config.json 28 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Particle subemitters",
  6. "playgroundId": "#1LK70I#20",
  7. "renderCount": 50,
  8. "referenceImage": "subemitters.png"
  9. },
  10. {
  11. "title": "Black and White post-process",
  12. "playgroundId": "#N55Q2M#0",
  13. "referenceImage": "bwpp.png"
  14. },
  15. {
  16. "title": "Sprite maps",
  17. "playgroundId": "#ARLADE#23",
  18. "referenceImage": "sprite-maps.png",
  19. "excludeFromAutomaticTesting": true
  20. },
  21. {
  22. "title": "Point light shadows",
  23. "playgroundId": "#U2F7P9#4",
  24. "referenceImage": "point-light-shadows.png"
  25. },
  26. {
  27. "title": "Node material #0",
  28. "playgroundId": "#M5VQE9#20",
  29. "referenceImage": "node-material0.png",
  30. "renderCount": 5,
  31. "excludeFromAutomaticTesting": true
  32. },
  33. {
  34. "title": "Node material #1",
  35. "playgroundId": "#QJ71C6#1",
  36. "referenceImage": "node-material1.png",
  37. "renderCount": 20
  38. },
  39. {
  40. "title": "Node material #2",
  41. "playgroundId": "#WYM31D#4",
  42. "referenceImage": "node-material2.png"
  43. },
  44. {
  45. "title": "Node material #3",
  46. "playgroundId": "#LWGVT0#2",
  47. "referenceImage": "node-material3.png"
  48. },
  49. {
  50. "title": "Node material #4",
  51. "playgroundId": "#ZYGRII#1",
  52. "referenceImage": "node-material4.png"
  53. },
  54. {
  55. "title": "Node material #5",
  56. "playgroundId": "#V8VH7B#0",
  57. "referenceImage": "node-material5.png"
  58. },
  59. {
  60. "title": "Node material #6",
  61. "playgroundId": "#2XY3Z4#0",
  62. "referenceImage": "node-material6.png"
  63. },
  64. {
  65. "title": "Basis loader",
  66. "playgroundId": "#4RN0VF#0",
  67. "referenceImage": "basis.png"
  68. },
  69. {
  70. "title": "Unindexed mesh",
  71. "playgroundId": "#4IHSY2#0",
  72. "referenceImage": "unindexedmesh.png"
  73. },
  74. {
  75. "title": "LOD + Billboards + Instances",
  76. "playgroundId": "#UAIZCS#0",
  77. "referenceImage": "lodbillboardinstances.png"
  78. },
  79. {
  80. "title": "Nested BBG",
  81. "playgroundId": "#ZG0C8B#1",
  82. "renderCount": 10,
  83. "referenceImage": "nested_BBG.png"
  84. },
  85. {
  86. "title": "Weighted animations",
  87. "playgroundId": "#LL5BIQ#72",
  88. "renderCount": 50,
  89. "referenceImage": "weighted animations.png"
  90. },
  91. {
  92. "title": "Anisotropic",
  93. "playgroundId": "#MAXCNU#1",
  94. "referenceImage": "anisotropic.png"
  95. },
  96. {
  97. "title": "Clear Coat",
  98. "playgroundId": "#YACNQS#2",
  99. "referenceImage": "clearCoat.png"
  100. },
  101. {
  102. "title": "GUI Transform StackPanel",
  103. "playgroundId": "#BS60AB#0",
  104. "referenceImage": "TransformStackPanel.png"
  105. },
  106. {
  107. "title": "GUI StackPanel",
  108. "playgroundId": "#LLVZ90#0",
  109. "referenceImage": "StackPanel.png"
  110. },
  111. {
  112. "title": "Camera rig",
  113. "playgroundId": "#ATL1CS#11",
  114. "referenceImage": "cameraRig.png"
  115. },
  116. {
  117. "title": "Sliders",
  118. "playgroundId": "#HATGQZ#3",
  119. "referenceImage": "Sliders.png",
  120. "excludeFromAutomaticTesting": true
  121. },
  122. {
  123. "title": "Pointers",
  124. "playgroundId": "#1GLEJK#5",
  125. "referenceImage": "pointers.png",
  126. "excludeFromAutomaticTesting": true
  127. },
  128. {
  129. "title": "LineEdgesRenderer",
  130. "playgroundId": "#T90MQ4#1",
  131. "renderCount": 50,
  132. "referenceImage": "LineEdgesRenderer.png"
  133. },
  134. {
  135. "title": "Solid particle system",
  136. "playgroundId": "#WCDZS#92",
  137. "renderCount": 150,
  138. "referenceImage": "sps.png"
  139. },
  140. {
  141. "title": "Simulate pointer",
  142. "playgroundId": "#8MGKWK#196",
  143. "referenceImage": "simulatePointer.png"
  144. },
  145. {
  146. "title": "Color Grading",
  147. "playgroundId": "#8EDB5N#2",
  148. "referenceImage": "colorGrading.png"
  149. },
  150. {
  151. "title": "Ribbon morphing",
  152. "playgroundId": "#ACKC2#1",
  153. "renderCount": 50,
  154. "referenceImage": "ribbon morphing.png"
  155. },
  156. {
  157. "title": "Clip planes",
