babylon.nodeEditor.d.ts 48 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OneMinusBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. private static _SaveAs;
  270. private static _Click;
  271. /**
  272. * Gets the base math type of node material block connection point.
  273. * @param type Type to parse.
  274. */
  275. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  276. /**
  277. * Download a string into a file that will be saved locally by the browser
  278. * @param content defines the string to download locally as a file
  279. */
  280. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  281. }
  282. }
  283. declare module NODEEDITOR {
  284. interface IFileButtonLineComponentProps {
  285. label: string;
  286. onClick: (file: File) => void;
  287. accept: string;
  288. }
  289. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  290. constructor(props: IFileButtonLineComponentProps);
  291. onChange(evt: any): void;
  292. render(): JSX.Element;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. export interface INodeLocationInfo {
  297. blockId: number;
  298. x: number;
  299. y: number;
  300. }
  301. }
  302. declare module NODEEDITOR {
  303. export class SerializationTools {
  304. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  305. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  306. }
  307. }
  308. declare module NODEEDITOR {
  309. interface IPropertyTabComponentProps {
  310. globalState: GlobalState;
  311. }
  312. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  313. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  314. }> {
  315. constructor(props: IPropertyTabComponentProps);
  316. componentDidMount(): void;
  317. load(file: File): void;
  318. save(): void;
  319. customSave(): void;
  320. render(): JSX.Element;
  321. }
  322. }
  323. declare module NODEEDITOR {
  324. interface IPortalProps {
  325. globalState: GlobalState;
  326. }
  327. export class Portal extends React.Component<IPortalProps> {
  328. render(): React.ReactPortal;
  329. }
  330. }
  331. declare module NODEEDITOR {
  332. interface ISliderLineComponentProps {
  333. label: string;
  334. target?: any;
  335. propertyName?: string;
  336. minimum: number;
  337. maximum: number;
  338. step: number;
  339. directValue?: number;
  340. useEuler?: boolean;
  341. onChange?: (value: number) => void;
  342. onInput?: (value: number) => void;
  343. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  344. decimalCount?: number;
  345. }
  346. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  347. value: number;
  348. }> {
  349. private _localChange;
  350. constructor(props: ISliderLineComponentProps);
  351. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  352. value: number;
  353. }): boolean;
  354. onChange(newValueString: any): void;
  355. onInput(newValueString: any): void;
  356. prepareDataToRead(value: number): number;
  357. render(): JSX.Element;
  358. }
  359. }
  360. declare module NODEEDITOR {
  361. interface IFloatLineComponentProps {
  362. label: string;
  363. target: any;
  364. propertyName: string;
  365. onChange?: (newValue: number) => void;
  366. isInteger?: boolean;
  367. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  368. additionalClass?: string;
  369. step?: string;
  370. digits?: number;
  371. }
  372. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  373. value: string;
  374. }> {
  375. private _localChange;
  376. private _store;
  377. constructor(props: IFloatLineComponentProps);
  378. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  379. value: string;
  380. }): boolean;
  381. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  382. updateValue(valueString: string): void;
  383. render(): JSX.Element;
  384. }
  385. }
  386. declare module NODEEDITOR {
  387. interface ITexturePropertyTabComponentProps {
  388. globalState: GlobalState;
  389. node: TextureNodeModel;
  390. }
  391. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  392. isEmbedded: boolean;
  393. }> {
  394. constructor(props: ITexturePropertyTabComponentProps);
  395. updateAftertextureLoad(): void;
  396. /**
  397. * Replaces the texture of the node
  398. * @param file the file of the texture to use
  399. */
  400. replaceTexture(file: File): void;
  401. replaceTextureWithUrl(url: string): void;
