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- import * as React from "react";
- import { Mesh, Observable } from "babylonjs";
- import { PropertyChangedEvent } from "../../../../propertyChangedEvent";
- import { LineContainerComponent } from "../../../lineContainerComponent";
- import { TextLineComponent } from "../../../lines/textLineComponent";
- import { CheckBoxLineComponent } from "../../../lines/checkBoxLineComponent";
- import { Vector3LineComponent } from "../../../lines/vector3LineComponent";
- import { SliderLineComponent } from "../../../lines/sliderLineComponent";
- import { QuaternionLineComponent } from "../../../lines/quaternionLineComponent";
- import { AxesViewerComponent } from "./axesViewerComponent";
- import { FloatLineComponent } from "../../../lines/floatLineComponent";
- import { LockObject } from "../lockObject";
- interface IMeshPropertyGridComponentProps {
- mesh: Mesh,
- lockObject: LockObject,
- onSelectionChangedObservable?: Observable<any>,
- onPropertyChangedObservable?: Observable<PropertyChangedEvent>
- }
- export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGridComponentProps, { displayNormals: boolean, renderNormalVectors: boolean }> {
- constructor(props: IMeshPropertyGridComponentProps) {
- super(props);
- const mesh = this.props.mesh;
- this.state = { displayNormals: false, renderNormalVectors: mesh.metadata && mesh.metadata.normalLines }
- }
- renderNormalVectors() {
- const mesh = this.props.mesh;
- const scene = mesh.getScene();
- if (mesh.metadata && mesh.metadata.normalLines) {
- mesh.metadata.normalLines.dispose();
- mesh.metadata.normalLines = null;
- this.setState({ renderNormalVectors: false });
- return;
- }
- var normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- var positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- const color = BABYLON.Color3.White();
- const size = mesh.getBoundingInfo().diagonalLength * 0.05;
- var lines = [];
- for (var i = 0; i < normals!.length; i += 3) {
- var v1 = BABYLON.Vector3.FromArray(positions!, i);
- var v2 = v1.add(BABYLON.Vector3.FromArray(normals!, i).scaleInPlace(size));
- lines.push([v1, v2]);
- }
- var normalLines = BABYLON.MeshBuilder.CreateLineSystem("normalLines", { lines: lines }, scene);
- normalLines.color = color;
- normalLines.parent = mesh;
- if (!mesh.metadata) {
- mesh.metadata = {};
- }
- mesh.metadata.normalLines = normalLines;
- this.setState({ renderNormalVectors: true });
- }
- displayNormals() {
- const mesh = this.props.mesh;
- const scene = mesh.getScene();
- if (!mesh.material) {
- return;
- }
- if (mesh.material.getClassName() === "NormalMaterial") {
- mesh.material.dispose();
- mesh.material = mesh.metadata.originalMaterial;
- mesh.metadata.originalMaterial = null;
- this.setState({ displayNormals: false });
- } else {
- if (!(BABYLON as any).NormalMaterial) {
- this.setState({ displayNormals: true });
- BABYLON.Tools.LoadScript("https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.js", () => {
- this.displayNormals();
- });
- return;
- }
- if (!mesh.metadata) {
- mesh.metadata = {};
- }
- mesh.metadata.originalMaterial = mesh.material;
- const normalMaterial = new (BABYLON as any).NormalMaterial("normalMaterial", scene);
- normalMaterial.disableLighting = true;
- normalMaterial.sideOrientation = mesh.material.sideOrientation;
- normalMaterial.metadata = { hidden: true };
- mesh.material = normalMaterial;
- this.setState({ displayNormals: true });
- }
- }
- onMaterialLink() {
- if (!this.props.onSelectionChangedObservable) {
- return;
- }
- const mesh = this.props.mesh;
- this.props.onSelectionChangedObservable.notifyObservers(mesh.material)
- }
- convertPhysicsTypeToString(): string {
- const mesh = this.props.mesh;
- switch (mesh.physicsImpostor!.type) {
- case BABYLON.PhysicsImpostor.NoImpostor:
- return "No impostor";
- case BABYLON.PhysicsImpostor.SphereImpostor:
- return "Sphere";
- case BABYLON.PhysicsImpostor.BoxImpostor:
- return "Box";
- case BABYLON.PhysicsImpostor.PlaneImpostor:
- return "Plane";
- case BABYLON.PhysicsImpostor.MeshImpostor:
- return "Mesh";
- case BABYLON.PhysicsImpostor.CylinderImpostor:
- return "Cylinder";
- case BABYLON.PhysicsImpostor.ParticleImpostor:
- return "Particle";
- case BABYLON.PhysicsImpostor.HeightmapImpostor:
- return "Heightmap";
- }
- return "Unknown";
- }
- render() {
- const mesh = this.props.mesh;
- const scene = mesh.getScene();
- const displayNormals = mesh.material != null && mesh.material.getClassName() === "NormalMaterial";
- const renderNormalVectors = (mesh.metadata && mesh.metadata.normalLines) ? true : false;
- return (
- <div className="pane">
- <LineContainerComponent title="GENERAL">
- <TextLineComponent label="ID" value={mesh.id} />
- <TextLineComponent label="Unique ID" value={mesh.uniqueId.toString()} />
- <TextLineComponent label="Class" value={mesh.getClassName()} />
- <TextLineComponent label="Vertices" value={mesh.getTotalVertices().toString()} />
- <TextLineComponent label="Faces" value={(mesh.getTotalIndices() / 3).toFixed(0)} />
- <TextLineComponent label="Sub-meshes" value={mesh.subMeshes ? mesh.subMeshes.length.toString() : "0"} />
- <TextLineComponent label="Has skeleton" value={mesh.skeleton ? "Yes" : "No"} />
