babylonjs.materials.js 416 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
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  18. /******/ // Check if module is in cache
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  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
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  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
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  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
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  78. /******/ __webpack_require__.n = function(module) {
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (this._isReadyForSubMesh(subMesh)) {
  434. return true;
  435. }
  436. var engine = scene.getEngine();
  437. // Textures
  438. if (defines._areTexturesDirty) {
  439. defines._needUVs = false;
  440. if (scene.texturesEnabled) {
  441. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  442. if (!this._diffuseTexture.isReady()) {
  443. return false;
  444. }
  445. else {
  446. defines._needUVs = true;
  447. defines.DIFFUSE = true;
  448. }
  449. }
  450. }
  451. }
  452. // High level
  453. defines.CELLBASIC = !this.computeHighLevel;
  454. // Misc.
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  456. // Lights
  457. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  458. // Values that need to be evaluated on every frame
  459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  460. // Attribs
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  462. // Get correct effect
  463. if (defines.isDirty) {
  464. defines.markAsProcessed();
  465. scene.resetCachedMaterial();
  466. // Fallbacks
  467. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  468. if (defines.FOG) {
  469. fallbacks.addFallback(1, "FOG");
  470. }
  471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  472. if (defines.NUM_BONE_INFLUENCERS > 0) {
  473. fallbacks.addCPUSkinningFallback(0, mesh);
  474. }
  475. //Attributes
  476. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  477. if (defines.NORMAL) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  479. }
  480. if (defines.UV1) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  482. }
  483. if (defines.UV2) {
  484. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  485. }
  486. if (defines.VERTEXCOLOR) {
  487. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  488. }
  489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  491. var shaderName = "cell";
  492. var join = defines.toString();
  493. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  494. "vFogInfos", "vFogColor", "pointSize",
  495. "vDiffuseInfos",
  496. "mBones",
  497. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  498. ];
  499. var samplers = ["diffuseSampler"];
  500. var uniformBuffers = new Array();
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  502. uniformsNames: uniforms,
  503. uniformBuffersNames: uniformBuffers,
  504. samplers: samplers,
  505. defines: defines,
  506. maxSimultaneousLights: this.maxSimultaneousLights
  507. });
  508. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  509. attributes: attribs,
  510. uniformsNames: uniforms,
  511. uniformBuffersNames: uniformBuffers,
  512. samplers: samplers,
  513. defines: join,
  514. fallbacks: fallbacks,
  515. onCompiled: this.onCompiled,
  516. onError: this.onError,
  517. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  518. }, engine), defines);
  519. }
  520. if (!subMesh.effect || !subMesh.effect.isReady()) {
  521. return false;
  522. }
  523. defines._renderId = scene.getRenderId();
  524. subMesh.effect._wasPreviouslyReady = true;
  525. return true;
  526. };
  527. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  528. var scene = this.getScene();
  529. var defines = subMesh._materialDefines;
  530. if (!defines) {
  531. return;
  532. }
  533. var effect = subMesh.effect;
  534. if (!effect) {
  535. return;
  536. }
  537. this._activeEffect = effect;
  538. // Matrices
  539. this.bindOnlyWorldMatrix(world);
  540. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  541. // Bones
  542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  543. if (this._mustRebind(scene, effect)) {
  544. // Textures
  545. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  546. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  547. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  548. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  549. }
  550. // Clip plane
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  552. // Point size
  553. if (this.pointsCloud) {
  554. this._activeEffect.setFloat("pointSize", this.pointSize);
  555. }
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  557. }
  558. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  559. // Lights
  560. if (scene.lightsEnabled && !this.disableLighting) {
  561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  562. }
  563. // View
  564. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  565. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  566. }
  567. // Fog
  568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  569. this._afterBind(mesh, this._activeEffect);
  570. };
  571. CellMaterial.prototype.getAnimatables = function () {
  572. var results = [];
  573. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  574. results.push(this._diffuseTexture);
  575. }
  576. return results;
  577. };
  578. CellMaterial.prototype.getActiveTextures = function () {
  579. var activeTextures = _super.prototype.getActiveTextures.call(this);
  580. if (this._diffuseTexture) {
  581. activeTextures.push(this._diffuseTexture);
  582. }
  583. return activeTextures;
  584. };
  585. CellMaterial.prototype.hasTexture = function (texture) {
  586. if (_super.prototype.hasTexture.call(this, texture)) {
  587. return true;
  588. }
  589. return this._diffuseTexture === texture;
  590. };
  591. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  592. if (this._diffuseTexture) {
  593. this._diffuseTexture.dispose();
  594. }
  595. _super.prototype.dispose.call(this, forceDisposeEffect);
  596. };
  597. CellMaterial.prototype.getClassName = function () {
  598. return "CellMaterial";
  599. };
  600. CellMaterial.prototype.clone = function (name) {
  601. var _this = this;
  602. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  603. };
  604. CellMaterial.prototype.serialize = function () {
  605. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  606. serializationObject.customType = "BABYLON.CellMaterial";
  607. return serializationObject;
  608. };
  609. // Statics
  610. CellMaterial.Parse = function (source, scene, rootUrl) {
  611. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  612. };
  613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  615. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  618. ], CellMaterial.prototype, "diffuseTexture", void 0);
  619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  621. ], CellMaterial.prototype, "diffuseColor", void 0);
  622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  624. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  625. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  627. ], CellMaterial.prototype, "computeHighLevel", void 0);
  628. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  630. ], CellMaterial.prototype, "_disableLighting", void 0);
  631. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "disableLighting", void 0);
  634. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  636. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  637. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  639. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  640. return CellMaterial;
  641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  643. /***/ }),
  644. /***/ "./cell/index.ts":
  645. /*!***********************!*\
  646. !*** ./cell/index.ts ***!
  647. \***********************/
  648. /*! exports provided: CellMaterial */
  649. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  650. "use strict";
  651. __webpack_require__.r(__webpack_exports__);
  652. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  654. /***/ }),
  655. /***/ "./custom/customMaterial.ts":
  656. /*!**********************************!*\
  657. !*** ./custom/customMaterial.ts ***!
  658. \**********************************/
  659. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  660. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  661. "use strict";
  662. __webpack_require__.r(__webpack_exports__);
  663. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  664. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  666. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  669. var CustomShaderStructure = /** @class */ (function () {
  670. function CustomShaderStructure() {
  671. }
  672. return CustomShaderStructure;
  673. }());
  674. var ShaderSpecialParts = /** @class */ (function () {
  675. function ShaderSpecialParts() {
  676. }
  677. return ShaderSpecialParts;
  678. }());
  679. var CustomMaterial = /** @class */ (function (_super) {
  680. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  681. function CustomMaterial(name, scene) {
  682. var _this = _super.call(this, name, scene) || this;
  683. _this.CustomParts = new ShaderSpecialParts();
  684. _this.customShaderNameResolve = _this.Builder;
  685. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  686. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  687. return _this;
  688. }
  689. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  690. if (this._newUniformInstances) {
  691. for (var el in this._newUniformInstances) {
  692. var ea = el.toString().split('-');
  693. if (ea[0] == 'vec2') {
  694. effect.setVector2(ea[1], this._newUniformInstances[el]);
  695. }
  696. else if (ea[0] == 'vec3') {
  697. effect.setVector3(ea[1], this._newUniformInstances[el]);
  698. }
  699. else if (ea[0] == 'vec4') {
  700. effect.setVector4(ea[1], this._newUniformInstances[el]);
  701. }
  702. else if (ea[0] == 'mat4') {
  703. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  704. }
  705. else if (ea[0] == 'float') {
  706. effect.setFloat(ea[1], this._newUniformInstances[el]);
  707. }
  708. }
  709. }
  710. if (this._newSamplerInstances) {
  711. for (var el in this._newSamplerInstances) {
  712. var ea = el.toString().split('-');
  713. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  714. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  715. }
  716. }
  717. }
  718. };
  719. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  720. if (name == "uniform" && this._newUniforms) {
  721. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  722. if (this._customUniform[ind].indexOf('sampler') == -1) {
  723. arr.push(this._newUniforms[ind]);
  724. }
  725. }
  726. }
  727. if (name == "sampler" && this._newUniforms) {
  728. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  729. if (this._customUniform[ind].indexOf('sampler') != -1) {
  730. arr.push(this._newUniforms[ind]);
  731. }
  732. }
  733. }
  734. return arr;
  735. };
  736. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  737. var _this = this;
  738. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  739. attributes.push.apply(attributes, this._customAttributes);
  740. }
  741. this.ReviewUniform("uniform", uniforms);
  742. this.ReviewUniform("sampler", samplers);
  743. if (this._isCreatedShader) {
  744. return this._createdShaderName;
  745. }
  746. this._isCreatedShader = false;
  747. CustomMaterial.ShaderIndexer++;
  748. var name = "custom_" + CustomMaterial.ShaderIndexer;
  749. var fn_afterBind = this._afterBind.bind(this);
  750. this._afterBind = function (m, e) {
  751. if (!e) {
  752. return;
  753. }
  754. _this.AttachAfterBind(m, e);
  755. try {
  756. fn_afterBind(m, e);
  757. }
  758. catch (e) { }
  759. };
  760. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  761. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  762. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  763. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  764. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  765. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  766. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  767. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  768. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  769. }
  770. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  771. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  772. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  773. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  774. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  775. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  776. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  777. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  778. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  779. this._isCreatedShader = true;
  780. this._createdShaderName = name;
  781. return name;
  782. };
  783. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  784. if (!this._customUniform) {
  785. this._customUniform = new Array();
  786. this._newUniforms = new Array();
  787. this._newSamplerInstances = {};
  788. this._newUniformInstances = {};
  789. }
  790. if (param) {
  791. if (kind.indexOf("sampler") == -1) {
  792. this._newSamplerInstances[kind + "-" + name] = param;
  793. }
  794. else {
  795. this._newUniformInstances[kind + "-" + name] = param;
  796. }
  797. }
  798. this._customUniform.push("uniform " + kind + " " + name + ";");
  799. this._newUniforms.push(name);
  800. return this;
  801. };
  802. CustomMaterial.prototype.AddAttribute = function (name) {
  803. if (!this._customAttributes) {
  804. this._customAttributes = [];
  805. }
  806. this._customAttributes.push(name);
  807. return this;
  808. };
  809. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  810. this.CustomParts.Fragment_Begin = shaderPart;
  811. return this;
  812. };
  813. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  814. this.CustomParts.Fragment_Definitions = shaderPart;
  815. return this;
  816. };
  817. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  818. this.CustomParts.Fragment_MainBegin = shaderPart;
  819. return this;
  820. };
  821. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  822. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  823. return this;
  824. };
  825. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  826. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  827. return this;
  828. };
  829. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  830. this.CustomParts.Fragment_Before_Lights = shaderPart;
  831. return this;
  832. };
  833. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  834. this.CustomParts.Fragment_Before_Fog = shaderPart;
  835. return this;
  836. };
  837. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  838. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  839. return this;
  840. };
  841. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  842. this.CustomParts.Vertex_Begin = shaderPart;
  843. return this;
  844. };
  845. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  846. this.CustomParts.Vertex_Definitions = shaderPart;
  847. return this;
  848. };
  849. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  850. this.CustomParts.Vertex_MainBegin = shaderPart;
  851. return this;
  852. };
  853. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  854. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  855. return this;
  856. };
  857. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  858. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  859. return this;
  860. };
  861. CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  862. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  863. return this;
  864. };
  865. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  866. this.CustomParts.Vertex_MainEnd = shaderPart;
  867. return this;
  868. };
  869. CustomMaterial.ShaderIndexer = 1;
  870. return CustomMaterial;
  871. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  872. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  873. /***/ }),
  874. /***/ "./custom/index.ts":
  875. /*!*************************!*\
  876. !*** ./custom/index.ts ***!
  877. \*************************/
  878. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  879. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  880. "use strict";
  881. __webpack_require__.r(__webpack_exports__);
  882. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  883. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  884. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  885. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  886. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  887. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  888. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  889. /***/ }),
  890. /***/ "./custom/pbrCustomMaterial.ts":
  891. /*!*************************************!*\
  892. !*** ./custom/pbrCustomMaterial.ts ***!
  893. \*************************************/
  894. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  895. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  896. "use strict";
  897. __webpack_require__.r(__webpack_exports__);
  898. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  899. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  900. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  901. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  902. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  903. var ShaderAlebdoParts = /** @class */ (function () {
  904. function ShaderAlebdoParts() {
  905. }
  906. return ShaderAlebdoParts;
  907. }());
  908. var PBRCustomMaterial = /** @class */ (function (_super) {
  909. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  910. function PBRCustomMaterial(name, scene) {
  911. var _this = _super.call(this, name, scene) || this;
  912. _this.CustomParts = new ShaderAlebdoParts();
  913. _this.customShaderNameResolve = _this.Builder;
  914. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  915. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  916. return _this;
  917. }
  918. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  919. if (this._newUniformInstances) {
  920. for (var el in this._newUniformInstances) {
  921. var ea = el.toString().split('-');
  922. if (ea[0] == 'vec2') {
  923. effect.setVector2(ea[1], this._newUniformInstances[el]);
  924. }
  925. else if (ea[0] == 'vec3') {
  926. effect.setVector3(ea[1], this._newUniformInstances[el]);
  927. }
  928. else if (ea[0] == 'vec4') {
  929. effect.setVector4(ea[1], this._newUniformInstances[el]);
  930. }
  931. else if (ea[0] == 'mat4') {
  932. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  933. }
  934. else if (ea[0] == 'float') {
  935. effect.setFloat(ea[1], this._newUniformInstances[el]);
  936. }
  937. }
  938. }
  939. if (this._newSamplerInstances) {
  940. for (var el in this._newSamplerInstances) {
  941. var ea = el.toString().split('-');
  942. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  943. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  944. }
  945. }
  946. }
  947. };
  948. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  949. if (name == "uniform" && this._newUniforms) {
  950. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  951. if (this._customUniform[ind].indexOf('sampler') == -1) {
  952. arr.push(this._newUniforms[ind]);
  953. }
  954. }
  955. }
  956. if (name == "sampler" && this._newUniforms) {
  957. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  958. if (this._customUniform[ind].indexOf('sampler') != -1) {
  959. arr.push(this._newUniforms[ind]);
  960. }
  961. }
  962. }
  963. return arr;
  964. };
  965. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  966. var _this = this;
  967. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  968. attributes.push.apply(attributes, this._customAttributes);
  969. }
  970. this.ReviewUniform("uniform", uniforms);
  971. this.ReviewUniform("sampler", samplers);
  972. if (this._isCreatedShader) {
  973. return this._createdShaderName;
  974. }
  975. this._isCreatedShader = false;
  976. PBRCustomMaterial.ShaderIndexer++;
  977. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  978. var fn_afterBind = this._afterBind.bind(this);
  979. this._afterBind = function (m, e) {
  980. if (!e) {
  981. return;
  982. }
  983. _this.AttachAfterBind(m, e);
  984. try {
  985. fn_afterBind(m, e);
  986. }
  987. catch (e) { }
  988. };
  989. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  990. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  991. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  992. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  993. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  994. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  995. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  996. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  997. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  998. }
  999. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  1000. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  1001. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  1002. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  1003. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  1004. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  1005. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  1006. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  1007. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  1008. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  1009. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  1010. this._isCreatedShader = true;
  1011. this._createdShaderName = name;
  1012. return name;
  1013. };
  1014. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  1015. if (!this._customUniform) {
  1016. this._customUniform = new Array();
  1017. this._newUniforms = new Array();
  1018. this._newSamplerInstances = {};
  1019. this._newUniformInstances = {};
  1020. }
  1021. if (param) {
  1022. if (kind.indexOf("sampler") == -1) {
  1023. this._newSamplerInstances[kind + "-" + name] = param;
  1024. }
  1025. else {
  1026. this._newUniformInstances[kind + "-" + name] = param;
  1027. }
  1028. }
  1029. this._customUniform.push("uniform " + kind + " " + name + ";");
  1030. this._newUniforms.push(name);
  1031. return this;
  1032. };
  1033. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1034. if (!this._customAttributes) {
  1035. this._customAttributes = [];
  1036. }
  1037. this._customAttributes.push(name);
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1041. this.CustomParts.Fragment_Begin = shaderPart;
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1045. this.CustomParts.Fragment_Definitions = shaderPart;
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1049. this.CustomParts.Fragment_MainBegin = shaderPart;
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1053. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1057. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1061. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1062. return this;
  1063. };
  1064. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1065. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1066. return this;
  1067. };
  1068. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1069. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1070. return this;
  1071. };
  1072. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1073. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1074. return this;
  1075. };
  1076. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1077. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1078. return this;
  1079. };
  1080. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1081. this.CustomParts.Vertex_Begin = shaderPart;
  1082. return this;
  1083. };
  1084. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1085. this.CustomParts.Vertex_Definitions = shaderPart;
  1086. return this;
  1087. };
  1088. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1089. this.CustomParts.Vertex_MainBegin = shaderPart;
  1090. return this;
  1091. };
  1092. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1093. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1094. return this;
  1095. };
  1096. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1097. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1098. return this;
  1099. };
  1100. PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  1101. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  1102. return this;
  1103. };
  1104. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1105. this.CustomParts.Vertex_MainEnd = shaderPart;
  1106. return this;
  1107. };
  1108. PBRCustomMaterial.ShaderIndexer = 1;
  1109. return PBRCustomMaterial;
  1110. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1111. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1112. /***/ }),
  1113. /***/ "./fire/fire.fragment.ts":
  1114. /*!*******************************!*\
  1115. !*** ./fire/fire.fragment.ts ***!
  1116. \*******************************/
  1117. /*! exports provided: firePixelShader */
  1118. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1119. "use strict";
  1120. __webpack_require__.r(__webpack_exports__);
  1121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1122. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1123. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1124. var name = 'firePixelShader';
  1125. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1126. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1127. /** @hidden */
  1128. var firePixelShader = { name: name, shader: shader };
  1129. /***/ }),
  1130. /***/ "./fire/fire.vertex.ts":
  1131. /*!*****************************!*\
  1132. !*** ./fire/fire.vertex.ts ***!
  1133. \*****************************/
  1134. /*! exports provided: fireVertexShader */
  1135. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1136. "use strict";
  1137. __webpack_require__.r(__webpack_exports__);
  1138. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1139. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1140. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1141. var name = 'fireVertexShader';
  1142. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1143. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1144. /** @hidden */
  1145. var fireVertexShader = { name: name, shader: shader };
  1146. /***/ }),
  1147. /***/ "./fire/fireMaterial.ts":
  1148. /*!******************************!*\
  1149. !*** ./fire/fireMaterial.ts ***!
  1150. \******************************/
  1151. /*! exports provided: FireMaterial */
  1152. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1153. "use strict";
  1154. __webpack_require__.r(__webpack_exports__);
  1155. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1156. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1157. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1158. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1159. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1160. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1161. var FireMaterialDefines = /** @class */ (function (_super) {
  1162. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1163. function FireMaterialDefines() {
  1164. var _this = _super.call(this) || this;
  1165. _this.DIFFUSE = false;
  1166. _this.CLIPPLANE = false;
  1167. _this.CLIPPLANE2 = false;
  1168. _this.CLIPPLANE3 = false;
  1169. _this.CLIPPLANE4 = false;
  1170. _this.CLIPPLANE5 = false;
  1171. _this.CLIPPLANE6 = false;
  1172. _this.ALPHATEST = false;
  1173. _this.DEPTHPREPASS = false;
  1174. _this.POINTSIZE = false;
  1175. _this.FOG = false;
  1176. _this.UV1 = false;
  1177. _this.VERTEXCOLOR = false;
  1178. _this.VERTEXALPHA = false;
  1179. _this.BonesPerMesh = 0;
  1180. _this.NUM_BONE_INFLUENCERS = 0;
  1181. _this.INSTANCES = false;
  1182. _this.rebuild();
  1183. return _this;
  1184. }
  1185. return FireMaterialDefines;
  1186. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1187. var FireMaterial = /** @class */ (function (_super) {
  1188. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1189. function FireMaterial(name, scene) {
  1190. var _this = _super.call(this, name, scene) || this;
  1191. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1192. _this.speed = 1.0;
  1193. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1194. _this._lastTime = 0;
  1195. return _this;
  1196. }
  1197. FireMaterial.prototype.needAlphaBlending = function () {
  1198. return false;
  1199. };
  1200. FireMaterial.prototype.needAlphaTesting = function () {
  1201. return true;
  1202. };
  1203. FireMaterial.prototype.getAlphaTestTexture = function () {
  1204. return null;
  1205. };
  1206. // Methods
  1207. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1208. if (this.isFrozen) {
  1209. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1210. return true;
  1211. }
  1212. }
  1213. if (!subMesh._materialDefines) {
  1214. subMesh._materialDefines = new FireMaterialDefines();
  1215. }
  1216. var defines = subMesh._materialDefines;
  1217. var scene = this.getScene();
  1218. if (this._isReadyForSubMesh(subMesh)) {
  1219. return true;
  1220. }
  1221. var engine = scene.getEngine();
  1222. // Textures
  1223. if (defines._areTexturesDirty) {
  1224. defines._needUVs = false;
  1225. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1226. if (!this._diffuseTexture.isReady()) {
  1227. return false;
  1228. }
  1229. else {
  1230. defines._needUVs = true;
  1231. defines.DIFFUSE = true;
  1232. }
  1233. }
  1234. }
  1235. defines.ALPHATEST = this._opacityTexture ? true : false;
  1236. // Misc.
  1237. if (defines._areMiscDirty) {
  1238. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1239. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1240. }
  1241. // Values that need to be evaluated on every frame
  1242. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1243. // Attribs
  1244. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1245. // Get correct effect
  1246. if (defines.isDirty) {
  1247. defines.markAsProcessed();
  1248. scene.resetCachedMaterial();
  1249. // Fallbacks
  1250. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1251. if (defines.FOG) {
  1252. fallbacks.addFallback(1, "FOG");
  1253. }
  1254. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1255. fallbacks.addCPUSkinningFallback(0, mesh);
  1256. }
  1257. //Attributes
  1258. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1259. if (defines.UV1) {
  1260. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1261. }
  1262. if (defines.VERTEXCOLOR) {
  1263. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1264. }
  1265. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1266. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1267. // Legacy browser patch
  1268. var shaderName = "fire";
  1269. var join = defines.toString();
  1270. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1271. attributes: attribs,
  1272. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1273. "vFogInfos", "vFogColor", "pointSize",
  1274. "vDiffuseInfos",
  1275. "mBones",
  1276. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1277. // Fire
  1278. "time", "speed"
  1279. ],
  1280. uniformBuffersNames: [],
  1281. samplers: ["diffuseSampler",
  1282. // Fire
  1283. "distortionSampler", "opacitySampler"
  1284. ],
  1285. defines: join,
  1286. fallbacks: fallbacks,
  1287. onCompiled: this.onCompiled,
  1288. onError: this.onError,
  1289. indexParameters: null,
  1290. maxSimultaneousLights: 4,
  1291. transformFeedbackVaryings: null
  1292. }, engine), defines);
  1293. }
  1294. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1295. return false;
  1296. }
  1297. defines._renderId = scene.getRenderId();
  1298. subMesh.effect._wasPreviouslyReady = true;
  1299. return true;
  1300. };
  1301. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1302. var scene = this.getScene();
  1303. var defines = subMesh._materialDefines;
  1304. if (!defines) {
  1305. return;
  1306. }
  1307. var effect = subMesh.effect;
  1308. if (!effect) {
  1309. return;
  1310. }
  1311. this._activeEffect = effect;
  1312. // Matrices
  1313. this.bindOnlyWorldMatrix(world);
  1314. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1315. // Bones
  1316. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1317. if (this._mustRebind(scene, effect)) {
  1318. // Textures
  1319. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1320. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1321. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1322. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1323. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1324. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1325. }
  1326. // Clip plane
  1327. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1328. // Point size
  1329. if (this.pointsCloud) {
  1330. this._activeEffect.setFloat("pointSize", this.pointSize);
  1331. }
  1332. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1333. }
  1334. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1335. // View
  1336. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1337. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1338. }
  1339. // Fog
  1340. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1341. // Time
  1342. this._lastTime += scene.getEngine().getDeltaTime();
  1343. this._activeEffect.setFloat("time", this._lastTime);
  1344. // Speed
  1345. this._activeEffect.setFloat("speed", this.speed);
  1346. this._afterBind(mesh, this._activeEffect);
  1347. };
  1348. FireMaterial.prototype.getAnimatables = function () {
  1349. var results = [];
  1350. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1351. results.push(this._diffuseTexture);
  1352. }
  1353. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1354. results.push(this._distortionTexture);
  1355. }
  1356. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1357. results.push(this._opacityTexture);
  1358. }
  1359. return results;
  1360. };
  1361. FireMaterial.prototype.getActiveTextures = function () {
  1362. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1363. if (this._diffuseTexture) {
  1364. activeTextures.push(this._diffuseTexture);
  1365. }
  1366. if (this._distortionTexture) {
  1367. activeTextures.push(this._distortionTexture);
  1368. }
  1369. if (this._opacityTexture) {
  1370. activeTextures.push(this._opacityTexture);
  1371. }
  1372. return activeTextures;
  1373. };
  1374. FireMaterial.prototype.hasTexture = function (texture) {
  1375. if (_super.prototype.hasTexture.call(this, texture)) {
  1376. return true;
  1377. }
  1378. if (this._diffuseTexture === texture) {
  1379. return true;
  1380. }
  1381. if (this._distortionTexture === texture) {
  1382. return true;
  1383. }
  1384. if (this._opacityTexture === texture) {
  1385. return true;
  1386. }
  1387. return false;
  1388. };
  1389. FireMaterial.prototype.getClassName = function () {
  1390. return "FireMaterial";
  1391. };
  1392. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1393. if (this._diffuseTexture) {
  1394. this._diffuseTexture.dispose();
  1395. }
  1396. if (this._distortionTexture) {
  1397. this._distortionTexture.dispose();
  1398. }
  1399. _super.prototype.dispose.call(this, forceDisposeEffect);
  1400. };
  1401. FireMaterial.prototype.clone = function (name) {
  1402. var _this = this;
  1403. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1404. };
  1405. FireMaterial.prototype.serialize = function () {
  1406. var serializationObject = _super.prototype.serialize.call(this);
  1407. serializationObject.customType = "BABYLON.FireMaterial";
  1408. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1409. serializationObject.speed = this.speed;
  1410. if (this._diffuseTexture) {
  1411. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1412. }
  1413. if (this._distortionTexture) {
  1414. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1415. }
  1416. if (this._opacityTexture) {
  1417. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1418. }
  1419. return serializationObject;
  1420. };
  1421. FireMaterial.Parse = function (source, scene, rootUrl) {
  1422. var material = new FireMaterial(source.name, scene);
  1423. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1424. material.speed = source.speed;
  1425. material.alpha = source.alpha;
  1426. material.id = source.id;
  1427. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1428. material.backFaceCulling = source.backFaceCulling;
  1429. material.wireframe = source.wireframe;
  1430. if (source._diffuseTexture) {
  1431. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1432. }
  1433. if (source._distortionTexture) {
  1434. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1435. }
  1436. if (source._opacityTexture) {
  1437. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1438. }
  1439. return material;
  1440. };
  1441. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1442. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1443. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1444. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1445. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1446. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1447. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1448. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1449. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1450. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1451. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1452. ], FireMaterial.prototype, "distortionTexture", void 0);
  1453. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1454. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1455. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1456. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1457. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1458. ], FireMaterial.prototype, "opacityTexture", void 0);
  1459. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1460. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1461. ], FireMaterial.prototype, "diffuseColor", void 0);
  1462. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1463. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1464. ], FireMaterial.prototype, "speed", void 0);
  1465. return FireMaterial;
  1466. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1467. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1468. /***/ }),
  1469. /***/ "./fire/index.ts":
  1470. /*!***********************!*\
  1471. !*** ./fire/index.ts ***!
  1472. \***********************/
  1473. /*! exports provided: FireMaterial */
  1474. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1475. "use strict";
  1476. __webpack_require__.r(__webpack_exports__);
  1477. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1478. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1479. /***/ }),
  1480. /***/ "./fur/fur.fragment.ts":
  1481. /*!*****************************!*\
  1482. !*** ./fur/fur.fragment.ts ***!
  1483. \*****************************/
  1484. /*! exports provided: furPixelShader */
  1485. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1486. "use strict";
  1487. __webpack_require__.r(__webpack_exports__);
  1488. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1489. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1490. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1491. var name = 'furPixelShader';
  1492. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1493. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1494. /** @hidden */
  1495. var furPixelShader = { name: name, shader: shader };
  1496. /***/ }),
  1497. /***/ "./fur/fur.vertex.ts":
  1498. /*!***************************!*\
  1499. !*** ./fur/fur.vertex.ts ***!
  1500. \***************************/
  1501. /*! exports provided: furVertexShader */
  1502. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1503. "use strict";
  1504. __webpack_require__.r(__webpack_exports__);
  1505. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1506. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1507. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1508. var name = 'furVertexShader';
  1509. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1510. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1511. /** @hidden */
  1512. var furVertexShader = { name: name, shader: shader };
  1513. /***/ }),
  1514. /***/ "./fur/furMaterial.ts":
  1515. /*!****************************!*\
  1516. !*** ./fur/furMaterial.ts ***!
  1517. \****************************/
  1518. /*! exports provided: FurMaterial */
  1519. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1520. "use strict";
  1521. __webpack_require__.r(__webpack_exports__);
  1522. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1523. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1524. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1525. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1526. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1527. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1528. var FurMaterialDefines = /** @class */ (function (_super) {
  1529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1530. function FurMaterialDefines() {
  1531. var _this = _super.call(this) || this;
  1532. _this.DIFFUSE = false;
  1533. _this.HEIGHTMAP = false;
  1534. _this.CLIPPLANE = false;
  1535. _this.CLIPPLANE2 = false;
  1536. _this.CLIPPLANE3 = false;
  1537. _this.CLIPPLANE4 = false;
  1538. _this.CLIPPLANE5 = false;
  1539. _this.CLIPPLANE6 = false;
  1540. _this.ALPHATEST = false;
  1541. _this.DEPTHPREPASS = false;
  1542. _this.POINTSIZE = false;
  1543. _this.FOG = false;
  1544. _this.NORMAL = false;
  1545. _this.UV1 = false;
  1546. _this.UV2 = false;
  1547. _this.VERTEXCOLOR = false;
  1548. _this.VERTEXALPHA = false;
  1549. _this.NUM_BONE_INFLUENCERS = 0;
  1550. _this.BonesPerMesh = 0;
  1551. _this.INSTANCES = false;
  1552. _this.HIGHLEVEL = false;
  1553. _this.rebuild();
  1554. return _this;
  1555. }
  1556. return FurMaterialDefines;
  1557. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1558. var FurMaterial = /** @class */ (function (_super) {
  1559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1560. function FurMaterial(name, scene) {
  1561. var _this = _super.call(this, name, scene) || this;
  1562. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1563. _this.furLength = 1;
  1564. _this.furAngle = 0;
  1565. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1566. _this.furOffset = 0.0;
  1567. _this.furSpacing = 12;
  1568. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1569. _this.furSpeed = 100;
  1570. _this.furDensity = 20;
  1571. _this.furOcclusion = 0.0;
  1572. _this._disableLighting = false;
  1573. _this._maxSimultaneousLights = 4;
  1574. _this.highLevelFur = true;
  1575. _this._furTime = 0;
  1576. return _this;
  1577. }
  1578. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1579. get: function () {
  1580. return this._furTime;
  1581. },
  1582. set: function (furTime) {
  1583. this._furTime = furTime;
  1584. },
  1585. enumerable: true,
  1586. configurable: true
  1587. });
  1588. FurMaterial.prototype.needAlphaBlending = function () {
  1589. return (this.alpha < 1.0);
  1590. };
  1591. FurMaterial.prototype.needAlphaTesting = function () {
  1592. return false;
  1593. };
  1594. FurMaterial.prototype.getAlphaTestTexture = function () {
  1595. return null;
  1596. };
  1597. FurMaterial.prototype.updateFur = function () {
  1598. for (var i = 1; i < this._meshes.length; i++) {
  1599. var offsetFur = this._meshes[i].material;
  1600. offsetFur.furLength = this.furLength;
  1601. offsetFur.furAngle = this.furAngle;
  1602. offsetFur.furGravity = this.furGravity;
  1603. offsetFur.furSpacing = this.furSpacing;
  1604. offsetFur.furSpeed = this.furSpeed;
  1605. offsetFur.furColor = this.furColor;
  1606. offsetFur.diffuseTexture = this.diffuseTexture;
  1607. offsetFur.furTexture = this.furTexture;
  1608. offsetFur.highLevelFur = this.highLevelFur;
  1609. offsetFur.furTime = this.furTime;
  1610. offsetFur.furDensity = this.furDensity;
  1611. }
  1612. };
  1613. // Methods
  1614. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1615. if (this.isFrozen) {
  1616. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1617. return true;
  1618. }
  1619. }
  1620. if (!subMesh._materialDefines) {
  1621. subMesh._materialDefines = new FurMaterialDefines();
  1622. }
  1623. var defines = subMesh._materialDefines;
  1624. var scene = this.getScene();
  1625. if (this._isReadyForSubMesh(subMesh)) {
  1626. return true;
  1627. }
  1628. var engine = scene.getEngine();
  1629. // Textures
  1630. if (defines._areTexturesDirty) {
  1631. if (scene.texturesEnabled) {
  1632. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1633. if (!this.diffuseTexture.isReady()) {
  1634. return false;
  1635. }
  1636. else {
  1637. defines._needUVs = true;
  1638. defines.DIFFUSE = true;
  1639. }
  1640. }
  1641. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1642. if (!this.heightTexture.isReady()) {
  1643. return false;
  1644. }
  1645. else {
  1646. defines._needUVs = true;
  1647. defines.HEIGHTMAP = true;
  1648. }
  1649. }
  1650. }
  1651. }
  1652. // High level
  1653. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1654. defines.HIGHLEVEL = true;
  1655. defines.markAsUnprocessed();
  1656. }
  1657. // Misc.
  1658. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1659. // Lights
  1660. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1661. // Values that need to be evaluated on every frame
  1662. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1663. // Attribs
  1664. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1665. // Get correct effect
  1666. if (defines.isDirty) {
  1667. defines.markAsProcessed();
  1668. scene.resetCachedMaterial();
  1669. // Fallbacks
  1670. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1671. if (defines.FOG) {
  1672. fallbacks.addFallback(1, "FOG");
  1673. }
  1674. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1675. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1676. fallbacks.addCPUSkinningFallback(0, mesh);
  1677. }
  1678. //Attributes
  1679. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1680. if (defines.NORMAL) {
  1681. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1682. }
  1683. if (defines.UV1) {
  1684. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1685. }
  1686. if (defines.UV2) {
  1687. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1688. }
  1689. if (defines.VERTEXCOLOR) {
  1690. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1691. }
  1692. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1693. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1694. // Legacy browser patch
  1695. var shaderName = "fur";
  1696. var join = defines.toString();
  1697. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1698. "vFogInfos", "vFogColor", "pointSize",
  1699. "vDiffuseInfos",
  1700. "mBones",
  1701. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1702. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1703. ];
  1704. var samplers = ["diffuseSampler",
  1705. "heightTexture", "furTexture"
  1706. ];
  1707. var uniformBuffers = new Array();
  1708. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1709. uniformsNames: uniforms,
  1710. uniformBuffersNames: uniformBuffers,
  1711. samplers: samplers,
  1712. defines: defines,
  1713. maxSimultaneousLights: this.maxSimultaneousLights
  1714. });
  1715. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1716. attributes: attribs,
  1717. uniformsNames: uniforms,
  1718. uniformBuffersNames: uniformBuffers,
  1719. samplers: samplers,
  1720. defines: join,
  1721. fallbacks: fallbacks,
  1722. onCompiled: this.onCompiled,
  1723. onError: this.onError,
  1724. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1725. }, engine), defines);
  1726. }
  1727. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1728. return false;
  1729. }
  1730. defines._renderId = scene.getRenderId();
  1731. subMesh.effect._wasPreviouslyReady = true;
  1732. return true;
  1733. };
  1734. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1735. var scene = this.getScene();
  1736. var defines = subMesh._materialDefines;
  1737. if (!defines) {
  1738. return;
  1739. }
  1740. var effect = subMesh.effect;
  1741. if (!effect) {
  1742. return;
  1743. }
  1744. this._activeEffect = effect;
  1745. // Matrices
  1746. this.bindOnlyWorldMatrix(world);
  1747. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1748. // Bones
  1749. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1750. if (scene.getCachedMaterial() !== this) {
  1751. // Textures
  1752. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1753. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1754. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1755. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1756. }
  1757. if (this._heightTexture) {
  1758. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1759. }
  1760. // Clip plane
  1761. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1762. // Point size
  1763. if (this.pointsCloud) {
  1764. this._activeEffect.setFloat("pointSize", this.pointSize);
  1765. }
  1766. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1767. }
  1768. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1769. if (scene.lightsEnabled && !this.disableLighting) {
  1770. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1771. }
  1772. // View
  1773. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1774. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1775. }
  1776. // Fog
  1777. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1778. this._activeEffect.setFloat("furLength", this.furLength);
  1779. this._activeEffect.setFloat("furAngle", this.furAngle);
  1780. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1781. if (this.highLevelFur) {
  1782. this._activeEffect.setVector3("furGravity", this.furGravity);
  1783. this._activeEffect.setFloat("furOffset", this.furOffset);
  1784. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1785. this._activeEffect.setFloat("furDensity", this.furDensity);
  1786. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1787. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1788. this._activeEffect.setFloat("furTime", this._furTime);
  1789. this._activeEffect.setTexture("furTexture", this.furTexture);
  1790. }
  1791. this._afterBind(mesh, this._activeEffect);
  1792. };
  1793. FurMaterial.prototype.getAnimatables = function () {
  1794. var results = [];
  1795. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1796. results.push(this.diffuseTexture);
  1797. }
  1798. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1799. results.push(this.heightTexture);
  1800. }
  1801. return results;
  1802. };
  1803. FurMaterial.prototype.getActiveTextures = function () {
  1804. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1805. if (this._diffuseTexture) {
  1806. activeTextures.push(this._diffuseTexture);
  1807. }
  1808. if (this._heightTexture) {
  1809. activeTextures.push(this._heightTexture);
  1810. }
  1811. return activeTextures;
  1812. };
  1813. FurMaterial.prototype.hasTexture = function (texture) {
  1814. if (_super.prototype.hasTexture.call(this, texture)) {
  1815. return true;
  1816. }
  1817. if (this.diffuseTexture === texture) {
  1818. return true;
  1819. }
  1820. if (this._heightTexture === texture) {
  1821. return true;
  1822. }
  1823. return false;
  1824. };
  1825. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1826. if (this.diffuseTexture) {
  1827. this.diffuseTexture.dispose();
  1828. }
  1829. if (this._meshes) {
  1830. for (var i = 1; i < this._meshes.length; i++) {
  1831. var mat = this._meshes[i].material;
  1832. if (mat) {
  1833. mat.dispose(forceDisposeEffect);
  1834. }
  1835. this._meshes[i].dispose();
  1836. }
  1837. }
  1838. _super.prototype.dispose.call(this, forceDisposeEffect);
  1839. };
  1840. FurMaterial.prototype.clone = function (name) {
  1841. var _this = this;
  1842. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1843. };
  1844. FurMaterial.prototype.serialize = function () {
  1845. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1846. serializationObject.customType = "BABYLON.FurMaterial";
  1847. if (this._meshes) {
  1848. serializationObject.sourceMeshName = this._meshes[0].name;
  1849. serializationObject.quality = this._meshes.length;
  1850. }
  1851. return serializationObject;
  1852. };
  1853. FurMaterial.prototype.getClassName = function () {
  1854. return "FurMaterial";
  1855. };
  1856. // Statics
  1857. FurMaterial.Parse = function (source, scene, rootUrl) {
  1858. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1859. if (source.sourceMeshName && material.highLevelFur) {
  1860. scene.executeWhenReady(function () {
  1861. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1862. if (sourceMesh) {
  1863. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1864. material.furTexture = furTexture;
  1865. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1866. }
  1867. });
  1868. }
  1869. return material;
  1870. };
  1871. FurMaterial.GenerateTexture = function (name, scene) {
  1872. // Generate fur textures
  1873. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1874. var context = texture.getContext();
  1875. for (var i = 0; i < 20000; ++i) {
  1876. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1877. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1878. }
  1879. texture.update(false);
  1880. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1881. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1882. return texture;
  1883. };
  1884. // Creates and returns an array of meshes used as shells for the Fur Material
  1885. // that can be disposed later in your code
  1886. // The quality is in interval [0, 100]
  1887. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1888. var meshes = [sourceMesh];
  1889. var mat = sourceMesh.material;
  1890. var i;
  1891. if (!(mat instanceof FurMaterial)) {
  1892. throw "The material of the source mesh must be a Fur Material";
  1893. }
  1894. for (i = 1; i < quality; i++) {
  1895. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1896. sourceMesh.getScene().materials.pop();
  1897. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1898. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1899. offsetFur.furLength = mat.furLength;
  1900. offsetFur.furAngle = mat.furAngle;
  1901. offsetFur.furGravity = mat.furGravity;
  1902. offsetFur.furSpacing = mat.furSpacing;
  1903. offsetFur.furSpeed = mat.furSpeed;
  1904. offsetFur.furColor = mat.furColor;
  1905. offsetFur.diffuseTexture = mat.diffuseTexture;
  1906. offsetFur.furOffset = i / quality;
  1907. offsetFur.furTexture = mat.furTexture;
  1908. offsetFur.highLevelFur = mat.highLevelFur;
  1909. offsetFur.furTime = mat.furTime;
  1910. offsetFur.furDensity = mat.furDensity;
  1911. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1912. offsetMesh.material = offsetFur;
  1913. offsetMesh.skeleton = sourceMesh.skeleton;
  1914. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1915. meshes.push(offsetMesh);
  1916. }
  1917. for (i = 1; i < meshes.length; i++) {
  1918. meshes[i].parent = sourceMesh;
  1919. }
  1920. sourceMesh.material._meshes = meshes;
  1921. return meshes;
  1922. };
  1923. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1925. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1926. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1928. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1929. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1931. ], FurMaterial.prototype, "_heightTexture", void 0);
  1932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1934. ], FurMaterial.prototype, "heightTexture", void 0);
  1935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1937. ], FurMaterial.prototype, "diffuseColor", void 0);
  1938. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1940. ], FurMaterial.prototype, "furLength", void 0);
  1941. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1942. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1943. ], FurMaterial.prototype, "furAngle", void 0);
  1944. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1945. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1946. ], FurMaterial.prototype, "furColor", void 0);
  1947. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1948. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1949. ], FurMaterial.prototype, "furOffset", void 0);
  1950. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1951. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1952. ], FurMaterial.prototype, "furSpacing", void 0);
  1953. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1954. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1955. ], FurMaterial.prototype, "furGravity", void 0);
  1956. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1957. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1958. ], FurMaterial.prototype, "furSpeed", void 0);
  1959. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1960. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1961. ], FurMaterial.prototype, "furDensity", void 0);
  1962. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1963. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1964. ], FurMaterial.prototype, "furOcclusion", void 0);
  1965. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1967. ], FurMaterial.prototype, "_disableLighting", void 0);
  1968. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1970. ], FurMaterial.prototype, "disableLighting", void 0);
  1971. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1973. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1976. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1977. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1979. ], FurMaterial.prototype, "highLevelFur", void 0);
  1980. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1982. ], FurMaterial.prototype, "furTime", null);
  1983. return FurMaterial;
  1984. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1985. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1986. /***/ }),
  1987. /***/ "./fur/index.ts":
  1988. /*!**********************!*\
  1989. !*** ./fur/index.ts ***!
  1990. \**********************/
  1991. /*! exports provided: FurMaterial */
  1992. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1993. "use strict";
  1994. __webpack_require__.r(__webpack_exports__);
  1995. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1996. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1997. /***/ }),
  1998. /***/ "./gradient/gradient.fragment.ts":
  1999. /*!***************************************!*\
  2000. !*** ./gradient/gradient.fragment.ts ***!
  2001. \***************************************/
  2002. /*! exports provided: gradientPixelShader */
  2003. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2004. "use strict";
  2005. __webpack_require__.r(__webpack_exports__);
  2006. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  2007. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2008. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2009. var name = 'gradientPixelShader';
  2010. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2011. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2012. /** @hidden */
  2013. var gradientPixelShader = { name: name, shader: shader };
  2014. /***/ }),
  2015. /***/ "./gradient/gradient.vertex.ts":
  2016. /*!*************************************!*\
  2017. !*** ./gradient/gradient.vertex.ts ***!
  2018. \*************************************/
  2019. /*! exports provided: gradientVertexShader */
  2020. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2021. "use strict";
  2022. __webpack_require__.r(__webpack_exports__);
  2023. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2024. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2025. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2026. var name = 'gradientVertexShader';
  2027. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2028. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2029. /** @hidden */
  2030. var gradientVertexShader = { name: name, shader: shader };
  2031. /***/ }),
  2032. /***/ "./gradient/gradientMaterial.ts":
  2033. /*!**************************************!*\
  2034. !*** ./gradient/gradientMaterial.ts ***!
  2035. \**************************************/
  2036. /*! exports provided: GradientMaterial */
  2037. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2038. "use strict";
  2039. __webpack_require__.r(__webpack_exports__);
  2040. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2041. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2042. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2043. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2044. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2045. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2046. var GradientMaterialDefines = /** @class */ (function (_super) {
  2047. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2048. function GradientMaterialDefines() {
  2049. var _this = _super.call(this) || this;
  2050. _this.EMISSIVE = false;
  2051. _this.CLIPPLANE = false;
  2052. _this.CLIPPLANE2 = false;
  2053. _this.CLIPPLANE3 = false;
  2054. _this.CLIPPLANE4 = false;
  2055. _this.CLIPPLANE5 = false;
  2056. _this.CLIPPLANE6 = false;
  2057. _this.ALPHATEST = false;
  2058. _this.DEPTHPREPASS = false;
  2059. _this.POINTSIZE = false;
  2060. _this.FOG = false;
  2061. _this.NORMAL = false;
  2062. _this.UV1 = false;
  2063. _this.UV2 = false;
  2064. _this.VERTEXCOLOR = false;
  2065. _this.VERTEXALPHA = false;
  2066. _this.NUM_BONE_INFLUENCERS = 0;
  2067. _this.BonesPerMesh = 0;
  2068. _this.INSTANCES = false;
  2069. _this.rebuild();
  2070. return _this;
  2071. }
  2072. return GradientMaterialDefines;
  2073. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2074. var GradientMaterial = /** @class */ (function (_super) {
  2075. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2076. function GradientMaterial(name, scene) {
  2077. var _this = _super.call(this, name, scene) || this;
  2078. _this._maxSimultaneousLights = 4;
  2079. // The gradient top color, red by default
  2080. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2081. _this.topColorAlpha = 1.0;
  2082. // The gradient top color, blue by default
  2083. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2084. _this.bottomColorAlpha = 1.0;
  2085. // Gradient offset
  2086. _this.offset = 0;
  2087. _this.scale = 1.0;
  2088. _this.smoothness = 1.0;
  2089. _this._disableLighting = false;
  2090. return _this;
  2091. }
  2092. GradientMaterial.prototype.needAlphaBlending = function () {
  2093. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2094. };
  2095. GradientMaterial.prototype.needAlphaTesting = function () {
  2096. return true;
  2097. };
  2098. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2099. return null;
  2100. };
  2101. // Methods
  2102. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2103. if (this.isFrozen) {
  2104. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2105. return true;
  2106. }
  2107. }
  2108. if (!subMesh._materialDefines) {
  2109. subMesh._materialDefines = new GradientMaterialDefines();
  2110. }
  2111. var defines = subMesh._materialDefines;
  2112. var scene = this.getScene();
  2113. if (this._isReadyForSubMesh(subMesh)) {
  2114. return true;
  2115. }
  2116. var engine = scene.getEngine();
  2117. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2119. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2120. defines.EMISSIVE = this._disableLighting;
  2121. // Attribs
  2122. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2123. // Get correct effect
  2124. if (defines.isDirty) {
  2125. defines.markAsProcessed();
  2126. scene.resetCachedMaterial();
  2127. // Fallbacks
  2128. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2129. if (defines.FOG) {
  2130. fallbacks.addFallback(1, "FOG");
  2131. }
  2132. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2133. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2134. fallbacks.addCPUSkinningFallback(0, mesh);
  2135. }
  2136. //Attributes
  2137. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2138. if (defines.NORMAL) {
  2139. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2140. }
  2141. if (defines.UV1) {
  2142. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2143. }
  2144. if (defines.UV2) {
  2145. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2146. }
  2147. if (defines.VERTEXCOLOR) {
  2148. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2149. }
  2150. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2151. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2152. // Legacy browser patch
  2153. var shaderName = "gradient";
  2154. var join = defines.toString();
  2155. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2156. "vFogInfos", "vFogColor", "pointSize",
  2157. "mBones",
  2158. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2159. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2160. ];
  2161. var samplers = [];
  2162. var uniformBuffers = new Array();
  2163. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2164. uniformsNames: uniforms,
  2165. uniformBuffersNames: uniformBuffers,
  2166. samplers: samplers,
  2167. defines: defines,
  2168. maxSimultaneousLights: 4
  2169. });
  2170. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2171. attributes: attribs,
  2172. uniformsNames: uniforms,
  2173. uniformBuffersNames: uniformBuffers,
  2174. samplers: samplers,
  2175. defines: join,
  2176. fallbacks: fallbacks,
  2177. onCompiled: this.onCompiled,
  2178. onError: this.onError,
  2179. indexParameters: { maxSimultaneousLights: 4 }
  2180. }, engine), defines);
  2181. }
  2182. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2183. return false;
  2184. }
  2185. defines._renderId = scene.getRenderId();
  2186. subMesh.effect._wasPreviouslyReady = true;
  2187. return true;
  2188. };
  2189. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2190. var scene = this.getScene();
  2191. var defines = subMesh._materialDefines;
  2192. if (!defines) {
  2193. return;
  2194. }
  2195. var effect = subMesh.effect;
  2196. if (!effect) {
  2197. return;
  2198. }
  2199. this._activeEffect = effect;
  2200. // Matrices
  2201. this.bindOnlyWorldMatrix(world);
  2202. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2203. // Bones
  2204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2205. if (this._mustRebind(scene, effect)) {
  2206. // Clip plane
  2207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2208. // Point size
  2209. if (this.pointsCloud) {
  2210. this._activeEffect.setFloat("pointSize", this.pointSize);
  2211. }
  2212. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2213. }
  2214. if (scene.lightsEnabled && !this.disableLighting) {
  2215. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2216. }
  2217. // View
  2218. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2219. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2220. }
  2221. // Fog
  2222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2223. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2224. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2225. this._activeEffect.setFloat("offset", this.offset);
  2226. this._activeEffect.setFloat("scale", this.scale);
  2227. this._activeEffect.setFloat("smoothness", this.smoothness);
  2228. this._afterBind(mesh, this._activeEffect);
  2229. };
  2230. GradientMaterial.prototype.getAnimatables = function () {
  2231. return [];
  2232. };
  2233. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2234. _super.prototype.dispose.call(this, forceDisposeEffect);
  2235. };
  2236. GradientMaterial.prototype.clone = function (name) {
  2237. var _this = this;
  2238. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2239. };
  2240. GradientMaterial.prototype.serialize = function () {
  2241. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2242. serializationObject.customType = "BABYLON.GradientMaterial";
  2243. return serializationObject;
  2244. };
  2245. GradientMaterial.prototype.getClassName = function () {
  2246. return "GradientMaterial";
  2247. };
  2248. // Statics
  2249. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2250. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2251. };
  2252. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2253. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2254. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2255. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2256. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2257. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2258. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2259. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2260. ], GradientMaterial.prototype, "topColor", void 0);
  2261. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2262. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2263. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2264. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2265. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2266. ], GradientMaterial.prototype, "bottomColor", void 0);
  2267. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2268. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2269. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2270. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2271. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2272. ], GradientMaterial.prototype, "offset", void 0);
  2273. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2274. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2275. ], GradientMaterial.prototype, "scale", void 0);
  2276. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2277. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2278. ], GradientMaterial.prototype, "smoothness", void 0);
  2279. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2280. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2281. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2282. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2283. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2284. ], GradientMaterial.prototype, "disableLighting", void 0);
  2285. return GradientMaterial;
  2286. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2287. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2288. /***/ }),
  2289. /***/ "./gradient/index.ts":
  2290. /*!***************************!*\
  2291. !*** ./gradient/index.ts ***!
  2292. \***************************/
  2293. /*! exports provided: GradientMaterial */
  2294. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2295. "use strict";
  2296. __webpack_require__.r(__webpack_exports__);
  2297. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2298. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2299. /***/ }),
  2300. /***/ "./grid/grid.fragment.ts":
  2301. /*!*******************************!*\
  2302. !*** ./grid/grid.fragment.ts ***!
  2303. \*******************************/
  2304. /*! exports provided: gridPixelShader */
  2305. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2306. "use strict";
  2307. __webpack_require__.r(__webpack_exports__);
  2308. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2309. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2310. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2311. var name = 'gridPixelShader';
  2312. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2313. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2314. /** @hidden */
  2315. var gridPixelShader = { name: name, shader: shader };
  2316. /***/ }),
  2317. /***/ "./grid/grid.vertex.ts":
  2318. /*!*****************************!*\
  2319. !*** ./grid/grid.vertex.ts ***!
  2320. \*****************************/
  2321. /*! exports provided: gridVertexShader */
  2322. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2323. "use strict";
  2324. __webpack_require__.r(__webpack_exports__);
  2325. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2326. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2327. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2328. var name = 'gridVertexShader';
  2329. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2330. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2331. /** @hidden */
  2332. var gridVertexShader = { name: name, shader: shader };
  2333. /***/ }),
  2334. /***/ "./grid/gridMaterial.ts":
  2335. /*!******************************!*\
  2336. !*** ./grid/gridMaterial.ts ***!
  2337. \******************************/
  2338. /*! exports provided: GridMaterial */
  2339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2340. "use strict";
  2341. __webpack_require__.r(__webpack_exports__);
  2342. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2343. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2344. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2345. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2346. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2347. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2348. var GridMaterialDefines = /** @class */ (function (_super) {
  2349. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2350. function GridMaterialDefines() {
  2351. var _this = _super.call(this) || this;
  2352. _this.OPACITY = false;
  2353. _this.TRANSPARENT = false;
  2354. _this.FOG = false;
  2355. _this.PREMULTIPLYALPHA = false;
  2356. _this.UV1 = false;
  2357. _this.UV2 = false;
  2358. _this.INSTANCES = false;
  2359. _this.rebuild();
  2360. return _this;
  2361. }
  2362. return GridMaterialDefines;
  2363. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2364. /**
  2365. * The grid materials allows you to wrap any shape with a grid.
  2366. * Colors are customizable.
  2367. */
  2368. var GridMaterial = /** @class */ (function (_super) {
  2369. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2370. /**
  2371. * constructor
  2372. * @param name The name given to the material in order to identify it afterwards.
  2373. * @param scene The scene the material is used in.
  2374. */
  2375. function GridMaterial(name, scene) {
  2376. var _this = _super.call(this, name, scene) || this;
  2377. /**
  2378. * Main color of the grid (e.g. between lines)
  2379. */
  2380. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2381. /**
  2382. * Color of the grid lines.
  2383. */
  2384. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2385. /**
  2386. * The scale of the grid compared to unit.
  2387. */
  2388. _this.gridRatio = 1.0;
  2389. /**
  2390. * Allows setting an offset for the grid lines.
  2391. */
  2392. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2393. /**
  2394. * The frequency of thicker lines.
  2395. */
  2396. _this.majorUnitFrequency = 10;
  2397. /**
  2398. * The visibility of minor units in the grid.
  2399. */
  2400. _this.minorUnitVisibility = 0.33;
  2401. /**
  2402. * The grid opacity outside of the lines.
  2403. */
  2404. _this.opacity = 1.0;
  2405. /**
  2406. * Determine RBG output is premultiplied by alpha value.
  2407. */
  2408. _this.preMultiplyAlpha = false;
  2409. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2410. return _this;
  2411. }
  2412. /**
  2413. * Returns wehter or not the grid requires alpha blending.
  2414. */
  2415. GridMaterial.prototype.needAlphaBlending = function () {
  2416. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2417. };
  2418. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2419. return this.needAlphaBlending();
  2420. };
  2421. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2422. if (this.isFrozen) {
  2423. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2424. return true;
  2425. }
  2426. }
  2427. if (!subMesh._materialDefines) {
  2428. subMesh._materialDefines = new GridMaterialDefines();
  2429. }
  2430. var defines = subMesh._materialDefines;
  2431. var scene = this.getScene();
  2432. if (this._isReadyForSubMesh(subMesh)) {
  2433. return true;
  2434. }
  2435. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2436. defines.TRANSPARENT = !defines.TRANSPARENT;
  2437. defines.markAsUnprocessed();
  2438. }
  2439. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2440. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2441. defines.markAsUnprocessed();
  2442. }
  2443. // Textures
  2444. if (defines._areTexturesDirty) {
  2445. defines._needUVs = false;
  2446. if (scene.texturesEnabled) {
  2447. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2448. if (!this._opacityTexture.isReady()) {
  2449. return false;
  2450. }
  2451. else {
  2452. defines._needUVs = true;
  2453. defines.OPACITY = true;
  2454. }
  2455. }
  2456. }
  2457. }
  2458. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2459. // Values that need to be evaluated on every frame
  2460. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2461. // Get correct effect
  2462. if (defines.isDirty) {
  2463. defines.markAsProcessed();
  2464. scene.resetCachedMaterial();
  2465. // Attributes
  2466. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2467. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2468. if (defines.UV1) {
  2469. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2470. }
  2471. if (defines.UV2) {
  2472. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2473. }
  2474. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2475. // Defines
  2476. var join = defines.toString();
  2477. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2478. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2479. }
  2480. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2481. return false;
  2482. }
  2483. defines._renderId = scene.getRenderId();
  2484. subMesh.effect._wasPreviouslyReady = true;
  2485. return true;
  2486. };
  2487. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2488. var scene = this.getScene();
  2489. var defines = subMesh._materialDefines;
  2490. if (!defines) {
  2491. return;
  2492. }
  2493. var effect = subMesh.effect;
  2494. if (!effect) {
  2495. return;
  2496. }
  2497. this._activeEffect = effect;
  2498. // Matrices
  2499. if (!defines.INSTANCES) {
  2500. this.bindOnlyWorldMatrix(world);
  2501. }
  2502. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2503. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2504. // Uniforms
  2505. if (this._mustRebind(scene, effect)) {
  2506. this._activeEffect.setColor3("mainColor", this.mainColor);
  2507. this._activeEffect.setColor3("lineColor", this.lineColor);
  2508. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2509. this._gridControl.x = this.gridRatio;
  2510. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2511. this._gridControl.z = this.minorUnitVisibility;
  2512. this._gridControl.w = this.opacity;
  2513. this._activeEffect.setVector4("gridControl", this._gridControl);
  2514. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2515. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2516. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2517. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2518. }
  2519. }
  2520. // Fog
  2521. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2522. this._afterBind(mesh, this._activeEffect);
  2523. };
  2524. /**
  2525. * Dispose the material and its associated resources.
  2526. * @param forceDisposeEffect will also dispose the used effect when true
  2527. */
  2528. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2529. _super.prototype.dispose.call(this, forceDisposeEffect);
  2530. };
  2531. GridMaterial.prototype.clone = function (name) {
  2532. var _this = this;
  2533. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2534. };
  2535. GridMaterial.prototype.serialize = function () {
  2536. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2537. serializationObject.customType = "BABYLON.GridMaterial";
  2538. return serializationObject;
  2539. };
  2540. GridMaterial.prototype.getClassName = function () {
  2541. return "GridMaterial";
  2542. };
  2543. GridMaterial.Parse = function (source, scene, rootUrl) {
  2544. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2545. };
  2546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2548. ], GridMaterial.prototype, "mainColor", void 0);
  2549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2551. ], GridMaterial.prototype, "lineColor", void 0);
  2552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2554. ], GridMaterial.prototype, "gridRatio", void 0);
  2555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2557. ], GridMaterial.prototype, "gridOffset", void 0);
  2558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2560. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2563. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2564. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2566. ], GridMaterial.prototype, "opacity", void 0);
  2567. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2569. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2572. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2573. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2575. ], GridMaterial.prototype, "opacityTexture", void 0);
  2576. return GridMaterial;
  2577. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2578. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2579. /***/ }),
  2580. /***/ "./grid/index.ts":
  2581. /*!***********************!*\
  2582. !*** ./grid/index.ts ***!
  2583. \***********************/
  2584. /*! exports provided: GridMaterial */
  2585. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2586. "use strict";
  2587. __webpack_require__.r(__webpack_exports__);
  2588. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2589. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2590. /***/ }),
  2591. /***/ "./index.ts":
  2592. /*!******************!*\
  2593. !*** ./index.ts ***!
  2594. \******************/
  2595. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2596. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2597. "use strict";
  2598. __webpack_require__.r(__webpack_exports__);
  2599. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2600. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2601. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2602. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2603. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2604. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2605. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2607. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2608. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2609. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2610. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2611. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2612. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2613. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2614. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2615. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2616. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2617. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2618. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2619. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2620. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2621. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2622. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2623. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2624. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2625. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2626. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2627. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2628. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2629. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2630. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2631. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2632. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2633. /***/ }),
  2634. /***/ "./lava/index.ts":
  2635. /*!***********************!*\
  2636. !*** ./lava/index.ts ***!
  2637. \***********************/
  2638. /*! exports provided: LavaMaterial */
  2639. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2640. "use strict";
  2641. __webpack_require__.r(__webpack_exports__);
  2642. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2643. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2644. /***/ }),
  2645. /***/ "./lava/lava.fragment.ts":
  2646. /*!*******************************!*\
  2647. !*** ./lava/lava.fragment.ts ***!
  2648. \*******************************/
  2649. /*! exports provided: lavaPixelShader */
  2650. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2651. "use strict";
  2652. __webpack_require__.r(__webpack_exports__);
  2653. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2654. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2655. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2656. var name = 'lavaPixelShader';
  2657. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2658. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2659. /** @hidden */
  2660. var lavaPixelShader = { name: name, shader: shader };
  2661. /***/ }),
  2662. /***/ "./lava/lava.vertex.ts":
  2663. /*!*****************************!*\
  2664. !*** ./lava/lava.vertex.ts ***!
  2665. \*****************************/
  2666. /*! exports provided: lavaVertexShader */
  2667. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2668. "use strict";
  2669. __webpack_require__.r(__webpack_exports__);
  2670. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2671. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2672. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2673. var name = 'lavaVertexShader';
  2674. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2675. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2676. /** @hidden */
  2677. var lavaVertexShader = { name: name, shader: shader };
  2678. /***/ }),
  2679. /***/ "./lava/lavaMaterial.ts":
  2680. /*!******************************!*\
  2681. !*** ./lava/lavaMaterial.ts ***!
  2682. \******************************/
  2683. /*! exports provided: LavaMaterial */
  2684. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2685. "use strict";
  2686. __webpack_require__.r(__webpack_exports__);
  2687. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2688. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2689. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2690. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2691. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2692. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2693. var LavaMaterialDefines = /** @class */ (function (_super) {
  2694. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2695. function LavaMaterialDefines() {
  2696. var _this = _super.call(this) || this;
  2697. _this.DIFFUSE = false;
  2698. _this.CLIPPLANE = false;
  2699. _this.CLIPPLANE2 = false;
  2700. _this.CLIPPLANE3 = false;
  2701. _this.CLIPPLANE4 = false;
  2702. _this.CLIPPLANE5 = false;
  2703. _this.CLIPPLANE6 = false;
  2704. _this.ALPHATEST = false;
  2705. _this.DEPTHPREPASS = false;
  2706. _this.POINTSIZE = false;
  2707. _this.FOG = false;
  2708. _this.LIGHT0 = false;
  2709. _this.LIGHT1 = false;
  2710. _this.LIGHT2 = false;
  2711. _this.LIGHT3 = false;
  2712. _this.SPOTLIGHT0 = false;
  2713. _this.SPOTLIGHT1 = false;
  2714. _this.SPOTLIGHT2 = false;
  2715. _this.SPOTLIGHT3 = false;
  2716. _this.HEMILIGHT0 = false;
  2717. _this.HEMILIGHT1 = false;
  2718. _this.HEMILIGHT2 = false;
  2719. _this.HEMILIGHT3 = false;
  2720. _this.DIRLIGHT0 = false;
  2721. _this.DIRLIGHT1 = false;
  2722. _this.DIRLIGHT2 = false;
  2723. _this.DIRLIGHT3 = false;
  2724. _this.POINTLIGHT0 = false;
  2725. _this.POINTLIGHT1 = false;
  2726. _this.POINTLIGHT2 = false;
  2727. _this.POINTLIGHT3 = false;
  2728. _this.SHADOW0 = false;
  2729. _this.SHADOW1 = false;
  2730. _this.SHADOW2 = false;
  2731. _this.SHADOW3 = false;
  2732. _this.SHADOWS = false;
  2733. _this.SHADOWESM0 = false;
  2734. _this.SHADOWESM1 = false;
  2735. _this.SHADOWESM2 = false;
  2736. _this.SHADOWESM3 = false;
  2737. _this.SHADOWPOISSON0 = false;
  2738. _this.SHADOWPOISSON1 = false;
  2739. _this.SHADOWPOISSON2 = false;
  2740. _this.SHADOWPOISSON3 = false;
  2741. _this.SHADOWPCF0 = false;
  2742. _this.SHADOWPCF1 = false;
  2743. _this.SHADOWPCF2 = false;
  2744. _this.SHADOWPCF3 = false;
  2745. _this.SHADOWPCSS0 = false;
  2746. _this.SHADOWPCSS1 = false;
  2747. _this.SHADOWPCSS2 = false;
  2748. _this.SHADOWPCSS3 = false;
  2749. _this.NORMAL = false;
  2750. _this.UV1 = false;
  2751. _this.UV2 = false;
  2752. _this.VERTEXCOLOR = false;
  2753. _this.VERTEXALPHA = false;
  2754. _this.NUM_BONE_INFLUENCERS = 0;
  2755. _this.BonesPerMesh = 0;
  2756. _this.INSTANCES = false;
  2757. _this.UNLIT = false;
  2758. _this.rebuild();
  2759. return _this;
  2760. }
  2761. return LavaMaterialDefines;
  2762. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2763. var LavaMaterial = /** @class */ (function (_super) {
  2764. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2765. function LavaMaterial(name, scene) {
  2766. var _this = _super.call(this, name, scene) || this;
  2767. _this.speed = 1;
  2768. _this.movingSpeed = 1;
  2769. _this.lowFrequencySpeed = 1;
  2770. _this.fogDensity = 0.15;
  2771. _this._lastTime = 0;
  2772. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2773. _this._disableLighting = false;
  2774. _this._unlit = false;
  2775. _this._maxSimultaneousLights = 4;
  2776. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2777. return _this;
  2778. }
  2779. LavaMaterial.prototype.needAlphaBlending = function () {
  2780. return (this.alpha < 1.0);
  2781. };
  2782. LavaMaterial.prototype.needAlphaTesting = function () {
  2783. return false;
  2784. };
  2785. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2786. return null;
  2787. };
  2788. // Methods
  2789. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2790. if (this.isFrozen) {
  2791. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2792. return true;
  2793. }
  2794. }
  2795. if (!subMesh._materialDefines) {
  2796. subMesh._materialDefines = new LavaMaterialDefines();
  2797. }
  2798. var defines = subMesh._materialDefines;
  2799. var scene = this.getScene();
  2800. if (this._isReadyForSubMesh(subMesh)) {
  2801. return true;
  2802. }
  2803. var engine = scene.getEngine();
  2804. // Textures
  2805. if (defines._areTexturesDirty) {
  2806. defines._needUVs = false;
  2807. if (scene.texturesEnabled) {
  2808. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2809. if (!this._diffuseTexture.isReady()) {
  2810. return false;
  2811. }
  2812. else {
  2813. defines._needUVs = true;
  2814. defines.DIFFUSE = true;
  2815. }
  2816. }
  2817. }
  2818. }
  2819. // Misc.
  2820. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2821. // Lights
  2822. defines._needNormals = true;
  2823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2824. // Values that need to be evaluated on every frame
  2825. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2826. // Attribs
  2827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2828. // Get correct effect
  2829. if (defines.isDirty) {
  2830. defines.markAsProcessed();
  2831. scene.resetCachedMaterial();
  2832. // Fallbacks
  2833. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2834. if (defines.FOG) {
  2835. fallbacks.addFallback(1, "FOG");
  2836. }
  2837. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2838. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2839. fallbacks.addCPUSkinningFallback(0, mesh);
  2840. }
  2841. //Attributes
  2842. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2843. if (defines.NORMAL) {
  2844. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2845. }
  2846. if (defines.UV1) {
  2847. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2848. }
  2849. if (defines.UV2) {
  2850. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2851. }
  2852. if (defines.VERTEXCOLOR) {
  2853. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2854. }
  2855. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2856. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2857. // Legacy browser patch
  2858. var shaderName = "lava";
  2859. var join = defines.toString();
  2860. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2861. "vFogInfos", "vFogColor", "pointSize",
  2862. "vDiffuseInfos",
  2863. "mBones",
  2864. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2865. "time", "speed", "movingSpeed",
  2866. "fogColor", "fogDensity", "lowFrequencySpeed"
  2867. ];
  2868. var samplers = ["diffuseSampler",
  2869. "noiseTexture"
  2870. ];
  2871. var uniformBuffers = new Array();
  2872. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2873. uniformsNames: uniforms,
  2874. uniformBuffersNames: uniformBuffers,
  2875. samplers: samplers,
  2876. defines: defines,
  2877. maxSimultaneousLights: this.maxSimultaneousLights
  2878. });
  2879. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2880. attributes: attribs,
  2881. uniformsNames: uniforms,
  2882. uniformBuffersNames: uniformBuffers,
  2883. samplers: samplers,
  2884. defines: join,
  2885. fallbacks: fallbacks,
  2886. onCompiled: this.onCompiled,
  2887. onError: this.onError,
  2888. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2889. }, engine), defines);
  2890. }
  2891. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2892. return false;
  2893. }
  2894. defines._renderId = scene.getRenderId();
  2895. subMesh.effect._wasPreviouslyReady = true;
  2896. return true;
  2897. };
  2898. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2899. var scene = this.getScene();
  2900. var defines = subMesh._materialDefines;
  2901. if (!defines) {
  2902. return;
  2903. }
  2904. var effect = subMesh.effect;
  2905. if (!effect) {
  2906. return;
  2907. }
  2908. this._activeEffect = effect;
  2909. defines.UNLIT = this._unlit;
  2910. // Matrices
  2911. this.bindOnlyWorldMatrix(world);
  2912. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2913. // Bones
  2914. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2915. if (this._mustRebind(scene, effect)) {
  2916. // Textures
  2917. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2918. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2919. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2920. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2921. }
  2922. if (this.noiseTexture) {
  2923. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2924. }
  2925. // Clip plane
  2926. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2927. // Point size
  2928. if (this.pointsCloud) {
  2929. this._activeEffect.setFloat("pointSize", this.pointSize);
  2930. }
  2931. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2932. }
  2933. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2934. if (scene.lightsEnabled && !this.disableLighting) {
  2935. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2936. }
  2937. // View
  2938. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2939. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2940. }
  2941. // Fog
  2942. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2943. this._lastTime += scene.getEngine().getDeltaTime();
  2944. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2945. if (!this.fogColor) {
  2946. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2947. }
  2948. this._activeEffect.setColor3("fogColor", this.fogColor);
  2949. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2950. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2951. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2952. this._afterBind(mesh, this._activeEffect);
  2953. };
  2954. LavaMaterial.prototype.getAnimatables = function () {
  2955. var results = [];
  2956. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2957. results.push(this.diffuseTexture);
  2958. }
  2959. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2960. results.push(this.noiseTexture);
  2961. }
  2962. return results;
  2963. };
  2964. LavaMaterial.prototype.getActiveTextures = function () {
  2965. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2966. if (this._diffuseTexture) {
  2967. activeTextures.push(this._diffuseTexture);
  2968. }
  2969. return activeTextures;
  2970. };
  2971. LavaMaterial.prototype.hasTexture = function (texture) {
  2972. if (_super.prototype.hasTexture.call(this, texture)) {
  2973. return true;
  2974. }
  2975. if (this.diffuseTexture === texture) {
  2976. return true;
  2977. }
  2978. return false;
  2979. };
  2980. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2981. if (this.diffuseTexture) {
  2982. this.diffuseTexture.dispose();
  2983. }
  2984. if (this.noiseTexture) {
  2985. this.noiseTexture.dispose();
  2986. }
  2987. _super.prototype.dispose.call(this, forceDisposeEffect);
  2988. };
  2989. LavaMaterial.prototype.clone = function (name) {
  2990. var _this = this;
  2991. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2992. };
  2993. LavaMaterial.prototype.serialize = function () {
  2994. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2995. serializationObject.customType = "BABYLON.LavaMaterial";
  2996. return serializationObject;
  2997. };
  2998. LavaMaterial.prototype.getClassName = function () {
  2999. return "LavaMaterial";
  3000. };
  3001. // Statics
  3002. LavaMaterial.Parse = function (source, scene, rootUrl) {
  3003. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  3004. };
  3005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3006. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3007. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  3008. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3009. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3010. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3011. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3012. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3013. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3014. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3015. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3016. ], LavaMaterial.prototype, "fogColor", void 0);
  3017. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3018. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3019. ], LavaMaterial.prototype, "speed", void 0);
  3020. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3021. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3022. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3023. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3024. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3025. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3026. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3027. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3028. ], LavaMaterial.prototype, "fogDensity", void 0);
  3029. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3030. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3031. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3032. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3033. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3034. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3035. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3036. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3037. ], LavaMaterial.prototype, "disableLighting", void 0);
  3038. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3039. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3040. ], LavaMaterial.prototype, "_unlit", void 0);
  3041. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3042. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3043. ], LavaMaterial.prototype, "unlit", void 0);
  3044. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3045. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3046. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3047. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3048. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3049. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3050. return LavaMaterial;
  3051. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3052. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3053. /***/ }),
  3054. /***/ "./legacy/legacy.ts":
  3055. /*!**************************!*\
  3056. !*** ./legacy/legacy.ts ***!
  3057. \**************************/
  3058. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3059. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3060. "use strict";
  3061. __webpack_require__.r(__webpack_exports__);
  3062. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3063. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3064. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3065. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3066. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3067. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3068. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3069. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3070. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3071. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3072. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3073. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3074. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3075. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3076. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3077. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3078. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3079. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3080. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3081. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3082. /**
  3083. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3084. *
  3085. * This is the entry point for the UMD module.
  3086. * The entry point for a future ESM package should be index.ts
  3087. */
  3088. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3089. if (typeof globalObject !== "undefined") {
  3090. globalObject.BABYLON = globalObject.BABYLON || {};
  3091. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3092. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3093. }
  3094. }
  3095. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3096. /***/ }),
  3097. /***/ "./mix/index.ts":
  3098. /*!**********************!*\
  3099. !*** ./mix/index.ts ***!
  3100. \**********************/
  3101. /*! exports provided: MixMaterial */
  3102. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3103. "use strict";
  3104. __webpack_require__.r(__webpack_exports__);
  3105. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3106. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3107. /***/ }),
  3108. /***/ "./mix/mix.fragment.ts":
  3109. /*!*****************************!*\
  3110. !*** ./mix/mix.fragment.ts ***!
  3111. \*****************************/
  3112. /*! exports provided: mixPixelShader */
  3113. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3114. "use strict";
  3115. __webpack_require__.r(__webpack_exports__);
  3116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3117. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3118. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3119. var name = 'mixPixelShader';
  3120. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3121. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3122. /** @hidden */
  3123. var mixPixelShader = { name: name, shader: shader };
  3124. /***/ }),
  3125. /***/ "./mix/mix.vertex.ts":
  3126. /*!***************************!*\
  3127. !*** ./mix/mix.vertex.ts ***!
  3128. \***************************/
  3129. /*! exports provided: mixVertexShader */
  3130. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3131. "use strict";
  3132. __webpack_require__.r(__webpack_exports__);
  3133. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3134. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3135. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3136. var name = 'mixVertexShader';
  3137. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3138. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3139. /** @hidden */
  3140. var mixVertexShader = { name: name, shader: shader };
  3141. /***/ }),
  3142. /***/ "./mix/mixMaterial.ts":
  3143. /*!****************************!*\
  3144. !*** ./mix/mixMaterial.ts ***!
  3145. \****************************/
  3146. /*! exports provided: MixMaterial */
  3147. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3148. "use strict";
  3149. __webpack_require__.r(__webpack_exports__);
  3150. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3151. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3152. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3153. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3154. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3155. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3156. var MixMaterialDefines = /** @class */ (function (_super) {
  3157. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3158. function MixMaterialDefines() {
  3159. var _this = _super.call(this) || this;
  3160. _this.DIFFUSE = false;
  3161. _this.CLIPPLANE = false;
  3162. _this.CLIPPLANE2 = false;
  3163. _this.CLIPPLANE3 = false;
  3164. _this.CLIPPLANE4 = false;
  3165. _this.CLIPPLANE5 = false;
  3166. _this.CLIPPLANE6 = false;
  3167. _this.ALPHATEST = false;
  3168. _this.DEPTHPREPASS = false;
  3169. _this.POINTSIZE = false;
  3170. _this.FOG = false;
  3171. _this.SPECULARTERM = false;
  3172. _this.NORMAL = false;
  3173. _this.UV1 = false;
  3174. _this.UV2 = false;
  3175. _this.VERTEXCOLOR = false;
  3176. _this.VERTEXALPHA = false;
  3177. _this.NUM_BONE_INFLUENCERS = 0;
  3178. _this.BonesPerMesh = 0;
  3179. _this.INSTANCES = false;
  3180. _this.MIXMAP2 = false;
  3181. _this.rebuild();
  3182. return _this;
  3183. }
  3184. return MixMaterialDefines;
  3185. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3186. var MixMaterial = /** @class */ (function (_super) {
  3187. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3188. function MixMaterial(name, scene) {
  3189. var _this = _super.call(this, name, scene) || this;
  3190. /**
  3191. * Uniforms
  3192. */
  3193. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3194. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3195. _this.specularPower = 64;
  3196. _this._disableLighting = false;
  3197. _this._maxSimultaneousLights = 4;
  3198. return _this;
  3199. }
  3200. MixMaterial.prototype.needAlphaBlending = function () {
  3201. return (this.alpha < 1.0);
  3202. };
  3203. MixMaterial.prototype.needAlphaTesting = function () {
  3204. return false;
  3205. };
  3206. MixMaterial.prototype.getAlphaTestTexture = function () {
  3207. return null;
  3208. };
  3209. // Methods
  3210. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3211. if (this.isFrozen) {
  3212. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3213. return true;
  3214. }
  3215. }
  3216. if (!subMesh._materialDefines) {
  3217. subMesh._materialDefines = new MixMaterialDefines();
  3218. }
  3219. var defines = subMesh._materialDefines;
  3220. var scene = this.getScene();
  3221. if (this._isReadyForSubMesh(subMesh)) {
  3222. return true;
  3223. }
  3224. var engine = scene.getEngine();
  3225. // Textures
  3226. if (scene.texturesEnabled) {
  3227. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3228. return false;
  3229. }
  3230. defines._needUVs = true;
  3231. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3232. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3233. return false;
  3234. }
  3235. defines.DIFFUSE = true;
  3236. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3237. return false;
  3238. }
  3239. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3240. return false;
  3241. }
  3242. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3243. return false;
  3244. }
  3245. if (this._mixTexture2) {
  3246. if (!this._mixTexture2.isReady()) {
  3247. return false;
  3248. }
  3249. defines.MIXMAP2 = true;
  3250. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3251. return false;
  3252. }
  3253. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3254. return false;
  3255. }
  3256. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3257. return false;
  3258. }
  3259. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3260. return false;
  3261. }
  3262. }
  3263. }
  3264. }
  3265. // Misc.
  3266. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3267. // Lights
  3268. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3269. // Values that need to be evaluated on every frame
  3270. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3271. // Attribs
  3272. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3273. // Get correct effect
  3274. if (defines.isDirty) {
  3275. defines.markAsProcessed();
  3276. scene.resetCachedMaterial();
  3277. // Fallbacks
  3278. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3279. if (defines.FOG) {
  3280. fallbacks.addFallback(1, "FOG");
  3281. }
  3282. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3283. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3284. fallbacks.addCPUSkinningFallback(0, mesh);
  3285. }
  3286. //Attributes
  3287. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3288. if (defines.NORMAL) {
  3289. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3290. }
  3291. if (defines.UV1) {
  3292. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3293. }
  3294. if (defines.UV2) {
  3295. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3296. }
  3297. if (defines.VERTEXCOLOR) {
  3298. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3299. }
  3300. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3301. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3302. // Legacy browser patch
  3303. var shaderName = "mix";
  3304. var join = defines.toString();
  3305. var uniforms = [
  3306. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3307. "vFogInfos", "vFogColor", "pointSize",
  3308. "vTextureInfos",
  3309. "mBones",
  3310. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3311. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3312. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3313. ];
  3314. var samplers = [
  3315. "mixMap1Sampler", "mixMap2Sampler",
  3316. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3317. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3318. ];
  3319. var uniformBuffers = new Array();
  3320. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3321. uniformsNames: uniforms,
  3322. uniformBuffersNames: uniformBuffers,
  3323. samplers: samplers,
  3324. defines: defines,
  3325. maxSimultaneousLights: this.maxSimultaneousLights
  3326. });
  3327. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3328. attributes: attribs,
  3329. uniformsNames: uniforms,
  3330. uniformBuffersNames: uniformBuffers,
  3331. samplers: samplers,
  3332. defines: join,
  3333. fallbacks: fallbacks,
  3334. onCompiled: this.onCompiled,
  3335. onError: this.onError,
  3336. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3337. }, engine), defines);
  3338. }
  3339. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3340. return false;
  3341. }
  3342. defines._renderId = scene.getRenderId();
  3343. subMesh.effect._wasPreviouslyReady = true;
  3344. return true;
  3345. };
  3346. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3347. var scene = this.getScene();
  3348. var defines = subMesh._materialDefines;
  3349. if (!defines) {
  3350. return;
  3351. }
  3352. var effect = subMesh.effect;
  3353. if (!effect) {
  3354. return;
  3355. }
  3356. this._activeEffect = effect;
  3357. // Matrices
  3358. this.bindOnlyWorldMatrix(world);
  3359. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3360. // Bones
  3361. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3362. if (this._mustRebind(scene, effect)) {
  3363. // Textures
  3364. if (this._mixTexture1) {
  3365. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3366. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3367. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3368. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3369. if (this._diffuseTexture1) {
  3370. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3371. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3372. }
  3373. if (this._diffuseTexture2) {
  3374. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3375. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3376. }
  3377. if (this._diffuseTexture3) {
  3378. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3379. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3380. }
  3381. if (this._diffuseTexture4) {
  3382. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3383. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3384. }
  3385. }
  3386. }
  3387. if (this._mixTexture2) {
  3388. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3389. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3390. if (this._diffuseTexture5) {
  3391. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3392. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3393. }
  3394. if (this._diffuseTexture6) {
  3395. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3396. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3397. }
  3398. if (this._diffuseTexture7) {
  3399. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3400. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3401. }
  3402. if (this._diffuseTexture8) {
  3403. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3404. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3405. }
  3406. }
  3407. }
  3408. // Clip plane
  3409. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3410. // Point size
  3411. if (this.pointsCloud) {
  3412. this._activeEffect.setFloat("pointSize", this.pointSize);
  3413. }
  3414. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3415. }
  3416. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3417. if (defines.SPECULARTERM) {
  3418. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3419. }
  3420. if (scene.lightsEnabled && !this.disableLighting) {
  3421. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3422. }
  3423. // View
  3424. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3425. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3426. }
  3427. // Fog
  3428. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3429. this._afterBind(mesh, this._activeEffect);
  3430. };
  3431. MixMaterial.prototype.getAnimatables = function () {
  3432. var results = [];
  3433. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3434. results.push(this._mixTexture1);
  3435. }
  3436. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3437. results.push(this._mixTexture2);
  3438. }
  3439. return results;
  3440. };
  3441. MixMaterial.prototype.getActiveTextures = function () {
  3442. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3443. // Mix map 1
  3444. if (this._mixTexture1) {
  3445. activeTextures.push(this._mixTexture1);
  3446. }
  3447. if (this._diffuseTexture1) {
  3448. activeTextures.push(this._diffuseTexture1);
  3449. }
  3450. if (this._diffuseTexture2) {
  3451. activeTextures.push(this._diffuseTexture2);
  3452. }
  3453. if (this._diffuseTexture3) {
  3454. activeTextures.push(this._diffuseTexture3);
  3455. }
  3456. if (this._diffuseTexture4) {
  3457. activeTextures.push(this._diffuseTexture4);
  3458. }
  3459. // Mix map 2
  3460. if (this._mixTexture2) {
  3461. activeTextures.push(this._mixTexture2);
  3462. }
  3463. if (this._diffuseTexture5) {
  3464. activeTextures.push(this._diffuseTexture5);
  3465. }
  3466. if (this._diffuseTexture6) {
  3467. activeTextures.push(this._diffuseTexture6);
  3468. }
  3469. if (this._diffuseTexture7) {
  3470. activeTextures.push(this._diffuseTexture7);
  3471. }
  3472. if (this._diffuseTexture8) {
  3473. activeTextures.push(this._diffuseTexture8);
  3474. }
  3475. return activeTextures;
  3476. };
  3477. MixMaterial.prototype.hasTexture = function (texture) {
  3478. if (_super.prototype.hasTexture.call(this, texture)) {
  3479. return true;
  3480. }
  3481. // Mix map 1
  3482. if (this._mixTexture1 === texture) {
  3483. return true;
  3484. }
  3485. if (this._diffuseTexture1 === texture) {
  3486. return true;
  3487. }
  3488. if (this._diffuseTexture2 === texture) {
  3489. return true;
  3490. }
  3491. if (this._diffuseTexture3 === texture) {
  3492. return true;
  3493. }
  3494. if (this._diffuseTexture4 === texture) {
  3495. return true;
  3496. }
  3497. // Mix map 2
  3498. if (this._mixTexture2 === texture) {
  3499. return true;
  3500. }
  3501. if (this._diffuseTexture5 === texture) {
  3502. return true;
  3503. }
  3504. if (this._diffuseTexture6 === texture) {
  3505. return true;
  3506. }
  3507. if (this._diffuseTexture7 === texture) {
  3508. return true;
  3509. }
  3510. if (this._diffuseTexture8 === texture) {
  3511. return true;
  3512. }
  3513. return false;
  3514. };
  3515. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3516. if (this._mixTexture1) {
  3517. this._mixTexture1.dispose();
  3518. }
  3519. _super.prototype.dispose.call(this, forceDisposeEffect);
  3520. };
  3521. MixMaterial.prototype.clone = function (name) {
  3522. var _this = this;
  3523. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3524. };
  3525. MixMaterial.prototype.serialize = function () {
  3526. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3527. serializationObject.customType = "BABYLON.MixMaterial";
  3528. return serializationObject;
  3529. };
  3530. MixMaterial.prototype.getClassName = function () {
  3531. return "MixMaterial";
  3532. };
  3533. // Statics
  3534. MixMaterial.Parse = function (source, scene, rootUrl) {
  3535. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3536. };
  3537. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3539. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3542. ], MixMaterial.prototype, "mixTexture1", void 0);
  3543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3545. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3548. ], MixMaterial.prototype, "mixTexture2", void 0);
  3549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3551. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3554. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3557. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3560. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3563. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3564. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3565. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3566. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3567. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3569. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3570. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3572. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3573. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3575. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3576. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3577. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3578. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3579. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3580. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3581. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3582. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3583. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3584. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3585. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3586. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3587. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3588. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3589. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3590. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3591. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3592. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3593. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3594. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3595. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3596. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3597. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3598. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3599. ], MixMaterial.prototype, "diffuseColor", void 0);
  3600. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3601. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3602. ], MixMaterial.prototype, "specularColor", void 0);
  3603. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3604. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3605. ], MixMaterial.prototype, "specularPower", void 0);
  3606. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3607. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3608. ], MixMaterial.prototype, "_disableLighting", void 0);
  3609. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3610. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3611. ], MixMaterial.prototype, "disableLighting", void 0);
  3612. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3613. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3614. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3615. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3616. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3617. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3618. return MixMaterial;
  3619. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3620. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3621. /***/ }),
  3622. /***/ "./normal/index.ts":
  3623. /*!*************************!*\
  3624. !*** ./normal/index.ts ***!
  3625. \*************************/
  3626. /*! exports provided: NormalMaterial */
  3627. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3628. "use strict";
  3629. __webpack_require__.r(__webpack_exports__);
  3630. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3631. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3632. /***/ }),
  3633. /***/ "./normal/normal.fragment.ts":
  3634. /*!***********************************!*\
  3635. !*** ./normal/normal.fragment.ts ***!
  3636. \***********************************/
  3637. /*! exports provided: normalPixelShader */
  3638. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3639. "use strict";
  3640. __webpack_require__.r(__webpack_exports__);
  3641. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3642. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3643. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3644. var name = 'normalPixelShader';
  3645. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3646. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3647. /** @hidden */
  3648. var normalPixelShader = { name: name, shader: shader };
  3649. /***/ }),
  3650. /***/ "./normal/normal.vertex.ts":
  3651. /*!*********************************!*\
  3652. !*** ./normal/normal.vertex.ts ***!
  3653. \*********************************/
  3654. /*! exports provided: normalVertexShader */
  3655. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3656. "use strict";
  3657. __webpack_require__.r(__webpack_exports__);
  3658. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3659. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3660. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3661. var name = 'normalVertexShader';
  3662. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3663. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3664. /** @hidden */
  3665. var normalVertexShader = { name: name, shader: shader };
  3666. /***/ }),
  3667. /***/ "./normal/normalMaterial.ts":
  3668. /*!**********************************!*\
  3669. !*** ./normal/normalMaterial.ts ***!
  3670. \**********************************/
  3671. /*! exports provided: NormalMaterial */
  3672. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3673. "use strict";
  3674. __webpack_require__.r(__webpack_exports__);
  3675. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3676. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3677. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3678. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3679. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3680. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3681. var NormalMaterialDefines = /** @class */ (function (_super) {
  3682. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3683. function NormalMaterialDefines() {
  3684. var _this = _super.call(this) || this;
  3685. _this.DIFFUSE = false;
  3686. _this.CLIPPLANE = false;
  3687. _this.CLIPPLANE2 = false;
  3688. _this.CLIPPLANE3 = false;
  3689. _this.CLIPPLANE4 = false;
  3690. _this.CLIPPLANE5 = false;
  3691. _this.CLIPPLANE6 = false;
  3692. _this.ALPHATEST = false;
  3693. _this.DEPTHPREPASS = false;
  3694. _this.POINTSIZE = false;
  3695. _this.FOG = false;
  3696. _this.LIGHT0 = false;
  3697. _this.LIGHT1 = false;
  3698. _this.LIGHT2 = false;
  3699. _this.LIGHT3 = false;
  3700. _this.SPOTLIGHT0 = false;
  3701. _this.SPOTLIGHT1 = false;
  3702. _this.SPOTLIGHT2 = false;
  3703. _this.SPOTLIGHT3 = false;
  3704. _this.HEMILIGHT0 = false;
  3705. _this.HEMILIGHT1 = false;
  3706. _this.HEMILIGHT2 = false;
  3707. _this.HEMILIGHT3 = false;
  3708. _this.DIRLIGHT0 = false;
  3709. _this.DIRLIGHT1 = false;
  3710. _this.DIRLIGHT2 = false;
  3711. _this.DIRLIGHT3 = false;
  3712. _this.POINTLIGHT0 = false;
  3713. _this.POINTLIGHT1 = false;
  3714. _this.POINTLIGHT2 = false;
  3715. _this.POINTLIGHT3 = false;
  3716. _this.SHADOW0 = false;
  3717. _this.SHADOW1 = false;
  3718. _this.SHADOW2 = false;
  3719. _this.SHADOW3 = false;
  3720. _this.SHADOWS = false;
  3721. _this.SHADOWESM0 = false;
  3722. _this.SHADOWESM1 = false;
  3723. _this.SHADOWESM2 = false;
  3724. _this.SHADOWESM3 = false;
  3725. _this.SHADOWPOISSON0 = false;
  3726. _this.SHADOWPOISSON1 = false;
  3727. _this.SHADOWPOISSON2 = false;
  3728. _this.SHADOWPOISSON3 = false;
  3729. _this.SHADOWPCF0 = false;
  3730. _this.SHADOWPCF1 = false;
  3731. _this.SHADOWPCF2 = false;
  3732. _this.SHADOWPCF3 = false;
  3733. _this.SHADOWPCSS0 = false;
  3734. _this.SHADOWPCSS1 = false;
  3735. _this.SHADOWPCSS2 = false;
  3736. _this.SHADOWPCSS3 = false;
  3737. _this.NORMAL = false;
  3738. _this.UV1 = false;
  3739. _this.UV2 = false;
  3740. _this.NUM_BONE_INFLUENCERS = 0;
  3741. _this.BonesPerMesh = 0;
  3742. _this.INSTANCES = false;
  3743. _this.LIGHTING = false;
  3744. _this.rebuild();
  3745. return _this;
  3746. }
  3747. return NormalMaterialDefines;
  3748. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3749. var NormalMaterial = /** @class */ (function (_super) {
  3750. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3751. function NormalMaterial(name, scene) {
  3752. var _this = _super.call(this, name, scene) || this;
  3753. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3754. _this._disableLighting = false;
  3755. _this._maxSimultaneousLights = 4;
  3756. return _this;
  3757. }
  3758. NormalMaterial.prototype.needAlphaBlending = function () {
  3759. return (this.alpha < 1.0);
  3760. };
  3761. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3762. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3763. };
  3764. NormalMaterial.prototype.needAlphaTesting = function () {
  3765. return false;
  3766. };
  3767. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3768. return null;
  3769. };
  3770. // Methods
  3771. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3772. if (this.isFrozen) {
  3773. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3774. return true;
  3775. }
  3776. }
  3777. if (!subMesh._materialDefines) {
  3778. subMesh._materialDefines = new NormalMaterialDefines();
  3779. }
  3780. var defines = subMesh._materialDefines;
  3781. var scene = this.getScene();
  3782. if (this._isReadyForSubMesh(subMesh)) {
  3783. return true;
  3784. }
  3785. var engine = scene.getEngine();
  3786. // Textures
  3787. if (defines._areTexturesDirty) {
  3788. defines._needUVs = false;
  3789. if (scene.texturesEnabled) {
  3790. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3791. if (!this._diffuseTexture.isReady()) {
  3792. return false;
  3793. }
  3794. else {
  3795. defines._needUVs = true;
  3796. defines.DIFFUSE = true;
  3797. }
  3798. }
  3799. }
  3800. }
  3801. // Misc.
  3802. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3803. // Lights
  3804. defines._needNormals = true;
  3805. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3806. // Values that need to be evaluated on every frame
  3807. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3808. defines.LIGHTING = !this._disableLighting;
  3809. // Attribs
  3810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3811. // Get correct effect
  3812. if (defines.isDirty) {
  3813. defines.markAsProcessed();
  3814. scene.resetCachedMaterial();
  3815. // Fallbacks
  3816. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3817. if (defines.FOG) {
  3818. fallbacks.addFallback(1, "FOG");
  3819. }
  3820. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3821. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3822. fallbacks.addCPUSkinningFallback(0, mesh);
  3823. }
  3824. //Attributes
  3825. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3826. if (defines.NORMAL) {
  3827. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3828. }
  3829. if (defines.UV1) {
  3830. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3831. }
  3832. if (defines.UV2) {
  3833. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3834. }
  3835. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3836. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3837. var shaderName = "normal";
  3838. var join = defines.toString();
  3839. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3840. "vFogInfos", "vFogColor", "pointSize",
  3841. "vDiffuseInfos",
  3842. "mBones",
  3843. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3844. ];
  3845. var samplers = ["diffuseSampler"];
  3846. var uniformBuffers = new Array();
  3847. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3848. uniformsNames: uniforms,
  3849. uniformBuffersNames: uniformBuffers,
  3850. samplers: samplers,
  3851. defines: defines,
  3852. maxSimultaneousLights: 4
  3853. });
  3854. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3855. attributes: attribs,
  3856. uniformsNames: uniforms,
  3857. uniformBuffersNames: uniformBuffers,
  3858. samplers: samplers,
  3859. defines: join,
  3860. fallbacks: fallbacks,
  3861. onCompiled: this.onCompiled,
  3862. onError: this.onError,
  3863. indexParameters: { maxSimultaneousLights: 4 }
  3864. }, engine), defines);
  3865. }
  3866. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3867. return false;
  3868. }
  3869. defines._renderId = scene.getRenderId();
  3870. subMesh.effect._wasPreviouslyReady = true;
  3871. return true;
  3872. };
  3873. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3874. var scene = this.getScene();
  3875. var defines = subMesh._materialDefines;
  3876. if (!defines) {
  3877. return;
  3878. }
  3879. var effect = subMesh.effect;
  3880. if (!effect) {
  3881. return;
  3882. }
  3883. this._activeEffect = effect;
  3884. // Matrices
  3885. this.bindOnlyWorldMatrix(world);
  3886. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3887. // Bones
  3888. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3889. if (this._mustRebind(scene, effect)) {
  3890. // Textures
  3891. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3892. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3893. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3894. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3895. }
  3896. // Clip plane
  3897. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3898. // Point size
  3899. if (this.pointsCloud) {
  3900. this._activeEffect.setFloat("pointSize", this.pointSize);
  3901. }
  3902. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3903. }
  3904. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3905. // Lights
  3906. if (scene.lightsEnabled && !this.disableLighting) {
  3907. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3908. }
  3909. // View
  3910. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3911. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3912. }
  3913. // Fog
  3914. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3915. this._afterBind(mesh, this._activeEffect);
  3916. };
  3917. NormalMaterial.prototype.getAnimatables = function () {
  3918. var results = [];
  3919. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3920. results.push(this.diffuseTexture);
  3921. }
  3922. return results;
  3923. };
  3924. NormalMaterial.prototype.getActiveTextures = function () {
  3925. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3926. if (this._diffuseTexture) {
  3927. activeTextures.push(this._diffuseTexture);
  3928. }
  3929. return activeTextures;
  3930. };
  3931. NormalMaterial.prototype.hasTexture = function (texture) {
  3932. if (_super.prototype.hasTexture.call(this, texture)) {
  3933. return true;
  3934. }
  3935. if (this.diffuseTexture === texture) {
  3936. return true;
  3937. }
  3938. return false;
  3939. };
  3940. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3941. if (this.diffuseTexture) {
  3942. this.diffuseTexture.dispose();
  3943. }
  3944. _super.prototype.dispose.call(this, forceDisposeEffect);
  3945. };
  3946. NormalMaterial.prototype.clone = function (name) {
  3947. var _this = this;
  3948. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3949. };
  3950. NormalMaterial.prototype.serialize = function () {
  3951. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3952. serializationObject.customType = "BABYLON.NormalMaterial";
  3953. return serializationObject;
  3954. };
  3955. NormalMaterial.prototype.getClassName = function () {
  3956. return "NormalMaterial";
  3957. };
  3958. // Statics
  3959. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3960. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3961. };
  3962. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3963. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3964. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3965. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3966. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3967. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3968. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3970. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3971. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3973. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3974. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3976. ], NormalMaterial.prototype, "disableLighting", void 0);
  3977. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3979. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3980. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3982. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3983. return NormalMaterial;
  3984. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3985. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3986. /***/ }),
  3987. /***/ "./shadowOnly/index.ts":
  3988. /*!*****************************!*\
  3989. !*** ./shadowOnly/index.ts ***!
  3990. \*****************************/
  3991. /*! exports provided: ShadowOnlyMaterial */
  3992. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3993. "use strict";
  3994. __webpack_require__.r(__webpack_exports__);
  3995. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3996. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3997. /***/ }),
  3998. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3999. /*!*******************************************!*\
  4000. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  4001. \*******************************************/
  4002. /*! exports provided: shadowOnlyPixelShader */
  4003. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4004. "use strict";
  4005. __webpack_require__.r(__webpack_exports__);
  4006. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  4007. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4008. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4009. var name = 'shadowOnlyPixelShader';
  4010. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4011. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4012. /** @hidden */
  4013. var shadowOnlyPixelShader = { name: name, shader: shader };
  4014. /***/ }),
  4015. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4016. /*!*****************************************!*\
  4017. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4018. \*****************************************/
  4019. /*! exports provided: shadowOnlyVertexShader */
  4020. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4021. "use strict";
  4022. __webpack_require__.r(__webpack_exports__);
  4023. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4024. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4025. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4026. var name = 'shadowOnlyVertexShader';
  4027. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4028. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4029. /** @hidden */
  4030. var shadowOnlyVertexShader = { name: name, shader: shader };
  4031. /***/ }),
  4032. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4033. /*!******************************************!*\
  4034. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4035. \******************************************/
  4036. /*! exports provided: ShadowOnlyMaterial */
  4037. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4038. "use strict";
  4039. __webpack_require__.r(__webpack_exports__);
  4040. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4041. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4042. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4043. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4044. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4045. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4046. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4047. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4048. function ShadowOnlyMaterialDefines() {
  4049. var _this = _super.call(this) || this;
  4050. _this.CLIPPLANE = false;
  4051. _this.CLIPPLANE2 = false;
  4052. _this.CLIPPLANE3 = false;
  4053. _this.CLIPPLANE4 = false;
  4054. _this.CLIPPLANE5 = false;
  4055. _this.CLIPPLANE6 = false;
  4056. _this.POINTSIZE = false;
  4057. _this.FOG = false;
  4058. _this.NORMAL = false;
  4059. _this.NUM_BONE_INFLUENCERS = 0;
  4060. _this.BonesPerMesh = 0;
  4061. _this.INSTANCES = false;
  4062. _this.rebuild();
  4063. return _this;
  4064. }
  4065. return ShadowOnlyMaterialDefines;
  4066. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4067. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4068. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4069. function ShadowOnlyMaterial(name, scene) {
  4070. var _this = _super.call(this, name, scene) || this;
  4071. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4072. return _this;
  4073. }
  4074. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4075. return true;
  4076. };
  4077. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4078. return false;
  4079. };
  4080. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4081. return null;
  4082. };
  4083. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4084. get: function () {
  4085. return this._activeLight;
  4086. },
  4087. set: function (light) {
  4088. this._activeLight = light;
  4089. },
  4090. enumerable: true,
  4091. configurable: true
  4092. });
  4093. // Methods
  4094. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4095. if (this.isFrozen) {
  4096. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4097. return true;
  4098. }
  4099. }
  4100. if (!subMesh._materialDefines) {
  4101. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4102. }
  4103. var defines = subMesh._materialDefines;
  4104. var scene = this.getScene();
  4105. if (this._isReadyForSubMesh(subMesh)) {
  4106. return true;
  4107. }
  4108. var engine = scene.getEngine();
  4109. // Ensure that active light is the first shadow light
  4110. if (this._activeLight) {
  4111. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4112. var light = _a[_i];
  4113. if (light.shadowEnabled) {
  4114. if (this._activeLight === light) {
  4115. break; // We are good
  4116. }
  4117. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4118. if (lightPosition !== -1) {
  4119. mesh.lightSources.splice(lightPosition, 1);
  4120. mesh.lightSources.splice(0, 0, this._activeLight);
  4121. }
  4122. break;
  4123. }
  4124. }
  4125. }
  4126. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4127. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4128. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4129. // Attribs
  4130. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4131. // Get correct effect
  4132. if (defines.isDirty) {
  4133. defines.markAsProcessed();
  4134. scene.resetCachedMaterial();
  4135. // Fallbacks
  4136. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4137. if (defines.FOG) {
  4138. fallbacks.addFallback(1, "FOG");
  4139. }
  4140. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4141. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4142. fallbacks.addCPUSkinningFallback(0, mesh);
  4143. }
  4144. //Attributes
  4145. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4146. if (defines.NORMAL) {
  4147. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4148. }
  4149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4150. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4151. var shaderName = "shadowOnly";
  4152. var join = defines.toString();
  4153. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4154. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4155. "mBones",
  4156. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4157. ];
  4158. var samplers = new Array();
  4159. var uniformBuffers = new Array();
  4160. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4161. uniformsNames: uniforms,
  4162. uniformBuffersNames: uniformBuffers,
  4163. samplers: samplers,
  4164. defines: defines,
  4165. maxSimultaneousLights: 1
  4166. });
  4167. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4168. attributes: attribs,
  4169. uniformsNames: uniforms,
  4170. uniformBuffersNames: uniformBuffers,
  4171. samplers: samplers,
  4172. defines: join,
  4173. fallbacks: fallbacks,
  4174. onCompiled: this.onCompiled,
  4175. onError: this.onError,
  4176. indexParameters: { maxSimultaneousLights: 1 }
  4177. }, engine), defines);
  4178. }
  4179. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4180. return false;
  4181. }
  4182. defines._renderId = scene.getRenderId();
  4183. subMesh.effect._wasPreviouslyReady = true;
  4184. return true;
  4185. };
  4186. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4187. var scene = this.getScene();
  4188. var defines = subMesh._materialDefines;
  4189. if (!defines) {
  4190. return;
  4191. }
  4192. var effect = subMesh.effect;
  4193. if (!effect) {
  4194. return;
  4195. }
  4196. this._activeEffect = effect;
  4197. // Matrices
  4198. this.bindOnlyWorldMatrix(world);
  4199. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4200. // Bones
  4201. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4202. if (this._mustRebind(scene, effect)) {
  4203. // Clip plane
  4204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4205. // Point size
  4206. if (this.pointsCloud) {
  4207. this._activeEffect.setFloat("pointSize", this.pointSize);
  4208. }
  4209. this._activeEffect.setFloat("alpha", this.alpha);
  4210. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4211. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4212. }
  4213. // Lights
  4214. if (scene.lightsEnabled) {
  4215. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4216. }
  4217. // View
  4218. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4219. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4220. }
  4221. // Fog
  4222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4223. this._afterBind(mesh, this._activeEffect);
  4224. };
  4225. ShadowOnlyMaterial.prototype.clone = function (name) {
  4226. var _this = this;
  4227. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4228. };
  4229. ShadowOnlyMaterial.prototype.serialize = function () {
  4230. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4231. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4232. return serializationObject;
  4233. };
  4234. ShadowOnlyMaterial.prototype.getClassName = function () {
  4235. return "ShadowOnlyMaterial";
  4236. };
  4237. // Statics
  4238. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4239. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4240. };
  4241. return ShadowOnlyMaterial;
  4242. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4243. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4244. /***/ }),
  4245. /***/ "./simple/index.ts":
  4246. /*!*************************!*\
  4247. !*** ./simple/index.ts ***!
