mixMaterial.ts 19 KB

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  1. import { Nullable } from "babylonjs/types";
  2. import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
  3. import { Color3, Matrix } from "babylonjs/Maths/math";
  4. import { IAnimatable } from "babylonjs/Misc/tools";
  5. import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
  6. import { Texture } from "babylonjs/Materials/Textures/texture";
  7. import { EffectFallbacks, EffectCreationOptions } from "babylonjs/Materials/effect";
  8. import { MaterialDefines } from "babylonjs/Materials/materialDefines";
  9. import { MaterialHelper } from "babylonjs/Materials/materialHelper";
  10. import { PushMaterial } from "babylonjs/Materials/pushMaterial";
  11. import { MaterialFlags } from "babylonjs/Materials/materialFlags";
  12. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  13. import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
  14. import { SubMesh } from "babylonjs/Meshes/subMesh";
  15. import { Mesh } from "babylonjs/Meshes/mesh";
  16. import { Scene } from "babylonjs/scene";
  17. import { _TypeStore } from 'babylonjs/Misc/typeStore';
  18. import "./mix.fragment";
  19. import "./mix.vertex";
  20. class MixMaterialDefines extends MaterialDefines {
  21. public DIFFUSE = false;
  22. public CLIPPLANE = false;
  23. public CLIPPLANE2 = false;
  24. public CLIPPLANE3 = false;
  25. public CLIPPLANE4 = false;
  26. public ALPHATEST = false;
  27. public DEPTHPREPASS = false;
  28. public POINTSIZE = false;
  29. public FOG = false;
  30. public SPECULARTERM = false;
  31. public NORMAL = false;
  32. public UV1 = false;
  33. public UV2 = false;
  34. public VERTEXCOLOR = false;
  35. public VERTEXALPHA = false;
  36. public NUM_BONE_INFLUENCERS = 0;
  37. public BonesPerMesh = 0;
  38. public INSTANCES = false;
  39. public MIXMAP2 = false;
  40. constructor() {
  41. super();
  42. this.rebuild();
  43. }
  44. }
  45. export class MixMaterial extends PushMaterial {
  46. /**
  47. * Mix textures
  48. */
  49. @serializeAsTexture("mixTexture1")
  50. private _mixTexture1: BaseTexture;
  51. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  52. public mixTexture1: BaseTexture;
  53. @serializeAsTexture("mixTexture2")
  54. private _mixTexture2: BaseTexture;
  55. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  56. public mixTexture2: BaseTexture;
  57. /**
  58. * Diffuse textures
  59. */
  60. @serializeAsTexture("diffuseTexture1")
  61. private _diffuseTexture1: Texture;
  62. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  63. public diffuseTexture1: Texture;
  64. @serializeAsTexture("diffuseTexture2")
  65. private _diffuseTexture2: Texture;
  66. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  67. public diffuseTexture2: Texture;
  68. @serializeAsTexture("diffuseTexture3")
  69. private _diffuseTexture3: Texture;
  70. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  71. public diffuseTexture3: Texture;
  72. @serializeAsTexture("diffuseTexture4")
  73. private _diffuseTexture4: Texture;
  74. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  75. public diffuseTexture4: Texture;
  76. @serializeAsTexture("diffuseTexture1")
  77. private _diffuseTexture5: Texture;
  78. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  79. public diffuseTexture5: Texture;
  80. @serializeAsTexture("diffuseTexture2")
  81. private _diffuseTexture6: Texture;
  82. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  83. public diffuseTexture6: Texture;
  84. @serializeAsTexture("diffuseTexture3")
  85. private _diffuseTexture7: Texture;
  86. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  87. public diffuseTexture7: Texture;
  88. @serializeAsTexture("diffuseTexture4")
  89. private _diffuseTexture8: Texture;
  90. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  91. public diffuseTexture8: Texture;
  92. /**
  93. * Uniforms
  94. */
  95. @serializeAsColor3()
  96. public diffuseColor = new Color3(1, 1, 1);
  97. @serializeAsColor3()
  98. public specularColor = new Color3(0, 0, 0);
  99. @serialize()
  100. public specularPower = 64;
  101. @serialize("disableLighting")
  102. private _disableLighting = false;
  103. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  104. public disableLighting: boolean;
  105. @serialize("maxSimultaneousLights")
  106. private _maxSimultaneousLights = 4;
  107. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  108. public maxSimultaneousLights: number;
  109. private _renderId: number;
  110. constructor(name: string, scene: Scene) {
  111. super(name, scene);
  112. }
  113. public needAlphaBlending(): boolean {
  114. return (this.alpha < 1.0);
  115. }
  116. public needAlphaTesting(): boolean {
  117. return false;
  118. }
  119. public getAlphaTestTexture(): Nullable<BaseTexture> {
  120. return null;
  121. }
  122. // Methods
  123. public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
  124. if (this.isFrozen) {
  125. if (this._wasPreviouslyReady && subMesh.effect) {
  126. return true;
  127. }
  128. }
  129. if (!subMesh._materialDefines) {
  130. subMesh._materialDefines = new MixMaterialDefines();
  131. }
  132. var defines = <MixMaterialDefines>subMesh._materialDefines;
  133. var scene = this.getScene();