- <CheckBoxLineComponent label="IsEnabled" isSelected={() => mesh.isEnabled()} onSelect={(value) => mesh.setEnabled(value)} />
- <CheckBoxLineComponent label="IsPickable" target={mesh} propertyName="isPickable" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- {
- mesh.material &&
- <TextLineComponent label="Material" value={mesh.material.name} onLink={() => this.onMaterialLink()} />
- }
- </LineContainerComponent>
- <LineContainerComponent title="TRANSFORMS">
- <Vector3LineComponent label="Position" target={mesh} propertyName="position" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- {
- !mesh.rotationQuaternion &&
- <Vector3LineComponent label="Rotation" target={mesh} propertyName="rotation" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- {
- mesh.rotationQuaternion &&
- <QuaternionLineComponent label="Rotation" target={mesh} propertyName="rotationQuaternion" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- <Vector3LineComponent label="Scaling" target={mesh} propertyName="scaling" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- </LineContainerComponent>
- <LineContainerComponent title="DISPLAY" closed={true}>
- <SliderLineComponent label="Visibility" target={mesh} propertyName="visibility" minimum={0} maximum={1} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <FloatLineComponent lockObject={this.props.lockObject} label="Alpha index" target={mesh} propertyName="alphaIndex" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <CheckBoxLineComponent label="Receive shadows" target={mesh} propertyName="receiveShadows" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- {
- mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind) &&
- <CheckBoxLineComponent label="Use vertex colors" target={mesh} propertyName="useVertexColors" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- {
- scene.fogMode !== BABYLON.Scene.FOGMODE_NONE &&
- <CheckBoxLineComponent label="Apply fog" target={mesh} propertyName="applyFog" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- {
- !mesh.parent &&
- <CheckBoxLineComponent label="Infinite distance" target={mesh} propertyName="infiniteDistance" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- </LineContainerComponent>
- <LineContainerComponent title="ADVANCED" closed={true}>
- {
- mesh.useBones &&
- <CheckBoxLineComponent label="Compute bones using shaders" target={mesh} propertyName="computeBonesUsingShaders" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- }
- <CheckBoxLineComponent label="Collisions" target={mesh} propertyName="checkCollisions" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <TextLineComponent label="Has normals" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind) ? "Yes" : "No"} />
- <TextLineComponent label="Has vertex colors" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind) ? "Yes" : "No"} />
- <TextLineComponent label="has UV set 0" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind) ? "Yes" : "No"} />
- <TextLineComponent label="has UV set 1" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind) ? "Yes" : "No"} />
- <TextLineComponent label="has UV set 2" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind) ? "Yes" : "No"} />
- <TextLineComponent label="has UV set 3" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind) ? "Yes" : "No"} />
- <TextLineComponent label="has tangents" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.TangentKind) ? "Yes" : "No"} />
- <TextLineComponent label="has matrix weights" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind) ? "Yes" : "No"} />
- <TextLineComponent label="has matrix indices" value={mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) ? "Yes" : "No"} />
- </LineContainerComponent>
- {
- mesh.physicsImpostor != null &&
- <LineContainerComponent title="PHYSICS" closed={true}>
- <FloatLineComponent lockObject={this.props.lockObject} label="Mass" target={mesh.physicsImpostor} propertyName="mass" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <FloatLineComponent lockObject={this.props.lockObject} label="Friction" target={mesh.physicsImpostor} propertyName="friction" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <FloatLineComponent lockObject={this.props.lockObject} label="Restitution" target={mesh.physicsImpostor} propertyName="restitution" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- <TextLineComponent label="Type" value={this.convertPhysicsTypeToString()} />
- </LineContainerComponent>
- }
- <LineContainerComponent title="DEBUG" closed={true}>
- <CheckBoxLineComponent label="Show bounding box" target={mesh} propertyName="showBoundingBox" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
- {
- mesh.material &&
- <CheckBoxLineComponent label="Display normals" isSelected={() => displayNormals} onSelect={() => this.displayNormals()} />
- }
- {
- mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind) &&
- <CheckBoxLineComponent label="Render vertex normals" isSelected={() => renderNormalVectors} onSelect={() => this.renderNormalVectors()} />
- }
- <AxesViewerComponent node={mesh} />
- </LineContainerComponent>
- </div>
- );
- }
- }
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