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- import { DynamicTexture, Nullable, Observer, Camera, Engine, KeyboardInfoPre, PointerInfoPre, PointerInfo, Layer, Viewport, Scene, Texture, KeyboardEventTypes, Vector3, Matrix, Vector2, Tools, PointerEventTypes, AbstractMesh, StandardMaterial, Color3 } from "babylonjs";
- import { Container } from "./controls/container";
- import { Control } from "./controls/control";
- import { Style } from "./style";
- import { Measure } from "./measure";
- /**
- * Interface used to define a control that can receive focus
- */
- export interface IFocusableControl {
- /**
- * Function called when the control receives the focus
- */
- onFocus(): void;
- /**
- * Function called when the control loses the focus
- */
- onBlur(): void;
- /**
- * Function called to let the control handle keyboard events
- * @param evt defines the current keyboard event
- */
- processKeyboard(evt: KeyboardEvent): void;
- /**
- * Function called to get the list of controls that should not steal the focus from this control
- * @returns an array of controls
- */
- keepsFocusWith(): Nullable<Control[]>;
- }
- /**
- * Class used to create texture to support 2D GUI elements
- * @see http://doc.babylonjs.com/how_to/gui
- */
- export class AdvancedDynamicTexture extends DynamicTexture {
- private _isDirty = false;
- private _renderObserver: Nullable<Observer<Camera>>;
- private _resizeObserver: Nullable<Observer<Engine>>;
- private _preKeyboardObserver: Nullable<Observer<KeyboardInfoPre>>;
- private _pointerMoveObserver: Nullable<Observer<PointerInfoPre>>;
- private _pointerObserver: Nullable<Observer<PointerInfo>>;
- private _canvasPointerOutObserver: Nullable<Observer<PointerEvent>>;
- private _background: string;
- /** @hidden */
- public _rootContainer = new Container("root");
- /** @hidden */
- public _lastPickedControl: Control;
- /** @hidden */
- public _lastControlOver: { [pointerId: number]: Control } = {};
- /** @hidden */
- public _lastControlDown: { [pointerId: number]: Control } = {};
- /** @hidden */
- public _capturingControl: { [pointerId: number]: Control } = {};
- /** @hidden */
- public _shouldBlockPointer: boolean;
- /** @hidden */
- public _layerToDispose: Nullable<Layer>;
- /** @hidden */
- public _linkedControls = new Array<Control>();
- private _isFullscreen = false;
- private _fullscreenViewport = new Viewport(0, 0, 1, 1);
- private _idealWidth = 0;
- private _idealHeight = 0;
- private _useSmallestIdeal: boolean = false;
- private _renderAtIdealSize = false;
- private _focusedControl: Nullable<IFocusableControl>;
- private _blockNextFocusCheck = false;
- private _renderScale = 1;
- private _rootCanvas: Nullable<HTMLCanvasElement>;
- /**
- * Gets or sets a boolean defining if alpha is stored as premultiplied
- */
- public premulAlpha = false;
- /**
- * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
- * Useful when you want more antialiasing
- */
- public get renderScale(): number {
- return this._renderScale;
- }
- public set renderScale(value: number) {
- if (value === this._renderScale) {
- return;
- }
- this._renderScale = value;
- this._onResize();
- }
- /** Gets or sets the background color */
- public get background(): string {
- return this._background;
- }
- public set background(value: string) {
- if (this._background === value) {
- return;
- }
- this._background = value;
- this.markAsDirty();
- }
- /**
- * Gets or sets the ideal width used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- public get idealWidth(): number {
- return this._idealWidth;
- }
- public set idealWidth(value: number) {
- if (this._idealWidth === value) {
- return;
- }
- this._idealWidth = value;
- this.markAsDirty();
- this._rootContainer._markAllAsDirty();
- }
- /**
- * Gets or sets the ideal height used to design controls.
