123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- interface MeshRayHitTest { hit: boolean; distance: number }
- class Mesh {
- name: string;
- id: string;
- position: Vector3;
- rotation: Vector3;
- scaling: Vector3;
- rotationQuaternion: Quaternion;
- subMeshes: SubMesh[];
- animations: Animation[];
- constructor(name: string, vertexDeclaration: number[], scene: Scene);
- static BILLBOARDMODE_NONE: number;
- static BILLBOARDMODE_X: number;
- static BILLBOARDMODE_Y: number;
- static BILLBOARDMODE_Z: number;
- static BILLBOARDMODE_ALL: number;
- delayLoadState: boolean;
- material: Material;
- parent: Mesh;
- _isReady: boolean;
- _isEnabled: boolean;
- isVisible: boolean;
- isPickable: boolean;
- visibility: number;
- billboardMode: number;
- checkCollisions: boolean;
- receiveShadows: boolean;
- isDisposed: boolean;
- onDispose: () => void;
- skeleton: Skeleton;
- renderingGroupId: number;
- getBoundingInfo(): BoundingInfo;
- getScene(): Scene;
- getWorldMatrix: Matrix;
- getTotalVertices: number;
- getVerticesData(kind: string): any[];
- isVerticesDataPresent(kind: string): boolean;
- getTotalIndicies(): number;
- getIndices(): number[];
- getVertexStrideSize(): number;
- _needToSynchronizeChildren(): boolean;
- setPivotMatrix(matrix: Matrix): void;
- getPivotMatrix(): Matrix;
- isSynchronized(): boolean;
- isReady(): boolean;
- isEnabled(): boolean;
- setEnabled(value: boolean): void;
- isAnimated(): boolean;
- markAsDirty(property: string): void;
- refreshBoudningInfo(): void;
- computeWorldMatrix(): Matrix;
- _createGlobalSubMesh(): SubMesh;
- subdivide(count: number): void;
- setVerticesData(data: any[], kind: string, updatable: boolean): void;
- updateVerticesData(kind: string, data: any[]);
- setIndices(indices: number[]): void;
- bindAndDraw(subMesh: SubMesh, effect: Effect, wireframe: boolean): void;
- registerBeforeRender(func: Function): void;
- unregisterBeforeRender(func: Function): void;
- render(subMesh: SubMesh): void;
- isDescendantOf(ancestor: Mesh): boolean;
- getDescendants(): Mesh[];
- getEmittedParticleSystems(): ParticleSystem[];
- getHierarchyEmittedParticleSystems(): ParticleSystem[];
- getChildren(): Mesh[];
- isInFrustrum(frustumPlanes: Plane[]): boolean;
- setMaterialByID(id: string);
- getAnimatables(): Material;
- setLocalTranslation(vector3: Vector3): void;
- getLocalTranslation(): Vector3;
- bakeTransformIntoVertices(transform: Matrix): void;
- intersectsMesh(mesh: Mesh, precise: boolean): boolean;
- intersectsPoint(point: Vector3): boolean;
- intersects(ray: Ray): MeshRayHitTest;
- clone(name: string, newParent: Mesh): Mesh;
- dispose(): void;
- static CreateBox(name: string, size: number, scene: Scene): Mesh;
- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, scene: Scene, updatable: boolean): Mesh;
- static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable: boolean): Mesh;
- static CreateSphere(name: string, segments: number, diameter: number, scene: Scene): Mesh;
- static CreatePlane(name: string, size: number, scene: Scene): Mesh;
- static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable: boolean): Mesh;
- static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable: boolean): Mesh;
- static ComputeNormal(positions: number[], normals: number[], indices: number[]);
- }
- }
|