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- var BABYLON;
- (function (BABYLON) {
- var DepthRenderer = (function () {
- function DepthRenderer(scene, type) {
- var _this = this;
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_FLOAT; }
- this._viewMatrix = BABYLON.Matrix.Zero();
- this._projectionMatrix = BABYLON.Matrix.Zero();
- this._transformMatrix = BABYLON.Matrix.Zero();
- this._worldViewProjection = BABYLON.Matrix.Zero();
- this._scene = scene;
- var engine = scene.getEngine();
- // Render target
- this._depthMap = new BABYLON.RenderTargetTexture("depthMap", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this._scene, false, true, type);
- this._depthMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._depthMap.refreshRate = 1;
- this._depthMap.renderParticles = false;
- this._depthMap.renderList = null;
- // Custom render function
- var renderSubMesh = function (subMesh) {
- var mesh = subMesh.getRenderingMesh();
- var scene = _this._scene;
- var engine = scene.getEngine();
- // Culling
- engine.setState(subMesh.getMaterial().backFaceCulling);
- // Managing instances
- var batch = mesh._getInstancesRenderList(subMesh._id);
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays !== null) && (batch.visibleInstances[subMesh._id] !== null);
- if (_this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(_this._effect);
- mesh._bind(subMesh, _this._effect, BABYLON.Material.TriangleFillMode);
- var material = subMesh.getMaterial();
- _this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- _this._effect.setFloat("far", scene.activeCamera.maxZ);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- _this._effect.setTexture("diffuseSampler", alphaTexture);
- _this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- // Bones
- var useBones = mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind);
- if (useBones) {
- _this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
- }
- if (hardwareInstancedRendering) {
- mesh._renderWithInstances(subMesh, BABYLON.Material.TriangleFillMode, batch, _this._effect, engine);
- }
- else {
- if (batch.renderSelf[subMesh._id]) {
- _this._effect.setMatrix("world", mesh.getWorldMatrix());
- // Draw
- mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
- }
- if (batch.visibleInstances[subMesh._id]) {
- for (var instanceIndex = 0; instanceIndex < batch.visibleInstances[subMesh._id].length; instanceIndex++) {
- var instance = batch.visibleInstances[subMesh._id][instanceIndex];
- _this._effect.setMatrix("world", instance.getWorldMatrix());
- // Draw
- mesh._draw(subMesh, BABYLON.Material.TriangleFillMode);
- }
- }
- }
- }
- };
- this._depthMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes) {
- var index;
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- };
- }
- DepthRenderer.prototype.isReady = function (subMesh, useInstances) {
- var defines = [];
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- var mesh = subMesh.getMesh();
- var scene = mesh.getScene();
- var material = subMesh.getMaterial();
- // Alpha test
- if (material && material.needAlphaTesting()) {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- // Bones
- if (mesh.skeleton && scene.skeletonsEnabled && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- defines.push("#define BONES");
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("depth", attribs, ["world", "mBones", "viewProjection", "diffuseMatrix", "far"], ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- };
- DepthRenderer.prototype.getDepthMap = function () {
- return this._depthMap;
- };
- // Methods
- DepthRenderer.prototype.dispose = function () {
- this._depthMap.dispose();
- };
- return DepthRenderer;
- })();
- BABYLON.DepthRenderer = DepthRenderer;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.depthRenderer.js.map
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