index.d.ts 14 KB

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  1. declare module 'babylonjs/postProcesses' {
  2. type PostProcessOptions = {
  3. width: number;
  4. height: number;
  5. };
  6. class PostProcess {
  7. name: string;
  8. width: number;
  9. height: number;
  10. renderTargetSamplingMode: number;
  11. clearColor: Color4;
  12. autoClear: boolean;
  13. alphaMode: number;
  14. alphaConstants: Color4;
  15. animations: Animation[];
  16. enablePixelPerfectMode: boolean;
  17. scaleMode: number;
  18. alwaysForcePOT: boolean;
  19. samples: number;
  20. adaptScaleToCurrentViewport: boolean;
  21. private _camera;
  22. private _scene;
  23. private _engine;
  24. private _options;
  25. private _reusable;
  26. private _textureType;
  27. _textures: SmartArray<InternalTexture>;
  28. _currentRenderTextureInd: number;
  29. private _effect;
  30. private _samplers;
  31. private _fragmentUrl;
  32. private _vertexUrl;
  33. private _parameters;
  34. private _scaleRatio;
  35. protected _indexParameters: any;
  36. private _shareOutputWithPostProcess;
  37. private _texelSize;
  38. private _forcedOutputTexture;
  39. /**
  40. * An event triggered when the postprocess is activated.
  41. * @type {BABYLON.Observable}
  42. */
  43. onActivateObservable: Observable<Camera>;
  44. private _onActivateObserver;
  45. onActivate: Nullable<(camera: Camera) => void>;
  46. /**
  47. * An event triggered when the postprocess changes its size.
  48. * @type {BABYLON.Observable}
  49. */
  50. onSizeChangedObservable: Observable<PostProcess>;
  51. private _onSizeChangedObserver;
  52. onSizeChanged: (postProcess: PostProcess) => void;
  53. /**
  54. * An event triggered when the postprocess applies its effect.
  55. * @type {BABYLON.Observable}
  56. */
  57. onApplyObservable: Observable<Effect>;
  58. private _onApplyObserver;
  59. onApply: (effect: Effect) => void;
  60. /**
  61. * An event triggered before rendering the postprocess
  62. * @type {BABYLON.Observable}
  63. */
  64. onBeforeRenderObservable: Observable<Effect>;
  65. private _onBeforeRenderObserver;
  66. onBeforeRender: (effect: Effect) => void;
  67. /**
  68. * An event triggered after rendering the postprocess
  69. * @type {BABYLON.Observable}
  70. */
  71. onAfterRenderObservable: Observable<Effect>;
  72. private _onAfterRenderObserver;
  73. onAfterRender: (efect: Effect) => void;
  74. outputTexture: InternalTexture;
  75. getCamera(): Camera;
  76. readonly texelSize: Vector2;
  77. constructor(name: string, fragmentUrl: string, parameters: Nullable<string[]>, samplers: Nullable<string[]>, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, defines?: Nullable<string>, textureType?: number, vertexUrl?: string, indexParameters?: any, blockCompilation?: boolean);
  78. getEngine(): Engine;
  79. getEffect(): Effect;
  80. shareOutputWith(postProcess: PostProcess): PostProcess;
  81. updateEffect(defines?: Nullable<string>, uniforms?: Nullable<string[]>, samplers?: Nullable<string[]>, indexParameters?: any, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): void;
  82. isReusable(): boolean;
  83. /** invalidate frameBuffer to hint the postprocess to create a depth buffer */
  84. markTextureDirty(): void;
  85. activate(camera: Nullable<Camera>, sourceTexture?: Nullable<InternalTexture>, forceDepthStencil?: boolean): void;
  86. readonly isSupported: boolean;
  87. readonly aspectRatio: number;
  88. apply(): Nullable<Effect>;
  89. private _disposeTextures();
  90. dispose(camera?: Camera): void;
  91. }
  92. }
  93. declare module 'babylonjs/postProcesses' {
  94. class PassPostProcess extends PostProcess {
  95. constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType?: number);
  96. }
  97. }
  98. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  99. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  100. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  101. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  102. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  103. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  104. import {TextureTools} from 'babylonjs/textureTools';
  105. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  106. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  107. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  108. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  109. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  110. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  111. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  112. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  113. import {MeshBuilder} from 'babylonjs/meshBuilder';
  114. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  115. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  116. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  117. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  118. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  119. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  120. import {DirectionalLight} from 'babylonjs/directionalLight';
  121. import {SpotLight} from 'babylonjs/spotLight';
  122. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  123. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  124. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  125. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  126. import {StringDictionary} from 'babylonjs/stringDictionary';
  127. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  128. import {FresnelParameters} from 'babylonjs/fresnel';
  129. import {MultiMaterial} from 'babylonjs/multiMaterial';
  130. import {Database} from 'babylonjs/offline';
  131. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  132. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  133. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  134. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  135. import {DepthRenderer} from 'babylonjs/depthRenderer';
  136. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  137. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  138. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  139. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  140. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  141. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  142. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  143. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  144. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  145. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  146. import {CSG} from 'babylonjs/csg';
  147. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  148. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  149. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  150. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  151. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  152. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  153. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  154. import {SIMDHelper} from 'babylonjs/simd';
  155. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  156. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  157. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  158. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  159. import {SceneSerializer} from 'babylonjs/serialization';
  160. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  161. import {ReflectionProbe} from 'babylonjs/probes';
  162. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  163. import {Layer} from 'babylonjs/layer';
  164. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';