  402. render(): JSX.Element;
  403. }
  404. }
  405. declare module NODEEDITOR {
  406. /**
  407. * BABYLON.Texture node model which stores information about a node editor block
  408. */
  409. export class TextureNodeModel extends DefaultNodeModel {
  410. private _block;
  411. /**
  412. * BABYLON.Texture for the node if it exists
  413. */
  414. texture: BABYLON.Nullable<BABYLON.Texture>;
  415. /**
  416. * Constructs the node model
  417. */
  418. constructor();
  419. renderProperties(globalState: GlobalState): JSX.Element;
  420. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  421. }
  422. }
  423. declare module NODEEDITOR {
  424. interface ITextureLineComponentProps {
  425. texture: BABYLON.BaseTexture;
  426. width: number;
  427. height: number;
  428. globalState?: any;
  429. hideChannelSelect?: boolean;
  430. }
  431. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  432. displayRed: boolean;
  433. displayGreen: boolean;
  434. displayBlue: boolean;
  435. displayAlpha: boolean;
  436. face: number;
  437. }> {
  438. constructor(props: ITextureLineComponentProps);
  439. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  440. displayRed: boolean;
  441. displayGreen: boolean;
  442. displayBlue: boolean;
  443. displayAlpha: boolean;
  444. face: number;
  445. }): boolean;
  446. componentDidMount(): void;
  447. componentDidUpdate(): void;
  448. updatePreview(): void;
  449. render(): JSX.Element;
  450. }
  451. }
  452. declare module NODEEDITOR {
  453. /**
  454. * GenericNodeWidgetProps
  455. */
  456. export interface ITextureNodeWidgetProps {
  457. node: BABYLON.Nullable<TextureNodeModel>;
  458. globalState: GlobalState;
  459. }
  460. /**
  461. * Used to display a node block for the node editor
  462. */
  463. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  464. /**
  465. * Creates a GenericNodeWidget
  466. * @param props
  467. */
  468. constructor(props: ITextureNodeWidgetProps);
  469. render(): JSX.Element;
  470. }
  471. }
  472. declare module NODEEDITOR {
  473. /**
  474. * Node factory which creates editor nodes
  475. */
  476. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  477. private _globalState;
  478. /**
  479. * Constructs a TextureNodeFactory
  480. */
  481. constructor(globalState: GlobalState);
  482. /**
  483. * Generates a node widget
  484. * @param diagramEngine diagram engine
  485. * @param node node to generate
  486. * @returns node widget jsx
  487. */
  488. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  489. /**
  490. * Gets a new instance of a node model
  491. * @returns texture node model
  492. */
  493. getNewInstance(): TextureNodeModel;
  494. }
  495. }
  496. declare module NODEEDITOR {
  497. interface INumericInputComponentProps {
  498. label: string;
  499. value: number;
  500. step?: number;
  501. onChange: (value: number) => void;
  502. }
  503. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  504. value: string;
  505. }> {
  506. static defaultProps: {
  507. step: number;
  508. };
  509. private _localChange;
  510. constructor(props: INumericInputComponentProps);
  511. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  512. value: string;
  513. }): boolean;
  514. updateValue(evt: any): void;
  515. render(): JSX.Element;
  516. }
  517. }
  518. declare module NODEEDITOR {
  519. interface IVector2LineComponentProps {
  520. label: string;
  521. target: any;
  522. propertyName: string;
  523. step?: number;
  524. onChange?: (newvalue: BABYLON.Vector2) => void;
  525. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  526. }
  527. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  528. isExpanded: boolean;
  529. value: BABYLON.Vector2;
  530. }> {
  531. static defaultProps: {
  532. step: number;
  533. };
  534. private _localChange;
  535. constructor(props: IVector2LineComponentProps);
  536. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  537. isExpanded: boolean;
  538. value: BABYLON.Vector2;
  539. }): boolean;
  540. switchExpandState(): void;
  541. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  542. updateStateX(value: number): void;
  543. updateStateY(value: number): void;
  544. render(): JSX.Element;
  545. }
  546. }
  547. declare module NODEEDITOR {
  548. interface IVector2PropertyTabComponentProps {
  549. globalState: GlobalState;
  550. inputBlock: BABYLON.InputBlock;
  551. }
  552. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  553. render(): JSX.Element;
  554. }
  555. }
  556. declare module NODEEDITOR {
  557. interface IVector3LineComponentProps {
  558. label: string;
  559. target: any;
  560. propertyName: string;
  561. step?: number;
  562. onChange?: (newvalue: BABYLON.Vector3) => void;
  563. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  564. }
  565. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  566. isExpanded: boolean;
  567. value: BABYLON.Vector3;
  568. }> {
  569. static defaultProps: {
  570. step: number;
  571. };
  572. private _localChange;
  573. constructor(props: IVector3LineComponentProps);
  574. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  575. isExpanded: boolean;
  576. value: BABYLON.Vector3;
  577. }): boolean;
  578. switchExpandState(): void;
  579. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  580. updateVector3(): void;
  581. updateStateX(value: number): void;
  582. updateStateY(value: number): void;
  583. updateStateZ(value: number): void;
  584. render(): JSX.Element;
  585. }
  586. }
  587. declare module NODEEDITOR {
  588. interface IVector3PropertyTabComponentProps {
  589. globalState: GlobalState;
  590. inputBlock: BABYLON.InputBlock;
  591. }
  592. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  593. render(): JSX.Element;
  594. }
  595. }
  596. declare module NODEEDITOR {
  597. class ListLineOption {
  598. label: string;
  599. value: number | string;
  600. }
  601. interface IOptionsLineComponentProps {
  602. label: string;
  603. target: any;
  604. className?: string;
  605. propertyName?: string;
  606. options: ListLineOption[];
  607. noDirectUpdate?: boolean;
  608. onSelect?: (value: number | string) => void;
  609. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  610. valuesAreStrings?: boolean;
  611. defaultIfNull?: number;
  612. getSelection?: (target: any) => number;
  613. }
  614. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  615. value: number | string;
  616. }> {
  617. private _localChange;
  618. private _getValue;
  619. constructor(props: IOptionsLineComponentProps);
  620. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  621. value: number;
  622. }): boolean;
  623. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  624. updateValue(valueString: string): void;
  625. render(): JSX.Element;
  626. }
  627. }
  628. declare module NODEEDITOR {
  629. export interface IColor3LineComponentProps {
  630. label: string;
  631. target: any;
  632. propertyName: string;
  633. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  634. onChange?: () => void;
  635. }
  636. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  637. isExpanded: boolean;
  638. color: BABYLON.Color3;
  639. }> {
  640. private _localChange;
  641. constructor(props: IColor3LineComponentProps);
  642. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  643. color: BABYLON.Color3;
  644. }): boolean;
  645. onChange(newValue: string): void;
  646. switchExpandState(): void;
  647. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  648. updateStateR(value: number): void;
  649. updateStateG(value: number): void;
  650. updateStateB(value: number): void;
  651. copyToClipboard(): void;
  652. render(): JSX.Element;
  653. }
  654. }
  655. declare module NODEEDITOR {
  656. interface IColor3PropertyTabComponentProps {
  657. globalState: GlobalState;
  658. inputBlock: BABYLON.InputBlock;
  659. }
  660. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  661. render(): JSX.Element;
  662. }
  663. }
  664. declare module NODEEDITOR {
  665. interface IFloatPropertyTabComponentProps {
  666. globalState: GlobalState;
  667. inputBlock: BABYLON.InputBlock;
  668. }
  669. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  670. render(): JSX.Element;
  671. }
  672. }
  673. declare module NODEEDITOR {
  674. interface IVector4LineComponentProps {
  675. label: string;
  676. target?: any;
  677. propertyName?: string;
  678. value?: BABYLON.Vector4;
  679. step?: number;
  680. onChange?: (newvalue: BABYLON.Vector4) => void;
  681. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  682. }
