index.d.ts 13 KB

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  1. declare module 'babylonjs/virtualJoystick' {
  2. enum JoystickAxis {
  3. X = 0,
  4. Y = 1,
  5. Z = 2,
  6. }
  7. class VirtualJoystick {
  8. reverseLeftRight: boolean;
  9. reverseUpDown: boolean;
  10. deltaPosition: Vector3;
  11. pressed: boolean;
  12. private static _globalJoystickIndex;
  13. private static vjCanvas;
  14. private static vjCanvasContext;
  15. private static vjCanvasWidth;
  16. private static vjCanvasHeight;
  17. private static halfWidth;
  18. private _action;
  19. private _axisTargetedByLeftAndRight;
  20. private _axisTargetedByUpAndDown;
  21. private _joystickSensibility;
  22. private _inversedSensibility;
  23. private _joystickPointerID;
  24. private _joystickColor;
  25. private _joystickPointerPos;
  26. private _joystickPreviousPointerPos;
  27. private _joystickPointerStartPos;
  28. private _deltaJoystickVector;
  29. private _leftJoystick;
  30. private _touches;
  31. private _onPointerDownHandlerRef;
  32. private _onPointerMoveHandlerRef;
  33. private _onPointerUpHandlerRef;
  34. private _onResize;
  35. constructor(leftJoystick?: boolean);
  36. setJoystickSensibility(newJoystickSensibility: number): void;
  37. private _onPointerDown(e);
  38. private _onPointerMove(e);
  39. private _onPointerUp(e);
  40. /**
  41. * Change the color of the virtual joystick
  42. * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
  43. */
  44. setJoystickColor(newColor: string): void;
  45. setActionOnTouch(action: () => any): void;
  46. setAxisForLeftRight(axis: JoystickAxis): void;
  47. setAxisForUpDown(axis: JoystickAxis): void;
  48. private _drawVirtualJoystick();
  49. releaseCanvas(): void;
  50. }
  51. }
  52. declare module 'babylonjs/virtualJoystick' {
  53. class VirtualJoysticksCamera extends FreeCamera {
  54. constructor(name: string, position: Vector3, scene: Scene);
  55. getClassName(): string;
  56. }
  57. }
  58. declare module 'babylonjs/virtualJoystick' {
  59. class FreeCameraVirtualJoystickInput implements ICameraInput<FreeCamera> {
  60. camera: FreeCamera;
  61. private _leftjoystick;
  62. private _rightjoystick;
  63. getLeftJoystick(): VirtualJoystick;
  64. getRightJoystick(): VirtualJoystick;
  65. checkInputs(): void;
  66. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  67. detachControl(element: Nullable<HTMLElement>): void;
  68. getClassName(): string;
  69. getSimpleName(): string;
  70. }
  71. }
  72. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  73. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  74. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  75. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  76. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  77. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  78. import {TextureTools} from 'babylonjs/textureTools';
  79. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  80. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  81. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  82. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  83. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  84. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  85. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  86. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  87. import {MeshBuilder} from 'babylonjs/meshBuilder';
  88. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  89. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  90. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  91. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  92. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  93. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  94. import {DirectionalLight} from 'babylonjs/directionalLight';
  95. import {SpotLight} from 'babylonjs/spotLight';
  96. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  97. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  98. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  99. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  100. import {StringDictionary} from 'babylonjs/stringDictionary';
  101. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  102. import {FresnelParameters} from 'babylonjs/fresnel';
  103. import {MultiMaterial} from 'babylonjs/multiMaterial';
  104. import {Database} from 'babylonjs/offline';
  105. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  106. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  107. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  108. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  109. import {DepthRenderer} from 'babylonjs/depthRenderer';
  110. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  111. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  112. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  113. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  114. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  115. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  116. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  117. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  118. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  119. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  120. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  121. import {CSG} from 'babylonjs/csg';
  122. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  123. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  124. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  125. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  126. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  127. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  128. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  129. import {SIMDHelper} from 'babylonjs/simd';
  130. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  131. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  132. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  133. import {SceneSerializer} from 'babylonjs/serialization';
  134. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  135. import {ReflectionProbe} from 'babylonjs/probes';
  136. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  137. import {Layer} from 'babylonjs/layer';
  138. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';