12345678910111213141516171819202122232425262728293031323334 |
- module BABYLON {
- /**
- * The GrainPostProcess adds noise to the image at mid luminance levels
- */
- export class GrainPostProcess extends PostProcess {
- /**
- * The intensity of the grain added (default: 30)
- */
- public intensity:number = 30;
- /**
- * If the grain should be randomized on every frame
- */
- public animated:boolean = false;
-
- /**
- * Creates a new instance of @see GrainPostProcess
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) {
- super(name, "grain", ["intensity", "animatedSeed"], [], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
- this.onApplyObservable.add((effect: Effect) => {
- effect.setFloat('intensity', this.intensity);
- effect.setFloat('animatedSeed', this.animated ? Math.random() + 1 : 1);
- })
- }
- }
- }
|