  683. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  684. isExpanded: boolean;
  685. value: BABYLON.Vector4;
  686. }> {
  687. static defaultProps: {
  688. step: number;
  689. };
  690. private _localChange;
  691. constructor(props: IVector4LineComponentProps);
  692. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  693. isExpanded: boolean;
  694. value: BABYLON.Vector4;
  695. }): boolean;
  696. switchExpandState(): void;
  697. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  698. updateVector4(): void;
  699. updateStateX(value: number): void;
  700. updateStateY(value: number): void;
  701. updateStateZ(value: number): void;
  702. updateStateW(value: number): void;
  703. render(): JSX.Element;
  704. }
  705. }
  706. declare module NODEEDITOR {
  707. interface IVector4PropertyTabComponentProps {
  708. globalState: GlobalState;
  709. inputBlock: BABYLON.InputBlock;
  710. }
  711. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  712. render(): JSX.Element;
  713. }
  714. }
  715. declare module NODEEDITOR {
  716. interface IMatrixLineComponentProps {
  717. label: string;
  718. target: any;
  719. propertyName: string;
  720. step?: number;
  721. onChange?: (newValue: BABYLON.Matrix) => void;
  722. onModeChange?: (mode: number) => void;
  723. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  724. mode?: number;
  725. }
  726. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  727. value: BABYLON.Matrix;
  728. mode: number;
  729. angle: number;
  730. }> {
  731. private _localChange;
  732. constructor(props: IMatrixLineComponentProps);
  733. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  734. value: BABYLON.Matrix;
  735. mode: number;
  736. angle: number;
  737. }): boolean;
  738. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  739. updateMatrix(): void;
  740. updateRow(value: BABYLON.Vector4, row: number): void;
  741. updateBasedOnMode(value: number): void;
  742. render(): JSX.Element;
  743. }
  744. }
  745. declare module NODEEDITOR {
  746. interface IMatrixPropertyTabComponentProps {
  747. globalState: GlobalState;
  748. inputBlock: BABYLON.InputBlock;
  749. }
  750. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  751. render(): JSX.Element;
  752. }
  753. }
  754. declare module NODEEDITOR {
  755. interface IInputPropertyTabComponentProps {
  756. globalState: GlobalState;
  757. inputNode: InputNodeModel;
  758. }
  759. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  760. constructor(props: IInputPropertyTabComponentProps);
  761. renderValue(globalState: GlobalState): JSX.Element | null;
  762. setDefaultValue(): void;
  763. render(): JSX.Element;
  764. }
  765. }
  766. declare module NODEEDITOR {
  767. /**
  768. * Generic node model which stores information about a node editor block
  769. */
  770. export class InputNodeModel extends DefaultNodeModel {
  771. readonly inputBlock: BABYLON.InputBlock;
  772. /**
  773. * Constructs the node model
  774. */
  775. constructor();
  776. renderProperties(globalState: GlobalState): JSX.Element;
  777. }
  778. }
  779. declare module NODEEDITOR {
  780. /**
  781. * GenericNodeWidgetProps
  782. */
  783. export interface IInputNodeWidgetProps {
  784. node: BABYLON.Nullable<InputNodeModel>;
  785. globalState: GlobalState;
  786. }
  787. /**
  788. * Used to display a node block for the node editor
  789. */
  790. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  791. /**
  792. * Creates a GenericNodeWidget
  793. * @param props
  794. */
  795. constructor(props: IInputNodeWidgetProps);
  796. renderValue(value: string): JSX.Element | null;
  797. render(): JSX.Element | null;
  798. }
  799. }
  800. declare module NODEEDITOR {
  801. /**
  802. * Node factory which creates editor nodes
  803. */
  804. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  805. private _globalState;
  806. /**
  807. * Constructs a GenericNodeFactory
  808. */
  809. constructor(globalState: GlobalState);
  810. /**
  811. * Generates a node widget
  812. * @param diagramEngine diagram engine
  813. * @param node node to generate
  814. * @returns node widget jsx
  815. */
  816. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  817. /**
  818. * Gets a new instance of a node model
  819. * @returns input node model
  820. */
  821. getNewInstance(): InputNodeModel;
