StandardRenderingPipeline
effect to support screen space lens flare and depth of field. []Demo](http://www.babylonjs.com/Demos/StandardRenderingPipeline/) - (Julien Moreau-Mathis)HighlightLayer
object to enable highlights rendering. Demo - (sebavan)scene.useRightHandedSystem = true
(deltakosh)node.doNotSerialize
to prevent specific nodes to be serialized by SceneSerializer
(deltakosh)scene.multiPick
and scene.multiPickWithRay
to return an array of pickedMesh objects (deltakosh)Effect.GetVertexShaderSource()
and Effect.GetFragmentShaderSource()
(deltakosh)Texture.LoadFromDataString()
to help loading base64 encoded textures (deltakosh)Tools.CreateScreenshot
function will capture all canvas data. Previous implementation is now called CreateScreenshotUsingRenderTarget
(deltakosh)sprite.playAnimation
(deltakosh)camera.isInFrustum
and camera.isCompletelyInFrustum
. Can be used with meshes, submeshes and boundingInfo (deltakosh)supersample
mode to double font quality. (nockawa)particle.intersectsMesh()
(jerome)invertUV
parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion (jerome)fontSuperSample
setting to use high quality font (nockawa)scene.hoverCursor
property to define a custom cursor when moving mouse over meshes (deltakosh)MeshBuilder.CreateGroundFromHeightMap()
and MeshBuilder.CreateTiledGround()
(jerome)_computeHeightQuads()
that affected all the GroundMesh.getHeightAtCoordinates()
and GroundMesh.getNormalAtCoordinates()
methods (jerome)Mesh.CreateDashedLines()
missing instance
parameter on update (jerome)SolidParticleSystem
(jerome)SolidParticleSystem
(jerome)WorldSpaceCanvas2D
:ZOrder
fixed in Primitives created inlineSprite2D
:id
setText2D
: