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ShadersInclude
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b10f33e3dc
Specular Anti Aliasing
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7 years ago |
anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
background.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 years ago |
background.vertex.fx
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7218ebfaef
Put fov feature behind define, clenaup, and tweaks.
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7 years ago |
blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 years ago |
bloomMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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7 years ago |
blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
chromaticAberration.fragment.fx
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1cf5796df7
chromatic aberration alpha
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7 years ago |
circleOfConfusion.fragment.fx
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5588564a88
add depth map into circle of confusion
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7 years ago |
color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 years ago |
color.vertex.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 years ago |
colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 years ago |
convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
default.fragment.fx
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7d255fad13
set negative color values to 0 to avoid underflow when msaa is applied in default pipeline
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7 years ago |
default.vertex.fx
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936e74c33d
add Customaizable VErtex
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7 years ago |
depth.fragment.fx
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2fa6ade48e
Nightly
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8 years ago |
depth.vertex.fx
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2fa6ade48e
Nightly
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8 years ago |
depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
depthOfFieldMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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7 years ago |
displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
extractHighlights.fragment.fx
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9d931dedf9
move image processing to the end but account for exposure in bloom
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7 years ago |
filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
fxaa.fragment.fx
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4ea05d3bd1
better fxaa
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8 years ago |
fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 years ago |
geometry.fragment.fx
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efab4a21d3
Nightly
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8 years ago |
geometry.vertex.fx
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efab4a21d3
Nightly
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8 years ago |
glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 years ago |
glowMapGeneration.fragment.fx
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236849ea47
Add Glow Layer
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7 years ago |
glowMapGeneration.vertex.fx
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4a962cbabf
Fix #3944
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7 years ago |
glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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7 years ago |
glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 years ago |
gpuRenderParticles.fragment.fx
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c1b82b1658
Added clipplane support for GPU Particles
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7 years ago |
gpuRenderParticles.vertex.fx
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ae97f0aa47
Fixed #3855
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7 years ago |
gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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7 years ago |
gpuUpdateParticles.vertex.fx
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5c9aafac25
Other fix for Promise polyfill
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7 years ago |
grain.fragment.fx
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dd35c940b6
add grain to default pipeline external to image processing
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7 years ago |
highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 years ago |
imageProcessing.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 years ago |
kernelBlur.fragment.fx
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5588564a88
add depth map into circle of confusion
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7 years ago |
kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 years ago |
layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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9 years ago |
layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
line.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
line.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 years ago |
outline.vertex.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 years ago |
particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
particles.vertex.fx
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7272b8182b
adding map between lifetime and indexes
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8 years ago |
pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
pbr.fragment.fx
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b10f33e3dc
Specular Anti Aliasing
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7 years ago |
pbr.vertex.fx
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13915685f5
Fixed #2504: PBR Fallback
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7 years ago |
postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 years ago |
procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
shadowMap.fragment.fx
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0d3accaea7
Fix Indent
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7 years ago |
shadowMap.vertex.fx
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6ed72b39ab
Associated with #3944
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7 years ago |
sharpen.fragment.fx
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d36265b9ae
color slider for sharpness effect
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7 years ago |
sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
sprites.vertex.fx
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e1a73794cf
Moved to range fog
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8 years ago |
ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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7 years ago |
ssao2.fragment.fx
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e1d91955c4
Fixed SSAO2 bug when using right handed frame
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7 years ago |
ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
standard.fragment.fx
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 years ago |
stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 years ago |
volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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8 years ago |
volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 years ago |
vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 years ago |