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- module BABYLON {
- export class MaterialHelper {
- public static PrepareDefinesForFrameBoundValues(scene: Scene, engine: Engine, defines: MaterialDefines, useInstances: boolean): void {
- var changed = false;
- if (defines["CLIPPLANE"] !== (scene.clipPlane !== undefined && scene.clipPlane !== null)) {
- defines["CLIPPLANE"] = !defines["CLIPPLANE"];
- changed = true;
- }
- if (defines["ALPHATEST"] !== engine.getAlphaTesting()) {
- defines["ALPHATEST"] = !defines["ALPHATEST"];
- changed = true;
- }
- if (defines["INSTANCES"] !== useInstances) {
- defines["INSTANCES"] = useInstances;
- changed = true;
- }
-
- if (changed) {
- defines.markAsUnprocessed();
- }
- }
- public static PrepareDefinesForAttributes(mesh: AbstractMesh, defines: MaterialDefines, useInstances: boolean): void {
- if (!defines._areAttributesDirty) {
- return;
- }
- defines["NORMAL"] = (defines._needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind));
- if (defines._needUVs) {
- defines["UV1"] = mesh.isVerticesDataPresent(VertexBuffer.UVKind);
- defines["UV2"] = mesh.isVerticesDataPresent(VertexBuffer.UV2Kind);
- } else {
- defines["UV1"] = false;
- defines["UV2"] = false;
- }
- defines["VERTEXCOLOR"] = mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind);
- defines["VERTEXALPHA"] = mesh.hasVertexAlpha;
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- defines["NUM_BONE_INFLUENCERS"] = mesh.numBoneInfluencers;
- defines["BonesPerMesh"] = (mesh.skeleton.bones.length + 1);
- } else {
- defines["NUM_BONE_INFLUENCERS"] = 0;
- defines["BonesPerMesh"] = 0;
- }
- }
- public static PrepareDefinesForLights(scene: Scene, mesh: AbstractMesh, defines: MaterialDefines, specularSupported: boolean, maxSimultaneousLights = 4, disableLighting = false): boolean {
- if (!defines._areLightsDirty) {
- return defines._needNormals;
- }
- var lightIndex = 0;
- var needNormals = false;
- var needRebuild = false;
- var lightmapMode = false;
- var shadowEnabled = false;
- var specularEnabled = false;
- if (scene.lightsEnabled && !disableLighting) {
- for (var light of mesh._lightSources) {
- needNormals = true;
- if (defines["LIGHT" + lightIndex] === undefined) {
- needRebuild = true;
- }
- defines["LIGHT" + lightIndex] = true;
-
- defines["SPOTLIGHT" + lightIndex] = false;
- defines["HEMILIGHT" + lightIndex] = false;
- defines["POINTLIGHT" + lightIndex] = false;
- defines["DIRLIGHT" + lightIndex] = false;
- var type;
- if (light instanceof SpotLight) {
- type = "SPOTLIGHT" + lightIndex;
- } else if (light instanceof HemisphericLight) {
- type = "HEMILIGHT" + lightIndex;
- } else if (light instanceof PointLight) {
- type = "POINTLIGHT" + lightIndex;
- } else {
- type = "DIRLIGHT" + lightIndex;
- }
- defines[type] = true;
- // Specular
- if (specularSupported && !light.specular.equalsFloats(0, 0, 0)) {
- specularEnabled = true;
- }
- // Shadows
- defines["SHADOW" + lightIndex] = false;
- if (scene.shadowsEnabled) {
- var shadowGenerator = <ShadowGenerator>light.getShadowGenerator();
- if (mesh && mesh.receiveShadows && shadowGenerator) {
- defines["SHADOW" + lightIndex] = true;
- shadowEnabled = true;
- defines["SHADOWPCF" + lightIndex] = false;
- defines["SHADOWESM" + lightIndex] = false;
- if (shadowGenerator.usePoissonSampling) {
- defines["SHADOWPCF" + lightIndex] = true;
- }
- else if (shadowGenerator.useExponentialShadowMap || shadowGenerator.useBlurExponentialShadowMap) {
- defines["SHADOWESM" + lightIndex] = true;
- }
- }
- }
- if (light.lightmapMode != Light.LIGHTMAP_DEFAULT ) {
- lightmapMode = true;
- defines["LIGHTMAPEXCLUDED" + lightIndex] = true;
- defines["LIGHTMAPNOSPECULAR" + lightIndex] = (light.lightmapMode == Light.LIGHTMAP_SHADOWSONLY);
- } else {
- defines["LIGHTMAPEXCLUDED" + lightIndex] = false;
- defines["LIGHTMAPNOSPECULAR" + lightIndex] = false;
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- defines["SPECULARTERM"] = specularEnabled;
- defines["SHADOWS"] = shadowEnabled;
- // Resetting all other lights if any
- for (var index = lightIndex; index < maxSimultaneousLights; index++) {
- if (defines["LIGHT" + index] !== undefined) {
- defines["LIGHT" + index] = false;
- }
- }
- let caps = scene.getEngine().getCaps();
- if (defines["SHADOWFULLFLOAT"] === undefined) {
- needRebuild = true;
- }
- defines["SHADOWFULLFLOAT"] = (shadowEnabled && caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender);
- defines["LIGHTMAPEXCLUDED"] = lightmapMode;
- if (needRebuild) {
- defines.rebuild();
- }
- return needNormals;
- }
- public static PrepareUniformsAndSamplersList(uniformsList: string[], samplersList: string[], defines: MaterialDefines, maxSimultaneousLights = 4): void {