  822. }
  823. }
  824. declare module NODEEDITOR {
  825. interface ILogComponentProps {
  826. globalState: GlobalState;
  827. }
  828. export class LogEntry {
  829. message: string;
  830. isError: boolean;
  831. constructor(message: string, isError: boolean);
  832. }
  833. export class LogComponent extends React.Component<ILogComponentProps, {
  834. logs: LogEntry[];
  835. }> {
  836. constructor(props: ILogComponentProps);
  837. componentDidMount(): void;
  838. componentDidUpdate(): void;
  839. render(): JSX.Element;
  840. }
  841. }
  842. declare module NODEEDITOR {
  843. interface ILightPropertyTabComponentProps {
  844. globalState: GlobalState;
  845. node: LightNodeModel;
  846. }
  847. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  848. render(): JSX.Element;
  849. }
  850. }
  851. declare module NODEEDITOR {
  852. /**
  853. * BABYLON.Light node model which stores information about a node editor block
  854. */
  855. export class LightNodeModel extends DefaultNodeModel {
  856. private _block;
  857. /**
  858. * BABYLON.Light for the node if it exists
  859. */
  860. light: BABYLON.Nullable<BABYLON.Light>;
  861. /**
  862. * Constructs the node model
  863. */
  864. constructor();
  865. renderProperties(globalState: GlobalState): JSX.Element;
  866. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  867. }
  868. }
  869. declare module NODEEDITOR {
  870. /**
  871. * GenericNodeWidgetProps
  872. */
  873. export interface ILightNodeWidgetProps {
  874. node: BABYLON.Nullable<LightNodeModel>;
  875. globalState: GlobalState;
  876. }
  877. /**
  878. * Used to display a node block for the node editor
  879. */
  880. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  881. /**
  882. * Creates a GenericNodeWidget
  883. * @param props
  884. */
  885. constructor(props: ILightNodeWidgetProps);
  886. render(): JSX.Element;
  887. }
  888. }
  889. declare module NODEEDITOR {
  890. /**
  891. * Node factory which creates editor nodes
  892. */
  893. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  894. private _globalState;
  895. /**
  896. * Constructs a LightNodeFactory
  897. */
  898. constructor(globalState: GlobalState);
  899. /**
  900. * Generates a node widget
  901. * @param diagramEngine diagram engine
  902. * @param node node to generate
  903. * @returns node widget jsx
  904. */
  905. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  906. /**
  907. * Gets a new instance of a node model
  908. * @returns light node model
  909. */
  910. getNewInstance(): LightNodeModel;
  911. }
  912. }
  913. declare module NODEEDITOR {
  914. interface IMessageDialogComponentProps {
  915. globalState: GlobalState;
  916. }
  917. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  918. message: string;
  919. isError: boolean;
  920. }> {
  921. constructor(props: IMessageDialogComponentProps);
  922. render(): JSX.Element | null;
  923. }
  924. }
  925. declare module NODEEDITOR {
  926. export class AdvancedLinkFactory extends DefaultLinkFactory {
  927. constructor();
  928. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  929. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  930. }
  931. }
  932. declare module NODEEDITOR {
  933. interface IRemapPropertyTabComponentProps {
  934. globalState: GlobalState;
  935. remapNode: RemapNodeModel;
  936. }
  937. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  938. constructor(props: IRemapPropertyTabComponentProps);
  939. forceRebuild(): void;
  940. render(): JSX.Element;
  941. }
  942. }
  943. declare module NODEEDITOR {
  944. /**
  945. * Generic node model which stores information about a node editor block
  946. */
  947. export class RemapNodeModel extends DefaultNodeModel {
  948. readonly remapBlock: BABYLON.RemapBlock;
  949. /**
  950. * Constructs the node model
  951. */
  952. constructor();
  953. renderProperties(globalState: GlobalState): JSX.Element;
  954. }
  955. }
  956. declare module NODEEDITOR {
  957. /**
  958. * RemapNodeWidgetProps
  959. */
  960. export interface RemapNodeWidgetProps {
  961. node: BABYLON.Nullable<RemapNodeModel>;
  962. globalState: GlobalState;
  963. }
  964. /**
  965. * Used to display a node block for the node editor
  966. */
  967. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  968. /**
