babylon.arcrotatecamera.input.pointers.ts 10 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  4. camera: ArcRotateCamera;
  5. @serialize()
  6. public angularSensibilityX = 1000.0;
  7. @serialize()
  8. public angularSensibilityY = 1000.0;
  9. @serialize()
  10. public pinchPrecision = 6.0;
  11. @serialize()
  12. public panningSensibility: number = 50.0;
  13. private _isRightClick: boolean = false;
  14. private _isCtrlPushed: boolean = false;
  15. public pinchInwards = true;
  16. private _pointerInput: (p: PointerInfo, s: EventState) => void;
  17. private _observer: Observer<PointerInfo>;
  18. private _onKeyDown: (e: KeyboardEvent) => any;
  19. private _onKeyUp: (e: KeyboardEvent) => any;
  20. private _onMouseMove: (e: MouseEvent) => any;
  21. private _onGestureStart: (e: PointerEvent) => void;
  22. private _onGesture: (e: MSGestureEvent) => void;
  23. private _MSGestureHandler: MSGesture;
  24. private _onLostFocus: (e: FocusEvent) => any;
  25. private _onContextMenu: (e: PointerEvent) => void;
  26. public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  27. var engine = this.camera.getEngine();
  28. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  29. var pointers = new SmartCollection();
  30. var previousPinchDistance = 0;
  31. this._pointerInput = (p, s) => {
  32. var evt = <PointerEvent>p.event;
  33. if (p.type === PointerEventType.PointerDown) {
  34. // evt.srcElement.setPointerCapture(evt.pointerId);
  35. // Manage panning with right click
  36. this._isRightClick = evt.button === 2;
  37. // manage pointers
  38. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  39. cacheSoloPointer = pointers.item(evt.pointerId);
  40. if (!noPreventDefault) {
  41. evt.preventDefault();
  42. }
  43. } else if (p.type === PointerEventType.PointerUp) {
  44. // evt.srcElement.releasePointerCapture(evt.pointerId);
  45. cacheSoloPointer = null;
  46. previousPinchDistance = 0;
  47. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  48. //but emptying completly pointers collection is required to fix a bug on iPhone :
  49. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  50. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  51. pointers.empty();
  52. if (!noPreventDefault) {
  53. evt.preventDefault();
  54. }
  55. } else if (p.type === PointerEventType.PointerMove) {
  56. if (!noPreventDefault) {
  57. evt.preventDefault();
  58. }
  59. switch (pointers.count) {
  60. case 1: //normal camera rotation
  61. if (this.panningSensibility !== 0 && ((this._isCtrlPushed && this.camera._useCtrlForPanning) || (!this.camera._useCtrlForPanning && this._isRightClick))) {
  62. this.camera.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  63. this.camera.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  64. } else {
  65. var offsetX = evt.clientX - cacheSoloPointer.x;
  66. var offsetY = evt.clientY - cacheSoloPointer.y;
  67. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  68. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  69. }
  70. cacheSoloPointer.x = evt.clientX;
  71. cacheSoloPointer.y = evt.clientY;
  72. break;
  73. case 2: //pinch
  74. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  75. pointers.item(evt.pointerId).x = evt.clientX;
  76. pointers.item(evt.pointerId).y = evt.clientY;
  77. var direction = this.pinchInwards ? 1 : -1;
  78. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  79. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  80. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  81. if (previousPinchDistance === 0) {
  82. previousPinchDistance = pinchSquaredDistance;
  83. return;
  84. }
  85. if (pinchSquaredDistance !== previousPinchDistance) {
  86. this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * ((this.angularSensibilityX + this.angularSensibilityY) / 2) * direction);
  87. previousPinchDistance = pinchSquaredDistance;
  88. }
  89. break;
  90. default:
  91. if (pointers.item(evt.pointerId)) {
  92. pointers.item(evt.pointerId).x = evt.clientX;
  93. pointers.item(evt.pointerId).y = evt.clientY;
  94. }
  95. }
  96. }
  97. }
  98. this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput);
  99. this._onContextMenu = evt => {
  100. evt.preventDefault();
  101. };
  102. if (!this.camera._useCtrlForPanning) {
  103. element.addEventListener("contextmenu", this._onContextMenu, false);
  104. }
  105. this._onLostFocus = () => {
  106. //this._keys = [];
  107. pointers.empty();
  108. previousPinchDistance = 0;
  109. cacheSoloPointer = null;
  110. };
  111. this._onKeyDown = evt => {
  112. this._isCtrlPushed = evt.ctrlKey;
  113. };
  114. this._onKeyUp = evt => {
  115. this._isCtrlPushed = evt.ctrlKey;
  116. };
  117. this._onMouseMove = evt => {
  118. if (!engine.isPointerLock) {
  119. return;
  120. }
  121. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  122. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  123. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  124. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  125. if (!noPreventDefault) {
  126. evt.preventDefault();
  127. }
  128. };
  129. this._onGestureStart = e => {
  130. if (window.MSGesture === undefined) {
  131. return;
  132. }
  133. if (!this._MSGestureHandler) {
  134. this._MSGestureHandler = new MSGesture();
  135. this._MSGestureHandler.target = element;
  136. }
  137. this._MSGestureHandler.addPointer(e.pointerId);
  138. };
  139. this._onGesture = e => {
  140. this.camera.radius *= e.scale;
  141. if (e.preventDefault) {
  142. if (!noPreventDefault) {
  143. e.stopPropagation();
  144. e.preventDefault();
  145. }
  146. }
  147. };
  148. element.addEventListener("mousemove", this._onMouseMove, false);
  149. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  150. element.addEventListener("MSGestureChange", this._onGesture, false);
  151. Tools.RegisterTopRootEvents([
  152. { name: "keydown", handler: this._onKeyDown },
  153. { name: "keyup", handler: this._onKeyUp },
  154. { name: "blur", handler: this._onLostFocus }
  155. ]);
  156. }
  157. public detachControl(element: HTMLElement) {
  158. if (element && this._observer) {
  159. this.camera.getScene().onPointerObservable.remove(this._observer);
  160. this._observer = null;
  161. element.removeEventListener("contextmenu", this._onContextMenu);
  162. element.removeEventListener("mousemove", this._onMouseMove);
  163. element.removeEventListener("MSPointerDown", this._onGestureStart);
  164. element.removeEventListener("MSGestureChange", this._onGesture);
  165. this._isRightClick = false;
  166. this._isCtrlPushed = false;
  167. this.pinchInwards = true;
  168. this._onKeyDown = null;
  169. this._onKeyUp = null;
  170. this._onMouseMove = null;
  171. this._onGestureStart = null;
  172. this._onGesture = null;
  173. this._MSGestureHandler = null;
  174. this._onLostFocus = null;
  175. this._onContextMenu = null;
  176. }
  177. Tools.UnregisterTopRootEvents([
  178. { name: "keydown", handler: this._onKeyDown },
  179. { name: "keyup", handler: this._onKeyUp },
  180. { name: "blur", handler: this._onLostFocus }
  181. ]);
  182. }
  183. getTypeName(): string {
  184. return "ArcRotateCameraPointersInput";
  185. }
  186. getSimpleName() {
  187. return "pointers";
  188. }
  189. }
  190. CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  191. }