glowMapGeneration.vertex.fx 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. // Attribute
  2. attribute vec3 position;
  3. #include<bonesDeclaration>
  4. #include<morphTargetsVertexGlobalDeclaration>
  5. #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
  6. // Uniforms
  7. #include<instancesDeclaration>
  8. uniform mat4 viewProjection;
  9. varying vec4 vPosition;
  10. #ifdef UV1
  11. attribute vec2 uv;
  12. #endif
  13. #ifdef UV2
  14. attribute vec2 uv2;
  15. #endif
  16. #ifdef DIFFUSE
  17. varying vec2 vUVDiffuse;
  18. uniform mat4 diffuseMatrix;
  19. #endif
  20. #ifdef OPACITY
  21. varying vec2 vUVOpacity;
  22. uniform mat4 opacityMatrix;
  23. #endif
  24. #ifdef EMISSIVE
  25. varying vec2 vUVEmissive;
  26. uniform mat4 emissiveMatrix;
  27. #endif
  28. #ifdef VERTEXALPHA
  29. attribute vec4 color;
  30. varying vec4 vColor;
  31. #endif
  32. void main(void)
  33. {
  34. vec3 positionUpdated = position;
  35. #ifdef UV1
  36. vec2 uvUpdated = uv;
  37. #endif
  38. #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
  39. #include<instancesVertex>
  40. #include<bonesVertex>
  41. #ifdef CUBEMAP
  42. vPosition = finalWorld * vec4(positionUpdated, 1.0);
  43. gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
  44. #else
  45. vPosition = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
  46. gl_Position = vPosition;
  47. #endif
  48. #ifdef DIFFUSE
  49. #ifdef DIFFUSEUV1
  50. vUVDiffuse = vec2(diffuseMatrix * vec4(uvUpdated, 1.0, 0.0));
  51. #endif
  52. #ifdef DIFFUSEUV2
  53. vUVDiffuse = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));
  54. #endif
  55. #endif
  56. #ifdef OPACITY
  57. #ifdef OPACITYUV1
  58. vUVOpacity = vec2(opacityMatrix * vec4(uvUpdated, 1.0, 0.0));
  59. #endif
  60. #ifdef OPACITYUV2
  61. vUVOpacity = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));
  62. #endif
  63. #endif
  64. #ifdef EMISSIVE
  65. #ifdef EMISSIVEUV1
  66. vUVEmissive = vec2(emissiveMatrix * vec4(uvUpdated, 1.0, 0.0));
  67. #endif
  68. #ifdef EMISSIVEUV2
  69. vUVEmissive = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));
  70. #endif
  71. #endif
  72. #ifdef VERTEXALPHA
  73. vColor = color;
  74. #endif
  75. }