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- /**
- * Define options used to create a depth texture
- */
- export class DepthTextureCreationOptions {
- /** Specifies whether or not a stencil should be allocated in the texture */
- generateStencil?: boolean;
- /** Specifies whether or not bilinear filtering is enable on the texture */
- bilinearFiltering?: boolean;
- /** Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode */
- comparisonFunction?: number;
- /** Specifies if the created texture is a cube texture */
- isCube?: boolean;
- /** Specifies the sample count of the depth/stencil texture texture */
- samples?: number;
- }
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