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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- interface MeshRayHitTest { hit: bool; distance: number };
- class Mesh {
- name: string;
- id: string;
- private _scene: Scene;
- private _vertexDeclaration: number[];
- private _vertexStrideSize: number;
- private _totalVertices: number;
- private _worldMatrix: Matrix;
- position: Vector3;
- rotation: Vector3;
- scaling: Vector3;
- subMeshes: SubMesh[];
- animations: Animation[];
- constructor(name: string, vertexDeclaration: number[], scene: Scene);
- static BILLBOARDMODE_NONE: number;
- static BILLBOARDMODE_X: number;
- static BILLBOARDMODE_Y: number;
- static BILLBOARDMODE_Z: number;
- static BILLBOARDMODE_ALL: number;
- material: Material;
- parent: Mesh;
- _isEnabled: bool;
- isVisible: bool;
- visibility: number;
- billboardMode: number;
- checkCollisions: bool;
- onDispose: () => void;
- getScene(): Scene;
- getWorldMatrix: Matrix;
- getTotalVertices: number;
- getVertices: VertexBuffer;
- getVertexStride(): number;
- getFloatVertexStrideSize(): number;
- _needToSynchronizeChildren(): bool;
- isSynchronized(): bool;
- isEnabled(): bool;
- setEnabled(value: bool): void;
- isAnimated(): bool;
- computeWorldMatrix(): Matrix;
- _createGlobalSubMesh(): SubMesh;
- setVertices(vertices: VertexBuffer, uvCount: number): void;
- setIndices(indices: number[]): void;
- render(subMesh: SubMesh): void;
- isDescendantOf(ancestor: Mesh): bool;
- getDescendants(): Mesh[];
- getEmittedParticleSystems(): ParticleSystem[];
- getHierarchyEmittedParticleSystems(): ParticleSystem[];
- getChildren(): Mesh[];
- isInFrustrum(frustumPlanes: Plane[]): bool;
- setMaterialByID(id: string);
- getAnimatables(): Material;
- intersectsMesh(mesh: Mesh, precise: bool): bool;
- intersectsPoint(point: Vector3): bool;
- intersects(ray: Ray): MeshRayHitTest;
- clone(name: string, newParent: Mesh): Mesh;
- dispose(): void;
- static createBox(name: string, size: number, scene: Scene): Mesh;
- static createSphere(name: string, segments: number, diameter: number, scene: Scene): Mesh;
- static createPlane(name: string, size: number, scene: Scene): Mesh;
- }
- class SubMesh {
- materialIndex: number;
- verticesStart: number;
- verticesCount: number;
- indexStart: number;
- indexCount: number;
- constructor(materialIndex: number, verticesStart: number, verticesCount: number, indexStart: number, indexCount: number, mesh: Mesh);
- getMaterial(): Material;
- updateBoundingInfo(world: Matrix, scale: Vector3): void;
- isInFrustrum(frustumPlanes: Plane[]): bool;
- render(): void;
- getLinesIndexBuffer(indices: number[], engine: Engine): IndexBuffer;
- canIntersects(ray: Ray): bool;
- intersects(ray: Ray, positions: Vector3[], indices: number[]): MeshRayHitTest;
- clone(newMesh: Mesh): SubMesh;
- }
- }
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