123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652 |
- import { Nullable, DataArray } from "../types";
- import { Engine } from "../Engines/engine";
- import { DataBuffer } from './dataBuffer';
- /**
- * Class used to store data that will be store in GPU memory
- */
- export class Buffer {
- private _engine: Engine;
- private _buffer: Nullable<DataBuffer>;
- /** @hidden */
- public _data: Nullable<DataArray>;
- private _updatable: boolean;
- private _instanced: boolean;
- private _divisor: number;
- /**
- * Gets the byte stride.
- */
- public readonly byteStride: number;
- /**
- * Constructor
- * @param engine the engine
- * @param data the data to use for this buffer
- * @param updatable whether the data is updatable
- * @param stride the stride (optional)
- * @param postponeInternalCreation whether to postpone creating the internal WebGL buffer (optional)
- * @param instanced whether the buffer is instanced (optional)
- * @param useBytes set to true if the stride in in bytes (optional)
- * @param divisor sets an optional divisor for instances (1 by default)
- */
- constructor(engine: any, data: DataArray, updatable: boolean, stride = 0, postponeInternalCreation = false, instanced = false, useBytes = false, divisor?: number) {
- if (engine.getScene) { // old versions of VertexBuffer accepted 'mesh' instead of 'engine'
- this._engine = engine.getScene().getEngine();
- }
- else {
- this._engine = engine;
- }
- this._updatable = updatable;
- this._instanced = instanced;
- this._divisor = divisor || 1;
- this._data = data;
- this.byteStride = useBytes ? stride : stride * Float32Array.BYTES_PER_ELEMENT;
- if (!postponeInternalCreation) { // by default
- this.create();
- }
- }
- /**
- * Create a new VertexBuffer based on the current buffer
- * @param kind defines the vertex buffer kind (position, normal, etc.)
- * @param offset defines offset in the buffer (0 by default)
- * @param size defines the size in floats of attributes (position is 3 for instance)
- * @param stride defines the stride size in floats in the buffer (the offset to apply to reach next value when data is interleaved)
- * @param instanced defines if the vertex buffer contains indexed data
- * @param useBytes defines if the offset and stride are in bytes *
- * @param divisor sets an optional divisor for instances (1 by default)
- * @returns the new vertex buffer
- */
- public createVertexBuffer(kind: string, offset: number, size: number, stride?: number, instanced?: boolean, useBytes = false, divisor?: number): VertexBuffer {
- const byteOffset = useBytes ? offset : offset * Float32Array.BYTES_PER_ELEMENT;
- const byteStride = stride ? (useBytes ? stride : stride * Float32Array.BYTES_PER_ELEMENT) : this.byteStride;
- // a lot of these parameters are ignored as they are overriden by the buffer
- return new VertexBuffer(this._engine, this, kind, this._updatable, true, byteStride, instanced === undefined ? this._instanced : instanced, byteOffset, size, undefined, undefined, true, this._divisor || divisor);
- }
- // Properties
- /**
- * Gets a boolean indicating if the Buffer is updatable?
- * @returns true if the buffer is updatable
- */
- public isUpdatable(): boolean {
- return this._updatable;
- }
- /**
- * Gets current buffer's data
- * @returns a DataArray or null
- */
- public getData(): Nullable<DataArray> {
- return this._data;
- }
- /**
- * Gets underlying native buffer
- * @returns underlying native buffer
- */
- public getBuffer(): Nullable<DataBuffer> {
- return this._buffer;
- }
- /**
- * Gets the stride in float32 units (i.e. byte stride / 4).
- * May not be an integer if the byte stride is not divisible by 4.
- * @returns the stride in float32 units
- * @deprecated Please use byteStride instead.
