onlyjyf ae5904b1d7 rename BetweenTwoVectors to GetAngleBetweenVectors %!s(int64=8) %!d(string=hai) anos
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Actions 3756cced3d Doc added %!s(int64=8) %!d(string=hai) anos
Animations 94c58432fa Fix limit check on animations %!s(int64=8) %!d(string=hai) anos
Audio ddf3822fa9 Fixing blob usage for Sound %!s(int64=8) %!d(string=hai) anos
Behaviors d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 %!s(int64=8) %!d(string=hai) anos
Bones 10d82c48c5 Introducing running animations to better support multiple animations %!s(int64=8) %!d(string=hai) anos
Cameras 01c7039262 Merge pull request #2830 from leweaver/msft/headset-connection %!s(int64=8) %!d(string=hai) anos
Collisions 03bc8b36ef GUI: Add support for InputText %!s(int64=8) %!d(string=hai) anos
Culling 406da26a90 Removed inspector highlights for now %!s(int64=8) %!d(string=hai) anos
Debug f45228c378 refactoring physicsViewer %!s(int64=8) %!d(string=hai) anos
Events 59d5e27302 Keyboard is now handled with observables. %!s(int64=8) %!d(string=hai) anos
Gamepad f93245b1a9 Fixing bug in dispose logic in gamepadManager %!s(int64=8) %!d(string=hai) anos
Layer f8374f0f5c Added support for depthPrePass %!s(int64=8) %!d(string=hai) anos
LensFlare 75d07f1292 Set an empty string when lens flare has no texture %!s(int64=8) %!d(string=hai) anos
Lights 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
Loading d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 %!s(int64=8) %!d(string=hai) anos
Materials 3c094ab00d Bug fixes %!s(int64=8) %!d(string=hai) anos
Math ae5904b1d7 rename BetweenTwoVectors to GetAngleBetweenVectors %!s(int64=8) %!d(string=hai) anos
Mesh 5fa2f60be0 fix : tube radius value is kept after creation %!s(int64=8) %!d(string=hai) anos
Morph 238ed0e7a1 Introduced performanceMonitor class to get better FPS analysis %!s(int64=8) %!d(string=hai) anos
Particles 1c1828db8f Merge pull request #2788 from jbousquie/SPS.improvement %!s(int64=8) %!d(string=hai) anos
Physics ae86779435 Deterministic lockstep for physics and animations for frame-rate independence in game logic. %!s(int64=8) %!d(string=hai) anos
PostProcess 92bf3cd566 Nightly %!s(int64=8) %!d(string=hai) anos
Probes 41ee28a8c5 Add depth stencil group control to reflection probe %!s(int64=8) %!d(string=hai) anos
Rendering de5e4ee6a7 Fixed alpha depth pre test %!s(int64=8) %!d(string=hai) anos
Shaders 3c094ab00d Bug fixes %!s(int64=8) %!d(string=hai) anos
Sprites 3805a59ef0 Fix issue with RTT and blurring %!s(int64=8) %!d(string=hai) anos
States 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=8) %!d(string=hai) anos
Tools 6177ffe83b gamepadManager will raise the onGamepadConnected for all gamepads ALREADY connected %!s(int64=8) %!d(string=hai) anos
babylon.engine.ts 5f85ef95a4 WebVR Support improvements %!s(int64=8) %!d(string=hai) anos
babylon.mixins.ts 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost %!s(int64=8) %!d(string=hai) anos
babylon.node.ts 4d86fc42d7 Simpler detach for Behaviors %!s(int64=8) %!d(string=hai) anos
babylon.scene.ts 92bf3cd566 Nightly %!s(int64=8) %!d(string=hai) anos
babylon.webgl2.ts 2716f09725 Fixed wbgl2.d.ts desc %!s(int64=8) %!d(string=hai) anos
tsconfig.json 83e97da9fa udapting tsconfig for ts2.1 %!s(int64=8) %!d(string=hai) anos