BabylonLoader.js 11 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function(BABYLONDEVTOOLS) {
  4. var ua = window.navigator.userAgent;
  5. var isIE = ua.indexOf("Trident") > 0;
  6. var getJson = function(url, callback, errorCallback) {
  7. var xhr = new XMLHttpRequest();
  8. xhr.open('GET', url);
  9. xhr.onload = function() {
  10. if (this.status >= 200 && this.status < 300) {
  11. var data = JSON.parse(xhr.response);
  12. callback(data)
  13. } else {
  14. errorCallback({
  15. status: this.status,
  16. statusText: xhr.statusText
  17. });
  18. }
  19. };
  20. xhr.onerror = function() {
  21. errorCallback({
  22. status: this.status,
  23. statusText: xhr.statusText
  24. });
  25. };
  26. xhr.send();
  27. }
  28. var Loader = (function() {
  29. var queue;
  30. var esmQueue;
  31. var callback;
  32. var dependencies;
  33. var useDist;
  34. var testMode;
  35. var workerMode;
  36. var min;
  37. var babylonJSPath;
  38. var coreOnly;
  39. var localDevES6FolderName;
  40. var localDevUMDFolderName;
  41. function Loader() {
  42. queue = [];
  43. esmQueue = [];
  44. dependencies = [];
  45. callback = null;
  46. if (typeof document !== "undefined") {
  47. min = document.location.href.toLowerCase().indexOf('dist=min') > 0;
  48. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  49. } else {
  50. min = false;
  51. useDist = false;
  52. workerMode = true;
  53. }
  54. babylonJSPath = '';
  55. coreOnly = false;
  56. }
  57. Loader.prototype.debugShortcut = function(engine) {
  58. // Add inspector shortcut
  59. var map = {};
  60. var onkey = function(e) {
  61. e = e || event; // to deal with IE
  62. map[e.keyCode] = e.type == 'keydown';
  63. if (map[17] && map[16] && map[18] && map[73]) {
  64. if (engine.scenes && engine.scenes.length > 0) {
  65. for (var i = 0; i < engine.scenes.length; i++) {
  66. if (engine.scenes[0].debugLayer.isVisible()) {
  67. engine.scenes[0].debugLayer.hide();
  68. }
  69. else {
  70. engine.scenes[0].debugLayer.show();
  71. }
  72. }
  73. }
  74. map = {};
  75. return false;
  76. }
  77. };
  78. document.addEventListener("keydown", onkey);
  79. document.addEventListener("keyup", onkey);
  80. }
  81. Loader.prototype.root = function(newBabylonJSPath) {
  82. babylonJSPath = newBabylonJSPath;
  83. return this;
  84. }
  85. Loader.prototype.require = function(newDependencies) {
  86. if (typeof newDependencies === 'string') {
  87. dependencies.push(newDependencies);
  88. }
  89. else if (newDependencies) {
  90. for (var i = 0; i < newDependencies.length; i++) {
  91. dependencies.push(newDependencies[i]);
  92. }
  93. }
  94. return this;
  95. }
  96. Loader.prototype.onReady = function(newCallback) {
  97. callback = newCallback;
  98. return this;
  99. }
  100. Loader.prototype.testMode = function() {
  101. testMode = true;
  102. return this;
  103. }
  104. Loader.prototype.useDist = function() {
  105. useDist = true;
  106. return this;
  107. }
  108. Loader.prototype.dequeue = function() {
  109. if (queue.length + esmQueue.length === 0) {
  110. console.log('Scripts loaded');
  111. if (BABYLON) {
  112. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  113. }
  114. if (callback) {
  115. callback();
  116. }
  117. return;
  118. }
  119. if (typeof document === "undefined") {
  120. let url = esmQueue.length ? esmQueue.shift() : queue.shift();
  121. console.log(url);
  122. importScripts(url);
  123. this.dequeue();
  124. return;
  125. }
  126. var head = document.getElementsByTagName('head')[0];
  127. var script = document.createElement('script');
  128. if (esmQueue.length) {
  129. script.type = 'module';
  130. script.src = esmQueue.shift();
  131. }
  132. else {
  133. script.type = 'text/javascript';
  134. script.src = queue.shift();
  135. }
  136. var self = this;
  137. if (isIE) { // I love you IE
  138. setTimeout(function() {
  139. self.dequeue();
  140. }, 500);
  141. } else {
  142. script.onload = function() {
  143. self.dequeue();
  144. };
  145. }
  146. head.appendChild(script);
  147. }
  148. Loader.prototype.loadScript = function(url) {
  149. queue.push(url);
  150. }
  151. Loader.prototype.loadESMScript = function(url) {
  152. esmQueue.push(url);
  153. }
  154. Loader.prototype.loadCss = function(url) {
  155. var style = document.createElement('link');
  156. style.href = url;
  157. style.rel = "stylesheet";
  158. style.type = "text/css";
  159. document.head.appendChild(style);
  160. }
  161. Loader.prototype.loadScripts = function(urls) {
  162. for (var i = 0; i < urls.length; i++) {
  163. this.loadScript(urls[i]);
  164. }
  165. }
  166. Loader.prototype.loadLibrary = function(moduleName, library, module) {
  167. if (library.preventLoadLibrary) {
  168. return;
  169. }
  170. var distFolder = (module.build.distOutputDirectory !== undefined) ?