- */
- public getStrideSize(): number {
- return this.byteStride / Float32Array.BYTES_PER_ELEMENT;
- }
- // Methods
- /**
- * Store data into the buffer. If the buffer was already used it will be either recreated or updated depending on isUpdatable property
- * @param data defines the data to store
- */
- public create(data: Nullable<DataArray> = null): void {
- if (!data && this._buffer) {
- return; // nothing to do
- }
- data = data || this._data;
- if (!data) {
- return;
- }
- if (!this._buffer) { // create buffer
- if (this._updatable) {
- this._buffer = this._engine.createDynamicVertexBuffer(data);
- this._data = data;
- } else {
- this._buffer = this._engine.createVertexBuffer(data);
- }
- } else if (this._updatable) { // update buffer
- this._engine.updateDynamicVertexBuffer(this._buffer, data);
- this._data = data;
- }
- }
- /** @hidden */
- public _rebuild(): void {
- this._buffer = null;
- this.create(this._data);
- }
- /**
- * Update current buffer data
- * @param data defines the data to store
- */
- public update(data: DataArray): void {
- this.create(data);
- }
- /**
- * Updates the data directly.
- * @param data the new data
- * @param offset the new offset
- * @param vertexCount the vertex count (optional)
- * @param useBytes set to true if the offset is in bytes
- */
- public updateDirectly(data: DataArray, offset: number, vertexCount?: number, useBytes: boolean = false): void {
- if (!this._buffer) {
- return;
- }
- if (this._updatable) { // update buffer
- this._engine.updateDynamicVertexBuffer(this._buffer, data, useBytes ? offset : offset * Float32Array.BYTES_PER_ELEMENT, (vertexCount ? vertexCount * this.byteStride : undefined));
- this._data = null;
- }
- }
- /**
- * Release all resources
- */
- public dispose(): void {
- if (!this._buffer) {
- return;
- }
- if (this._engine._releaseBuffer(this._buffer)) {
- this._buffer = null;
- }
- }
- }
- /**
- * Specialized buffer used to store vertex data
- */
- export class VertexBuffer {
- /** @hidden */
- public _buffer: Buffer;
- private _kind: string;
- private _size: number;
- private _ownsBuffer: boolean;
- private _instanced: boolean;
- private _instanceDivisor: number;
- /**
- * The byte type.
- */
- public static readonly BYTE = 5120;
- /**
- * The unsigned byte type.
- */
- public static readonly UNSIGNED_BYTE = 5121;
- /**
- * The short type.
- */
- public static readonly SHORT = 5122;
- /**
- * The unsigned short type.
- */
- public static readonly UNSIGNED_SHORT = 5123;
- /**
- * The integer type.
- */
- public static readonly INT = 5124;
- /**
- * The unsigned integer type.
- */
- public static readonly UNSIGNED_INT = 5125;
- /**
- * The float type.
- */
- public static readonly FLOAT = 5126;
- /**
- * Gets or sets the instance divisor when in instanced mode
- */
- public get instanceDivisor(): number {
- return this._instanceDivisor;
- }
- public set instanceDivisor(value: number) {
- this._instanceDivisor = value;
- if (value == 0) {
- this._instanced = false;
- } else {
- this._instanced = true;
- }
- }
- /**
- * Gets the byte stride.
- */
- public readonly byteStride: number;
- /**
- * Gets the byte offset.
- */
- public readonly byteOffset: number;
- /**
- * Gets whether integer data values should be normalized into a certain range when being casted to a float.
- */
- public readonly normalized: boolean;
- /**
- * Gets the data type of each component in the array.