  4248. \*************************/
  4249. /*! exports provided: SimpleMaterial */
  4250. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4251. "use strict";
  4252. __webpack_require__.r(__webpack_exports__);
  4253. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4254. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4255. /***/ }),
  4256. /***/ "./simple/simple.fragment.ts":
  4257. /*!***********************************!*\
  4258. !*** ./simple/simple.fragment.ts ***!
  4259. \***********************************/
  4260. /*! exports provided: simplePixelShader */
  4261. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4262. "use strict";
  4263. __webpack_require__.r(__webpack_exports__);
  4264. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4265. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4266. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4267. var name = 'simplePixelShader';
  4268. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4269. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4270. /** @hidden */
  4271. var simplePixelShader = { name: name, shader: shader };
  4272. /***/ }),
  4273. /***/ "./simple/simple.vertex.ts":
  4274. /*!*********************************!*\
  4275. !*** ./simple/simple.vertex.ts ***!
  4276. \*********************************/
  4277. /*! exports provided: simpleVertexShader */
  4278. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4279. "use strict";
  4280. __webpack_require__.r(__webpack_exports__);
  4281. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4282. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4283. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4284. var name = 'simpleVertexShader';
  4285. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4286. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4287. /** @hidden */
  4288. var simpleVertexShader = { name: name, shader: shader };
  4289. /***/ }),
  4290. /***/ "./simple/simpleMaterial.ts":
  4291. /*!**********************************!*\
  4292. !*** ./simple/simpleMaterial.ts ***!
  4293. \**********************************/
  4294. /*! exports provided: SimpleMaterial */
  4295. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4296. "use strict";
  4297. __webpack_require__.r(__webpack_exports__);
  4298. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4299. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4300. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4301. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4302. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4303. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4304. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4305. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4306. function SimpleMaterialDefines() {
  4307. var _this = _super.call(this) || this;
  4308. _this.DIFFUSE = false;
  4309. _this.CLIPPLANE = false;
  4310. _this.CLIPPLANE2 = false;
  4311. _this.CLIPPLANE3 = false;
  4312. _this.CLIPPLANE4 = false;
  4313. _this.CLIPPLANE5 = false;
  4314. _this.CLIPPLANE6 = false;
  4315. _this.ALPHATEST = false;
  4316. _this.DEPTHPREPASS = false;
  4317. _this.POINTSIZE = false;
  4318. _this.FOG = false;
  4319. _this.NORMAL = false;
  4320. _this.UV1 = false;
  4321. _this.UV2 = false;
  4322. _this.VERTEXCOLOR = false;
  4323. _this.VERTEXALPHA = false;
  4324. _this.NUM_BONE_INFLUENCERS = 0;
  4325. _this.BonesPerMesh = 0;
  4326. _this.INSTANCES = false;
  4327. _this.rebuild();
  4328. return _this;
  4329. }
  4330. return SimpleMaterialDefines;
  4331. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4332. var SimpleMaterial = /** @class */ (function (_super) {
  4333. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4334. function SimpleMaterial(name, scene) {
  4335. var _this = _super.call(this, name, scene) || this;
  4336. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4337. _this._disableLighting = false;
  4338. _this._maxSimultaneousLights = 4;
  4339. return _this;
  4340. }
  4341. SimpleMaterial.prototype.needAlphaBlending = function () {
  4342. return (this.alpha < 1.0);
  4343. };
  4344. SimpleMaterial.prototype.needAlphaTesting = function () {
  4345. return false;
  4346. };
  4347. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4348. return null;
  4349. };
  4350. // Methods
  4351. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4352. if (this.isFrozen) {
  4353. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4354. return true;
  4355. }
  4356. }
  4357. if (!subMesh._materialDefines) {
  4358. subMesh._materialDefines = new SimpleMaterialDefines();
  4359. }
  4360. var defines = subMesh._materialDefines;
  4361. var scene = this.getScene();
  4362. if (this._isReadyForSubMesh(subMesh)) {
  4363. return true;
  4364. }
  4365. var engine = scene.getEngine();
  4366. // Textures
  4367. if (defines._areTexturesDirty) {
  4368. defines._needUVs = false;
  4369. if (scene.texturesEnabled) {
  4370. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4371. if (!this._diffuseTexture.isReady()) {
  4372. return false;
  4373. }
  4374. else {
  4375. defines._needUVs = true;
  4376. defines.DIFFUSE = true;
  4377. }
  4378. }
  4379. }
  4380. }
  4381. // Misc.
  4382. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4383. // Lights
  4384. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4385. // Values that need to be evaluated on every frame
  4386. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4387. // Attribs
  4388. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4389. // Get correct effect
  4390. if (defines.isDirty) {
  4391. defines.markAsProcessed();
  4392. scene.resetCachedMaterial();
  4393. // Fallbacks
  4394. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4395. if (defines.FOG) {
  4396. fallbacks.addFallback(1, "FOG");
  4397. }
  4398. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4399. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4400. fallbacks.addCPUSkinningFallback(0, mesh);
  4401. }
  4402. //Attributes
  4403. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4404. if (defines.NORMAL) {
  4405. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4406. }
  4407. if (defines.UV1) {
  4408. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4409. }
  4410. if (defines.UV2) {
  4411. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4412. }
  4413. if (defines.VERTEXCOLOR) {
  4414. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4415. }
  4416. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4417. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4418. var shaderName = "simple";
  4419. var join = defines.toString();
  4420. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4421. "vFogInfos", "vFogColor", "pointSize",
  4422. "vDiffuseInfos",
  4423. "mBones",
  4424. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4425. ];
  4426. var samplers = ["diffuseSampler"];
  4427. var uniformBuffers = new Array();
  4428. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4429. uniformsNames: uniforms,
  4430. uniformBuffersNames: uniformBuffers,
  4431. samplers: samplers,
  4432. defines: defines,
  4433. maxSimultaneousLights: this.maxSimultaneousLights
  4434. });
  4435. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4436. attributes: attribs,
  4437. uniformsNames: uniforms,
  4438. uniformBuffersNames: uniformBuffers,
  4439. samplers: samplers,
  4440. defines: join,
  4441. fallbacks: fallbacks,
  4442. onCompiled: this.onCompiled,
  4443. onError: this.onError,
  4444. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4445. }, engine), defines);
  4446. }
  4447. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4448. return false;
  4449. }
  4450. defines._renderId = scene.getRenderId();
  4451. subMesh.effect._wasPreviouslyReady = true;
  4452. return true;
  4453. };
  4454. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4455. var scene = this.getScene();
  4456. var defines = subMesh._materialDefines;
  4457. if (!defines) {
  4458. return;
  4459. }
  4460. var effect = subMesh.effect;
  4461. if (!effect) {
  4462. return;
  4463. }
  4464. this._activeEffect = effect;
  4465. // Matrices
  4466. this.bindOnlyWorldMatrix(world);
  4467. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4468. // Bones
  4469. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4470. if (this._mustRebind(scene, effect)) {
  4471. // Textures
  4472. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4473. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4474. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4475. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4476. }
  4477. // Clip plane
  4478. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4479. // Point size
  4480. if (this.pointsCloud) {
  4481. this._activeEffect.setFloat("pointSize", this.pointSize);
  4482. }
  4483. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4484. }
  4485. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4486. // Lights
  4487. if (scene.lightsEnabled && !this.disableLighting) {
  4488. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4489. }
  4490. // View
  4491. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4492. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4493. }
  4494. // Fog
  4495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4496. this._afterBind(mesh, this._activeEffect);
  4497. };
  4498. SimpleMaterial.prototype.getAnimatables = function () {
  4499. var results = [];
  4500. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4501. results.push(this._diffuseTexture);
  4502. }
  4503. return results;
  4504. };
  4505. SimpleMaterial.prototype.getActiveTextures = function () {
  4506. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4507. if (this._diffuseTexture) {
  4508. activeTextures.push(this._diffuseTexture);
  4509. }
  4510. return activeTextures;
  4511. };
  4512. SimpleMaterial.prototype.hasTexture = function (texture) {
  4513. if (_super.prototype.hasTexture.call(this, texture)) {
  4514. return true;
  4515. }
  4516. if (this.diffuseTexture === texture) {
  4517. return true;
  4518. }
  4519. return false;
  4520. };
  4521. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4522. if (this._diffuseTexture) {
  4523. this._diffuseTexture.dispose();
  4524. }
  4525. _super.prototype.dispose.call(this, forceDisposeEffect);
  4526. };
  4527. SimpleMaterial.prototype.clone = function (name) {
  4528. var _this = this;
  4529. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4530. };
  4531. SimpleMaterial.prototype.serialize = function () {
  4532. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4533. serializationObject.customType = "BABYLON.SimpleMaterial";
  4534. return serializationObject;
  4535. };
  4536. SimpleMaterial.prototype.getClassName = function () {
  4537. return "SimpleMaterial";
  4538. };
  4539. // Statics
  4540. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4541. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4542. };
  4543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4545. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4548. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4551. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4552. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4553. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4554. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4555. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4556. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4557. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4558. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4559. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4560. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4561. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4562. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4563. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4564. return SimpleMaterial;
  4565. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4567. /***/ }),
  4568. /***/ "./sky/index.ts":
  4569. /*!**********************!*\
  4570. !*** ./sky/index.ts ***!
  4571. \**********************/
  4572. /*! exports provided: SkyMaterial */
  4573. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4574. "use strict";
  4575. __webpack_require__.r(__webpack_exports__);
  4576. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4577. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4578. /***/ }),
  4579. /***/ "./sky/sky.fragment.ts":
  4580. /*!*****************************!*\
  4581. !*** ./sky/sky.fragment.ts ***!
  4582. \*****************************/
  4583. /*! exports provided: skyPixelShader */
  4584. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4585. "use strict";
  4586. __webpack_require__.r(__webpack_exports__);
  4587. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4588. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4589. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4590. var name = 'skyPixelShader';
  4591. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4592. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4593. /** @hidden */
  4594. var skyPixelShader = { name: name, shader: shader };
  4595. /***/ }),
  4596. /***/ "./sky/sky.vertex.ts":
  4597. /*!***************************!*\
  4598. !*** ./sky/sky.vertex.ts ***!
  4599. \***************************/
  4600. /*! exports provided: skyVertexShader */
  4601. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4602. "use strict";
  4603. __webpack_require__.r(__webpack_exports__);
  4604. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4605. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4606. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4607. var name = 'skyVertexShader';
  4608. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4609. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4610. /** @hidden */
  4611. var skyVertexShader = { name: name, shader: shader };
  4612. /***/ }),
  4613. /***/ "./sky/skyMaterial.ts":
  4614. /*!****************************!*\
  4615. !*** ./sky/skyMaterial.ts ***!
  4616. \****************************/
  4617. /*! exports provided: SkyMaterial */
  4618. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4619. "use strict";
  4620. __webpack_require__.r(__webpack_exports__);
  4621. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4622. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4623. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4624. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4625. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4626. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4627. /** @hidden */
  4628. var SkyMaterialDefines = /** @class */ (function (_super) {
  4629. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4630. function SkyMaterialDefines() {
  4631. var _this = _super.call(this) || this;
  4632. _this.CLIPPLANE = false;
  4633. _this.CLIPPLANE2 = false;
  4634. _this.CLIPPLANE3 = false;
  4635. _this.CLIPPLANE4 = false;
  4636. _this.CLIPPLANE5 = false;
  4637. _this.CLIPPLANE6 = false;
  4638. _this.POINTSIZE = false;
  4639. _this.FOG = false;
  4640. _this.VERTEXCOLOR = false;
  4641. _this.VERTEXALPHA = false;
  4642. _this.rebuild();
  4643. return _this;
  4644. }
  4645. return SkyMaterialDefines;
  4646. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4647. /**
  4648. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4649. * @see https://doc.babylonjs.com/extensions/sky
  4650. */
  4651. var SkyMaterial = /** @class */ (function (_super) {
  4652. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4653. /**
  4654. * Instantiates a new sky material.
  4655. * This material allows to create dynamic and texture free
  4656. * effects for skyboxes by taking care of the atmosphere state.
  4657. * @see https://doc.babylonjs.com/extensions/sky
  4658. * @param name Define the name of the material in the scene
  4659. * @param scene Define the scene the material belong to
  4660. */
  4661. function SkyMaterial(name, scene) {
  4662. var _this = _super.call(this, name, scene) || this;
  4663. /**
  4664. * Defines the overall luminance of sky in interval ]0, 1[.
  4665. */
  4666. _this.luminance = 1.0;
  4667. /**
  4668. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4669. */
  4670. _this.turbidity = 10.0;
  4671. /**
  4672. * Defines the sky appearance (light intensity).
  4673. */
  4674. _this.rayleigh = 2.0;
  4675. /**
  4676. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4677. */
  4678. _this.mieCoefficient = 0.005;
  4679. /**
  4680. * Defines the amount of haze particles following the Mie scattering theory.
  4681. */
  4682. _this.mieDirectionalG = 0.8;
  4683. /**
  4684. * Defines the distance of the sun according to the active scene camera.
  4685. */
  4686. _this.distance = 500;
  4687. /**
  4688. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4689. * "inclined".
  4690. */
  4691. _this.inclination = 0.49;
  4692. /**
  4693. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4694. * an object direction and a reference direction.
  4695. */
  4696. _this.azimuth = 0.25;
  4697. /**
  4698. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4699. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4700. */
  4701. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4702. /**
  4703. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4704. * .sunPosition property.
  4705. */
  4706. _this.useSunPosition = false;
  4707. /**
  4708. * Defines an offset vector used to get a horizon offset.
  4709. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4710. */
  4711. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4712. // Private members
  4713. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4714. return _this;
  4715. }
  4716. /**
  4717. * Specifies if the material will require alpha blending
  4718. * @returns a boolean specifying if alpha blending is needed
  4719. */
  4720. SkyMaterial.prototype.needAlphaBlending = function () {
  4721. return (this.alpha < 1.0);
  4722. };
  4723. /**
  4724. * Specifies if this material should be rendered in alpha test mode
  4725. * @returns false as the sky material doesn't need alpha testing.
  4726. */
  4727. SkyMaterial.prototype.needAlphaTesting = function () {
  4728. return false;
  4729. };
  4730. /**
  4731. * Get the texture used for alpha test purpose.
  4732. * @returns null as the sky material has no texture.
  4733. */
  4734. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4735. return null;
  4736. };
  4737. /**
  4738. * Get if the submesh is ready to be used and all its information available.
  4739. * Child classes can use it to update shaders
  4740. * @param mesh defines the mesh to check
  4741. * @param subMesh defines which submesh to check
  4742. * @param useInstances specifies that instances should be used
  4743. * @returns a boolean indicating that the submesh is ready or not
  4744. */
  4745. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4746. if (this.isFrozen) {
  4747. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4748. return true;
  4749. }
  4750. }
  4751. if (!subMesh._materialDefines) {
  4752. subMesh._materialDefines = new SkyMaterialDefines();
  4753. }
  4754. var defines = subMesh._materialDefines;
  4755. var scene = this.getScene();
  4756. if (this._isReadyForSubMesh(subMesh)) {
  4757. return true;
  4758. }
  4759. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4760. // Attribs
  4761. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4762. // Get correct effect
  4763. if (defines.isDirty) {
  4764. defines.markAsProcessed();
  4765. scene.resetCachedMaterial();
  4766. // Fallbacks
  4767. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4768. if (defines.FOG) {
  4769. fallbacks.addFallback(1, "FOG");
  4770. }
  4771. //Attributes
  4772. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4773. if (defines.VERTEXCOLOR) {
  4774. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4775. }
  4776. var shaderName = "sky";
  4777. var join = defines.toString();
  4778. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4779. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4780. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4781. "cameraPosition", "cameraOffset"
  4782. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4783. }
  4784. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4785. return false;
  4786. }
  4787. defines._renderId = scene.getRenderId();
  4788. subMesh.effect._wasPreviouslyReady = true;
  4789. return true;
  4790. };
  4791. /**
  4792. * Binds the submesh to this material by preparing the effect and shader to draw
  4793. * @param world defines the world transformation matrix
  4794. * @param mesh defines the mesh containing the submesh
  4795. * @param subMesh defines the submesh to bind the material to
  4796. */
  4797. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4798. var scene = this.getScene();
  4799. var defines = subMesh._materialDefines;
  4800. if (!defines) {
  4801. return;
  4802. }
  4803. var effect = subMesh.effect;
  4804. if (!effect) {
  4805. return;
  4806. }
  4807. this._activeEffect = effect;
  4808. // Matrices
  4809. this.bindOnlyWorldMatrix(world);
  4810. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4811. if (this._mustRebind(scene, effect)) {
  4812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4813. // Point size
  4814. if (this.pointsCloud) {
  4815. this._activeEffect.setFloat("pointSize", this.pointSize);
  4816. }
  4817. }
  4818. // View
  4819. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4820. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4821. }
  4822. // Fog
  4823. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4824. // Sky
  4825. var camera = scene.activeCamera;
  4826. if (camera) {
  4827. var cameraWorldMatrix = camera.getWorldMatrix();
  4828. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4829. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4830. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4831. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4832. }
  4833. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4834. if (this.luminance > 0) {
  4835. this._activeEffect.setFloat("luminance", this.luminance);
  4836. }
  4837. this._activeEffect.setFloat("turbidity", this.turbidity);
  4838. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4839. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4840. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4841. if (!this.useSunPosition) {
  4842. var theta = Math.PI * (this.inclination - 0.5);
  4843. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4844. this.sunPosition.x = this.distance * Math.cos(phi);
  4845. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4846. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4847. }
  4848. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4849. this._afterBind(mesh, this._activeEffect);
  4850. };
  4851. /**
  4852. * Get the list of animatables in the material.
  4853. * @returns the list of animatables object used in the material
  4854. */
  4855. SkyMaterial.prototype.getAnimatables = function () {
  4856. return [];
  4857. };
  4858. /**
  4859. * Disposes the material
  4860. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4861. */
  4862. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4863. _super.prototype.dispose.call(this, forceDisposeEffect);
  4864. };
  4865. /**
  4866. * Makes a duplicate of the material, and gives it a new name
  4867. * @param name defines the new name for the duplicated material
  4868. * @returns the cloned material
  4869. */
  4870. SkyMaterial.prototype.clone = function (name) {
  4871. var _this = this;
  4872. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4873. };
  4874. /**
  4875. * Serializes this material in a JSON representation
  4876. * @returns the serialized material object
  4877. */
  4878. SkyMaterial.prototype.serialize = function () {
  4879. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4880. serializationObject.customType = "BABYLON.SkyMaterial";
  4881. return serializationObject;
  4882. };
  4883. /**
  4884. * Gets the current class name of the material e.g. "SkyMaterial"
  4885. * Mainly use in serialization.
  4886. * @returns the class name
  4887. */
  4888. SkyMaterial.prototype.getClassName = function () {
  4889. return "SkyMaterial";
  4890. };
  4891. /**
  4892. * Creates a sky material from parsed material data
  4893. * @param source defines the JSON representation of the material
  4894. * @param scene defines the hosting scene
  4895. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4896. * @returns a new sky material
  4897. */
  4898. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4899. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4900. };
  4901. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4902. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4903. ], SkyMaterial.prototype, "luminance", void 0);
  4904. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4905. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4906. ], SkyMaterial.prototype, "turbidity", void 0);
  4907. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4908. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4909. ], SkyMaterial.prototype, "rayleigh", void 0);
  4910. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4911. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4912. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4913. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4914. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4915. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4916. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4917. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4918. ], SkyMaterial.prototype, "distance", void 0);
  4919. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4920. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4921. ], SkyMaterial.prototype, "inclination", void 0);
  4922. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4923. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4924. ], SkyMaterial.prototype, "azimuth", void 0);
  4925. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4927. ], SkyMaterial.prototype, "sunPosition", void 0);
  4928. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4930. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4931. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4933. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4934. return SkyMaterial;
  4935. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4936. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4937. /***/ }),
  4938. /***/ "./terrain/index.ts":
  4939. /*!**************************!*\
  4940. !*** ./terrain/index.ts ***!
  4941. \**************************/
  4942. /*! exports provided: TerrainMaterial */
  4943. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4944. "use strict";
  4945. __webpack_require__.r(__webpack_exports__);
  4946. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4947. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4948. /***/ }),
  4949. /***/ "./terrain/terrain.fragment.ts":
  4950. /*!*************************************!*\
  4951. !*** ./terrain/terrain.fragment.ts ***!
  4952. \*************************************/
  4953. /*! exports provided: terrainPixelShader */
  4954. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4955. "use strict";
  4956. __webpack_require__.r(__webpack_exports__);
  4957. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4958. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4959. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4960. var name = 'terrainPixelShader';
  4961. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4962. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4963. /** @hidden */
  4964. var terrainPixelShader = { name: name, shader: shader };
  4965. /***/ }),
  4966. /***/ "./terrain/terrain.vertex.ts":
  4967. /*!***********************************!*\
  4968. !*** ./terrain/terrain.vertex.ts ***!
