David Catuhe 213629cbc1 Merge branch 'master' into particleAsComponent 7 年之前
..
assets 385c77f037 hd button as a viewer button plugin 7 年之前
dist f8c4254a57 woff in dist 7 年之前
src 213629cbc1 Merge branch 'master' into particleAsComponent 7 年之前
tests b4937cd5da fixing the tests 7 年之前
README.md bb272a3545 Viewer configuration - initial 7 年之前
package.json ea510f73cf fixing build with external dependencies 7 年之前
tsconfig-gulp.json d9cf8cc9b7 updating build process 7 年之前
tsconfig.json f98901e796 non-normalized didn't have the right focus 7 年之前
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README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.