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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- interface RayTriangleIntersection {
- hit: bool;
- distance: number;
- bu: number;
- bv: number;
- }
- interface IColor3 {
- r: number;
- g: number;
- b: number;
- }
- interface Size2D
- {
- width: number;
- height: number;
- }
- interface Sphere {
- center: Vector3;
- radius: number;
- }
- class Ray {
- origin: Vector3;
- direction: Vector3;
- constructor(origin: Vector3, direction: Vector3);
- intersectsSphere(sphere: Sphere): bool;
- intersectsTriangle(vertex0: Vector3,
- vertex1: Vector3,
- vertex2: Vector3): RayTriangleIntersection;
- static CreateNew(x: number,
- y: number,
- viewportWidth: number,
- viewportHeight: number,
- world: Matrix,
- view: Matrix,
- projection: Matrix): Ray;
- }
- class Color3 implements IColor3 {
- r: number;
- g: number;
- b: number;
- constructor(intialR: number, initialG: number, initialB: number);
- equals(otherColor: Color3): bool;
- equals(otherColor: Color4): bool;
- toString(): string;
- clone(): Color3;
- multiply(otherColor: Color3): Color3;
- scale(scale: number): Color3;
-
- static FromArray(number[]): Color3;
- }
- class Color4 implements IColor3 {
- r: number;
- g: number;
- b: number;
- a: number;
- constructor(initialR: number, initialG: number, initialB: number, initialA: number);
- add(right: Color4): Color4;
- subtract(right: Color4): Color4;
- scale(factor: number): Color4;
- toString(): string;
- clone(): Color4;
- static Lerp(left: number, right: number, amount: number): Color4;
- static FromArray(number[]): Color4;
- }
- class Vector2 {
- x: number;
- y: number;
- constructor(x: number, y: number);
- toString(): string;
- add(other: Vector2): Vector2;
- subtract(other: Vector2): Vector2;
- negate(): Vector2;
- scale(factor: number): Vector2;
- equals(other: Vector2): bool;
- length(): number;
- lengthSquared(): number;
- normalize();
- clone(): Vector2;
- static Zero(): Vector2;
- static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2;
- static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2;
- static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2;
- static Lerp(start: Vector2, end: Vector2, amount: number): Vector2;
- static Dot(left: Vector2, right: Vector2): number;
- static Normalize(vector: Vector2): Vector2;
- static Minimize(left: Vector2, right: Vector2): Vector2;
- static Maximize(left: Vector2, right: Vector2): Vector2;
- static Transform(vector: Vector2, transformation: number[]): Vector2;
- static Distance(value1: Vector2, value2: Vector2): number;
- static DistanceSquared(value1: Vector2, value2: Vector2): number;
- }
- class Vector3 {
- x: number;
- y: number;
- z: number;
- constructor(x: number, y: number, z: number);
- toString(): string;
- add(other: Vector3): Vector3;
- subtract(other: Vector3): Vector3;
- negate(): Vector3;
- scale(factor: number): Vector3;
- equals(other: Vector3): bool;
- multiply(other: Vector3): Vector3;
- divide(other: Vector3): Vector3;
- length(): number;
- lengthSquared(): number;
- normalize();
- clone(): Vector3;
- static FromArray(array: number[], offset?: number = 0);
- static Zero(): Vector3;
- static Up(): Vector3;
- static TransformCoordinates(vector: Vector3, transformation: Matrix);
- static TransformNormal(vector: Vector3, transformation: Matrix);
- static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3;
- static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3;
- static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3;
- static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
- static Dot(left: Vector3, right: Vector3): number;
- static Normalize(vector: Vector3): Vector3;
- static Unproject(source: Vector3,
- viewportWidth: number,
- viewportHeight: number,
- world: Matrix,
- view: Matrix,
- projection: Matrix): Vector3;
- static Minimize(left: Vector3, right: Vector3): Vector3;
- static Maximize(left: Vector3, right: Vector3): Vector3;
- static Distance(value1: Vector3, value2: Vector3): number;
- static DistanceSquared(value1: Vector3, value2: Vector3): number;
- }
- class Quaternion {
- x: number;
- y: number;
- z: number;
- w: number;
- constructor(x: number, y: number, z: number, w: number);
- clone(): Quaternion;
- add(other: Quaternion): Quaternion;
- scale(factor: number): Quaternion;
- toEulerAngles(): Vector3;
- static FromArray(array: number[], offset?: number = 0): Quaternion;
- static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion;
- }
- class Matrix {
- m: number[];
- constructor();
- isIdentity(): bool;
- determinant(): number;
- toArray(): number[];
- invert(): void;
- multiply(other: Matrix): Matrix;
- equals(other: Matrix): Matrix;
- clone(): Matrix;
- static FromValues(m11: number, m12: number, m13: number, m14: number,
- m21: number, m22: number, m23: number, m24: number,
- m31: number, m32: number, m33: number, m34: number,
- m41: number, m42: number, m43: number, m44: number): Matrix;
- static Identity(): Matrix;
- static Zero(): Matrix;
- static RotationX(angle: number): Matrix;
- static RotationY(angle: number): Matrix;
- static RotationZ(angle: number): Matrix;
- static RotationAxis(axis: Vector3, angle: number): Matrix;
- static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix;
- static Scaling(scaleX: number, scaleY: number, scaleZ: number): Matrix;
- static Translation(x: number, y: number, z: number): Matrix;
- static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix;
- static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix;
- static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix;
- static AffineTransformation(scaling: number, rotationCenter: Vector3, rotation: Quaternion, translation: Vector3): Matrix;
- static GetFinalMatrix(viewport: Size2D, world: Matrix, view: Matrix, projection: Matrix): Matrix;
- static Transpose(matrix: Matrix): Matrix;
- static Reflection(plane: Plane): Matrix;
- }
- class Plane {
- normal: Vector3;
- d: number;
- normalize(): void;
- transform(transformation: Matrix): Plane;
- dotCoordinate(point: Vector3): number;
- static FromArray(array: number[]): Plane;
- static FromPoints(point1: Vector3, point2: Vector3, point3: Vector3): Plane;
- }
- class Frustum {
- static GetPlanes(transform: Matrix): Plane[];
- }
- }
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