  4969. \***********************************/
  4970. /*! exports provided: terrainVertexShader */
  4971. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4972. "use strict";
  4973. __webpack_require__.r(__webpack_exports__);
  4974. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4975. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4976. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4977. var name = 'terrainVertexShader';
  4978. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4979. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4980. /** @hidden */
  4981. var terrainVertexShader = { name: name, shader: shader };
  4982. /***/ }),
  4983. /***/ "./terrain/terrainMaterial.ts":
  4984. /*!************************************!*\
  4985. !*** ./terrain/terrainMaterial.ts ***!
  4986. \************************************/
  4987. /*! exports provided: TerrainMaterial */
  4988. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4989. "use strict";
  4990. __webpack_require__.r(__webpack_exports__);
  4991. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4992. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4993. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4994. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4995. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4996. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4997. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4998. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  4999. function TerrainMaterialDefines() {
  5000. var _this = _super.call(this) || this;
  5001. _this.DIFFUSE = false;
  5002. _this.BUMP = false;
  5003. _this.CLIPPLANE = false;
  5004. _this.CLIPPLANE2 = false;
  5005. _this.CLIPPLANE3 = false;
  5006. _this.CLIPPLANE4 = false;
  5007. _this.CLIPPLANE5 = false;
  5008. _this.CLIPPLANE6 = false;
  5009. _this.ALPHATEST = false;
  5010. _this.DEPTHPREPASS = false;
  5011. _this.POINTSIZE = false;
  5012. _this.FOG = false;
  5013. _this.SPECULARTERM = false;
  5014. _this.NORMAL = false;
  5015. _this.UV1 = false;
  5016. _this.UV2 = false;
  5017. _this.VERTEXCOLOR = false;
  5018. _this.VERTEXALPHA = false;
  5019. _this.NUM_BONE_INFLUENCERS = 0;
  5020. _this.BonesPerMesh = 0;
  5021. _this.INSTANCES = false;
  5022. _this.rebuild();
  5023. return _this;
  5024. }
  5025. return TerrainMaterialDefines;
  5026. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5027. var TerrainMaterial = /** @class */ (function (_super) {
  5028. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5029. function TerrainMaterial(name, scene) {
  5030. var _this = _super.call(this, name, scene) || this;
  5031. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5032. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5033. _this.specularPower = 64;
  5034. _this._disableLighting = false;
  5035. _this._maxSimultaneousLights = 4;
  5036. return _this;
  5037. }
  5038. TerrainMaterial.prototype.needAlphaBlending = function () {
  5039. return (this.alpha < 1.0);
  5040. };
  5041. TerrainMaterial.prototype.needAlphaTesting = function () {
  5042. return false;
  5043. };
  5044. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5045. return null;
  5046. };
  5047. // Methods
  5048. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5049. if (this.isFrozen) {
  5050. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5051. return true;
  5052. }
  5053. }
  5054. if (!subMesh._materialDefines) {
  5055. subMesh._materialDefines = new TerrainMaterialDefines();
  5056. }
  5057. var defines = subMesh._materialDefines;
  5058. var scene = this.getScene();
  5059. if (this._isReadyForSubMesh(subMesh)) {
  5060. return true;
  5061. }
  5062. var engine = scene.getEngine();
  5063. // Textures
  5064. if (scene.texturesEnabled) {
  5065. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5066. return false;
  5067. }
  5068. defines._needUVs = true;
  5069. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5070. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5071. return false;
  5072. }
  5073. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5074. return false;
  5075. }
  5076. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5077. return false;
  5078. }
  5079. defines.DIFFUSE = true;
  5080. }
  5081. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5082. if (!this.bumpTexture1.isReady()) {
  5083. return false;
  5084. }
  5085. if (!this.bumpTexture2.isReady()) {
  5086. return false;
  5087. }
  5088. if (!this.bumpTexture3.isReady()) {
  5089. return false;
  5090. }
  5091. defines._needNormals = true;
  5092. defines.BUMP = true;
  5093. }
  5094. }
  5095. // Misc.
  5096. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5097. // Lights
  5098. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5099. // Values that need to be evaluated on every frame
  5100. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5101. // Attribs
  5102. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5103. // Get correct effect
  5104. if (defines.isDirty) {
  5105. defines.markAsProcessed();
  5106. scene.resetCachedMaterial();
  5107. // Fallbacks
  5108. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5109. if (defines.FOG) {
  5110. fallbacks.addFallback(1, "FOG");
  5111. }
  5112. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5113. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5114. fallbacks.addCPUSkinningFallback(0, mesh);
  5115. }
  5116. //Attributes
  5117. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5118. if (defines.NORMAL) {
  5119. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5120. }
  5121. if (defines.UV1) {
  5122. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5123. }
  5124. if (defines.UV2) {
  5125. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5126. }
  5127. if (defines.VERTEXCOLOR) {
  5128. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5129. }
  5130. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5131. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5132. // Legacy browser patch
  5133. var shaderName = "terrain";
  5134. var join = defines.toString();
  5135. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5136. "vFogInfos", "vFogColor", "pointSize",
  5137. "vTextureInfos",
  5138. "mBones",
  5139. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5140. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5141. ];
  5142. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5143. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5144. ];
  5145. var uniformBuffers = new Array();
  5146. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5147. uniformsNames: uniforms,
  5148. uniformBuffersNames: uniformBuffers,
  5149. samplers: samplers,
  5150. defines: defines,
  5151. maxSimultaneousLights: this.maxSimultaneousLights
  5152. });
  5153. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5154. attributes: attribs,
  5155. uniformsNames: uniforms,
  5156. uniformBuffersNames: uniformBuffers,
  5157. samplers: samplers,
  5158. defines: join,
  5159. fallbacks: fallbacks,
  5160. onCompiled: this.onCompiled,
  5161. onError: this.onError,
  5162. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5163. }, engine), defines);
  5164. }
  5165. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5166. return false;
  5167. }
  5168. defines._renderId = scene.getRenderId();
  5169. subMesh.effect._wasPreviouslyReady = true;
  5170. return true;
  5171. };
  5172. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5173. var scene = this.getScene();
  5174. var defines = subMesh._materialDefines;
  5175. if (!defines) {
  5176. return;
  5177. }
  5178. var effect = subMesh.effect;
  5179. if (!effect) {
  5180. return;
  5181. }
  5182. this._activeEffect = effect;
  5183. // Matrices
  5184. this.bindOnlyWorldMatrix(world);
  5185. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5186. // Bones
  5187. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5188. if (this._mustRebind(scene, effect)) {
  5189. // Textures
  5190. if (this.mixTexture) {
  5191. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5192. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5193. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5194. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5195. if (this._diffuseTexture1) {
  5196. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5197. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5198. }
  5199. if (this._diffuseTexture2) {
  5200. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5201. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5202. }
  5203. if (this._diffuseTexture3) {
  5204. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5205. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5206. }
  5207. }
  5208. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5209. if (this._bumpTexture1) {
  5210. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5211. }
  5212. if (this._bumpTexture2) {
  5213. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5214. }
  5215. if (this._bumpTexture3) {
  5216. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5217. }
  5218. }
  5219. }
  5220. // Clip plane
  5221. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5222. // Point size
  5223. if (this.pointsCloud) {
  5224. this._activeEffect.setFloat("pointSize", this.pointSize);
  5225. }
  5226. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5227. }
  5228. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5229. if (defines.SPECULARTERM) {
  5230. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5231. }
  5232. if (scene.lightsEnabled && !this.disableLighting) {
  5233. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5234. }
  5235. // View
  5236. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5237. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5238. }
  5239. // Fog
  5240. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5241. this._afterBind(mesh, this._activeEffect);
  5242. };
  5243. TerrainMaterial.prototype.getAnimatables = function () {
  5244. var results = [];
  5245. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5246. results.push(this.mixTexture);
  5247. }
  5248. return results;
  5249. };
  5250. TerrainMaterial.prototype.getActiveTextures = function () {
  5251. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5252. if (this._mixTexture) {
  5253. activeTextures.push(this._mixTexture);
  5254. }
  5255. if (this._diffuseTexture1) {
  5256. activeTextures.push(this._diffuseTexture1);
  5257. }
  5258. if (this._diffuseTexture2) {
  5259. activeTextures.push(this._diffuseTexture2);
  5260. }
  5261. if (this._diffuseTexture3) {
  5262. activeTextures.push(this._diffuseTexture3);
  5263. }
  5264. if (this._bumpTexture1) {
  5265. activeTextures.push(this._bumpTexture1);
  5266. }
  5267. if (this._bumpTexture2) {
  5268. activeTextures.push(this._bumpTexture2);
  5269. }
  5270. if (this._bumpTexture3) {
  5271. activeTextures.push(this._bumpTexture3);
  5272. }
  5273. return activeTextures;
  5274. };
  5275. TerrainMaterial.prototype.hasTexture = function (texture) {
  5276. if (_super.prototype.hasTexture.call(this, texture)) {
  5277. return true;
  5278. }
  5279. if (this._mixTexture === texture) {
  5280. return true;
  5281. }
  5282. if (this._diffuseTexture1 === texture) {
  5283. return true;
  5284. }
  5285. if (this._diffuseTexture2 === texture) {
  5286. return true;
  5287. }
  5288. if (this._diffuseTexture3 === texture) {
  5289. return true;
  5290. }
  5291. if (this._bumpTexture1 === texture) {
  5292. return true;
  5293. }
  5294. if (this._bumpTexture2 === texture) {
  5295. return true;
  5296. }
  5297. if (this._bumpTexture3 === texture) {
  5298. return true;
  5299. }
  5300. return false;
  5301. };
  5302. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5303. if (this.mixTexture) {
  5304. this.mixTexture.dispose();
  5305. }
  5306. _super.prototype.dispose.call(this, forceDisposeEffect);
  5307. };
  5308. TerrainMaterial.prototype.clone = function (name) {
  5309. var _this = this;
  5310. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5311. };
  5312. TerrainMaterial.prototype.serialize = function () {
  5313. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5314. serializationObject.customType = "BABYLON.TerrainMaterial";
  5315. return serializationObject;
  5316. };
  5317. TerrainMaterial.prototype.getClassName = function () {
  5318. return "TerrainMaterial";
  5319. };
  5320. // Statics
  5321. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5322. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5323. };
  5324. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5325. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5326. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5327. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5328. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5329. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5330. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5331. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5332. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5333. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5334. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5335. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5336. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5337. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5338. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5339. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5340. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5341. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5342. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5343. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5344. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5345. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5346. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5347. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5348. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5349. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5350. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5351. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5352. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5353. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5354. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5355. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5356. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5357. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5358. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5359. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5360. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5361. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5362. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5363. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5364. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5365. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5366. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5367. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5368. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5369. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5370. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5371. ], TerrainMaterial.prototype, "specularColor", void 0);
  5372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5373. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5374. ], TerrainMaterial.prototype, "specularPower", void 0);
  5375. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5376. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5377. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5378. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5379. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5380. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5381. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5382. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5383. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5384. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5385. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5386. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5387. return TerrainMaterial;
  5388. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5390. /***/ }),
  5391. /***/ "./triPlanar/index.ts":
  5392. /*!****************************!*\
  5393. !*** ./triPlanar/index.ts ***!
  5394. \****************************/
  5395. /*! exports provided: TriPlanarMaterial */
  5396. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5397. "use strict";
  5398. __webpack_require__.r(__webpack_exports__);
  5399. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5400. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5401. /***/ }),
  5402. /***/ "./triPlanar/triPlanarMaterial.ts":
  5403. /*!****************************************!*\
  5404. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5405. \****************************************/
  5406. /*! exports provided: TriPlanarMaterial */
  5407. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5408. "use strict";
  5409. __webpack_require__.r(__webpack_exports__);
  5410. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5411. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5412. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5413. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5414. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5415. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5416. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5417. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5418. function TriPlanarMaterialDefines() {
  5419. var _this = _super.call(this) || this;
  5420. _this.DIFFUSEX = false;
  5421. _this.DIFFUSEY = false;
  5422. _this.DIFFUSEZ = false;
  5423. _this.BUMPX = false;
  5424. _this.BUMPY = false;
  5425. _this.BUMPZ = false;
  5426. _this.CLIPPLANE = false;
  5427. _this.CLIPPLANE2 = false;
  5428. _this.CLIPPLANE3 = false;
  5429. _this.CLIPPLANE4 = false;
  5430. _this.CLIPPLANE5 = false;
  5431. _this.CLIPPLANE6 = false;
  5432. _this.ALPHATEST = false;
  5433. _this.DEPTHPREPASS = false;
  5434. _this.POINTSIZE = false;
  5435. _this.FOG = false;
  5436. _this.SPECULARTERM = false;
  5437. _this.NORMAL = false;
  5438. _this.VERTEXCOLOR = false;
  5439. _this.VERTEXALPHA = false;
  5440. _this.NUM_BONE_INFLUENCERS = 0;
  5441. _this.BonesPerMesh = 0;
  5442. _this.INSTANCES = false;
  5443. _this.rebuild();
  5444. return _this;
  5445. }
  5446. return TriPlanarMaterialDefines;
  5447. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5448. var TriPlanarMaterial = /** @class */ (function (_super) {
  5449. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5450. function TriPlanarMaterial(name, scene) {
  5451. var _this = _super.call(this, name, scene) || this;
  5452. _this.tileSize = 1;
  5453. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5454. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5455. _this.specularPower = 64;
  5456. _this._disableLighting = false;
  5457. _this._maxSimultaneousLights = 4;
  5458. return _this;
  5459. }
  5460. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5461. return (this.alpha < 1.0);
  5462. };
  5463. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5464. return false;
  5465. };
  5466. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5467. return null;
  5468. };
  5469. // Methods
  5470. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5471. if (this.isFrozen) {
  5472. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5473. return true;
  5474. }
  5475. }
  5476. if (!subMesh._materialDefines) {
  5477. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5478. }
  5479. var defines = subMesh._materialDefines;
  5480. var scene = this.getScene();
  5481. if (this._isReadyForSubMesh(subMesh)) {
  5482. return true;
  5483. }
  5484. var engine = scene.getEngine();
  5485. // Textures
  5486. if (defines._areTexturesDirty) {
  5487. if (scene.texturesEnabled) {
  5488. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5489. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5490. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5491. for (var i = 0; i < textures.length; i++) {
  5492. if (textures[i]) {
  5493. if (!textures[i].isReady()) {
  5494. return false;
  5495. }
  5496. else {
  5497. defines[textureDefines[i]] = true;
  5498. }
  5499. }
  5500. }
  5501. }
  5502. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5503. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5504. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5505. for (var i = 0; i < textures.length; i++) {
  5506. if (textures[i]) {
  5507. if (!textures[i].isReady()) {
  5508. return false;
  5509. }
  5510. else {
  5511. defines[textureDefines[i]] = true;
  5512. }
  5513. }
  5514. }
  5515. }
  5516. }
  5517. }
  5518. // Misc.
  5519. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5520. // Lights
  5521. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5522. // Values that need to be evaluated on every frame
  5523. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5524. // Attribs
  5525. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5526. // Get correct effect
  5527. if (defines.isDirty) {
  5528. defines.markAsProcessed();
  5529. scene.resetCachedMaterial();
  5530. // Fallbacks
  5531. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5532. if (defines.FOG) {
  5533. fallbacks.addFallback(1, "FOG");
  5534. }
  5535. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5536. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5537. fallbacks.addCPUSkinningFallback(0, mesh);
  5538. }
  5539. //Attributes
  5540. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5541. if (defines.NORMAL) {
  5542. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5543. }
  5544. if (defines.VERTEXCOLOR) {
  5545. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5546. }
  5547. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5548. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5549. // Legacy browser patch
  5550. var shaderName = "triplanar";
  5551. var join = defines.toString();
  5552. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5553. "vFogInfos", "vFogColor", "pointSize",
  5554. "mBones",
  5555. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5556. "tileSize"
  5557. ];
  5558. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5559. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5560. ];
  5561. var uniformBuffers = new Array();
  5562. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5563. uniformsNames: uniforms,
  5564. uniformBuffersNames: uniformBuffers,
  5565. samplers: samplers,
  5566. defines: defines,
  5567. maxSimultaneousLights: this.maxSimultaneousLights
  5568. });
  5569. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5570. attributes: attribs,
  5571. uniformsNames: uniforms,
  5572. uniformBuffersNames: uniformBuffers,
  5573. samplers: samplers,
  5574. defines: join,
  5575. fallbacks: fallbacks,
  5576. onCompiled: this.onCompiled,
  5577. onError: this.onError,
  5578. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5579. }, engine), defines);
  5580. }
  5581. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5582. return false;
  5583. }
  5584. defines._renderId = scene.getRenderId();
  5585. subMesh.effect._wasPreviouslyReady = true;
  5586. return true;
  5587. };
  5588. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5589. var scene = this.getScene();
  5590. var defines = subMesh._materialDefines;
  5591. if (!defines) {
  5592. return;
  5593. }
  5594. var effect = subMesh.effect;
  5595. if (!effect) {
  5596. return;
  5597. }
  5598. this._activeEffect = effect;
  5599. // Matrices
  5600. this.bindOnlyWorldMatrix(world);
  5601. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5602. // Bones
  5603. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5604. this._activeEffect.setFloat("tileSize", this.tileSize);
  5605. if (scene.getCachedMaterial() !== this) {
  5606. // Textures
  5607. if (this.diffuseTextureX) {
  5608. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5609. }
  5610. if (this.diffuseTextureY) {
  5611. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5612. }
  5613. if (this.diffuseTextureZ) {
  5614. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5615. }
  5616. if (this.normalTextureX) {
  5617. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5618. }
  5619. if (this.normalTextureY) {
  5620. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5621. }
  5622. if (this.normalTextureZ) {
  5623. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5624. }
  5625. // Clip plane
  5626. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5627. // Point size
  5628. if (this.pointsCloud) {
  5629. this._activeEffect.setFloat("pointSize", this.pointSize);
  5630. }
  5631. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5632. }
  5633. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5634. if (defines.SPECULARTERM) {
  5635. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5636. }
  5637. if (scene.lightsEnabled && !this.disableLighting) {
  5638. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5639. }
  5640. // View
  5641. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5642. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5643. }
  5644. // Fog
  5645. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5646. this._afterBind(mesh, this._activeEffect);
  5647. };
  5648. TriPlanarMaterial.prototype.getAnimatables = function () {
  5649. var results = [];
  5650. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5651. results.push(this.mixTexture);
  5652. }
  5653. return results;
  5654. };
  5655. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5656. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5657. if (this._diffuseTextureX) {
  5658. activeTextures.push(this._diffuseTextureX);
  5659. }
  5660. if (this._diffuseTextureY) {
  5661. activeTextures.push(this._diffuseTextureY);
  5662. }
  5663. if (this._diffuseTextureZ) {
  5664. activeTextures.push(this._diffuseTextureZ);
  5665. }
  5666. if (this._normalTextureX) {
  5667. activeTextures.push(this._normalTextureX);
  5668. }
  5669. if (this._normalTextureY) {
  5670. activeTextures.push(this._normalTextureY);
  5671. }
  5672. if (this._normalTextureZ) {
  5673. activeTextures.push(this._normalTextureZ);
  5674. }
  5675. return activeTextures;
  5676. };
  5677. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5678. if (_super.prototype.hasTexture.call(this, texture)) {
  5679. return true;
  5680. }
  5681. if (this._diffuseTextureX === texture) {
  5682. return true;
  5683. }
  5684. if (this._diffuseTextureY === texture) {
  5685. return true;
  5686. }
  5687. if (this._diffuseTextureZ === texture) {
  5688. return true;
  5689. }
  5690. if (this._normalTextureX === texture) {
  5691. return true;
  5692. }
  5693. if (this._normalTextureY === texture) {
  5694. return true;
  5695. }
  5696. if (this._normalTextureZ === texture) {
  5697. return true;
  5698. }
  5699. return false;
  5700. };
  5701. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5702. if (this.mixTexture) {
  5703. this.mixTexture.dispose();
  5704. }
  5705. _super.prototype.dispose.call(this, forceDisposeEffect);
  5706. };
  5707. TriPlanarMaterial.prototype.clone = function (name) {
  5708. var _this = this;
  5709. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5710. };
  5711. TriPlanarMaterial.prototype.serialize = function () {
  5712. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5713. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5714. return serializationObject;
  5715. };
  5716. TriPlanarMaterial.prototype.getClassName = function () {
  5717. return "TriPlanarMaterial";
  5718. };
  5719. // Statics
  5720. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5721. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5722. };
  5723. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5724. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5725. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5726. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5727. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5728. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5729. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5730. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5731. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5732. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5733. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5734. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5735. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5736. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5737. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5738. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5739. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5740. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5741. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5742. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5743. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5744. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5745. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5746. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5747. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5748. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5749. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5750. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5751. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5752. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5753. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5754. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5755. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5756. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5757. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5758. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5759. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5760. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5761. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5762. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5763. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5764. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5765. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5766. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5767. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5768. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5769. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5770. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5771. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5772. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5773. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5774. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5775. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5776. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5777. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5778. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5779. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5780. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5781. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5782. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5783. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5784. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5785. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5786. return TriPlanarMaterial;
  5787. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5788. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5789. /***/ }),
  5790. /***/ "./triPlanar/triplanar.fragment.ts":
  5791. /*!*****************************************!*\
  5792. !*** ./triPlanar/triplanar.fragment.ts ***!
  5793. \*****************************************/
  5794. /*! exports provided: triplanarPixelShader */
  5795. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5796. "use strict";
  5797. __webpack_require__.r(__webpack_exports__);
  5798. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5799. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5800. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5801. var name = 'triplanarPixelShader';
  5802. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5803. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5804. /** @hidden */
  5805. var triplanarPixelShader = { name: name, shader: shader };
  5806. /***/ }),
  5807. /***/ "./triPlanar/triplanar.vertex.ts":
  5808. /*!***************************************!*\
  5809. !*** ./triPlanar/triplanar.vertex.ts ***!
