Sen descrición

David Catuhe ab1f06af7d Merge pull request #2764 from BabylonJS/master %!s(int64=8) %!d(string=hai) anos
.vscode 6523d470db Fix issue %!s(int64=8) %!d(string=hai) anos
Exporters 1b8c6f646d 3dsmax 0.15 %!s(int64=8) %!d(string=hai) anos
Playground ddeda55cd2 Fix issue when initializign bjs with no canvas %!s(int64=8) %!d(string=hai) anos
Tools 68cd8dd23b Fix bugs with viewport with mirrors and VR postprocesses %!s(int64=8) %!d(string=hai) anos
assets 3371feed9c Nightly %!s(int64=8) %!d(string=hai) anos
dist 95a0d70351 Introducing scene.freezeActiveMeshes %!s(int64=8) %!d(string=hai) anos
gui 70902f998a Avoid losing focus when clicking between keys in VirtualKeyboard %!s(int64=8) %!d(string=hai) anos
inspector 767d79f6c1 adding inter frame counter %!s(int64=8) %!d(string=hai) anos
loaders a436844476 Bug fixes for glTF loader (texture caching and alpha) %!s(int64=8) %!d(string=hai) anos
localDev cd1d1a5678 ArcRotate Interactions %!s(int64=8) %!d(string=hai) anos
materialsLibrary cfdf6aa20d Improved depth pre pass %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 31e89be796 Fixed tiny loading bug in sandbox %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
src 95a0d70351 Introducing scene.freezeActiveMeshes %!s(int64=8) %!d(string=hai) anos
tests ecc341a4b8 Update what's new %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 9b4ee513ab Fixing node..first try :) %!s(int64=8) %!d(string=hai) anos
readme.md edd4b3d0ec Update readme.md %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.