- */
- public readonly type: number;
- /**
- * Constructor
- * @param engine the engine
- * @param data the data to use for this vertex buffer
- * @param kind the vertex buffer kind
- * @param updatable whether the data is updatable
- * @param postponeInternalCreation whether to postpone creating the internal WebGL buffer (optional)
- * @param stride the stride (optional)
- * @param instanced whether the buffer is instanced (optional)
- * @param offset the offset of the data (optional)
- * @param size the number of components (optional)
- * @param type the type of the component (optional)
- * @param normalized whether the data contains normalized data (optional)
- * @param useBytes set to true if stride and offset are in bytes (optional)
- * @param divisor defines the instance divisor to use (1 by default)
- */
- constructor(engine: any, data: DataArray | Buffer, kind: string, updatable: boolean, postponeInternalCreation?: boolean, stride?: number,
- instanced?: boolean, offset?: number, size?: number, type?: number, normalized = false, useBytes = false, divisor = 1) {
- if (data instanceof Buffer) {
- this._buffer = data;
- this._ownsBuffer = false;
- } else {
- this._buffer = new Buffer(engine, data, updatable, stride, postponeInternalCreation, instanced, useBytes);
- this._ownsBuffer = true;
- }
- this._kind = kind;
- if (type == undefined) {
- const data = this.getData();
- this.type = VertexBuffer.FLOAT;
- if (data instanceof Int8Array) { this.type = VertexBuffer.BYTE; }
- else if (data instanceof Uint8Array) { this.type = VertexBuffer.UNSIGNED_BYTE; }
- else if (data instanceof Int16Array) { this.type = VertexBuffer.SHORT; }
- else if (data instanceof Uint16Array) { this.type = VertexBuffer.UNSIGNED_SHORT; }
- else if (data instanceof Int32Array) { this.type = VertexBuffer.INT; }
- else if (data instanceof Uint32Array) { this.type = VertexBuffer.UNSIGNED_INT; }
- }
- else {
- this.type = type;
- }
- const typeByteLength = VertexBuffer.GetTypeByteLength(this.type);
- if (useBytes) {
- this._size = size || (stride ? (stride / typeByteLength) : VertexBuffer.DeduceStride(kind));
- this.byteStride = stride || this._buffer.byteStride || (this._size * typeByteLength);
- this.byteOffset = offset || 0;
- }
- else {
- this._size = size || stride || VertexBuffer.DeduceStride(kind);
- this.byteStride = stride ? (stride * typeByteLength) : (this._buffer.byteStride || (this._size * typeByteLength));
- this.byteOffset = (offset || 0) * typeByteLength;
- }
- this.normalized = normalized;
- this._instanced = instanced !== undefined ? instanced : false;
- this._instanceDivisor = instanced ? divisor : 0;
- }
- /** @hidden */
- public _rebuild(): void {
- if (!this._buffer) {
- return;
- }
- this._buffer._rebuild();
- }
- /**
- * Returns the kind of the VertexBuffer (string)
- * @returns a string
- */
- public getKind(): string {
- return this._kind;
- }
- // Properties
- /**
- * Gets a boolean indicating if the VertexBuffer is updatable?
- * @returns true if the buffer is updatable
- */
- public isUpdatable(): boolean {
- return this._buffer.isUpdatable();
- }
- /**
- * Gets current buffer's data
- * @returns a DataArray or null
- */
- public getData(): Nullable<DataArray> {
- return this._buffer.getData();
- }
- /**
- * Gets underlying native buffer
- * @returns underlying native buffer
- */
- public getBuffer(): Nullable<DataBuffer> {
- return this._buffer.getBuffer();
- }
- /**
- * Gets the stride in float32 units (i.e. byte stride / 4).
- * May not be an integer if the byte stride is not divisible by 4.
- * @returns the stride in float32 units
- * @deprecated Please use byteStride instead.
- */
- public getStrideSize(): number {
- return this.byteStride / VertexBuffer.GetTypeByteLength(this.type);
- }
- /**
- * Returns the offset as a multiple of the type byte length.
- * @returns the offset in bytes
- * @deprecated Please use byteOffset instead.