  969. * Creates a GenericNodeWidget
  970. * @param props
  971. */
  972. constructor(props: RemapNodeWidgetProps);
  973. renderValue(value: string): JSX.Element | null;
  974. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  975. render(): JSX.Element;
  976. }
  977. }
  978. declare module NODEEDITOR {
  979. /**
  980. * Node factory which creates editor nodes
  981. */
  982. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  983. private _globalState;
  984. /**
  985. * Constructs a GenericNodeFactory
  986. */
  987. constructor(globalState: GlobalState);
  988. /**
  989. * Generates a node widget
  990. * @param diagramEngine diagram engine
  991. * @param node node to generate
  992. * @returns node widget jsx
  993. */
  994. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  995. /**
  996. * Gets a new instance of a node model
  997. * @returns input node model
  998. */
  999. getNewInstance(): RemapNodeModel;
  1000. }
  1001. }
  1002. declare module NODEEDITOR {
  1003. export class GraphHelper {
  1004. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1005. private static _MapElements;
  1006. private static _MapEdges;
  1007. }
  1008. }
  1009. declare module NODEEDITOR {
  1010. export enum PreviewMeshType {
  1011. Sphere = 0,
  1012. Box = 1,
  1013. Torus = 2,
  1014. Cylinder = 3,
  1015. Plane = 4,
  1016. ShaderBall = 5,
  1017. Custom = 6
  1018. }
  1019. }
  1020. declare module NODEEDITOR {
  1021. export class PreviewManager {
  1022. private _nodeMaterial;
  1023. private _onBuildObserver;
  1024. private _onPreviewCommandActivatedObserver;
  1025. private _onAnimationCommandActivatedObserver;
  1026. private _onUpdateRequiredObserver;
  1027. private _onPreviewBackgroundChangedObserver;
  1028. private _engine;
  1029. private _scene;
  1030. private _light;
  1031. private _meshes;
  1032. private _camera;
  1033. private _material;
  1034. private _globalState;
  1035. private _currentType;
  1036. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1037. private _handleAnimations;
  1038. private _prepareMeshes;
  1039. private _refreshPreviewMesh;
  1040. private _forceCompilationAsync;
  1041. private _updatePreview;
  1042. dispose(): void;
  1043. }
  1044. }
  1045. declare module NODEEDITOR {
  1046. interface IPreviewMeshControlComponent {
  1047. globalState: GlobalState;
  1048. }
  1049. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1050. changeMeshType(newOne: PreviewMeshType): void;
  1051. useCustomMesh(evt: any): void;
  1052. render(): JSX.Element;
  1053. }
  1054. }
  1055. declare module NODEEDITOR {
  1056. interface ITrigonometryTabComponentProps {
  1057. globalState: GlobalState;
  1058. trigonometryNode: TrigonometryNodeModel;
  1059. }
  1060. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1061. constructor(props: ITrigonometryTabComponentProps);
  1062. render(): JSX.Element;
  1063. }
  1064. }
  1065. declare module NODEEDITOR {
  1066. /**
  1067. * Generic node model which stores information about a node editor block
  1068. */
  1069. export class TrigonometryNodeModel extends DefaultNodeModel {
  1070. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1071. /**
  1072. * Constructs the node model
  1073. */
  1074. constructor();
  1075. renderProperties(globalState: GlobalState): JSX.Element;
  1076. }
  1077. }
  1078. declare module NODEEDITOR {
  1079. /**
  1080. * GenericNodeWidgetProps
  1081. */
  1082. export interface ITrigonometryNodeWidgetProps {
  1083. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1084. globalState: GlobalState;
  1085. }
  1086. /**
  1087. * Used to display a node block for the node editor
  1088. */
  1089. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1090. /**
  1091. * Creates a GenericNodeWidget
  1092. * @param props
  1093. */
  1094. constructor(props: ITrigonometryNodeWidgetProps);
  1095. render(): JSX.Element;
  1096. }
  1097. }
  1098. declare module NODEEDITOR {
  1099. /**
  1100. * Node factory which creates editor nodes
  1101. */
  1102. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1103. private _globalState;
  1104. /**
  1105. * Constructs a GenericNodeFactory
  1106. */
  1107. constructor(globalState: GlobalState);
  1108. /**
  1109. * Generates a node widget
  1110. * @param diagramEngine diagram engine
