index.d.ts 15 KB

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  1. declare module 'babylonjs/renderingPipeline' {
  2. class PostProcessRenderPipelineManager {
  3. private _renderPipelines;
  4. constructor();
  5. addPipeline(renderPipeline: PostProcessRenderPipeline): void;
  6. attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): void;
  7. attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): void;
  8. detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): void;
  9. detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): void;
  10. enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): void;
  11. enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): void;
  12. disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): void;
  13. disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): void;
  14. enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): void;
  15. enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): void;
  16. disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): void;
  17. disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): void;
  18. update(): void;
  19. _rebuild(): void;
  20. dispose(): void;
  21. }
  22. }
  23. declare module 'babylonjs/renderingPipeline' {
  24. class PostProcessRenderPass {
  25. private _renderList;
  26. private _renderTexture;
  27. private _scene;
  28. private _refCount;
  29. _name: string;
  30. constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
  31. _incRefCount(): number;
  32. _decRefCount(): number;
  33. _update(): void;
  34. setRenderList(renderList: Mesh[]): void;
  35. getRenderTexture(): RenderTargetTexture;
  36. }
  37. }
  38. declare module 'babylonjs/renderingPipeline' {
  39. class PostProcessRenderEffect {
  40. private _postProcesses;
  41. private _getPostProcess;
  42. private _singleInstance;
  43. private _cameras;
  44. private _indicesForCamera;
  45. private _renderPasses;
  46. private _renderEffectAsPasses;
  47. _name: string;
  48. applyParameters: (postProcess: PostProcess) => void;
  49. constructor(engine: Engine, name: string, getPostProcess: () => Nullable<PostProcess>, singleInstance?: boolean);
  50. readonly isSupported: boolean;
  51. _update(): void;
  52. addPass(renderPass: PostProcessRenderPass): void;
  53. removePass(renderPass: PostProcessRenderPass): void;
  54. addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void;
  55. getPass(passName: string): Nullable<PostProcessRenderPass>;
  56. emptyPasses(): void;
  57. _attachCameras(cameras: Camera): void;
  58. _attachCameras(cameras: Camera[]): void;
  59. _detachCameras(cameras: Camera): void;
  60. _detachCameras(cameras: Camera[]): void;
  61. _enable(cameras: Camera): void;
  62. _enable(cameras: Nullable<Camera[]>): void;
  63. _disable(cameras: Camera): void;
  64. _disable(cameras: Nullable<Camera[]>): void;
  65. getPostProcess(camera?: Camera): Nullable<PostProcess>;
  66. private _linkParameters();
  67. private _linkTextures(effect);
  68. }
  69. }
  70. declare module 'babylonjs/renderingPipeline' {
  71. class PostProcessRenderPipeline {
  72. private _engine;
  73. private _renderEffects;
  74. private _renderEffectsForIsolatedPass;
  75. protected _cameras: Camera[];
  76. _name: string;
  77. private static PASS_EFFECT_NAME;
  78. private static PASS_SAMPLER_NAME;
  79. constructor(engine: Engine, name: string);
  80. getClassName(): string;
  81. readonly isSupported: boolean;
  82. addEffect(renderEffect: PostProcessRenderEffect): void;
  83. _rebuild(): void;
  84. _enableEffect(renderEffectName: string, cameras: Camera): void;
  85. _enableEffect(renderEffectName: string, cameras: Camera[]): void;
  86. _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;
  87. _disableEffect(renderEffectName: string, cameras: Nullable<Camera[]>): void;
  88. _attachCameras(cameras: Camera, unique: boolean): void;
  89. _attachCameras(cameras: Camera[], unique: boolean): void;
  90. _detachCameras(cameras: Camera): void;
  91. _detachCameras(cameras: Nullable<Camera[]>): void;
  92. _enableDisplayOnlyPass(passName: string, cameras: Camera): void;
  93. _enableDisplayOnlyPass(passName: string, cameras: Nullable<Camera[]>): void;
  94. _disableDisplayOnlyPass(cameras: Camera): void;
  95. _disableDisplayOnlyPass(cameras: Camera[]): void;
  96. _update(): void;
  97. _reset(): void;
  98. dispose(): void;
  99. }
  100. }
  101. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  102. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  103. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  104. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  105. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  106. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  107. import {TextureTools} from 'babylonjs/textureTools';
  108. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  109. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  110. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  111. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  112. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  113. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  114. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  115. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  116. import {MeshBuilder} from 'babylonjs/meshBuilder';
  117. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  118. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  119. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  120. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  121. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  122. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  123. import {DirectionalLight} from 'babylonjs/directionalLight';
  124. import {SpotLight} from 'babylonjs/spotLight';
  125. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  126. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  127. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  128. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  129. import {StringDictionary} from 'babylonjs/stringDictionary';
  130. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  131. import {FresnelParameters} from 'babylonjs/fresnel';
  132. import {MultiMaterial} from 'babylonjs/multiMaterial';
  133. import {Database} from 'babylonjs/offline';
  134. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  135. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  136. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  137. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  138. import {DepthRenderer} from 'babylonjs/depthRenderer';
  139. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  140. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  141. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  142. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  143. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  144. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  145. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  146. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  147. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  148. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  149. import {CSG} from 'babylonjs/csg';
  150. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  151. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  152. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  153. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  154. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  155. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  156. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  157. import {SIMDHelper} from 'babylonjs/simd';
  158. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  159. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  160. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  161. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  162. import {SceneSerializer} from 'babylonjs/serialization';
  163. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  164. import {ReflectionProbe} from 'babylonjs/probes';
  165. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  166. import {Layer} from 'babylonjs/layer';
  167. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';