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- module BABYLON {
- var serializedGeometries: Geometry[] = [];
- var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
- if (serializedGeometries[geometry.id]) {
- return;
- }
- if (geometry.doNotSerialize) {
- return;
- }
- if (geometry instanceof Geometry.Primitives.Box) {
- serializationGeometries.boxes.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.Sphere) {
- serializationGeometries.spheres.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.Cylinder) {
- serializationGeometries.cylinders.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.Torus) {
- serializationGeometries.toruses.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.Ground) {
- serializationGeometries.grounds.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.Plane) {
- serializationGeometries.planes.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives.TorusKnot) {
- serializationGeometries.torusKnots.push(geometry.serialize());
- }
- else if (geometry instanceof Geometry.Primitives._Primitive) {
- throw new Error("Unknown primitive type");
- }
- else {
- serializationGeometries.vertexData.push(geometry.serializeVerticeData());
- }
- serializedGeometries[geometry.id] = true;
- };
- var serializeMesh = (mesh: Mesh, serializationScene: any): any => {
- var serializationObject: any = {};
- // Geometry
- var geometry = mesh._geometry;
- if (geometry) {
- if (!mesh.getScene().getGeometryByID(geometry.id)) {
- // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
- serializeGeometry(geometry, serializationScene.geometries);
- }
- }
- // Custom
- if (mesh.serialize) {
- mesh.serialize(serializationObject);
- }
- return serializationObject;
- };
- var finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {
- //only works if the mesh is already loaded
- if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
- //serialize material
- if (mesh.material) {
- if (mesh.material instanceof StandardMaterial) {
- serializationObject.materials = serializationObject.materials || [];
- if (!serializationObject.materials.some(mat => (mat.id === mesh.material.id))) {
- serializationObject.materials.push(mesh.material.serialize());
- }
- } else if (mesh.material instanceof MultiMaterial) {
- serializationObject.multiMaterials = serializationObject.multiMaterials || [];
- if (!serializationObject.multiMaterials.some(mat => (mat.id === mesh.material.id))) {
- serializationObject.multiMaterials.push(mesh.material.serialize());
- }
- }
- }
- //serialize geometry
- var geometry = mesh._geometry;
- if (geometry) {
- if (!serializationObject.geometries) {
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- }
- serializeGeometry(geometry, serializationObject.geometries);
- }
- // Skeletons
- if (mesh.skeleton) {
- serializationObject.skeletons = serializationObject.skeletons || [];
- serializationObject.skeletons.push(mesh.skeleton.serialize());
- }
- //serialize the actual mesh
- serializationObject.meshes = serializationObject.meshes || [];
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- export class SceneSerializer {
- public static ClearCache(): void {
- serializedGeometries = [];
- }
- public static Serialize(scene: Scene): any {
- var serializationObject: any = {};
- SceneSerializer.ClearCache();
- // Scene
- serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
- serializationObject.autoClear = scene.autoClear;
- serializationObject.clearColor = scene.clearColor.asArray();
- serializationObject.ambientColor = scene.ambientColor.asArray();
- serializationObject.gravity = scene.gravity.asArray();
- serializationObject.collisionsEnabled = scene.collisionsEnabled;
- serializationObject.workerCollisions = scene.workerCollisions;
- // Fog
- if (scene.fogMode && scene.fogMode !== 0) {
- serializationObject.fogMode = scene.fogMode;
- serializationObject.fogColor = scene.fogColor.asArray();
- serializationObject.fogStart = scene.fogStart;
- serializationObject.fogEnd = scene.fogEnd;
- serializationObject.fogDensity = scene.fogDensity;
- }
- //Physics
- if (scene.isPhysicsEnabled()) {
- serializationObject.physicsEnabled = true;
- serializationObject.physicsGravity = scene.getPhysicsEngine().gravity.asArray();
- serializationObject.physicsEngine = scene.getPhysicsEngine().getPhysicsPluginName();
- }
- // Metadata
- if (scene.metadata) {
- serializationObject.metadata = scene.metadata;
- }
- // Morph targets
- serializationObject.morphTargetManagers = [];
- for (var abstractMesh of scene.meshes) {
- var manager = (<Mesh>abstractMesh).morphTargetManager;
-
- if (manager) {
- serializationObject.morphTargetManagers.push(manager.serialize());