  171. module.build.distOutputDirectory :
  172. "/" + moduleName;
  173. distFolder += "/";
  174. if (!useDist) {
  175. if (workerMode && module.build.ignoreInWorkerMode) {
  176. return;
  177. }
  178. var tempDirectory = '/.temp/' + localDevUMDFolderName + distFolder;
  179. this.loadScript((babylonJSPath + tempDirectory + library.output)
  180. .replace(".min.", ".")
  181. .replace(".max.", "."));
  182. }
  183. else if (!testMode || !module.build.ignoreInTestMode) {
  184. if (min) {
  185. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output);
  186. }
  187. else {
  188. var isMinOutputName = library.output.indexOf(".min.") > -1;
  189. if (isMinOutputName) {
  190. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output.replace(".min", ""));
  191. }
  192. else {
  193. this.loadScript(babylonJSPath + '/dist/preview release' + distFolder + library.output.replace(".js", ".max.js"));
  194. }
  195. }
  196. }
  197. }
  198. Loader.prototype.loadCoreDev = function() {
  199. if (typeof document === "undefined" || isIE) {
  200. this.loadScript(babylonJSPath + "/dist/preview release/babylon.max.js");
  201. return;
  202. }
  203. // Es6 core import
  204. this.loadESMScript(babylonJSPath + "/.temp/" + localDevES6FolderName + "/core/Legacy/legacy.js");
  205. }
  206. Loader.prototype.loadModule = function(moduleName, module) {
  207. for (var i = 0; i < module.libraries.length; i++) {
  208. if (!useDist && module.isCore) {
  209. this.loadCoreDev();
  210. }
  211. else if (!coreOnly || module.isCore) {
  212. this.loadLibrary(moduleName, module.libraries[i], module);
  213. }
  214. // Allow also loaders in CORE.
  215. else if (coreOnly && (moduleName === "loaders" ||
  216. moduleName === "inspector" ||
  217. moduleName === "nodeEditor" ||
  218. moduleName === "materialsLibrary")) {
  219. this.loadLibrary(moduleName, module.libraries[i], module);
  220. }
  221. }
  222. }
  223. Loader.prototype.loadApp = function(appName, app) {
  224. if (!window || !window.location || window.location.pathname.toLowerCase().indexOf(appName.toLowerCase()) === -1) {
  225. return;
  226. }
  227. if (!useDist && app.tempFileName) {
  228. var tempDirectory = '/.temp/' + localDevUMDFolderName + appName + "/";
  229. this.loadScript(tempDirectory + app.tempFileName);
  230. }
  231. else {
  232. this.loadScript(app.distFile);
  233. }
  234. }
  235. Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
  236. if (dependency.dependUpon) {
  237. for (var i = 0; i < dependency.dependUpon.length; i++) {
  238. var dependencyName = dependency.dependUpon[i];
  239. var parent = settings.workloads[dependencyName];
  240. this.processDependency(settings, parent, filesToLoad);
  241. }
  242. }
  243. for (var i = 0; i < dependency.files.length; i++) {
  244. var file = dependency.files[i];
  245. if (filesToLoad.indexOf(file) === -1) {
  246. filesToLoad.push(file);
  247. }
  248. }
  249. }
  250. Loader.prototype.loadBJSScripts = function(settings) {
  251. // Load all the modules from the config.json.
  252. for (var i = 0; i < settings.modules.length; i++) {
  253. this.loadModule(settings.modules[i], settings[settings.modules[i]]);
  254. }
  255. for (var i = 0; i < settings.apps.length; i++) {
  256. this.loadApp(settings.apps[i], settings[settings.apps[i]]);
  257. }
  258. }
  259. Loader.prototype.loadCoreOnly = function() {
  260. coreOnly = true;
  261. return this;
  262. }
  263. Loader.prototype.load = function(newCallback) {
  264. var self = this;
  265. if (newCallback) {
  266. callback = newCallback;
  267. }
  268. getJson('/Tools/Config/config.json',
  269. function(data) {
  270. localDevES6FolderName = data.build.localDevES6FolderName;
  271. localDevUMDFolderName = data.build.localDevUMDFolderName;
  272. self.loadBJSScripts(data);
  273. if (dependencies) {
  274. self.loadScripts(dependencies);
  275. }
  276. self.dequeue();
  277. },
  278. function(reason) {
  279. console.error(reason);
  280. }
  281. );
  282. };
  283. return Loader;
  284. }());
  285. var loader = new Loader();
  286. BABYLONDEVTOOLS.Loader = loader;
  287. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))