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- /// <reference path="babylon.d.ts" />
- interface WebGLProgram {
- }
- interface WebGLShader {
- }
- interface WebGLUniformLocation {
- }
- interface WebGLRenderingContext {
- }
- interface VertexBuffer {
- [index: number]: number;
- }
- interface IndexBuffer {
- [index: number]: number;
- }
- declare module BABYLON {
- interface Capabilities {
- maxTexturesImageUnits: number;
- maxTextureSize: number;
- maxCubemapTextureSize: number;
- maxRenderTextureSize: number;
- }
- class Engine {
- constructor(canvas: HTMLCanvasElement, antialias: boolean);
- forceWireframe: boolean;
- cullBackFaces: boolean;
- scenes: Scene[];
- isPointerLock: boolean;
- getAspectRatio(): number;
- getRenderWidth(): number;
- getRenderHeight(): number;
- getRenderingCanvas(): HTMLCanvasElement;
- setHardwareScalingLevel(level: number): void;
- getLoadedTexturesCache(): Texture[];
- getCaps(): Capabilities;
- stopRenderLoop(): void;
- runRenderLoop(renderFunction: Function): void;
- switchFullscreen(element: HTMLElement);
- clear(color: IColor3, backBuffer: boolean, depthStencil: boolean);
- beginFrame(): void;
- endFrame(): void;
- resize(): void;
- bindFramebuffer(texture: Texture);
- unBindFramebuffer(texture: Texture);
- flushFramebuffer(): void;
- restoreDefaultFramebuffer(): void;
- createVertexBuffer(vertices: number[]): VertexBuffer;
- createVertexBuffer(vertices: ArrayBuffer): VertexBuffer;
- createVertexBuffer(vertices: ArrayBufferView): VertexBuffer;
- createDynamicVertexBuffer(capacity: number): VertexBuffer;
- updateDynamicVertexBuffer(vertexBuffer: VertexBuffer, vertices: number[]): void;
- updateDynamicVertexBuffer(vertexBuffer: VertexBuffer, vertices: ArrayBuffer): void;
- updateDynamicVertexBuffer(vertexBuffer: VertexBuffer, vertices: ArrayBufferView): void;
- createIndexBuffer(indices, is32Bits): IndexBuffer;
- bindBuffers(vb: VertexBuffer, ib: IndexBuffer, vdecl: number[], strideSize: number, effect: Effect);
- bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: IndexBuffer, effect: Effect): void;
- _releaseBuffer(vb: VertexBuffer);
- draw(useTriangles: boolean, indexStart: number, indexCount: number);
- createEffect(baseName: string, attributesNames: string, uniformsNames: string[],
- samplers: WebGLUniformLocation[],
- defines: string): Effect;
- createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram;
- getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[];
- getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[];
- enableEffect(effect: Effect): void;
- setMatrices(uniform: string, matrices: Matrix[]): void;
- setMatrix(uniform: string, matrix: Matrix): void;
- setVector2(uniform: string, x: number, y: number): void;
- setVector3(uniform: string, v: Vector3): void;
- setFloat2(uniform: string, x: number, y: number): void;
- setFloat3(uniform: string, x: number, y: number, z: number): void;
- setBool(uniform: string, val: boolean): void;
- setFloat4(uniform: string, x: number, y: number, z: number, w: number): void;
- setColor3(uniform: string, color: Color3): void;
- setColor4(uniform: string, color: Color3, alpha: number): void;
- setState(cullingMode: number): void;
- setDepthBuffer(enable: boolean): void;
- setDepthWrite(enable: boolean): void;
- setColorWrite(enable: boolean): void;
- setAlphaMode(mode: number): void;
- setAlphaTesting(enable: boolean): void;
- getAlphaTesting(): boolean;
- wipeCaches(): void;
- getExponantOfTwo(value: number, max: number): number;
- createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene): Texture;
- createDynamicTexture(size: number, noMipmap: boolean): Texture;
- updateDynamicTexture(texture: Texture, canvas: HTMLCanvasElement, invertY: boolean): void;
- updateVideoTexture(texture: Texture, video: HTMLVideoElement): void;
- createRenderTargetTexture(size: number, generateMipMaps: boolean): Texture;
- createCubeTexture(rootUrl: string, scene: Scene): Texture;
- _releaseTexture(tex: Texture): void;
- bindSamplers(effect: Effect): void;
- setTexture(channel: number, texture: Texture): void;
- dispose(): void;
- static ShadersRepository: string;
- static ALPHA_DISABLE: number;
- static ALPHA_ADD: number;
- static ALPHA_COMBINE: number;
- static DELAYLOADSTATE_NONE: number;
- static DELAYLOADSTATE_LOADED: number;
- static DELAYLOADSTATE_LOADING: number;
- static DELAYLOADSTATE_NOTLOADED: number;
- static epsilon: number;
- static collisionEpsilon: number;
- static isSupported(): boolean;
- }
- }
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