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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var DirectionalLight = (function (_super) {
- __extends(DirectionalLight, _super);
- function DirectionalLight(name, direction, scene) {
- _super.call(this, name, scene);
- this.direction = direction;
- this.position = direction.scale(-1);
- }
- DirectionalLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- DirectionalLight.prototype.setDirectionToTarget = function (target) {
- this.direction = BABYLON.Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- };
- DirectionalLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- DirectionalLight.prototype.transferToEffect = function (effect, directionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1);
- return;
- }
- effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1);
- };
- DirectionalLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- return DirectionalLight;
- })(BABYLON.Light);
- BABYLON.DirectionalLight = DirectionalLight;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.directionalLight.js.map
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