- * The GUI will then rescale everything accordingly
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- public get idealHeight(): number {
- return this._idealHeight;
- }
- public set idealHeight(value: number) {
- if (this._idealHeight === value) {
- return;
- }
- this._idealHeight = value;
- this.markAsDirty();
- this._rootContainer._markAllAsDirty();
- }
- /**
- * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- public get useSmallestIdeal(): boolean {
- return this._useSmallestIdeal;
- }
- public set useSmallestIdeal(value: boolean) {
- if (this._useSmallestIdeal === value) {
- return;
- }
- this._useSmallestIdeal = value;
- this.markAsDirty();
- this._rootContainer._markAllAsDirty();
- }
- /**
- * Gets or sets a boolean indicating if adaptive scaling must be used
- * @see http://doc.babylonjs.com/how_to/gui#adaptive-scaling
- */
- public get renderAtIdealSize(): boolean {
- return this._renderAtIdealSize;
- }
- public set renderAtIdealSize(value: boolean) {
- if (this._renderAtIdealSize === value) {
- return;
- }
- this._renderAtIdealSize = value;
- this._onResize();
- }
- /**
- * Gets the underlying layer used to render the texture when in fullscreen mode
- */
- public get layer(): Nullable<Layer> {
- return this._layerToDispose;
- }
- /**
- * Gets the root container control
- */
- public get rootContainer(): Container {
- return this._rootContainer;
- }
- /**
- * Gets or sets the current focused control
- */
- public get focusedControl(): Nullable<IFocusableControl> {
- return this._focusedControl;
- }
- public set focusedControl(control: Nullable<IFocusableControl>) {
- if (this._focusedControl == control) {
- return;
- }
- if (this._focusedControl) {
- this._focusedControl.onBlur();
- }
- if (control) {
- control.onFocus();
- }
- this._focusedControl = control;
- }
- /**
- * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
- */
- public get isForeground(): boolean {
- if (!this.layer) {
- return true;
- }
- return (!this.layer.isBackground);
- }
- public set isForeground(value: boolean) {
- if (!this.layer) {
- return;
- }
- if (this.layer.isBackground === !value) {
- return;
- }
- this.layer.isBackground = !value;
- }
- /**
- * Creates a new AdvancedDynamicTexture
- * @param name defines the name of the texture
- * @param width defines the width of the texture
- * @param height defines the height of the texture
- * @param scene defines the hosting scene
- * @param generateMipMaps defines a boolean indicating if mipmaps must be generated (false by default)
- * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
- */
- constructor(name: string, width = 0, height = 0, scene: Nullable<Scene>, generateMipMaps = false, samplingMode = Texture.NEAREST_SAMPLINGMODE) {
- super(name, { width: width, height: height }, scene, generateMipMaps, samplingMode, Engine.TEXTUREFORMAT_RGBA);
- scene = this.getScene();
- if (!scene || !this._texture) {
- return;
- }
- this._rootCanvas = scene.getEngine()!.getRenderingCanvas()!;
- this._renderObserver = scene.onBeforeCameraRenderObservable.add((camera: Camera) => this._checkUpdate(camera));
- this._preKeyboardObserver = scene.onPreKeyboardObservable.add(info => {
- if (!this._focusedControl) {
- return;
- }
- if (info.type === KeyboardEventTypes.KEYDOWN) {
- this._focusedControl.processKeyboard(info.event);
- }
- info.skipOnPointerObservable = true;
- });
- this._rootContainer._link(null, this);
- this.hasAlpha = true;
- if (!width || !height) {
- this._resizeObserver = scene.getEngine().onResizeObservable.add(() => this._onResize());
- this._onResize();
- }
- this._texture.isReady = true;
- }
- /**
- * Function used to execute a function on all controls
- * @param func defines the function to execute
- * @param container defines the container where controls belong. If null the root container will be used
- */
- public executeOnAllControls(func: (control: Control) => void, container?: Container) {
- if (!container) {
- container = this._rootContainer;
- }
- func(container);
- for (var child of container.children) {
- if ((<any>child).children) {
- this.executeOnAllControls(func, (<Container>child));
- continue;
- }
- func(child);
- }
- }
- /**
- * Marks the texture as dirty forcing a complete update
- */
- public markAsDirty() {
- this._isDirty = true;
- this.executeOnAllControls((control) => {
- if (control._isFontSizeInPercentage) {
