Popov72 ac1bb8a175 Added the loadAllMaterials property (#8680) 5 éve
..
basisTranscoder 115fbe9f8d new transcoder version 6 éve
glTF2Interface 527ccfe42d 4.2.0-alpha.29 5 éve
glslang dd3af7cfa8 update glslang 5 éve
gui 8aa8543705 Nightly 5 éve
inspector 8aa8543705 Nightly 5 éve
loaders 527ccfe42d 4.2.0-alpha.29 5 éve
materialsLibrary 8aa8543705 Nightly 5 éve
nodeEditor 527ccfe42d 4.2.0-alpha.29 5 éve
postProcessesLibrary 527ccfe42d 4.2.0-alpha.29 5 éve
proceduralTexturesLibrary 527ccfe42d 4.2.0-alpha.29 5 éve
serializers 527ccfe42d 4.2.0-alpha.29 5 éve
viewer 527ccfe42d 4.2.0-alpha.29 5 éve
Oimo.js 48ceea7991 Oimo min fix 6 éve
Oimo.license 9bb45b186f Add license files for 3rd party libraries 7 éve
_headers ebf7e875c3 Adding CORS header 8 éve
_redirects cab76120f5 try redirect 6 éve
ammo.js e1ac49ce0c Ammo.JS - Kripken Wasm Fixes 5 éve
ammo.wasm.js e1ac49ce0c Ammo.JS - Kripken Wasm Fixes 5 éve
ammo.wasm.wasm e1ac49ce0c Ammo.JS - Kripken Wasm Fixes 5 éve
babylon.d.ts c8442d75fc Nightly 5 éve
babylon.js 527ccfe42d 4.2.0-alpha.29 5 éve
babylon.max.js 527ccfe42d 4.2.0-alpha.29 5 éve
babylon.max.js.map 527ccfe42d 4.2.0-alpha.29 5 éve
babylon.module.d.ts c8442d75fc Nightly 5 éve
cannon.js 45511e2823 Adding the newest cannon.js 10 éve
cannon.license 9bb45b186f Add license files for 3rd party libraries 7 éve
documentation.d.ts 3ea3e2fc4e Nightly 5 éve
draco.license 9bb45b186f Add license files for 3rd party libraries 7 éve
draco_decoder_gltf.js 2540835faa Update Draco decoder and fix IE compatibility 5 éve
draco_decoder_gltf.wasm 2540835faa Update Draco decoder and fix IE compatibility 5 éve
draco_wasm_wrapper_gltf.js 2540835faa Update Draco decoder and fix IE compatibility 5 éve
earcut.license 5468491272 Earcut is now an external ooptional dependency 7 éve
earcut.min.js 5468491272 Earcut is now an external ooptional dependency 7 éve
gltf_validator.js 45e24c26dc Update glTF-Validator to 2.0.0-dev.3.2 5 éve
libktx.js 6943da38ae Update to latest libktx (#8497) 5 éve
libktx.wasm 6943da38ae Update to latest libktx (#8497) 5 éve
package.json 527ccfe42d 4.2.0-alpha.29 5 éve
packagesSizeBaseLine.json 3ea3e2fc4e Nightly 5 éve
readme.md d4f5b645b0 4.2.0-alpha.18 5 éve
recast.js 9e47d0e798 load/save binary navmesh 5 éve
split.js 147097964b Merge upstream 8 éve
typedoc.d.ts 166b5ccca6 Fix documentation 6 éve
typedocValidationBaseline.json d3fc799004 w000000000t 7 éve
what's new.md ac1bb8a175 Added the loadAllMaterials property (#8680) 5 éve

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.1 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.