- */
- public getOffset(): number {
- return this.byteOffset / VertexBuffer.GetTypeByteLength(this.type);
- }
- /**
- * Returns the number of components per vertex attribute (integer)
- * @returns the size in float
- */
- public getSize(): number {
- return this._size;
- }
- /**
- * Gets a boolean indicating is the internal buffer of the VertexBuffer is instanced
- * @returns true if this buffer is instanced
- */
- public getIsInstanced(): boolean {
- return this._instanced;
- }
- /**
- * Returns the instancing divisor, zero for non-instanced (integer).
- * @returns a number
- */
- public getInstanceDivisor(): number {
- return this._instanceDivisor;
- }
- // Methods
- /**
- * Store data into the buffer. If the buffer was already used it will be either recreated or updated depending on isUpdatable property
- * @param data defines the data to store
- */
- public create(data?: DataArray): void {
- this._buffer.create(data);
- }
- /**
- * Updates the underlying buffer according to the passed numeric array or Float32Array.
- * This function will create a new buffer if the current one is not updatable
- * @param data defines the data to store
- */
- public update(data: DataArray): void {
- this._buffer.update(data);
- }
- /**
- * Updates directly the underlying WebGLBuffer according to the passed numeric array or Float32Array.
- * Returns the directly updated WebGLBuffer.
- * @param data the new data
- * @param offset the new offset
- * @param useBytes set to true if the offset is in bytes
- */
- public updateDirectly(data: DataArray, offset: number, useBytes: boolean = false): void {
- this._buffer.updateDirectly(data, offset, undefined, useBytes);
- }
- /**
- * Disposes the VertexBuffer and the underlying WebGLBuffer.
- */
- public dispose(): void {
- if (this._ownsBuffer) {
- this._buffer.dispose();
- }
- }
- /**
- * Enumerates each value of this vertex buffer as numbers.
- * @param count the number of values to enumerate
- * @param callback the callback function called for each value
- */
- public forEach(count: number, callback: (value: number, index: number) => void): void {
- VertexBuffer.ForEach(this._buffer.getData()!, this.byteOffset, this.byteStride, this._size, this.type, count, this.normalized, callback);
- }
- // Enums
- /**
- * Positions
- */
- public static readonly PositionKind = "position";
- /**
- * Normals
- */
- public static readonly NormalKind = "normal";
- /**
- * Tangents
- */
- public static readonly TangentKind = "tangent";
- /**
- * Texture coordinates
- */
- public static readonly UVKind = "uv";
- /**
- * Texture coordinates 2
- */
- public static readonly UV2Kind = "uv2";
- /**
- * Texture coordinates 3
- */
- public static readonly UV3Kind = "uv3";
- /**
- * Texture coordinates 4
- */
- public static readonly UV4Kind = "uv4";
- /**
- * Texture coordinates 5
- */
- public static readonly UV5Kind = "uv5";
- /**
- * Texture coordinates 6
- */
- public static readonly UV6Kind = "uv6";
- /**
- * Colors
- */
- public static readonly ColorKind = "color";
- /**
- * Matrix indices (for bones)
- */
- public static readonly MatricesIndicesKind = "matricesIndices";
- /**
- * Matrix weights (for bones)
- */
- public static readonly MatricesWeightsKind = "matricesWeights";
- /**
- * Additional matrix indices (for bones)
- */
- public static readonly MatricesIndicesExtraKind = "matricesIndicesExtra";
- /**
- * Additional matrix weights (for bones)
- */
- public static readonly MatricesWeightsExtraKind = "matricesWeightsExtra";
- /**
- * Deduces the stride given a kind.
- * @param kind The kind string to deduce
- * @returns The deduced stride
- */
- public static DeduceStride(kind: string): number {
- switch (kind) {
- case VertexBuffer.UVKind:
- case VertexBuffer.UV2Kind:
- case VertexBuffer.UV3Kind:
- case VertexBuffer.UV4Kind:
- case VertexBuffer.UV5Kind:
- case VertexBuffer.UV6Kind:
- return 2;
- case VertexBuffer.NormalKind:
- case VertexBuffer.PositionKind:
- return 3;
- case VertexBuffer.ColorKind:
- case VertexBuffer.MatricesIndicesKind:
- case VertexBuffer.MatricesIndicesExtraKind:
- case VertexBuffer.MatricesWeightsKind:
- case VertexBuffer.MatricesWeightsExtraKind:
- case VertexBuffer.TangentKind:
- return 4;
- default:
- throw new Error("Invalid kind '" + kind + "'");
- }
- }
- /**
- * Gets the byte length of the given type.