- control._resetFontCache();
- }
- });
- }
- /**
- * Helper function used to create a new style
- * @returns a new style
- * @see http://doc.babylonjs.com/how_to/gui#styles
- */
- public createStyle(): Style {
- return new Style(this);
- }
- /**
- * Adds a new control to the root container
- * @param control defines the control to add
- * @returns the current texture
- */
- public addControl(control: Control): AdvancedDynamicTexture {
- this._rootContainer.addControl(control);
- return this;
- }
- /**
- * Removes a control from the root container
- * @param control defines the control to remove
- * @returns the current texture
- */
- public removeControl(control: Control): AdvancedDynamicTexture {
- this._rootContainer.removeControl(control);
- return this;
- }
- /**
- * Release all resources
- */
- public dispose(): void {
- let scene = this.getScene();
- if (!scene) {
- return;
- }
- this._rootCanvas = null;
- scene.onBeforeCameraRenderObservable.remove(this._renderObserver);
- if (this._resizeObserver) {
- scene.getEngine().onResizeObservable.remove(this._resizeObserver);
- }
- if (this._pointerMoveObserver) {
- scene.onPrePointerObservable.remove(this._pointerMoveObserver);
- }
- if (this._pointerObserver) {
- scene.onPointerObservable.remove(this._pointerObserver);
- }
- if (this._preKeyboardObserver) {
- scene.onPreKeyboardObservable.remove(this._preKeyboardObserver);
- }
- if (this._canvasPointerOutObserver) {
- scene.getEngine().onCanvasPointerOutObservable.remove(this._canvasPointerOutObserver);
- }
- if (this._layerToDispose) {
- this._layerToDispose.texture = null;
- this._layerToDispose.dispose();
- this._layerToDispose = null;
- }
- this._rootContainer.dispose();
- super.dispose();
- }
- private _onResize(): void {
- let scene = this.getScene();
- if (!scene) {
- return;
- }
- // Check size
- var engine = scene.getEngine();
- var textureSize = this.getSize();
- var renderWidth = engine.getRenderWidth() * this._renderScale;
- var renderHeight = engine.getRenderHeight() * this._renderScale;
- if (this._renderAtIdealSize) {
- if (this._idealWidth) {
- renderHeight = (renderHeight * this._idealWidth) / renderWidth;
- renderWidth = this._idealWidth;
- } else if (this._idealHeight) {
- renderWidth = (renderWidth * this._idealHeight) / renderHeight;
- renderHeight = this._idealHeight;
- }
- }
- if (textureSize.width !== renderWidth || textureSize.height !== renderHeight) {
- this.scaleTo(renderWidth, renderHeight);
- this.markAsDirty();
- if (this._idealWidth || this._idealHeight) {
- this._rootContainer._markAllAsDirty();
- }
- }
- }
- /** @hidden */
- public _getGlobalViewport(scene: Scene): Viewport {
- var engine = scene.getEngine();
- return this._fullscreenViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());
- }
- /**
- * Get screen coordinates for a vector3
- * @param position defines the position to project
- * @param worldMatrix defines the world matrix to use
- * @returns the projected position
- */
- public getProjectedPosition(position: Vector3, worldMatrix: Matrix): Vector2 {
- var scene = this.getScene();
- if (!scene) {
- return Vector2.Zero();
- }
- var globalViewport = this._getGlobalViewport(scene);
- var projectedPosition = Vector3.Project(position, worldMatrix, scene.getTransformMatrix(), globalViewport);
- projectedPosition.scaleInPlace(this.renderScale);
- return new Vector2(projectedPosition.x, projectedPosition.y);
- }
- private _checkUpdate(camera: Camera): void {
- if (this._layerToDispose) {
- if ((camera.layerMask & this._layerToDispose.layerMask) === 0) {
- return;
- }
- }
- if (this._isFullscreen && this._linkedControls.length) {
- var scene = this.getScene();
- if (!scene) {
- return;
- }
- var globalViewport = this._getGlobalViewport(scene);
- for (var control of this._linkedControls) {
- if (!control.isVisible) {
- continue;
- }
- var mesh = control._linkedMesh;
- if (!mesh || mesh.isDisposed()) {
- Tools.SetImmediate(() => {
- control.linkWithMesh(null);
- });
- continue;
- }
- var position = mesh.getBoundingInfo().boundingSphere.center;
- var projectedPosition = Vector3.Project(position, mesh.getWorldMatrix(), scene.getTransformMatrix(), globalViewport);
- if (projectedPosition.z < 0 || projectedPosition.z > 1) {
- control.notRenderable = true;
- continue;
- }
- control.notRenderable = false;
- // Account for RenderScale.
