babylon.d.ts 2.9 KB

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  1. /// <reference path="babylon.engine.d.ts" />
  2. /// <reference path="babylon.scene.d.ts" />
  3. /// <reference path="tools/babylon.math.d.ts" />
  4. /// <reference path="tools/babylon.sceneLoader.d.ts" />
  5. /// <reference path="tools/babylon.tools.d.ts" />
  6. /// <reference path="tools/babylon.database.d.ts" />
  7. /// <reference path="sprites/babylon.sprite.d.ts" />
  8. /// <reference path="sprites/babylon.spriteManager.d.ts" />
  9. /// <reference path="postprocess/babylon.postProcess.d.ts" />
  10. /// <reference path="PostProcess/babylon.postProcessManager.d.ts" />
  11. /// <reference path="particles/babylon.particle.d.ts" />
  12. /// <reference path="particles/babylon.particleSystem.d.ts" />
  13. /// <reference path="mesh/babylon.mesh.d.ts" />
  14. /// <reference path="mesh/babylon.subMesh.d.ts" />
  15. /// <reference path="mesh/babylon.vertexBuffer.d.ts" />
  16. /// <reference path="materials/babylon.effect.d.ts" />
  17. /// <reference path="materials/babylon.material.d.ts" />
  18. /// <reference path="materials/babylon.multiMaterial.d.ts" />
  19. /// <reference path="materials/babylon.standardMaterial.d.ts" />
  20. /// <reference path="materials/textures/babylon.baseTexture.d.ts" />
  21. /// <reference path="materials/textures/babylon.texture.d.ts" />
  22. /// <reference path="materials/textures/babylon.cubeTexture.d.ts" />
  23. /// <reference path="materials/textures/babylon.renderTargetTexture.d.ts" />
  24. /// <reference path="materials/textures/babylon.dynamicTexture.d.ts" />
  25. /// <reference path="materials/textures/babylon.mirrorTexture.d.ts" />
  26. /// <reference path="materials/textures/babylon.videoTexture.d.ts" />
  27. /// <reference path="lights/babylon.light.d.ts" />
  28. /// <reference path="lights/babylon.pointLight.d.ts" />
  29. /// <reference path="lights/babylon.spotLight.d.ts" />
  30. /// <reference path="lights/babylon.directionalLight.d.ts" />
  31. /// <reference path="lights/babylon.hemisphericLight.d.ts" />
  32. /// <reference path="lights/shadows/babylon.shadowGenerator.d.ts" />
  33. /// <reference path="layer/babylon.layer.d.ts" />
  34. /// <reference path="culling/babylon.bounding.d.ts" />
  35. /// <reference path="culling/babylon.boundingInfo.d.ts" />
  36. /// <reference path="culling/babylon.boundingSphere.d.ts" />
  37. /// <reference path="culling/octrees/babylon.octree.d.ts" />
  38. /// <reference path="culling/octrees/babylon.octreeBlock.d.ts" />
  39. /// <reference path="collisions/babylon.collider.d.ts" />
  40. /// <reference path="collisions/babylon.collisionPlane.d.ts" />
  41. /// <reference path="cameras/babylon.camera.d.ts" />
  42. /// <reference path="cameras/babylon.freeCamera.d.ts" />
  43. /// <reference path="cameras/babylon.arcRotateCamera.d.ts" />
  44. /// <reference path="cameras/babylon.deviceOrientationCamera.d.ts" />
  45. /// <reference path="cameras/babylon.touchCamera.d.ts" />
  46. /// <reference path="bones/babylon.bone.d.ts" />
  47. /// <reference path="bones/babylon.skeleton.d.ts" />
  48. /// <reference path="animations/babylon.animation.d.ts" />
  49. /// <reference path="animations/babylon.animatable.d.ts" />