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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var RenderTargetTexture = (function (_super) {
- __extends(RenderTargetTexture, _super);
- function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio, type) {
- if (doNotChangeAspectRatio === void 0) { doNotChangeAspectRatio = true; }
- if (type === void 0) { type = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
- _super.call(this, null, scene, !generateMipMaps);
- this.renderList = new Array();
- this.renderParticles = true;
- this.renderSprites = false;
- this.coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
- this._currentRefreshId = -1;
- this._refreshRate = 1;
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this._doNotChangeAspectRatio = doNotChangeAspectRatio;
- this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type });
- // Rendering groups
- this._renderingManager = new BABYLON.RenderingManager(scene);
- }
- RenderTargetTexture.prototype.resetRefreshCounter = function () {
- this._currentRefreshId = -1;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "refreshRate", {
- get: function () {
- return this._refreshRate;
- },
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- set: function (value) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype._shouldRender = function () {
- if (this._currentRefreshId === -1) {
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- };
- RenderTargetTexture.prototype.isReady = function () {
- if (!this.getScene().renderTargetsEnabled) {
- return false;
- }
- return _super.prototype.isReady.call(this);
- };
- RenderTargetTexture.prototype.getRenderSize = function () {
- return this._size;
- };
- Object.defineProperty(RenderTargetTexture.prototype, "canRescale", {
- get: function () {
- return true;
- },
- enumerable: true,
- configurable: true
- });
- RenderTargetTexture.prototype.scale = function (ratio) {
- var newSize = this._size * ratio;
- this.resize(newSize, this._generateMipMaps);
- };
- RenderTargetTexture.prototype.resize = function (size, generateMipMaps) {
- this.releaseInternalTexture();
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- };
- RenderTargetTexture.prototype.render = function (useCameraPostProcess) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (this._waitingRenderList) {
- this.renderList = [];
- for (var index = 0; index < this._waitingRenderList.length; index++) {
- var id = this._waitingRenderList[index];
- this.renderList.push(scene.getMeshByID(id));
- }
- delete this._waitingRenderList;
- }
- if (this.renderList && this.renderList.length === 0) {
- return;
- }
- // Bind
- if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
- engine.bindFramebuffer(this._texture);
- }
- // Clear
- engine.clear(scene.clearColor, true, true);
- this._renderingManager.reset();
- var currentRenderList = this.renderList ? this.renderList : scene.getActiveMeshes().data;
- for (var meshIndex = 0; meshIndex < currentRenderList.length; meshIndex++) {
- var mesh = currentRenderList[meshIndex];
- if (mesh) {
- if (!mesh.isReady() || (mesh.material && !mesh.material.isReady())) {
- // Reset _currentRefreshId
- this.resetRefreshCounter();
- continue;
- }
- if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) !== 0)) {
- mesh._activate(scene.getRenderId());
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- scene._activeVertices += subMesh.indexCount;
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- if (this.onBeforeRender) {
- this.onBeforeRender();
- }
- // Render
- this._renderingManager.render(this.customRenderFunction, currentRenderList, this.renderParticles, this.renderSprites);
- if (useCameraPostProcess) {
- scene.postProcessManager._finalizeFrame(false, this._texture);
- }
- if (this.onAfterRender) {
- this.onAfterRender();
- }
- // Unbind
- engine.unBindFramebuffer(this._texture);
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- };
- RenderTargetTexture.prototype.clone = function () {
- var textureSize = this.getSize();
- var newTexture = new RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- };
- return RenderTargetTexture;
- })(BABYLON.Texture);
- BABYLON.RenderTargetTexture = RenderTargetTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.renderTargetTexture.js.map
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