  5810. \***************************************/
  5811. /*! exports provided: triplanarVertexShader */
  5812. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5813. "use strict";
  5814. __webpack_require__.r(__webpack_exports__);
  5815. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5816. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5817. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5818. var name = 'triplanarVertexShader';
  5819. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5820. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5821. /** @hidden */
  5822. var triplanarVertexShader = { name: name, shader: shader };
  5823. /***/ }),
  5824. /***/ "./water/index.ts":
  5825. /*!************************!*\
  5826. !*** ./water/index.ts ***!
  5827. \************************/
  5828. /*! exports provided: WaterMaterial */
  5829. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5830. "use strict";
  5831. __webpack_require__.r(__webpack_exports__);
  5832. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5833. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5834. /***/ }),
  5835. /***/ "./water/water.fragment.ts":
  5836. /*!*********************************!*\
  5837. !*** ./water/water.fragment.ts ***!
  5838. \*********************************/
  5839. /*! exports provided: waterPixelShader */
  5840. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5841. "use strict";
  5842. __webpack_require__.r(__webpack_exports__);
  5843. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5844. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5845. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5846. var name = 'waterPixelShader';
  5847. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5848. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5849. /** @hidden */
  5850. var waterPixelShader = { name: name, shader: shader };
  5851. /***/ }),
  5852. /***/ "./water/water.vertex.ts":
  5853. /*!*******************************!*\
  5854. !*** ./water/water.vertex.ts ***!
  5855. \*******************************/
  5856. /*! exports provided: waterVertexShader */
  5857. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5858. "use strict";
  5859. __webpack_require__.r(__webpack_exports__);
  5860. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5861. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5862. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5863. var name = 'waterVertexShader';
  5864. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5865. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5866. /** @hidden */
  5867. var waterVertexShader = { name: name, shader: shader };
  5868. /***/ }),
  5869. /***/ "./water/waterMaterial.ts":
  5870. /*!********************************!*\
  5871. !*** ./water/waterMaterial.ts ***!
  5872. \********************************/
  5873. /*! exports provided: WaterMaterial */
  5874. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5875. "use strict";
  5876. __webpack_require__.r(__webpack_exports__);
  5877. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5878. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5879. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5880. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5881. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5882. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5883. var WaterMaterialDefines = /** @class */ (function (_super) {
  5884. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5885. function WaterMaterialDefines() {
  5886. var _this = _super.call(this) || this;
  5887. _this.BUMP = false;
  5888. _this.REFLECTION = false;
  5889. _this.CLIPPLANE = false;
  5890. _this.CLIPPLANE2 = false;
  5891. _this.CLIPPLANE3 = false;
  5892. _this.CLIPPLANE4 = false;
  5893. _this.CLIPPLANE5 = false;
  5894. _this.CLIPPLANE6 = false;
  5895. _this.ALPHATEST = false;
  5896. _this.DEPTHPREPASS = false;
  5897. _this.POINTSIZE = false;
  5898. _this.FOG = false;
  5899. _this.NORMAL = false;
  5900. _this.UV1 = false;
  5901. _this.UV2 = false;
  5902. _this.VERTEXCOLOR = false;
  5903. _this.VERTEXALPHA = false;
  5904. _this.NUM_BONE_INFLUENCERS = 0;
  5905. _this.BonesPerMesh = 0;
  5906. _this.INSTANCES = false;
  5907. _this.SPECULARTERM = false;
  5908. _this.LOGARITHMICDEPTH = false;
  5909. _this.FRESNELSEPARATE = false;
  5910. _this.BUMPSUPERIMPOSE = false;
  5911. _this.BUMPAFFECTSREFLECTION = false;
  5912. _this.IMAGEPROCESSING = false;
  5913. _this.VIGNETTE = false;
  5914. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5915. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5916. _this.TONEMAPPING = false;
  5917. _this.TONEMAPPING_ACES = false;
  5918. _this.CONTRAST = false;
  5919. _this.EXPOSURE = false;
  5920. _this.COLORCURVES = false;
  5921. _this.COLORGRADING = false;
  5922. _this.COLORGRADING3D = false;
  5923. _this.SAMPLER3DGREENDEPTH = false;
  5924. _this.SAMPLER3DBGRMAP = false;
  5925. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5926. _this.rebuild();
  5927. return _this;
  5928. }
  5929. return WaterMaterialDefines;
  5930. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5931. var WaterMaterial = /** @class */ (function (_super) {
  5932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5933. /**
  5934. * Constructor
  5935. */
  5936. function WaterMaterial(name, scene, renderTargetSize) {
  5937. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5938. var _this = _super.call(this, name, scene) || this;
  5939. _this.renderTargetSize = renderTargetSize;
  5940. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5941. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5942. _this.specularPower = 64;
  5943. _this._disableLighting = false;
  5944. _this._maxSimultaneousLights = 4;
  5945. /**
  5946. * @param {number}: Represents the wind force
  5947. */
  5948. _this.windForce = 6;
  5949. /**
  5950. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5951. */
  5952. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5953. /**
  5954. * @param {number}: Wave height, represents the height of the waves
  5955. */
  5956. _this.waveHeight = 0.4;
  5957. /**
  5958. * @param {number}: Bump height, represents the bump height related to the bump map
  5959. */
  5960. _this.bumpHeight = 0.4;
  5961. /**
  5962. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5963. */
  5964. _this._bumpSuperimpose = false;
  5965. /**
  5966. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5967. */
  5968. _this._fresnelSeparate = false;
  5969. /**
  5970. * @param {boolean}: bump Waves modify the reflection.
  5971. */
  5972. _this._bumpAffectsReflection = false;
  5973. /**
  5974. * @param {number}: The water color blended with the refraction (near)
  5975. */
  5976. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5977. /**
  5978. * @param {number}: The blend factor related to the water color
  5979. */
  5980. _this.colorBlendFactor = 0.2;
  5981. /**
  5982. * @param {number}: The water color blended with the reflection (far)
  5983. */
  5984. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5985. /**
  5986. * @param {number}: The blend factor related to the water color (reflection, far)
  5987. */
  5988. _this.colorBlendFactor2 = 0.2;
  5989. /**
  5990. * @param {number}: Represents the maximum length of a wave
  5991. */
  5992. _this.waveLength = 0.1;
  5993. /**
  5994. * @param {number}: Defines the waves speed
  5995. */
  5996. _this.waveSpeed = 1.0;
  5997. /**
  5998. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5999. * will avoid calculating useless pixels in the pixel shader of the water material.
  6000. */
  6001. _this.disableClipPlane = false;
  6002. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  6003. /*
  6004. * Private members
  6005. */
  6006. _this._mesh = null;
  6007. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6008. _this._lastTime = 0;
  6009. _this._lastDeltaTime = 0;
  6010. _this._createRenderTargets(scene, renderTargetSize);
  6011. // Create render targets
  6012. _this.getRenderTargetTextures = function () {
  6013. _this._renderTargets.reset();
  6014. _this._renderTargets.push(_this._reflectionRTT);
  6015. _this._renderTargets.push(_this._refractionRTT);
  6016. return _this._renderTargets;
  6017. };
  6018. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6019. if (_this._imageProcessingConfiguration) {
  6020. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6021. _this._markAllSubMeshesAsImageProcessingDirty();
  6022. });
  6023. }
  6024. return _this;
  6025. }
  6026. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6027. /**
  6028. * Gets a boolean indicating that current material needs to register RTT
  6029. */
  6030. get: function () {
  6031. return true;
  6032. },
  6033. enumerable: true,
  6034. configurable: true
  6035. });
  6036. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6037. get: function () {
  6038. return this._useLogarithmicDepth;
  6039. },
  6040. set: function (value) {
  6041. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6042. this._markAllSubMeshesAsMiscDirty();
  6043. },
  6044. enumerable: true,
  6045. configurable: true
  6046. });
  6047. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6048. // Get / Set
  6049. get: function () {
  6050. return this._refractionRTT;
  6051. },
  6052. enumerable: true,
  6053. configurable: true
  6054. });
  6055. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6056. get: function () {
  6057. return this._reflectionRTT;
  6058. },
  6059. enumerable: true,
  6060. configurable: true
  6061. });
  6062. // Methods
  6063. WaterMaterial.prototype.addToRenderList = function (node) {
  6064. if (this._refractionRTT && this._refractionRTT.renderList) {
  6065. this._refractionRTT.renderList.push(node);
  6066. }
  6067. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6068. this._reflectionRTT.renderList.push(node);
  6069. }
  6070. };
  6071. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6072. var refreshRate = enable ? 1 : 0;
  6073. if (this._refractionRTT) {
  6074. this._refractionRTT.refreshRate = refreshRate;
  6075. }
  6076. if (this._reflectionRTT) {
  6077. this._reflectionRTT.refreshRate = refreshRate;
  6078. }
  6079. };
  6080. WaterMaterial.prototype.getRenderList = function () {
  6081. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6082. };
  6083. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6084. get: function () {
  6085. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6086. },
  6087. enumerable: true,
  6088. configurable: true
  6089. });
  6090. WaterMaterial.prototype.needAlphaBlending = function () {
  6091. return (this.alpha < 1.0);
  6092. };
  6093. WaterMaterial.prototype.needAlphaTesting = function () {
  6094. return false;
  6095. };
  6096. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6097. return null;
  6098. };
  6099. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6100. if (this.isFrozen) {
  6101. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6102. return true;
  6103. }
  6104. }
  6105. if (!subMesh._materialDefines) {
  6106. subMesh._materialDefines = new WaterMaterialDefines();
  6107. }
  6108. var defines = subMesh._materialDefines;
  6109. var scene = this.getScene();
  6110. if (this._isReadyForSubMesh(subMesh)) {
  6111. return true;
  6112. }
  6113. var engine = scene.getEngine();
  6114. // Textures
  6115. if (defines._areTexturesDirty) {
  6116. defines._needUVs = false;
  6117. if (scene.texturesEnabled) {
  6118. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6119. if (!this.bumpTexture.isReady()) {
  6120. return false;
  6121. }
  6122. else {
  6123. defines._needUVs = true;
  6124. defines.BUMP = true;
  6125. }
  6126. }
  6127. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6128. defines.REFLECTION = true;
  6129. }
  6130. }
  6131. }
  6132. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6133. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6134. if (defines._areMiscDirty) {
  6135. if (this._fresnelSeparate) {
  6136. defines.FRESNELSEPARATE = true;
  6137. }
  6138. if (this._bumpSuperimpose) {
  6139. defines.BUMPSUPERIMPOSE = true;
  6140. }
  6141. if (this._bumpAffectsReflection) {
  6142. defines.BUMPAFFECTSREFLECTION = true;
  6143. }
  6144. }
  6145. // Lights
  6146. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6147. // Image processing
  6148. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6149. if (!this._imageProcessingConfiguration.isReady()) {
  6150. return false;
  6151. }
  6152. this._imageProcessingConfiguration.prepareDefines(defines);
  6153. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6154. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6155. }
  6156. // Attribs
  6157. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6158. // Configure this
  6159. this._mesh = mesh;
  6160. if (this._waitingRenderList) {
  6161. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6162. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6163. }
  6164. this._waitingRenderList = null;
  6165. }
  6166. // Get correct effect
  6167. if (defines.isDirty) {
  6168. defines.markAsProcessed();
  6169. scene.resetCachedMaterial();
  6170. // Fallbacks
  6171. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6172. if (defines.FOG) {
  6173. fallbacks.addFallback(1, "FOG");
  6174. }
  6175. if (defines.LOGARITHMICDEPTH) {
  6176. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6177. }
  6178. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6179. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6180. fallbacks.addCPUSkinningFallback(0, mesh);
  6181. }
  6182. //Attributes
  6183. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6184. if (defines.NORMAL) {
  6185. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6186. }
  6187. if (defines.UV1) {
  6188. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6189. }
  6190. if (defines.UV2) {
  6191. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6192. }
  6193. if (defines.VERTEXCOLOR) {
  6194. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6195. }
  6196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6197. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6198. // Legacy browser patch
  6199. var shaderName = "water";
  6200. var join = defines.toString();
  6201. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6202. "vFogInfos", "vFogColor", "pointSize",
  6203. "vNormalInfos",
  6204. "mBones",
  6205. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6206. "logarithmicDepthConstant",
  6207. // Water
  6208. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6209. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6210. ];
  6211. var samplers = ["normalSampler",
  6212. // Water
  6213. "refractionSampler", "reflectionSampler"
  6214. ];
  6215. var uniformBuffers = new Array();
  6216. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6217. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6219. }
  6220. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6221. uniformsNames: uniforms,
  6222. uniformBuffersNames: uniformBuffers,
  6223. samplers: samplers,
  6224. defines: defines,
  6225. maxSimultaneousLights: this.maxSimultaneousLights
  6226. });
  6227. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6228. attributes: attribs,
  6229. uniformsNames: uniforms,
  6230. uniformBuffersNames: uniformBuffers,
  6231. samplers: samplers,
  6232. defines: join,
  6233. fallbacks: fallbacks,
  6234. onCompiled: this.onCompiled,
  6235. onError: this.onError,
  6236. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6237. }, engine), defines);
  6238. }
  6239. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6240. return false;
  6241. }
  6242. defines._renderId = scene.getRenderId();
  6243. subMesh.effect._wasPreviouslyReady = true;
  6244. return true;
  6245. };
  6246. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6247. var scene = this.getScene();
  6248. var defines = subMesh._materialDefines;
  6249. if (!defines) {
  6250. return;
  6251. }
  6252. var effect = subMesh.effect;
  6253. if (!effect || !this._mesh) {
  6254. return;
  6255. }
  6256. this._activeEffect = effect;
  6257. // Matrices
  6258. this.bindOnlyWorldMatrix(world);
  6259. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6260. // Bones
  6261. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6262. if (this._mustRebind(scene, effect)) {
  6263. // Textures
  6264. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6265. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6266. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6267. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6268. }
  6269. // Clip plane
  6270. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6271. // Point size
  6272. if (this.pointsCloud) {
  6273. this._activeEffect.setFloat("pointSize", this.pointSize);
  6274. }
  6275. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6276. }
  6277. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6278. if (defines.SPECULARTERM) {
  6279. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6280. }
  6281. if (scene.lightsEnabled && !this.disableLighting) {
  6282. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6283. }
  6284. // View
  6285. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6286. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6287. }
  6288. // Fog
  6289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6290. // Log. depth
  6291. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6292. // Water
  6293. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6294. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6295. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6296. }
  6297. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6298. // Add delta time. Prevent adding delta time if it hasn't changed.
  6299. var deltaTime = scene.getEngine().getDeltaTime();
  6300. if (deltaTime !== this._lastDeltaTime) {
  6301. this._lastDeltaTime = deltaTime;
  6302. this._lastTime += this._lastDeltaTime;
  6303. }
  6304. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6305. this._activeEffect.setVector2("windDirection", this.windDirection);
  6306. this._activeEffect.setFloat("waveLength", this.waveLength);
  6307. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6308. this._activeEffect.setFloat("windForce", this.windForce);
  6309. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6310. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6311. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6312. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6313. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6314. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6315. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6316. // image processing
  6317. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6318. this._imageProcessingConfiguration.bind(this._activeEffect);
  6319. }
  6320. this._afterBind(mesh, this._activeEffect);
  6321. };
  6322. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6323. var _this = this;
  6324. // Render targets
  6325. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6326. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6327. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6328. this._refractionRTT.ignoreCameraViewport = true;
  6329. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6330. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6331. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6332. this._reflectionRTT.ignoreCameraViewport = true;
  6333. var isVisible;
  6334. var clipPlane = null;
  6335. var savedViewMatrix;
  6336. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6337. this._refractionRTT.onBeforeRender = function () {
  6338. if (_this._mesh) {
  6339. isVisible = _this._mesh.isVisible;
  6340. _this._mesh.isVisible = false;
  6341. }
  6342. // Clip plane
  6343. if (!_this.disableClipPlane) {
  6344. clipPlane = scene.clipPlane;
  6345. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6346. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6347. }
  6348. };
  6349. this._refractionRTT.onAfterRender = function () {
  6350. if (_this._mesh) {
  6351. _this._mesh.isVisible = isVisible;
  6352. }
  6353. // Clip plane
  6354. if (!_this.disableClipPlane) {
  6355. scene.clipPlane = clipPlane;
  6356. }
  6357. };
  6358. this._reflectionRTT.onBeforeRender = function () {
  6359. if (_this._mesh) {
  6360. isVisible = _this._mesh.isVisible;
  6361. _this._mesh.isVisible = false;
  6362. }
  6363. // Clip plane
  6364. if (!_this.disableClipPlane) {
  6365. clipPlane = scene.clipPlane;
  6366. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6367. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6368. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6369. }
  6370. // Transform
  6371. savedViewMatrix = scene.getViewMatrix();
  6372. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6373. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6374. scene.getEngine().cullBackFaces = false;
  6375. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6376. };
  6377. this._reflectionRTT.onAfterRender = function () {
  6378. if (_this._mesh) {
  6379. _this._mesh.isVisible = isVisible;
  6380. }
  6381. // Clip plane
  6382. scene.clipPlane = clipPlane;
  6383. // Transform
  6384. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6385. scene.getEngine().cullBackFaces = true;
  6386. scene._mirroredCameraPosition = null;
  6387. };
  6388. };
  6389. WaterMaterial.prototype.getAnimatables = function () {
  6390. var results = [];
  6391. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6392. results.push(this.bumpTexture);
  6393. }
  6394. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6395. results.push(this._reflectionRTT);
  6396. }
  6397. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6398. results.push(this._refractionRTT);
  6399. }
  6400. return results;
  6401. };
  6402. WaterMaterial.prototype.getActiveTextures = function () {
  6403. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6404. if (this._bumpTexture) {
  6405. activeTextures.push(this._bumpTexture);
  6406. }
  6407. return activeTextures;
  6408. };
  6409. WaterMaterial.prototype.hasTexture = function (texture) {
  6410. if (_super.prototype.hasTexture.call(this, texture)) {
  6411. return true;
  6412. }
  6413. if (this._bumpTexture === texture) {
  6414. return true;
  6415. }
  6416. return false;
  6417. };
  6418. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6419. if (this.bumpTexture) {
  6420. this.bumpTexture.dispose();
  6421. }
  6422. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6423. if (index != -1) {
  6424. this.getScene().customRenderTargets.splice(index, 1);
  6425. }
  6426. index = -1;
  6427. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6428. if (index != -1) {
  6429. this.getScene().customRenderTargets.splice(index, 1);
  6430. }
  6431. if (this._reflectionRTT) {
  6432. this._reflectionRTT.dispose();
  6433. }
  6434. if (this._refractionRTT) {
  6435. this._refractionRTT.dispose();
  6436. }
  6437. // Remove image-processing observer
  6438. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6439. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6440. }
  6441. _super.prototype.dispose.call(this, forceDisposeEffect);
  6442. };
  6443. WaterMaterial.prototype.clone = function (name) {
  6444. var _this = this;
  6445. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6446. };
  6447. WaterMaterial.prototype.serialize = function () {
  6448. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6449. serializationObject.customType = "BABYLON.WaterMaterial";
  6450. serializationObject.renderList = [];
  6451. if (this._refractionRTT && this._refractionRTT.renderList) {
  6452. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6453. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6454. }
  6455. }
  6456. return serializationObject;
  6457. };
  6458. WaterMaterial.prototype.getClassName = function () {
  6459. return "WaterMaterial";
  6460. };
  6461. // Statics
  6462. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6463. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6464. mat._waitingRenderList = source.renderList;
  6465. return mat;
  6466. };
  6467. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6468. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6469. return mesh;
  6470. };
  6471. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6472. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6473. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6474. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6475. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6476. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6477. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6478. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6479. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6480. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6481. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6482. ], WaterMaterial.prototype, "specularColor", void 0);
  6483. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6484. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6485. ], WaterMaterial.prototype, "specularPower", void 0);
  6486. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6487. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6488. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6489. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6490. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6491. ], WaterMaterial.prototype, "disableLighting", void 0);
  6492. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6493. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6494. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6495. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6496. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6497. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6498. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6499. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6500. ], WaterMaterial.prototype, "windForce", void 0);
  6501. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6502. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6503. ], WaterMaterial.prototype, "windDirection", void 0);
  6504. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6505. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6506. ], WaterMaterial.prototype, "waveHeight", void 0);
  6507. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6508. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6509. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6510. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6511. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6512. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6513. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6514. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6515. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6516. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6517. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6518. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6519. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6520. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6521. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6522. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6523. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6524. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6525. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6526. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6527. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6528. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6529. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6530. ], WaterMaterial.prototype, "waterColor", void 0);
  6531. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6532. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6533. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6534. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6535. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6536. ], WaterMaterial.prototype, "waterColor2", void 0);
  6537. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6538. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6539. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6540. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6541. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6542. ], WaterMaterial.prototype, "waveLength", void 0);
  6543. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6544. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6545. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6546. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6547. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6548. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6549. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6550. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6551. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6552. return WaterMaterial;
  6553. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6554. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6555. /***/ }),
  6556. /***/ "babylonjs/Materials/effect":
  6557. /*!****************************************************************************************************!*\
  6558. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6559. \****************************************************************************************************/
  6560. /*! no static exports found */
  6561. /***/ (function(module, exports) {
  6562. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6563. /***/ })
  6564. /******/ });
  6565. });
  6566. //# sourceMappingURL=babylonjs.materials.js.map