  158. "playgroundId": "#Y6W087#0",
  159. "referenceImage": "clipplanes.png"
  160. },
  161. {
  162. "title": "ShadowOnlyMaterial",
  163. "playgroundId": "#1KF7V1#18",
  164. "referenceImage": "shadowOnlyMaterial.png"
  165. },
  166. {
  167. "title": "Gizmos",
  168. "playgroundId": "#8GY6J8#48",
  169. "renderCount": 50,
  170. "referenceImage": "Gizmos.png"
  171. },
  172. {
  173. "title": "GUI3D SpherePanel",
  174. "playgroundId": "#HB4C01#9",
  175. "renderCount": 50,
  176. "referenceImage": "spherepanel.png"
  177. },
  178. {
  179. "title": "Particle Helper",
  180. "playgroundId": "#1VGT5D#2",
  181. "renderCount": 50,
  182. "referenceImage": "particle_helper.png"
  183. },
  184. {
  185. "title": "Chibi Rex",
  186. "playgroundId": "#QATUCH#11",
  187. "renderCount": 50,
  188. "referenceImage": "chibi_rex.png"
  189. },
  190. {
  191. "title": "Yeti",
  192. "playgroundId": "#QATUCH#3",
  193. "renderCount": 150,
  194. "referenceImage": "yeti.png"
  195. },
  196. {
  197. "title": "Sponza",
  198. "sceneFolder": "/Scenes/Sponza/",
  199. "sceneFilename": "Sponza.babylon",
  200. "referenceImage": "Sponza.png"
  201. },
  202. {
  203. "title": "Windows cafe",
  204. "sceneFolder": "/Scenes/WCafe/",
  205. "sceneFilename": "WCafe.babylon",
  206. "referenceImage": "WCafe.png"
  207. },
  208. {
  209. "title": "Espilit",
  210. "sceneFolder": "/Scenes/Espilit/",
  211. "sceneFilename": "espilit.babylon",
  212. "referenceImage": "Espilit.png"
  213. },
  214. {
  215. "title": "The car",
  216. "sceneFolder": "/Scenes/TheCar/",
  217. "sceneFilename": "TheCar.binary.babylon",
  218. "referenceImage": "TheCar.png",
  219. "errorRatio": 5
  220. },
  221. {
  222. "title": "Viper",
  223. "sceneFolder": "/Scenes/Viper/",
  224. "sceneFilename": "Viper.babylon",
  225. "referenceImage": "Viper.png"
  226. },
  227. {
  228. "title": "Retail",
  229. "sceneFolder": "/Scenes/Retail/",
  230. "sceneFilename": "Retail.babylon",
  231. "referenceImage": "retail.png"
  232. },
  233. {
  234. "title": "Hill Valley",
  235. "sceneFolder": "/Scenes/hillvalley/",
  236. "sceneFilename": "HillValley.incremental.babylon",
  237. "referenceImage": "Hillvalley.png"
  238. },
  239. {
  240. "title": "Heart",
  241. "sceneFolder": "/Scenes/Heart/",
  242. "sceneFilename": "Heart.babylon",
  243. "referenceImage": "Heart.png"
  244. },
  245. {
  246. "title": "Mansion",
  247. "sceneFolder": "/Scenes/Mansion/",
  248. "sceneFilename": "Mansion.babylon",
  249. "referenceImage": "mansion.png",
  250. "excludeFromAutomaticTesting": true
  251. },
  252. {
  253. "title": "SpaceDeK",
  254. "sceneFolder": "/Scenes/SpaceDek/",
  255. "sceneFilename": "SpaceDek.babylon",
  256. "referenceImage": "SpaceDeK.png",
  257. "errorRatio": 5
  258. },
  259. {
  260. "title": "Flat2009",
  261. "sceneFolder": "/Scenes/Flat2009/",
  262. "sceneFilename": "Flat2009.babylon",
  263. "referenceImage": "Flat2009.png"
  264. },
  265. {
  266. "title": "CSG",
  267. "scriptToRun": "/Demos/CSG/csg.js",
  268. "functionToCall": "CreateCSGTestScene",
  269. "referenceImage": "csg.png"
  270. },
  271. {
  272. "title": "Charting",
  273. "renderCount": 20,
  274. "scriptToRun": "/Demos/Charting/charting.js",
  275. "functionToCall": "CreateChartingTestScene",
  276. "referenceImage": "charting.png"
  277. },
  278. {
  279. "title": "Fog",
  280. "scriptToRun": "/Demos/Fog/fog.js",
  281. "functionToCall": "CreateFogScene",
  282. "referenceImage": "fog.png"
  283. },
  284. {
  285. "title": "Polygon",
  286. "scriptToRun": "/Demos/Polygon/polygon.js",
  287. "functionToCall": "CreatePolygonScene",
  288. "referenceImage": "polygon.png"
  289. },
  290. {
  291. "title": "Soft Shadows",
  292. "playgroundId": "#0YYQ3N#0",
  293. "referenceImage": "softShadows.png"
  294. },
  295. {
  296. "title": "Soft Shadows (Right Handed)",
  297. "playgroundId": "#0YYQ3N#2",
  298. "referenceImage": "softShadowsRightHanded.png"
  299. },
  300. {
  301. "title": "Fresnel",
  302. "playgroundId": "#603JUZ#1",
  303. "referenceImage": "fresnel.png"
  304. },
  305. {
  306. "title": "Highlights",
  307. "scriptToRun": "/Demos/Highlights/highlights.js",