- projectedPosition.scaleInPlace(this.renderScale);
- control._moveToProjectedPosition(projectedPosition);
- }
- }
- if (!this._isDirty && !this._rootContainer.isDirty) {
- return;
- }
- this._isDirty = false;
- this._render();
- this.update(true, this.premulAlpha);
- }
- private _render(): void {
- var textureSize = this.getSize();
- var renderWidth = textureSize.width;
- var renderHeight = textureSize.height;
- // Clear
- var context = this.getContext();
- context.clearRect(0, 0, renderWidth, renderHeight);
- if (this._background) {
- context.save();
- context.fillStyle = this._background;
- context.fillRect(0, 0, renderWidth, renderHeight);
- context.restore();
- }
- // Render
- context.font = "18px Arial";
- context.strokeStyle = "white";
- var measure = new Measure(0, 0, renderWidth, renderHeight);
- this._rootContainer._draw(measure, context);
- }
- /** @hidden */
- public _changeCursor(cursor: string) {
- if (this._rootCanvas) {
- this._rootCanvas.style.cursor = cursor;
- }
- }
- private _doPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): void {
- var scene = this.getScene();
- if (!scene) {
- return;
- }
- var engine = scene.getEngine();
- var textureSize = this.getSize();
- if (this._isFullscreen) {
- x = x * (textureSize.width / engine.getRenderWidth());
- y = y * (textureSize.height / engine.getRenderHeight());
- }
- if (this._capturingControl[pointerId]) {
- this._capturingControl[pointerId]._processObservables(type, x, y, pointerId, buttonIndex);
- return;
- }
- if (!this._rootContainer._processPicking(x, y, type, pointerId, buttonIndex)) {
- this._changeCursor("");
- if (type === PointerEventTypes.POINTERMOVE) {
- if (this._lastControlOver[pointerId]) {
- this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
- }
- delete this._lastControlOver[pointerId];
- }
- }
- this._manageFocus();
- }
- /** @hidden */
- public _cleanControlAfterRemovalFromList(list: { [pointerId: number]: Control }, control: Control) {
- for (var pointerId in list) {
- if (!list.hasOwnProperty(pointerId)) {
- continue;
- }
- var lastControlOver = list[pointerId];
- if (lastControlOver === control) {
- delete list[pointerId];
- }
- }
- }
- /** @hidden */
- public _cleanControlAfterRemoval(control: Control) {
- this._cleanControlAfterRemovalFromList(this._lastControlDown, control);
- this._cleanControlAfterRemovalFromList(this._lastControlOver, control);
- }
- /** Attach to all scene events required to support pointer events */
- public attach(): void {
- var scene = this.getScene();
- if (!scene) {
- return;
- }
- this._pointerMoveObserver = scene.onPrePointerObservable.add((pi, state) => {
- if (scene!.isPointerCaptured((<PointerEvent>(pi.event)).pointerId)) {
- return;
- }
- if (pi.type !== PointerEventTypes.POINTERMOVE
- && pi.type !== PointerEventTypes.POINTERUP
- && pi.type !== PointerEventTypes.POINTERDOWN) {
- return;
- }
- if (!scene) {
- return;
- }
- let camera = scene.cameraToUseForPointers || scene.activeCamera;
- if (!camera) {
- return;
- }
- let engine = scene.getEngine();
- let viewport = camera.viewport;
- let x = (scene.pointerX / engine.getHardwareScalingLevel() - viewport.x * engine.getRenderWidth()) / viewport.width;
- let y = (scene.pointerY / engine.getHardwareScalingLevel() - viewport.y * engine.getRenderHeight()) / viewport.height;
- this._shouldBlockPointer = false;
- // Do picking modifies _shouldBlockPointer
- this._doPicking(x, y, pi.type, (pi.event as PointerEvent).pointerId || 0, pi.event.button);
-
- // Avoid overwriting a true skipOnPointerObservable to false
- if(this._shouldBlockPointer){
- pi.skipOnPointerObservable = this._shouldBlockPointer;
- }
- });
- this._attachToOnPointerOut(scene);
- }
- /**
- * Connect the texture to a hosting mesh to enable interactions
- * @param mesh defines the mesh to attach to
- * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
- */
- public attachToMesh(mesh: AbstractMesh, supportPointerMove = true): void {
- var scene = this.getScene();
- if (!scene) {
- return;
- }
- this._pointerObserver = scene.onPointerObservable.add((pi, state) => {
- if (pi.type !== PointerEventTypes.POINTERMOVE
- && pi.type !== PointerEventTypes.POINTERUP
- && pi.type !== PointerEventTypes.POINTERDOWN) {
- return;
- }
- var pointerId = (pi.event as PointerEvent).pointerId || 0;
- if (pi.pickInfo && pi.pickInfo.hit && pi.pickInfo.pickedMesh === mesh) {
- var uv = pi.pickInfo.getTextureCoordinates();
- if (uv) {
- let size = this.getSize();
- this._doPicking(uv.x * size.width, (1.0 - uv.y) * size.height, pi.type, pointerId, pi.event.button);
- }
- } else if (pi.type === PointerEventTypes.POINTERUP) {
