Babylon.Sprite.d.ts 552 B

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  1. /// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class Sprite {
  4. name: string;
  5. color: Color4;
  6. position: Vector3;
  7. size: number;
  8. angle: number;
  9. cellIndex: number;
  10. invertU: number;
  11. invertV: number;
  12. disposeWhenFinishedAnimating: boolean;
  13. constructor(name: string, manager: SpriteManager);
  14. playAnimation(from: number, to: number, loop: boolean, delay: number);
  15. stopAnimation(): void;
  16. dispose(): void;
  17. }
  18. }