  134. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  135. if (this._renderId === scene.getRenderId()) {
  136. return true;
  137. }
  138. }
  139. var engine = scene.getEngine();
  140. // Textures
  141. if (scene.texturesEnabled) {
  142. if (this._mixTexture1 && this._mixTexture1.isReady()) {
  143. return false;
  144. }
  145. defines._needUVs = true;
  146. if (this._mixTexture2 && this._mixTexture2.isReady()) {
  147. return false;
  148. } else {
  149. defines.MIXMAP2 = true;
  150. }
  151. if (MaterialFlags.DiffuseTextureEnabled) {
  152. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  153. return false;
  154. }
  155. defines.DIFFUSE = true;
  156. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  157. return false;
  158. }
  159. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  160. return false;
  161. }
  162. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  163. return false;
  164. }
  165. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  166. return false;
  167. }
  168. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  169. return false;
  170. }
  171. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  172. return false;
  173. }
  174. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  175. return false;
  176. }
  177. }
  178. }
  179. // Misc.
  180. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  181. // Lights
  182. defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  183. // Values that need to be evaluated on every frame
  184. MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  185. // Attribs
  186. MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  187. // Get correct effect
  188. if (defines.isDirty) {
  189. defines.markAsProcessed();
  190. scene.resetCachedMaterial();
  191. // Fallbacks
  192. var fallbacks = new EffectFallbacks();
  193. if (defines.FOG) {
  194. fallbacks.addFallback(1, "FOG");
  195. }
  196. MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  197. if (defines.NUM_BONE_INFLUENCERS > 0) {
  198. fallbacks.addCPUSkinningFallback(0, mesh);
  199. }
  200. //Attributes
  201. var attribs = [VertexBuffer.PositionKind];
  202. if (defines.NORMAL) {
  203. attribs.push(VertexBuffer.NormalKind);
  204. }
  205. if (defines.UV1) {
  206. attribs.push(VertexBuffer.UVKind);
  207. }
  208. if (defines.UV2) {
  209. attribs.push(VertexBuffer.UV2Kind);
  210. }
  211. if (defines.VERTEXCOLOR) {
  212. attribs.push(VertexBuffer.ColorKind);
  213. }
  214. MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  215. MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  216. // Legacy browser patch
  217. var shaderName = "mix";
  218. var join = defines.toString();
  219. var uniforms = [
  220. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  221. "vFogInfos", "vFogColor", "pointSize",
  222. "vTextureInfos",
  223. "mBones",
  224. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  225. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  226. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  227. ];
  228. var samplers = [
  229. "mixMap1Sampler", "mixMap2Sampler",
  230. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  231. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  232. ];
  233. var uniformBuffers = new Array<string>();
  234. MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
  235. uniformsNames: uniforms,
  236. uniformBuffersNames: uniformBuffers,
  237. samplers: samplers,
  238. defines: defines,
  239. maxSimultaneousLights: this.maxSimultaneousLights
  240. });
  241. subMesh.setEffect(scene.getEngine().createEffect(shaderName,
  242. <EffectCreationOptions>{
  243. attributes: attribs,
  244. uniformsNames: uniforms,
  245. uniformBuffersNames: uniformBuffers,
  246. samplers: samplers,
  247. defines: join,
  248. fallbacks: fallbacks,
  249. onCompiled: this.onCompiled,
  250. onError: this.onError,
  251. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  252. }, engine), defines);
  253. }
  254. if (!subMesh.effect || !subMesh.effect.isReady()) {
  255. return false;
  256. }
  257. this._renderId = scene.getRenderId();
  258. this._wasPreviouslyReady = true;
  259. return true;
  260. }
  261. public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
  262. var scene = this.getScene();
  263. var defines = <MixMaterialDefines>subMesh._materialDefines;
  264. if (!defines) {
  265. return;
  266. }
  267. var effect = subMesh.effect;
  268. if (!effect) {
  269. return;
  270. }
  271. this._activeEffect = effect;
  272. // Matrices
  273. this.bindOnlyWorldMatrix(world);
  274. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  275. // Bones
  276. MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  277. if (this._mustRebind(scene, effect)) {
  278. // Textures
  279. if (this._mixTexture1) {
  280. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  281. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  282. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  283. if (MaterialFlags.DiffuseTextureEnabled) {
  284. if (this._diffuseTexture1) {
  285. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  286. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  287. }
  288. if (this._diffuseTexture2) {