- for (var lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!defines["LIGHT" + lightIndex]) {
- break;
- }
- uniformsList.push(
- "vLightData" + lightIndex,
- "vLightDiffuse" + lightIndex,
- "vLightSpecular" + lightIndex,
- "vLightDirection" + lightIndex,
- "vLightGround" + lightIndex,
- "lightMatrix" + lightIndex,
- "shadowsInfo" + lightIndex
- );
- samplersList.push("shadowSampler" + lightIndex);
- }
- }
- public static HandleFallbacksForShadows(defines: MaterialDefines, fallbacks: EffectFallbacks, maxSimultaneousLights = 4): void {
- for (var lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!defines["LIGHT" + lightIndex]) {
- break;
- }
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- if (defines["SHADOW" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- }
- if (defines["SHADOWPCF" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- if (defines["SHADOWESM" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWESM" + lightIndex);
- }
- }
- }
- public static PrepareAttributesForBones(attribs: string[], mesh: AbstractMesh, defines: MaterialDefines, fallbacks: EffectFallbacks): void {
- if (defines["NUM_BONE_INFLUENCERS"] > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (defines["NUM_BONE_INFLUENCERS"] > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- }
- }
- public static PrepareAttributesForInstances(attribs: string[], defines: MaterialDefines): void {
- if (defines["INSTANCES"]) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- }
- // Bindings
- public static BindLightShadow(light: Light, scene: Scene, mesh: AbstractMesh, lightIndex: number, effect: Effect, depthValuesAlreadySet: boolean): boolean {
- var shadowGenerator = <ShadowGenerator>light.getShadowGenerator();
- if (mesh.receiveShadows && shadowGenerator) {
- if (!(<any>light).needCube()) {
- effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
- } else {
- if (!depthValuesAlreadySet) {
- depthValuesAlreadySet = true;
- effect.setFloat2("depthValues", scene.activeCamera.minZ, scene.activeCamera.maxZ);
- }
- }
- effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
- effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.blurScale / shadowGenerator.getShadowMap().getSize().width, shadowGenerator.depthScale);
- }
- return depthValuesAlreadySet;
- }
- public static BindLightProperties(light: Light, effect: Effect, lightIndex: number): void {
- if (light instanceof PointLight) {
- // Point Light
- light.transferToEffect(effect, "vLightData" + lightIndex);
- } else if (light instanceof DirectionalLight) {
- // Directional Light
- light.transferToEffect(effect, "vLightData" + lightIndex);
- } else if (light instanceof SpotLight) {
- // Spot Light
- light.transferToEffect(effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
- } else if (light instanceof HemisphericLight) {
- // Hemispheric Light
- light.transferToEffect(effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
- }
- }
- public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines, maxSimultaneousLights = 4) {
- var lightIndex = 0;
- var depthValuesAlreadySet = false;
- for (var light of mesh._lightSources) {
- MaterialHelper.BindLightProperties(light, effect, lightIndex);
- light.diffuse.scaleToRef(light.intensity, Tmp.Color3[0]);
- effect.setColor4("vLightDiffuse" + lightIndex, Tmp.Color3[0], light.range);
- if (defines["SPECULARTERM"]) {
- light.specular.scaleToRef(light.intensity, Tmp.Color3[1]);
- effect.setColor3("vLightSpecular" + lightIndex, Tmp.Color3[1]);
- }
- // Shadows
- if (scene.shadowsEnabled) {
- depthValuesAlreadySet = this.BindLightShadow(light, scene, mesh, lightIndex, effect, depthValuesAlreadySet);
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- public static BindFogParameters(scene: Scene, mesh: AbstractMesh, effect: Effect): void {
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- effect.setColor3("vFogColor", scene.fogColor);
- }
- }
- public static BindBonesParameters(mesh: AbstractMesh, effect: Effect): void {
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- var matrices = mesh.skeleton.getTransformMatrices(mesh);
- if (matrices) {
- effect.setMatrices("mBones", matrices);
- }
- }
- }
- public static BindLogDepth(defines: MaterialDefines, effect: Effect, scene: Scene): void {
- if (defines["LOGARITHMICDEPTH"]) {
- effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(scene.activeCamera.maxZ + 1.0) / Math.LN2));
- }
- }
- public static BindClipPlane(effect: Effect, scene: Scene): void {
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- }
- }
- }
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