- }
- }
- // Lights
- serializationObject.lights = [];
- var index: number;
- var light: Light;
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- if (!light.doNotSerialize) {
- serializationObject.lights.push(light.serialize());
- }
- }
- // Cameras
- serializationObject.cameras = [];
- for (index = 0; index < scene.cameras.length; index++) {
- var camera = scene.cameras[index];
- if (!camera.doNotSerialize) {
- serializationObject.cameras.push(camera.serialize());
- }
- }
- if (scene.activeCamera) {
- serializationObject.activeCameraID = scene.activeCamera.id;
- }
- // Animations
- Animation.AppendSerializedAnimations(scene, serializationObject);
- // Materials
- serializationObject.materials = [];
- serializationObject.multiMaterials = [];
- var material: Material;
- for (index = 0; index < scene.materials.length; index++) {
- material = scene.materials[index];
- if (!material.doNotSerialize) {
- serializationObject.materials.push(material.serialize());
- }
- }
- // MultiMaterials
- serializationObject.multiMaterials = [];
- for (index = 0; index < scene.multiMaterials.length; index++) {
- var multiMaterial = scene.multiMaterials[index];
- serializationObject.multiMaterials.push(multiMaterial.serialize());
- }
- // Skeletons
- serializationObject.skeletons = [];
- for (index = 0; index < scene.skeletons.length; index++) {
- serializationObject.skeletons.push(scene.skeletons[index].serialize());
- }
- // Geometries
- serializationObject.geometries = {};
- serializationObject.geometries.boxes = [];
- serializationObject.geometries.spheres = [];
- serializationObject.geometries.cylinders = [];
- serializationObject.geometries.toruses = [];
- serializationObject.geometries.grounds = [];
- serializationObject.geometries.planes = [];
- serializationObject.geometries.torusKnots = [];
- serializationObject.geometries.vertexData = [];
- serializedGeometries = [];
- var geometries = scene.getGeometries();
- for (index = 0; index < geometries.length; index++) {
- var geometry = geometries[index];
- if (geometry.isReady()) {
- serializeGeometry(geometry, serializationObject.geometries);
- }
- }
- // Meshes
- serializationObject.meshes = [];
- for (index = 0; index < scene.meshes.length; index++) {
- var abstractMesh = scene.meshes[index];
- if (abstractMesh instanceof Mesh) {
- var mesh = abstractMesh;
- if (!mesh.doNotSerialize) {
- if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
- serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
- }
- }
- }
- }
- // Particles Systems
- serializationObject.particleSystems = [];
- for (index = 0; index < scene.particleSystems.length; index++) {
- serializationObject.particleSystems.push(scene.particleSystems[index].serialize());
- }
- // Lens flares
- serializationObject.lensFlareSystems = [];
- for (index = 0; index < scene.lensFlareSystems.length; index++) {
- serializationObject.lensFlareSystems.push(scene.lensFlareSystems[index].serialize());
- }
- // Shadows
- serializationObject.shadowGenerators = [];
- for (index = 0; index < scene.lights.length; index++) {
- light = scene.lights[index];
- let shadowGenerator = light.getShadowGenerator();
- if (shadowGenerator) {
- serializationObject.shadowGenerators.push(shadowGenerator.serialize());
- }
- }
- // Action Manager
- if (scene.actionManager) {
- serializationObject.actions = scene.actionManager.serialize("scene");
- }
- // Audio
- serializationObject.sounds = [];
- for (index = 0; index < scene.soundTracks.length; index++) {
- var soundtrack = scene.soundTracks[index];
- for (var soundId = 0; soundId < soundtrack.soundCollection.length; soundId++) {
- serializationObject.sounds.push(soundtrack.soundCollection[soundId].serialize());
- }
- }
- return serializationObject;
- }
- public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {
- var serializationObject: any = {};
- SceneSerializer.ClearCache();
- toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];
- if (withParents || withChildren) {
- //deliberate for loop! not for each, appended should be processed as well.
- for (var i = 0; i < toSerialize.length; ++i) {
- if (withChildren) {
- toSerialize[i].getDescendants().forEach((node) => {
- if (node instanceof Mesh && (toSerialize.indexOf(node) < 0)) {
- toSerialize.push(node);
- }
- });
- }
- //make sure the array doesn't contain the object already
- if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0)) {
- toSerialize.push(toSerialize[i].parent);
- }
- }
- }
- toSerialize.forEach((mesh: Mesh) => {
- finalizeSingleMesh(mesh, serializationObject);
- });
- return serializationObject;
- }
- }
- }
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