123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 |
- module BABYLON {
- export class FilesInput {
- public static FilesToLoad: File[] = new Array<File>();
- public onProcessFileCallback: (file: File, name: string, extension: string) => true = () => { return true; };
- private _engine: Engine;
- private _currentScene: Scene;
- private _sceneLoadedCallback: (sceneFile: File, scene: Scene) => void;
- private _progressCallback: (progress: ProgressEvent) => void;
- private _additionalRenderLoopLogicCallback: () => void;
- private _textureLoadingCallback: (remaining: number) => void;
- private _startingProcessingFilesCallback: () => void;
- private _onReloadCallback: (sceneFile: File) => void;
- private _errorCallback: (sceneFile: File, scene: Scene, message: string) => void;
- private _elementToMonitor: HTMLElement;
- private _sceneFileToLoad: File;
- private _filesToLoad: File[];
- constructor(engine: Engine, scene: Scene, sceneLoadedCallback: (sceneFile: File, scene: Scene) => void, progressCallback: (progress: ProgressEvent) => void, additionalRenderLoopLogicCallback: () => void,
- textureLoadingCallback: (remaining: number) => void, startingProcessingFilesCallback: () => void, onReloadCallback: (sceneFile: File) => void, errorCallback: (sceneFile: File, scene: Scene, message: string) => void) {
- this._engine = engine;
- this._currentScene = scene;
- this._sceneLoadedCallback = sceneLoadedCallback;
- this._progressCallback = progressCallback;
- this._additionalRenderLoopLogicCallback = additionalRenderLoopLogicCallback;
- this._textureLoadingCallback = textureLoadingCallback;
- this._startingProcessingFilesCallback = startingProcessingFilesCallback;
- this._onReloadCallback = onReloadCallback;
- this._errorCallback = errorCallback;
- }
- private _dragEnterHandler: (any) => void;
- private _dragOverHandler: (any) => void;
- private _dropHandler: (any) => void;
- public monitorElementForDragNDrop(elementToMonitor: HTMLElement): void {
- if (elementToMonitor) {
- this._elementToMonitor = elementToMonitor;
- this._dragEnterHandler = (e) => { this.drag(e); };
- this._dragOverHandler = (e) => { this.drag(e); };
- this._dropHandler = (e) => { this.drop(e); };
- this._elementToMonitor.addEventListener("dragenter", this._dragEnterHandler, false);
- this._elementToMonitor.addEventListener("dragover", this._dragOverHandler, false);
- this._elementToMonitor.addEventListener("drop", this._dropHandler, false);
- }
- }
- public dispose() {
- if (!this._elementToMonitor) {
- return;
- }
- this._elementToMonitor.removeEventListener("dragenter", this._dragEnterHandler);
- this._elementToMonitor.removeEventListener("dragover", this._dragOverHandler);
- this._elementToMonitor.removeEventListener("drop", this._dropHandler);
- }
- private renderFunction(): void {
- if (this._additionalRenderLoopLogicCallback) {
- this._additionalRenderLoopLogicCallback();
- }
- if (this._currentScene) {
- if (this._textureLoadingCallback) {
- var remaining = this._currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this._textureLoadingCallback(remaining);
- }
- }
- this._currentScene.render();
- }
- }
- private drag(e: DragEvent): void {
- e.stopPropagation();
- e.preventDefault();
- }
- private drop(eventDrop: DragEvent): void {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- }
- private _handleFolderDrop(entry: any, files: Array<any>, callback: () => void): void {
- var reader = entry.createReader(),
- relativePath = entry.fullPath.replace(/^\//, "").replace(/(.+?)\/?$/, "$1/");
- reader.readEntries((fileEntries) => {
- var remaining = fileEntries.length;
- for (let fileEntry of fileEntries) {
- if (fileEntry.isFile) { // We only support one level
- fileEntry.file(function(file) {
- file.correctName = relativePath + file.name;
- files.push(file);
-
- remaining--;
- if (remaining === 0) {
- callback();
- }
- });
- } else {
- remaining--;
- if (remaining === 0) {
- callback();
- }
- }
- }
- });
- }
- private _processFiles(files: Array<any>): void {
- var skippedFiles = 0;
- for (var i = 0; i < files.length; i++) {
- var name = files[i].correctName.toLowerCase();
- var extension = name.split('.').pop();
- if (!this.onProcessFileCallback(files[i], name, extension)) {
- skippedFiles++;
- continue;
- }
- if ((extension === "babylon" || extension === "stl" || extension === "obj" || extension === "gltf" || extension === "glb")
- && name.indexOf(".binary.babylon") === -1 && name.indexOf(".incremental.babylon") === -1) {
- this._sceneFileToLoad = files[i];
- }
- else {
- FilesInput.FilesToLoad[name] = files[i];
- }
- }
- if (this._onReloadCallback) {
- this._onReloadCallback(this._sceneFileToLoad);
- }
- else if (skippedFiles < files.length) {
- this.reload();
- }
- }
- public loadFiles(event): void {
- if (this._startingProcessingFilesCallback) this._startingProcessingFilesCallback();
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- this._filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- this._filesToLoad = event.target.files;
- }
- if (this._filesToLoad && this._filesToLoad.length > 0) {
-
- let files = [];
- let folders = [];
- var items = event.dataTransfer ? event.dataTransfer.items : null;
- for (var i = 0; i < this._filesToLoad.length; i++) {
- let fileToLoad:any = this._filesToLoad[i];
- let name = fileToLoad.name.toLowerCase();
- let type = fileToLoad.type;
- let entry;
- fileToLoad.correctName = name;
-
- if (items) {
- let item = items[i];
- if (item.getAsEntry) {
- entry = item.getAsEntry();
- } else if (item.webkitGetAsEntry) {
- entry = item.webkitGetAsEntry();
- }
- }
- if (!entry) {
- files.push(fileToLoad);
- } else {
- if (entry.isDirectory) {
- folders.push(entry);
- } else {
- files.push(fileToLoad);
- }
- }
- }
- if (folders.length === 0) {
- this._processFiles(files);
- } else {
- var remaining = folders.length;
- // Extract folder content
- for (var folder of folders) {
- this._handleFolderDrop(folder, files, () => {
- remaining--;
- if (remaining === 0) {
- this._processFiles(files);
- }
- });
- }
- }
- }
- }
- public reload() {
- // If a ".babylon" file has been provided
- if (this._sceneFileToLoad) {
- if (this._currentScene) {
- if (Tools.errorsCount > 0) {
- Tools.ClearLogCache();
- Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
- }
- this._engine.stopRenderLoop();
- this._currentScene.dispose();
- }
- SceneLoader.Load("file:", this._sceneFileToLoad, this._engine, (newScene) => {
- this._currentScene = newScene;
- if (this._sceneLoadedCallback) {
- this._sceneLoadedCallback(this._sceneFileToLoad, this._currentScene);
- }
- // Wait for textures and shaders to be ready
- this._currentScene.executeWhenReady(() => {
- this._engine.runRenderLoop(() => {
- this.renderFunction();
- });
- });
- }, progress => {
- if (this._progressCallback) {
- this._progressCallback(progress);
- }
- }, (scene, message) => {
- this._currentScene = scene;
- if (this._errorCallback) {
- this._errorCallback(this._sceneFileToLoad, this._currentScene, message);
- }
- });
- }
- else {
- Tools.Error("Please provide a valid .babylon file.");
- }
- }
- }
- }
|