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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var LinesMesh = (function (_super) {
- __extends(LinesMesh, _super);
- function LinesMesh(name, scene, updatable) {
- if (updatable === void 0) { updatable = false; }
- _super.call(this, name, scene);
- this.color = new BABYLON.Color3(1, 1, 1);
- this.alpha = 1;
- this._indices = new Array();
- this._colorShader = new BABYLON.ShaderMaterial("colorShader", scene, "color", {
- attributes: ["position"],
- uniforms: ["worldViewProjection", "color"],
- needAlphaBlending: true
- });
- }
- Object.defineProperty(LinesMesh.prototype, "material", {
- get: function () {
- return this._colorShader;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "isPickable", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(LinesMesh.prototype, "checkCollisions", {
- get: function () {
- return false;
- },
- enumerable: true,
- configurable: true
- });
- LinesMesh.prototype._bind = function (subMesh, effect, fillMode) {
- var engine = this.getScene().getEngine();
- var indexToBind = this._geometry.getIndexBuffer();
- // VBOs
- engine.bindBuffers(this._geometry.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getBuffer(), indexToBind, [3], 3 * 4, this._colorShader.getEffect());
- // Color
- this._colorShader.setColor4("color", this.color.toColor4(this.alpha));
- };
- LinesMesh.prototype._draw = function (subMesh, fillMode, instancesCount) {
- if (!this._geometry || !this._geometry.getVertexBuffers() || !this._geometry.getIndexBuffer()) {
- return;
- }
- var engine = this.getScene().getEngine();
- // Draw order
- engine.draw(false, subMesh.indexStart, subMesh.indexCount);
- };
- LinesMesh.prototype.intersects = function (ray, fastCheck) {
- return null;
- };
- LinesMesh.prototype.dispose = function (doNotRecurse) {
- this._colorShader.dispose();
- _super.prototype.dispose.call(this, doNotRecurse);
- };
- return LinesMesh;
- })(BABYLON.Mesh);
- BABYLON.LinesMesh = LinesMesh;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.linesMesh.js.map
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