  308. "functionToCall": "CreateHighlightsScene",
  309. "referenceImage": "highlights.png",
  310. "rootPath": "/Demos/Highlights/",
  311. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  312. },
  313. {
  314. "title": "Lines",
  315. "scriptToRun": "/Demos/Lines/lines.js",
  316. "functionToCall": "CreateLinesTestScene",
  317. "referenceImage": "lines.png",
  318. "replace": "updateVerticesDataDirectly, updateVerticesData"
  319. },
  320. {
  321. "title": "Bones",
  322. "scriptToRun": "/Demos/Bones/bones.js",
  323. "functionToCall": "CreateBonesTestScene",
  324. "referenceImage": "bones.png",
  325. "replace": "Dude.babylon, dude.babylon"
  326. },
  327. {
  328. "title": "LOD",
  329. "renderCount": 10,
  330. "playgroundId": "#FFMFW5#0",
  331. "referenceImage": "lod.png",
  332. "errorRatio": 5
  333. },
  334. {
  335. "title": "Lens",
  336. "scriptToRun": "/Demos/Lens/lensFlares.js",
  337. "functionToCall": "CreateLensFlaresTestScene",
  338. "referenceImage": "lens.png",
  339. "rootPath": "/Demos/Lens/",
  340. "replaceUrl": "lens4.png, lens5.png"
  341. },
  342. {
  343. "title": "Self shadowing",
  344. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  345. "functionToCall": "CreateShadowsTestScene",
  346. "referenceImage": "selfShadowing.png"
  347. },
  348. {
  349. "title": "Advanced shadows",
  350. "renderCount": 20,
  351. "playgroundId": "#SLV8LW#0",
  352. "referenceImage": "advancedShadows.png"
  353. },
  354. {
  355. "title": "point light shadows",
  356. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  357. "functionToCall": "CreatePointLightShadowScene",
  358. "referenceImage": "pointLightShadows.png",
  359. "replace": "/ground, /Ground"
  360. },
  361. {
  362. "title": "Displacement map",
  363. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  364. "functionToCall": "CreateDisplacementTestScene",
  365. "referenceImage": "displacementMap.png",
  366. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  367. },
  368. {
  369. "title": "Normals",
  370. "playgroundId": "#WXKLLJ#2",
  371. "referenceImage": "normals.png"
  372. },
  373. {
  374. "title": "Custom render target",
  375. "renderCount": 20,
  376. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  377. "functionToCall": "CreateCustomRenderTargetTestScene",
  378. "referenceImage": "customRTT.png"
  379. },
  380. {
  381. "title": "Draco Mesh Compression",
  382. "playgroundId": "#22MFU2#4",
  383. "referenceImage": "draco.png"
  384. },
  385. {
  386. "title": "GLTF Normals",
  387. "playgroundId": "#SMEAEB#0",
  388. "referenceImage": "gltfnormals.png"
  389. },
  390. {
  391. "title": "GLTF Animation Node",
  392. "playgroundId": "#DS8AA7#18",
  393. "replace": "__folder__, Animation_Node, __page__, 0",
  394. "referenceImage": "gltfAnimationNode.png"
  395. },
  396. {
  397. "title": "GLTF Animation Node Misc",
  398. "playgroundId": "#DS8AA7#18",
  399. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  400. "referenceImage": "gltfAnimationNodeMisc.png"
  401. },
  402. {
  403. "title": "GLTF Animation Skin (0)",
  404. "playgroundId": "#DS8AA7#18",
  405. "replace": "__folder__, Animation_Skin, __page__, 0",
  406. "referenceImage": "gltfAnimationSkin0.png"
  407. },
  408. {
  409. "title": "GLTF Animation Skin (1)",
  410. "playgroundId": "#DS8AA7#18",
  411. "replace": "__folder__, Animation_Skin, __page__, 1",
  412. "referenceImage": "gltfAnimationSkin1.png"
  413. },
  414. {
  415. "title": "GLTF Animation Skin Type",
  416. "playgroundId": "#DS8AA7#18",
  417. "replace": "__folder__, Animation_SkinType, __page__, 0",
  418. "referenceImage": "gltfAnimationSkinType.png"
  419. },
  420. {
  421. "title": "GLTF Buffer Interleaved",
  422. "playgroundId": "#DS8AA7#18",
  423. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  424. "referenceImage": "gltfBufferInterleaved.png"
  425. },
  426. {
  427. "title": "GLTF Material",
  428. "playgroundId": "#DS8AA7#18",
  429. "replace": "__folder__, Material, __page__, 0",
  430. "referenceImage": "gltfMaterial.png"
  431. },
  432. {
  433. "title": "GLTF Material Alpha Blend",
