index.js 6.8 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var enableDebugLayer = false;
  18. var currentPluginName;
  19. currentHelpCounter = localStorage.getItem("helpcounter");
  20. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  21. if (!currentHelpCounter) currentHelpCounter = 0;
  22. // Setting up some GLTF values
  23. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  24. currentPluginName = plugin.name;
  25. if (plugin.name !== "gltf") {
  26. return;
  27. }
  28. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  29. if (!isLOD) {
  30. callback();
  31. return;
  32. }
  33. material.forceCompilation(mesh, callback);
  34. }
  35. });
  36. // Resize
  37. window.addEventListener("resize", function () {
  38. engine.resize();
  39. });
  40. var sceneLoaded = function (sceneFile, babylonScene) {
  41. function displayDebugLayerAndLogs() {
  42. currentScene.debugLayer._displayLogs = true;
  43. enableDebugLayer = true;
  44. currentScene.debugLayer.show();
  45. };
  46. function hideDebugLayerAndLogs() {
  47. currentScene.debugLayer._displayLogs = false;
  48. enableDebugLayer = false;
  49. currentScene.debugLayer.hide();
  50. };
  51. if (enableDebugLayer) {
  52. hideDebugLayerAndLogs();
  53. }
  54. currentScene = babylonScene;
  55. document.title = "BabylonJS - " + sceneFile.name;
  56. // Fix for IE, otherwise it will change the default filter for files selection after first use
  57. htmlInput.value = "";
  58. // Attach camera to canvas inputs
  59. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  60. currentScene.createDefaultCameraOrLight(true);
  61. // Enable camera's behaviors
  62. currentScene.activeCamera.useBouncingBehavior = true;
  63. currentScene.activeCamera.useFramingBehavior = true;
  64. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  65. framingBehavior.framingTime = 0;
  66. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  67. bouncingBehavior.autoTransitionRange = true;
  68. if (currentScene.meshes.length) {
  69. // Let's zoom on the first object with geometry
  70. for (var index = 0; index < currentScene.meshes.length; index++) {
  71. var mesh = currentScene.meshes[index];
  72. if (mesh.getTotalVertices()) {
  73. currentScene.activeCamera.setTarget(mesh);
  74. break;
  75. }
  76. }
  77. }
  78. }
  79. currentScene.activeCamera.attachControl(canvas);
  80. // Environment
  81. if (currentPluginName === "gltf") {
  82. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  83. hdrTexture.gammaSpace = false;
  84. currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  85. }
  86. // In case of error during loading, meshes will be empty and clearColor is set to red
  87. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  88. document.getElementById("logo").className = "";
  89. canvas.style.opacity = 0;
  90. displayDebugLayerAndLogs();
  91. }
  92. else {
  93. if (BABYLON.Tools.errorsCount > 0) {
  94. displayDebugLayerAndLogs();
  95. }
  96. document.getElementById("logo").className = "hidden";
  97. canvas.style.opacity = 1;
  98. if (currentScene.activeCamera.keysUp) {
  99. currentScene.activeCamera.keysUp.push(90); // Z
  100. currentScene.activeCamera.keysUp.push(87); // W
  101. currentScene.activeCamera.keysDown.push(83); // S
  102. currentScene.activeCamera.keysLeft.push(65); // A
  103. currentScene.activeCamera.keysLeft.push(81); // Q
  104. currentScene.activeCamera.keysRight.push(69); // E
  105. currentScene.activeCamera.keysRight.push(68); // D
  106. }
  107. }
  108. };
  109. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded);
  110. filesInput.monitorElementForDragNDrop(canvas);
  111. window.addEventListener("keydown", function (evt) {
  112. // Press R to reload
  113. if (evt.keyCode === 82) {
  114. filesInput.reload();
  115. }
  116. });
  117. htmlInput.addEventListener('change', function (event) {
  118. var filestoLoad;
  119. // Handling data transfer via drag'n'drop
  120. if (event && event.dataTransfer && event.dataTransfer.files) {
  121. filesToLoad = event.dataTransfer.files;
  122. }
  123. // Handling files from input files
  124. if (event && event.target && event.target.files) {
  125. filesToLoad = event.target.files;
  126. }
  127. filesInput.loadFiles(event);
  128. }, false);
  129. btnFullScreen.addEventListener('click', function () {
  130. engine.switchFullscreen(true);
  131. }, false);
  132. btnPerf.addEventListener('click', function () {
  133. if (currentScene) {
  134. if (!enableDebugLayer) {
  135. currentScene.debugLayer.show();
  136. enableDebugLayer = true;
  137. } else {
  138. currentScene.debugLayer.hide();
  139. enableDebugLayer = false;
  140. }
  141. }
  142. }, false);
  143. // The help tips will be displayed only 5 times
  144. if (currentHelpCounter < 5) {
  145. help01.className = "help shown";
  146. setTimeout(function () {
  147. help01.className = "help";
  148. help02.className = "help2 shown";
  149. setTimeout(function () {
  150. help02.className = "help2";
  151. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  152. }, 5000);
  153. }, 5000);
  154. }
  155. }