123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- var BABYLON;
- (function (BABYLON) {
- var SubMesh = (function () {
- function SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh, renderingMesh, createBoundingBox) {
- if (createBoundingBox === void 0) { createBoundingBox = true; }
- this.materialIndex = materialIndex;
- this.verticesStart = verticesStart;
- this.verticesCount = verticesCount;
- this.indexStart = indexStart;
- this.indexCount = indexCount;
- this._renderId = 0;
- this._mesh = mesh;
- this._renderingMesh = renderingMesh || mesh;
- mesh.subMeshes.push(this);
- this._id = mesh.subMeshes.length - 1;
- if (createBoundingBox) {
- this.refreshBoundingInfo();
- }
- }
- SubMesh.prototype.getBoundingInfo = function () {
- return this._boundingInfo;
- };
- SubMesh.prototype.getMesh = function () {
- return this._mesh;
- };
- SubMesh.prototype.getRenderingMesh = function () {
- return this._renderingMesh;
- };
- SubMesh.prototype.getMaterial = function () {
- var rootMaterial = this._renderingMesh.material;
- if (rootMaterial && rootMaterial instanceof BABYLON.MultiMaterial) {
- var multiMaterial = rootMaterial;
- return multiMaterial.getSubMaterial(this.materialIndex);
- }
- if (!rootMaterial) {
- return this._mesh.getScene().defaultMaterial;
- }
- return rootMaterial;
- };
- // Methods
- SubMesh.prototype.refreshBoundingInfo = function () {
- var data = this._renderingMesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- if (!data) {
- this._boundingInfo = this._mesh._boundingInfo;
- return;
- }
- var indices = this._renderingMesh.getIndices();
- var extend;
- if (this.indexStart === 0 && this.indexCount === indices.length) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, this.verticesStart, this.verticesCount);
- }
- else {
- extend = BABYLON.Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount);
- }
- this._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
- };
- SubMesh.prototype._checkCollision = function (collider) {
- return this._boundingInfo._checkCollision(collider);
- };
- SubMesh.prototype.updateBoundingInfo = function (world) {
- if (!this._boundingInfo) {
- this.refreshBoundingInfo();
- }
- this._boundingInfo._update(world);
- };
- SubMesh.prototype.isInFrustum = function (frustumPlanes) {
- return this._boundingInfo.isInFrustum(frustumPlanes);
- };
- SubMesh.prototype.render = function () {
- this._renderingMesh.render(this);
- };
- SubMesh.prototype.getLinesIndexBuffer = function (indices, engine) {
- if (!this._linesIndexBuffer) {
- var linesIndices = [];
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- linesIndices.push(indices[index], indices[index + 1], indices[index + 1], indices[index + 2], indices[index + 2], indices[index]);
- }
- this._linesIndexBuffer = engine.createIndexBuffer(linesIndices);
- this.linesIndexCount = linesIndices.length;
- }
- return this._linesIndexBuffer;
- };
- SubMesh.prototype.canIntersects = function (ray) {
- return ray.intersectsBox(this._boundingInfo.boundingBox);
- };
- SubMesh.prototype.intersects = function (ray, positions, indices, fastCheck) {
- var intersectInfo = null;
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- var p0 = positions[indices[index]];
- var p1 = positions[indices[index + 1]];
- var p2 = positions[indices[index + 2]];
- var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
- if (currentIntersectInfo) {
- if (currentIntersectInfo.distance < 0) {
- continue;
- }
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.faceId = index / 3;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- return intersectInfo;
- };
- // Clone
- SubMesh.prototype.clone = function (newMesh, newRenderingMesh) {
- var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
- result._boundingInfo = new BABYLON.BoundingInfo(this._boundingInfo.minimum, this._boundingInfo.maximum);
- return result;
- };
- // Dispose
- SubMesh.prototype.dispose = function () {
- if (this._linesIndexBuffer) {
- this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer);
- this._linesIndexBuffer = null;
- }
- // Remove from mesh
- var index = this._mesh.subMeshes.indexOf(this);
- this._mesh.subMeshes.splice(index, 1);
- };
- // Statics
- SubMesh.CreateFromIndices = function (materialIndex, startIndex, indexCount, mesh, renderingMesh) {
- var minVertexIndex = Number.MAX_VALUE;
- var maxVertexIndex = -Number.MAX_VALUE;
- renderingMesh = renderingMesh || mesh;
- var indices = renderingMesh.getIndices();
- for (var index = startIndex; index < startIndex + indexCount; index++) {
- var vertexIndex = indices[index];
- if (vertexIndex < minVertexIndex)
- minVertexIndex = vertexIndex;
- if (vertexIndex > maxVertexIndex)
- maxVertexIndex = vertexIndex;
- }
- return new BABYLON.SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
- };
- return SubMesh;
- })();
- BABYLON.SubMesh = SubMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.subMesh.js.map
|