babylon.arcRotateCamera.d.ts 810 B

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  1. /// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class ArcRotateCamera extends Camera {
  4. alpha: number;
  5. beta: number;
  6. radius: number;
  7. target: Vector3;
  8. _keys: number[];
  9. keysUp: number[];
  10. keysDown: number[];
  11. keysLeft: number[];
  12. keysRight: number[];
  13. _viewMatrix: Matrix;
  14. constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene);
  15. inertialAlphaOffset: number;
  16. interialBetaOffset: number;
  17. lowerAlphaLimit: number;
  18. upperAlphaLimit: number;
  19. lowerBetaLimit: number;
  20. upperBetaLimit: number;
  21. lowerRadiusLimit: number;
  22. upperRadiusLimit: number;
  23. setPosition(position: Vector3): void;
  24. }
  25. }