- if (this._lastControlDown[pointerId]) {
- this._lastControlDown[pointerId]._forcePointerUp(pointerId);
- }
- delete this._lastControlDown[pointerId];
- if (this.focusedControl) {
- const friendlyControls = this.focusedControl.keepsFocusWith();
-
- let canMoveFocus = true;
- if (friendlyControls) {
- for (var control of friendlyControls) {
- // Same host, no need to keep the focus
- if (this === control._host) {
- continue;
- }
- // Different hosts
- const otherHost = control._host;
- if (otherHost._lastControlOver[pointerId] && otherHost._lastControlOver[pointerId].isAscendant(control)) {
- canMoveFocus = false;
- break;
- }
- }
- }
- if (canMoveFocus) {
- this.focusedControl = null;
- }
- }
- } else if (pi.type === PointerEventTypes.POINTERMOVE) {
- if (this._lastControlOver[pointerId]) {
- this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
- }
- delete this._lastControlOver[pointerId];
- }
- });
- mesh.enablePointerMoveEvents = supportPointerMove;
- this._attachToOnPointerOut(scene);
- }
- /**
- * Move the focus to a specific control
- * @param control defines the control which will receive the focus
- */
- public moveFocusToControl(control: IFocusableControl): void {
- this.focusedControl = control;
- this._lastPickedControl = <any>control;
- this._blockNextFocusCheck = true;
- }
- private _manageFocus(): void {
- if (this._blockNextFocusCheck) {
- this._blockNextFocusCheck = false;
- this._lastPickedControl = <any>this._focusedControl;
- return;
- }
- // Focus management
- if (this._focusedControl) {
- if (this._focusedControl !== (<any>this._lastPickedControl)) {
- if (this._lastPickedControl.isFocusInvisible) {
- return;
- }
- this.focusedControl = null;
- }
- }
- }
- private _attachToOnPointerOut(scene: Scene): void {
- this._canvasPointerOutObserver = scene.getEngine().onCanvasPointerOutObservable.add((pointerEvent) => {
- if (this._lastControlOver[pointerEvent.pointerId]) {
- this._lastControlOver[pointerEvent.pointerId]._onPointerOut(this._lastControlOver[pointerEvent.pointerId]);
- }
- delete this._lastControlOver[pointerEvent.pointerId];
- if (this._lastControlDown[pointerEvent.pointerId]) {
- this._lastControlDown[pointerEvent.pointerId]._forcePointerUp();
- }
- delete this._lastControlDown[pointerEvent.pointerId];
- });
- }
- // Statics
- /**
- * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
- * @param mesh defines the mesh which will receive the texture
- * @param width defines the texture width (1024 by default)
- * @param height defines the texture height (1024 by default)
- * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
- * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
- * @returns a new AdvancedDynamicTexture
- */
- public static CreateForMesh(mesh: AbstractMesh, width = 1024, height = 1024, supportPointerMove = true, onlyAlphaTesting = false): AdvancedDynamicTexture {
- var result = new AdvancedDynamicTexture(mesh.name + " AdvancedDynamicTexture", width, height, mesh.getScene(), true, Texture.TRILINEAR_SAMPLINGMODE);
- var material = new StandardMaterial("AdvancedDynamicTextureMaterial", mesh.getScene());
- material.backFaceCulling = false;
- material.diffuseColor = Color3.Black();
- material.specularColor = Color3.Black();
- if (onlyAlphaTesting) {
- material.diffuseTexture = result;
- material.emissiveTexture = result;
- result.hasAlpha = true;
- } else {
- material.emissiveTexture = result;
- material.opacityTexture = result;
- }
- mesh.material = material;
- result.attachToMesh(mesh, supportPointerMove);
- return result;
- }
- /**
- * Creates a new AdvancedDynamicTexture in fullscreen mode.
- * In this mode the texture will rely on a layer for its rendering.
- * This allows it to be treated like any other layer.
- * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
- * LayerMask is set through advancedTexture.layer.layerMask
- * @param name defines name for the texture
- * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
- * @param scene defines the hsoting scene
- * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
- * @returns a new AdvancedDynamicTexture
- */
- public static CreateFullscreenUI(name: string, foreground: boolean = true, scene: Nullable<Scene> = null, sampling = Texture.BILINEAR_SAMPLINGMODE): AdvancedDynamicTexture {
- var result = new AdvancedDynamicTexture(name, 0, 0, scene, false, sampling);
- // Display
- var layer = new Layer(name + "_layer", null, scene, !foreground);
- layer.texture = result;
- result._layerToDispose = layer;
- result._isFullscreen = true;
- // Attach
- result.attach();
- return result;
- }
- }
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