  1111. * @param node node to generate
  1112. * @returns node widget jsx
  1113. */
  1114. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1115. /**
  1116. * Gets a new instance of a node model
  1117. * @returns input node model
  1118. */
  1119. getNewInstance(): TrigonometryNodeModel;
  1120. }
  1121. }
  1122. declare module NODEEDITOR {
  1123. interface IClampPropertyTabComponentProps {
  1124. globalState: GlobalState;
  1125. remapNode: ClampNodeModel;
  1126. }
  1127. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1128. constructor(props: IClampPropertyTabComponentProps);
  1129. forceRebuild(): void;
  1130. render(): JSX.Element;
  1131. }
  1132. }
  1133. declare module NODEEDITOR {
  1134. export class ClampNodeModel extends DefaultNodeModel {
  1135. readonly clampBlock: BABYLON.ClampBlock;
  1136. /**
  1137. * Constructs the node model
  1138. */
  1139. constructor();
  1140. renderProperties(globalState: GlobalState): JSX.Element;
  1141. }
  1142. }
  1143. declare module NODEEDITOR {
  1144. export interface ClampNodeWidgetProps {
  1145. node: BABYLON.Nullable<ClampNodeModel>;
  1146. globalState: GlobalState;
  1147. }
  1148. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1149. constructor(props: ClampNodeWidgetProps);
  1150. renderValue(value: string): JSX.Element | null;
  1151. render(): JSX.Element;
  1152. }
  1153. }
  1154. declare module NODEEDITOR {
  1155. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1156. private _globalState;
  1157. constructor(globalState: GlobalState);
  1158. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1159. getNewInstance(): ClampNodeModel;
  1160. }
  1161. }
  1162. declare module NODEEDITOR {
  1163. interface ILightPropertyTabComponentProps {
  1164. globalState: GlobalState;
  1165. node: LightInformationNodeModel;
  1166. }
  1167. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1168. render(): JSX.Element;
  1169. }
  1170. }
  1171. declare module NODEEDITOR {
  1172. export class LightInformationNodeModel extends DefaultNodeModel {
  1173. private _block;
  1174. /**
  1175. * BABYLON.Light for the node if it exists
  1176. */
  1177. light: BABYLON.Nullable<BABYLON.Light>;
  1178. /**
  1179. * Constructs the node model
  1180. */
  1181. constructor();
  1182. renderProperties(globalState: GlobalState): JSX.Element;
  1183. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1184. }
  1185. }
  1186. declare module NODEEDITOR {
  1187. /**
  1188. * GenericNodeWidgetProps
  1189. */
  1190. export interface ILightInformationNodeWidgetProps {
  1191. node: BABYLON.Nullable<LightInformationNodeModel>;
  1192. globalState: GlobalState;
  1193. }
  1194. /**
  1195. * Used to display a node block for the node editor
  1196. */
  1197. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1198. /**
  1199. * Creates a GenericNodeWidget
  1200. * @param props
  1201. */
  1202. constructor(props: ILightInformationNodeWidgetProps);
  1203. render(): JSX.Element;
  1204. }
  1205. }
  1206. declare module NODEEDITOR {
  1207. /**
  1208. * Node factory which creates editor nodes
  1209. */
  1210. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1211. private _globalState;
  1212. /**
  1213. * Constructs a LightNodeFactory
  1214. */
  1215. constructor(globalState: GlobalState);
  1216. /**
  1217. * Generates a node widget
  1218. * @param diagramEngine diagram engine
  1219. * @param node node to generate
  1220. * @returns node widget jsx
  1221. */
  1222. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1223. /**
  1224. * Gets a new instance of a node model
  1225. * @returns light node model
  1226. */
  1227. getNewInstance(): LightInformationNodeModel;
  1228. }
  1229. }
  1230. declare module NODEEDITOR {
  1231. interface IPreviewAreaComponent {
  1232. globalState: GlobalState;
  1233. width: number;
  1234. }
  1235. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponent> {
  1236. changeAnimation(): void;
  1237. changeBackground(value: string): void;
  1238. render(): JSX.Element;
  1239. }
  1240. }
  1241. declare module NODEEDITOR {
  1242. interface IGraphEditorProps {
  1243. globalState: GlobalState;
  1244. }
  1245. export class NodeCreationOptions {
  1246. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1247. type?: string;
  1248. connection?: BABYLON.NodeMaterialConnectionPoint;
