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- using System;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- using BabylonExport.Core;
- namespace BabylonBinaryConverter
- {
- [DataContract]
- public class BabylonLodScene : BabylonScene
- {
- [DataMember]
- public new BabylonLodMesh[] meshes { get; set; }
- public BabylonLodScene(string outputPath) : base(outputPath)
- {
- }
- public void Convert(string srcPath, string dstPath)
- {
- for (int x = 0; x < meshes.Length; x++)
- {
- meshes[x].Convert(srcPath, dstPath);
- }
- }
- }
- }
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