  434. "playgroundId": "#DS8AA7#18",
  435. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  436. "referenceImage": "gltfMaterialAlphaBlend.png"
  437. },
  438. {
  439. "title": "GLTF Material Alpha Mask",
  440. "playgroundId": "#DS8AA7#18",
  441. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  442. "referenceImage": "gltfMaterialAlphaMask.png"
  443. },
  444. {
  445. "title": "GLTF Material Double Sided (Front)",
  446. "playgroundId": "#DS8AA7#18",
  447. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  448. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  449. },
  450. {
  451. "title": "GLTF Material Double Sided (Back)",
  452. "playgroundId": "#DS8AA7#18",
  453. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  454. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  455. },
  456. {
  457. "title": "GLTF Material Metallic Roughness (0)",
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  460. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  461. },
  462. {
  463. "title": "GLTF Material Metallic Roughness (1)",
  464. "playgroundId": "#DS8AA7#18",
  465. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  466. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  467. },
  468. {
  469. "title": "GLTF Material Mixed",
  470. "playgroundId": "#DS8AA7#18",
  471. "replace": "__folder__, Material_Mixed, __page__, 0",
  472. "referenceImage": "gltfMaterialMixed.png"
  473. },
  474. {
  475. "title": "GLTF Material Specular Glossiness (0)",
  476. "playgroundId": "#DS8AA7#18",
  477. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  478. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  479. },
  480. {
  481. "title": "GLTF Material Specular Glossiness (1)",
  482. "playgroundId": "#DS8AA7#18",
  483. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  484. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  485. },
  486. {
  487. "title": "GLTF Mesh Primitive Attribute",
  488. "playgroundId": "#DS8AA7#18",
  489. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  490. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  491. },
  492. {
  493. "title": "GLTF Mesh Primitive Mode (0)",
  494. "playgroundId": "#DS8AA7#18",
  495. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  496. "referenceImage": "gltfMeshPrimitiveMode0.png"
  497. },
  498. {
  499. "title": "GLTF Mesh Primitive Mode (1)",
  500. "playgroundId": "#DS8AA7#18",
  501. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  502. "referenceImage": "gltfMeshPrimitiveMode1.png"
  503. },
  504. {
  505. "title": "GLTF Mesh Primitive Vertex Color",
  506. "playgroundId": "#DS8AA7#18",
  507. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  508. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  509. },
  510. {
  511. "title": "GLTF Mesh Primitives",
  512. "playgroundId": "#DS8AA7#18",
  513. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  514. "referenceImage": "gltfMeshPrimitives.png"
  515. },
  516. {
  517. "title": "GLTF Mesh Primitives UV (0)",
  518. "playgroundId": "#DS8AA7#18",
  519. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  520. "referenceImage": "gltfMeshPrimitivesUV0.png"
  521. },
  522. {
  523. "title": "GLTF Mesh Primitives UV (1)",
  524. "playgroundId": "#DS8AA7#18",
  525. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  526. "referenceImage": "gltfMeshPrimitivesUV1.png"
  527. },
  528. {
  529. "title": "GLTF Node Attribute (0)",
  530. "playgroundId": "#DS8AA7#18",
  531. "replace": "__folder__, Node_Attribute, __page__, 0",
  532. "referenceImage": "gltfNodeAttribute0.png"
  533. },
  534. {
  535. "title": "GLTF Node Attribute (1)",
  536. "playgroundId": "#DS8AA7#18",
  537. "replace": "__folder__, Node_Attribute, __page__, 1",
  538. "referenceImage": "gltfNodeAttribute1.png"
  539. },
  540. {
  541. "title": "GLTF Node NegativeScale (0)",
  542. "playgroundId": "#DS8AA7#18",
  543. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  544. "referenceImage": "gltfNodeNegativeScale0.png"
  545. },
  546. {
  547. "title": "GLTF Node NegativeScale (1)",
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