index.d.ts 14 KB

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  1. declare module 'babylonjs/picking' {
  2. class IntersectionInfo {
  3. bu: Nullable<number>;
  4. bv: Nullable<number>;
  5. distance: number;
  6. faceId: number;
  7. subMeshId: number;
  8. constructor(bu: Nullable<number>, bv: Nullable<number>, distance: number);
  9. }
  10. class PickingInfo {
  11. hit: boolean;
  12. distance: number;
  13. pickedPoint: Nullable<Vector3>;
  14. pickedMesh: Nullable<AbstractMesh>;
  15. bu: number;
  16. bv: number;
  17. faceId: number;
  18. subMeshId: number;
  19. pickedSprite: Nullable<Sprite>;
  20. getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Nullable<Vector3>;
  21. getTextureCoordinates(): Nullable<Vector2>;
  22. }
  23. }
  24. declare module 'babylonjs/picking' {
  25. class Ray {
  26. origin: Vector3;
  27. direction: Vector3;
  28. length: number;
  29. private _edge1;
  30. private _edge2;
  31. private _pvec;
  32. private _tvec;
  33. private _qvec;
  34. private _tmpRay;
  35. constructor(origin: Vector3, direction: Vector3, length?: number);
  36. intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
  37. intersectsBox(box: BoundingBox): boolean;
  38. intersectsSphere(sphere: BoundingSphere): boolean;
  39. intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): Nullable<IntersectionInfo>;
  40. intersectsPlane(plane: Plane): Nullable<number>;
  41. intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
  42. intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
  43. private _comparePickingInfo(pickingInfoA, pickingInfoB);
  44. private static smallnum;
  45. private static rayl;
  46. /**
  47. * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
  48. * @param sega the first point of the segment to test the intersection against
  49. * @param segb the second point of the segment to test the intersection against
  50. * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
  51. * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
  52. */
  53. intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
  54. update(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
  55. static Zero(): Ray;
  56. static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
  57. /**
  58. * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
  59. * transformed to the given world matrix.
  60. * @param origin The origin point
  61. * @param end The end point
  62. * @param world a matrix to transform the ray to. Default is the identity matrix.
  63. */
  64. static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
  65. static Transform(ray: Ray, matrix: Matrix): Ray;
  66. static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
  67. }
  68. }
  69. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  70. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  71. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  72. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  73. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  74. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  75. import {TextureTools} from 'babylonjs/textureTools';
  76. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  77. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  78. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  79. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  80. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  81. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  82. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  83. import {MeshBuilder} from 'babylonjs/meshBuilder';
  84. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  85. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  86. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  87. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  88. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  89. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  90. import {DirectionalLight} from 'babylonjs/directionalLight';
  91. import {SpotLight} from 'babylonjs/spotLight';
  92. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  93. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  94. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  95. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  96. import {StringDictionary} from 'babylonjs/stringDictionary';
  97. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  98. import {FresnelParameters} from 'babylonjs/fresnel';
  99. import {MultiMaterial} from 'babylonjs/multiMaterial';
  100. import {Database} from 'babylonjs/offline';
  101. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  102. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  103. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  104. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  105. import {DepthRenderer} from 'babylonjs/depthRenderer';
  106. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  107. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  108. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  109. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  110. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  111. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  112. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  113. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  114. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  115. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  116. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  117. import {CSG} from 'babylonjs/csg';
  118. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  119. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  120. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  121. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  122. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  123. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  124. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  125. import {SIMDHelper} from 'babylonjs/simd';
  126. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  127. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  128. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  129. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  130. import {SceneSerializer} from 'babylonjs/serialization';
  131. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  132. import {ReflectionProbe} from 'babylonjs/probes';
  133. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  134. import {Layer} from 'babylonjs/layer';
  135. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';