index.d.ts 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. declare module 'babylonjs/targetCamera' {
  2. var CameraInputTypes: {};
  3. interface ICameraInput<TCamera extends Camera> {
  4. camera: Nullable<TCamera>;
  5. getClassName(): string;
  6. getSimpleName(): string;
  7. attachControl: (element: HTMLElement, noPreventDefault?: boolean) => void;
  8. detachControl: (element: Nullable<HTMLElement>) => void;
  9. checkInputs?: () => void;
  10. }
  11. interface CameraInputsMap<TCamera extends Camera> {
  12. [name: string]: ICameraInput<TCamera>;
  13. [idx: number]: ICameraInput<TCamera>;
  14. }
  15. class CameraInputsManager<TCamera extends Camera> {
  16. attached: CameraInputsMap<TCamera>;
  17. attachedElement: Nullable<HTMLElement>;
  18. noPreventDefault: boolean;
  19. camera: TCamera;
  20. checkInputs: () => void;
  21. constructor(camera: TCamera);
  22. add(input: ICameraInput<TCamera>): void;
  23. remove(inputToRemove: ICameraInput<TCamera>): void;
  24. removeByType(inputType: string): void;
  25. private _addCheckInputs(fn);
  26. attachInput(input: ICameraInput<TCamera>): void;
  27. attachElement(element: HTMLElement, noPreventDefault?: boolean): void;
  28. detachElement(element: HTMLElement, disconnect?: boolean): void;
  29. rebuildInputCheck(): void;
  30. clear(): void;
  31. serialize(serializedCamera: any): void;
  32. parse(parsedCamera: any): void;
  33. }
  34. }
  35. declare module 'babylonjs/targetCamera' {
  36. class TargetCamera extends Camera {
  37. cameraDirection: Vector3;
  38. cameraRotation: Vector2;
  39. rotation: Vector3;
  40. rotationQuaternion: Quaternion;
  41. speed: number;
  42. noRotationConstraint: boolean;
  43. lockedTarget: any;
  44. _currentTarget: Vector3;
  45. _viewMatrix: Matrix;
  46. _camMatrix: Matrix;
  47. _cameraTransformMatrix: Matrix;
  48. _cameraRotationMatrix: Matrix;
  49. private _rigCamTransformMatrix;
  50. _referencePoint: Vector3;
  51. private _currentUpVector;
  52. _transformedReferencePoint: Vector3;
  53. _lookAtTemp: Matrix;
  54. _tempMatrix: Matrix;
  55. _reset: () => void;
  56. constructor(name: string, position: Vector3, scene: Scene);
  57. getFrontPosition(distance: number): Vector3;
  58. _getLockedTargetPosition(): Nullable<Vector3>;
  59. /**
  60. * Store current camera state (fov, position, etc..)
  61. */
  62. private _storedPosition;
  63. private _storedRotation;
  64. private _storedRotationQuaternion;
  65. storeState(): Camera;
  66. /**
  67. * Restored camera state. You must call storeState() first
  68. */
  69. _restoreStateValues(): boolean;
  70. _initCache(): void;
  71. _updateCache(ignoreParentClass?: boolean): void;
  72. _isSynchronizedViewMatrix(): boolean;
  73. _computeLocalCameraSpeed(): number;
  74. setTarget(target: Vector3): void;
  75. /**
  76. * Return the current target position of the camera. This value is expressed in local space.
  77. */
  78. getTarget(): Vector3;
  79. _decideIfNeedsToMove(): boolean;
  80. _updatePosition(): void;
  81. _checkInputs(): void;
  82. protected _updateCameraRotationMatrix(): void;
  83. _getViewMatrix(): Matrix;
  84. /**
  85. * @override
  86. * Override Camera.createRigCamera
  87. */
  88. createRigCamera(name: string, cameraIndex: number): Nullable<Camera>;
  89. /**
  90. * @override
  91. * Override Camera._updateRigCameras
  92. */
  93. _updateRigCameras(): void;
  94. private _getRigCamPosition(halfSpace, result);
  95. getClassName(): string;
  96. }
  97. }
  98. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  99. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  100. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  101. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  102. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  103. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  104. import {TextureTools} from 'babylonjs/textureTools';
  105. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  106. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  107. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  108. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  109. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  110. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  111. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  112. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  113. import {MeshBuilder} from 'babylonjs/meshBuilder';
  114. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  115. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  116. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  117. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  118. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  119. import {DirectionalLight} from 'babylonjs/directionalLight';
  120. import {SpotLight} from 'babylonjs/spotLight';
  121. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  122. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  123. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  124. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  125. import {StringDictionary} from 'babylonjs/stringDictionary';
  126. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  127. import {FresnelParameters} from 'babylonjs/fresnel';
  128. import {MultiMaterial} from 'babylonjs/multiMaterial';
  129. import {Database} from 'babylonjs/offline';
  130. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  131. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  132. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  133. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  134. import {DepthRenderer} from 'babylonjs/depthRenderer';
  135. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  136. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  137. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  138. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  139. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  140. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  141. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  142. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  143. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  144. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  145. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  146. import {CSG} from 'babylonjs/csg';
  147. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  148. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  149. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  150. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  151. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  152. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  153. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  154. import {SIMDHelper} from 'babylonjs/simd';
  155. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  156. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  157. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  158. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  159. import {SceneSerializer} from 'babylonjs/serialization';
  160. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  161. import {ReflectionProbe} from 'babylonjs/probes';
  162. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  163. import {Layer} from 'babylonjs/layer';
  164. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';