  1249. }
  1250. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1251. private readonly NodeWidth;
  1252. private _engine;
  1253. private _model;
  1254. private _startX;
  1255. private _moveInProgress;
  1256. private _leftWidth;
  1257. private _rightWidth;
  1258. private _nodes;
  1259. private _blocks;
  1260. private _previewManager;
  1261. private _copiedNodes;
  1262. private _mouseLocationX;
  1263. private _mouseLocationY;
  1264. private _onWidgetKeyUpPointer;
  1265. /** @hidden */
  1266. _toAdd: LinkModel[] | null;
  1267. /**
  1268. * Creates a node and recursivly creates its parent nodes from it's input
  1269. * @param nodeMaterialBlock
  1270. */
  1271. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1272. addValueNode(type: string): DefaultNodeModel;
  1273. onWidgetKeyUp(evt: any): void;
  1274. componentDidMount(): void;
  1275. componentWillUnmount(): void;
  1276. constructor(props: IGraphEditorProps);
  1277. zoomToFit(retry?: number): void;
  1278. buildMaterial(): void;
  1279. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1280. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1281. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1282. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1283. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1284. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1285. buildColumnLayout(): string;
  1286. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1287. render(): JSX.Element;
  1288. }
  1289. }
  1290. declare module NODEEDITOR {
  1291. /**
  1292. * Generic node model which stores information about a node editor block
  1293. */
  1294. export class DefaultNodeModel extends NodeModel {
  1295. /**
  1296. * The babylon block this node represents
  1297. */
  1298. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1299. ports: {
  1300. [s: string]: DefaultPortModel;
  1301. };
  1302. /**
  1303. * Constructs the node model
  1304. */
  1305. constructor(key: string);
  1306. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1307. renderProperties(globalState: GlobalState): JSX.Element | null;
  1308. }
  1309. }
  1310. declare module NODEEDITOR {
  1311. export class GlobalState {
  1312. nodeMaterial: BABYLON.NodeMaterial;
  1313. hostElement: HTMLElement;
  1314. hostDocument: HTMLDocument;
  1315. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1316. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1317. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1318. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1319. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1320. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1321. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1322. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1323. onPreviewCommandActivated: BABYLON.Observable<void>;
  1324. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1325. onAnimationCommandActivated: BABYLON.Observable<void>;
  1326. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1327. previewMeshType: PreviewMeshType;
  1328. previewMeshFile: File;
  1329. rotatePreview: boolean;
  1330. backgroundColor: BABYLON.Color4;
  1331. blockKeyboardEvents: boolean;
  1332. customSave?: {
  1333. label: string;
  1334. action: (data: string) => Promise<void>;
  1335. };
  1336. constructor();
  1337. }
  1338. }
  1339. declare module NODEEDITOR {
  1340. export class Popup {
  1341. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1342. private static _CopyStyles;
  1343. }
  1344. }
  1345. declare module NODEEDITOR {
  1346. /**
  1347. * Interface used to specify creation options for the node editor
  1348. */
  1349. export interface INodeEditorOptions {
  1350. nodeMaterial: BABYLON.NodeMaterial;
  1351. hostElement?: HTMLElement;
  1352. customSave?: {
  1353. label: string;
  1354. action: (data: string) => Promise<void>;
  1355. };
  1356. customLoadObservable?: BABYLON.Observable<any>;
  1357. }
  1358. /**
  1359. * Class used to create a node editor
  1360. */
  1361. export class NodeEditor {
  1362. private static _CurrentState;
  1363. /**
  1364. * Show the node editor
  1365. * @param options defines the options to use to configure the node editor
  1366. */
  1367. static Show(options: INodeEditorOptions): void;
  1368. }
  1369. }