  289. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  290. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  291. }
  292. if (this._diffuseTexture3) {
  293. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  294. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  295. }
  296. if (this._diffuseTexture4) {
  297. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  298. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  299. }
  300. }
  301. }
  302. if (this._mixTexture2) {
  303. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  304. if (MaterialFlags.DiffuseTextureEnabled) {
  305. if (this._diffuseTexture5) {
  306. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  307. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  308. }
  309. if (this._diffuseTexture6) {
  310. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  311. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  312. }
  313. if (this._diffuseTexture7) {
  314. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  315. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  316. }
  317. if (this._diffuseTexture8) {
  318. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  319. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  320. }
  321. }
  322. }
  323. // Clip plane
  324. MaterialHelper.BindClipPlane(this._activeEffect, scene);
  325. // Point size
  326. if (this.pointsCloud) {
  327. this._activeEffect.setFloat("pointSize", this.pointSize);
  328. }
  329. MaterialHelper.BindEyePosition(effect, scene);
  330. }
  331. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  332. if (defines.SPECULARTERM) {
  333. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  334. }
  335. if (scene.lightsEnabled && !this.disableLighting) {
  336. MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  337. }
  338. // View
  339. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
  340. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  341. }
  342. // Fog
  343. MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  344. this._afterBind(mesh, this._activeEffect);
  345. }
  346. public getAnimatables(): IAnimatable[] {
  347. var results = [];
  348. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  349. results.push(this._mixTexture1);
  350. }
  351. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  352. results.push(this._mixTexture2);
  353. }
  354. return results;
  355. }
  356. public getActiveTextures(): BaseTexture[] {
  357. var activeTextures = super.getActiveTextures();
  358. // Mix map 1
  359. if (this._mixTexture1) {
  360. activeTextures.push(this._mixTexture1);
  361. }
  362. if (this._diffuseTexture1) {
  363. activeTextures.push(this._diffuseTexture1);
  364. }
  365. if (this._diffuseTexture2) {
  366. activeTextures.push(this._diffuseTexture2);
  367. }
  368. if (this._diffuseTexture3) {
  369. activeTextures.push(this._diffuseTexture3);
  370. }
  371. if (this._diffuseTexture4) {
  372. activeTextures.push(this._diffuseTexture4);
  373. }
  374. // Mix map 2
  375. if (this._mixTexture2) {
  376. activeTextures.push(this._mixTexture2);
  377. }
  378. if (this._diffuseTexture5) {
  379. activeTextures.push(this._diffuseTexture5);
  380. }
  381. if (this._diffuseTexture6) {
  382. activeTextures.push(this._diffuseTexture6);
  383. }
  384. if (this._diffuseTexture7) {
  385. activeTextures.push(this._diffuseTexture7);
  386. }
  387. if (this._diffuseTexture8) {
  388. activeTextures.push(this._diffuseTexture8);
  389. }
  390. return activeTextures;
  391. }
  392. public hasTexture(texture: BaseTexture): boolean {
  393. if (super.hasTexture(texture)) {
  394. return true;
  395. }
  396. // Mix map 1
  397. if (this._mixTexture1 === texture) {
  398. return true;
  399. }
  400. if (this._diffuseTexture1 === texture) {
  401. return true;
  402. }
  403. if (this._diffuseTexture2 === texture) {
  404. return true;
  405. }
  406. if (this._diffuseTexture3 === texture) {
  407. return true;
  408. }
  409. if (this._diffuseTexture4 === texture) {
  410. return true;
  411. }
  412. // Mix map 2
  413. if (this._mixTexture2 === texture) {
  414. return true;
  415. }
  416. if (this._diffuseTexture5 === texture) {
  417. return true;
  418. }
  419. if (this._diffuseTexture6 === texture) {
  420. return true;
  421. }
  422. if (this._diffuseTexture7 === texture) {
  423. return true;
  424. }
  425. if (this._diffuseTexture8 === texture) {
  426. return true;
  427. }
  428. return false;
  429. }
  430. public dispose(forceDisposeEffect?: boolean): void {
  431. if (this._mixTexture1) {
  432. this._mixTexture1.dispose();
  433. }
  434. super.dispose(forceDisposeEffect);
  435. }
  436. public clone(name: string): MixMaterial {
  437. return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);
  438. }
  439. public serialize(): any {
  440. var serializationObject = SerializationHelper.Serialize(this);
  441. serializationObject.customType = "BABYLON.MixMaterial";
  442. return serializationObject;
  443. }
  444. public getClassName(): string {
  445. return "MixMaterial";
  446. }
  447. // Statics
  448. public static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial {
  449. return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);
  450. }
  451. }
  452. _TypeStore.RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;