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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- class ArcRotateCamera extends Camera {
- alpha: number;
- beta: number;
- radius: number;
- target: Vector3;
- _keys: number[];
- keysUp: number[];
- keysDown: number[];
- keysLeft: number[];
- keysRight: number[];
- _viewMatrix: Matrix;
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene);
- inertialAlphaOffset: number;
- interialBetaOffset: number;
- lowerAlphaLimit: number;
- upperAlphaLimit: number;
- lowerBetaLimit: number;
- upperBetaLimit: number;
- lowerRadiusLimit: number;
- upperRadiusLimit: number;
- setPosition(position: Vector3): void;
- }
- }
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