- * @param type the type
- * @returns the number of bytes
- */
- public static GetTypeByteLength(type: number): number {
- switch (type) {
- case VertexBuffer.BYTE:
- case VertexBuffer.UNSIGNED_BYTE:
- return 1;
- case VertexBuffer.SHORT:
- case VertexBuffer.UNSIGNED_SHORT:
- return 2;
- case VertexBuffer.INT:
- case VertexBuffer.UNSIGNED_INT:
- case VertexBuffer.FLOAT:
- return 4;
- default:
- throw new Error(`Invalid type '${type}'`);
- }
- }
- /**
- * Enumerates each value of the given parameters as numbers.
- * @param data the data to enumerate
- * @param byteOffset the byte offset of the data
- * @param byteStride the byte stride of the data
- * @param componentCount the number of components per element
- * @param componentType the type of the component
- * @param count the number of values to enumerate
- * @param normalized whether the data is normalized
- * @param callback the callback function called for each value
- */
- public static ForEach(data: DataArray, byteOffset: number, byteStride: number, componentCount: number, componentType: number, count: number, normalized: boolean, callback: (value: number, index: number) => void): void {
- if (data instanceof Array) {
- let offset = byteOffset / 4;
- const stride = byteStride / 4;
- for (let index = 0; index < count; index += componentCount) {
- for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
- callback(data[offset + componentIndex], index + componentIndex);
- }
- offset += stride;
- }
- }
- else {
- const dataView = data instanceof ArrayBuffer ? new DataView(data) : new DataView(data.buffer, data.byteOffset, data.byteLength);
- const componentByteLength = VertexBuffer.GetTypeByteLength(componentType);
- for (let index = 0; index < count; index += componentCount) {
- let componentByteOffset = byteOffset;
- for (let componentIndex = 0; componentIndex < componentCount; componentIndex++) {
- const value = VertexBuffer._GetFloatValue(dataView, componentType, componentByteOffset, normalized);
- callback(value, index + componentIndex);
- componentByteOffset += componentByteLength;
- }
- byteOffset += byteStride;
- }
- }
- }
- private static _GetFloatValue(dataView: DataView, type: number, byteOffset: number, normalized: boolean): number {
- switch (type) {
- case VertexBuffer.BYTE: {
- let value = dataView.getInt8(byteOffset);
- if (normalized) {
- value = Math.max(value / 127, -1);
- }
- return value;
- }
- case VertexBuffer.UNSIGNED_BYTE: {
- let value = dataView.getUint8(byteOffset);
- if (normalized) {
- value = value / 255;
- }
- return value;
- }
- case VertexBuffer.SHORT: {
- let value = dataView.getInt16(byteOffset, true);
- if (normalized) {
- value = Math.max(value / 32767, -1);
- }
- return value;
- }
- case VertexBuffer.UNSIGNED_SHORT: {
- let value = dataView.getUint16(byteOffset, true);
- if (normalized) {
- value = value / 65535;
- }
- return value;
- }
- case VertexBuffer.INT: {
- return dataView.getInt32(byteOffset, true);
- }
- case VertexBuffer.UNSIGNED_INT: {
- return dataView.getUint32(byteOffset, true);
- }
- case VertexBuffer.FLOAT: {
- return dataView.getFloat32(byteOffset, true);
- }
- default: {
- throw new Error(`Invalid component type ${type}`);
- }
- }
- }
- }
|