Sebastien Vandenberghe b10f33e3dc Specular Anti Aliasing 7 years ago
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ShadersInclude b10f33e3dc Specular Anti Aliasing 7 years ago
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
background.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 years ago
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 7 years ago
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 years ago
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 years ago
blur.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 years ago
circleOfConfusion.fragment.fx 5588564a88 add depth map into circle of confusion 7 years ago
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 years ago
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 years ago
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 years ago
convolution.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
default.fragment.fx 7d255fad13 set negative color values to 0 to avoid underflow when msaa is applied in default pipeline 7 years ago
default.vertex.fx 936e74c33d add Customaizable VErtex 7 years ago
depth.fragment.fx 2fa6ade48e Nightly 8 years ago
depth.vertex.fx 2fa6ade48e Nightly 8 years ago
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
depthOfFieldMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 years ago
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 years ago
filter.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 years ago
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 years ago
geometry.fragment.fx efab4a21d3 Nightly 8 years ago
geometry.vertex.fx efab4a21d3 Nightly 8 years ago
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 years ago
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 7 years ago
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 7 years ago
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 7 years ago
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 years ago
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 7 years ago
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 7 years ago
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 7 years ago
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill 7 years ago
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 years ago
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 years ago
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 years ago
kernelBlur.fragment.fx 5588564a88 add depth map into circle of confusion 7 years ago
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 years ago
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 9 years ago
layer.vertex.fx bb50b674d3 Automatic shader precision management 9 years ago
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 9 years ago
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
line.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
line.vertex.fx bb50b674d3 Automatic shader precision management 9 years ago
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 years ago
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 years ago
particles.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 years ago
pass.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
pbr.fragment.fx b10f33e3dc Specular Anti Aliasing 7 years ago
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 7 years ago
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 years ago
procedural.vertex.fx bb50b674d3 Automatic shader precision management 9 years ago
refraction.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
shadowMap.fragment.fx 0d3accaea7 Fix Indent 7 years ago
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 7 years ago
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 7 years ago
sprites.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
sprites.vertex.fx e1a73794cf Moved to range fog 8 years ago
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 7 years ago
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 7 years ago
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 years ago
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 9 years ago
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 8 years ago
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 years ago
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 years ago