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- interface WebGLRenderingContext {
- readonly RASTERIZER_DISCARD: number;
- readonly TEXTURE_3D: number;
- readonly TEXTURE_2D_ARRAY: number;
- readonly TEXTURE_WRAP_R: number;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView, offset: number): void;
- texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
- compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, data: ArrayBufferView, offset?: number, length?: number): void;
- readonly TRANSFORM_FEEDBACK: number;
- readonly INTERLEAVED_ATTRIBS: number;
- readonly TRANSFORM_FEEDBACK_BUFFER: number;
- createTransformFeedback(): WebGLTransformFeedback;
- deleteTransformFeedback(transformFeedbac: WebGLTransformFeedback): void;
- bindTransformFeedback(target: number, transformFeedback: WebGLTransformFeedback | null): void;
- beginTransformFeedback(primitiveMode: number): void;
- endTransformFeedback(): void;
- transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
- }
- export interface ImageBitmap {
- readonly width: number;
- readonly height: number;
- close(): void;
- }
- export interface WebGLQuery extends WebGLObject {
- }
- declare var WebGLQuery: {
- prototype: WebGLQuery;
- new (): WebGLQuery;
- };
- export interface WebGLSampler extends WebGLObject {
- }
- declare var WebGLSampler: {
- prototype: WebGLSampler;
- new (): WebGLSampler;
- };
- export interface WebGLSync extends WebGLObject {
- }
- declare var WebGLSync: {
- prototype: WebGLSync;
- new (): WebGLSync;
- };
- export interface WebGLTransformFeedback extends WebGLObject {
- }
- declare var WebGLTransformFeedback: {
- prototype: WebGLTransformFeedback;
- new (): WebGLTransformFeedback;
- };
- export interface WebGLVertexArrayObject extends WebGLObject {
- }
- declare var WebGLVertexArrayObject: {
- prototype: WebGLVertexArrayObject;
- new (): WebGLVertexArrayObject;
- };
- declare module 'babylonjs/instrumentation' {
- /**
- * This class can be used to get instrumentation data from a Babylon engine
- */
- class EngineInstrumentation implements IDisposable {
- engine: Engine;
- private _captureGPUFrameTime;
- private _gpuFrameTimeToken;
- private _gpuFrameTime;
- private _captureShaderCompilationTime;
- private _shaderCompilationTime;
- private _onBeginFrameObserver;
- private _onEndFrameObserver;
- private _onBeforeShaderCompilationObserver;
- private _onAfterShaderCompilationObserver;
- /**
- * Gets the perf counter used for GPU frame time
- */
- readonly gpuFrameTimeCounter: PerfCounter;
- /**
- * Gets the GPU frame time capture status
- */
- /**
- * Enable or disable the GPU frame time capture
- */
- captureGPUFrameTime: boolean;
- /**
- * Gets the perf counter used for shader compilation time
- */
- readonly shaderCompilationTimeCounter: PerfCounter;
- /**
- * Gets the shader compilation time capture status
- */
- /**
- * Enable or disable the shader compilation time capture
- */
- captureShaderCompilationTime: boolean;
- constructor(engine: Engine);
- dispose(): void;
- }
- }
- declare module 'babylonjs/instrumentation' {
- /**
- * This class can be used to get instrumentation data from a Babylon engine
- */
- class SceneInstrumentation implements IDisposable {
- scene: Scene;
- private _captureActiveMeshesEvaluationTime;
- private _activeMeshesEvaluationTime;
- private _captureRenderTargetsRenderTime;
- private _renderTargetsRenderTime;
- private _captureFrameTime;
- private _frameTime;
- private _captureRenderTime;
- private _renderTime;
- private _captureInterFrameTime;
- private _interFrameTime;
- private _captureParticlesRenderTime;
- private _particlesRenderTime;
- private _captureSpritesRenderTime;
- private _spritesRenderTime;
- private _capturePhysicsTime;
- private _physicsTime;
- private _captureAnimationsTime;
- private _animationsTime;
- private _onBeforeActiveMeshesEvaluationObserver;
- private _onAfterActiveMeshesEvaluationObserver;
- private _onBeforeRenderTargetsRenderObserver;
- private _onAfterRenderTargetsRenderObserver;
- private _onAfterRenderObserver;
- private _onBeforeDrawPhaseObserver;
- private _onAfterDrawPhaseObserver;
- private _onBeforeAnimationsObserver;
- private _onBeforeParticlesRenderingObserver;
- private _onAfterParticlesRenderingObserver;
- private _onBeforeSpritesRenderingObserver;
- private _onAfterSpritesRenderingObserver;
- private _onBeforePhysicsObserver;
- private _onAfterPhysicsObserver;
- private _onAfterAnimationsObserver;
- /**
- * Gets the perf counter used for active meshes evaluation time
- */
- readonly activeMeshesEvaluationTimeCounter: PerfCounter;
- /**
- * Gets the active meshes evaluation time capture status
- */
- /**
- * Enable or disable the active meshes evaluation time capture
- */
- captureActiveMeshesEvaluationTime: boolean;
- /**
- * Gets the perf counter used for render targets render time
- */
- readonly renderTargetsRenderTimeCounter: PerfCounter;
- /**
- * Gets the render targets render time capture status
- */
- /**
- * Enable or disable the render targets render time capture
- */
- captureRenderTargetsRenderTime: boolean;
- /**
- * Gets the perf counter used for particles render time
- */
- readonly particlesRenderTimeCounter: PerfCounter;
- /**
- * Gets the particles render time capture status
- */
- /**
- * Enable or disable the particles render time capture
- */
- captureParticlesRenderTime: boolean;
- /**
- * Gets the perf counter used for sprites render time
- */
- readonly spritesRenderTimeCounter: PerfCounter;
- /**
- * Gets the sprites render time capture status
- */
- /**
- * Enable or disable the sprites render time capture
- */
- captureSpritesRenderTime: boolean;
- /**
- * Gets the perf counter used for physics time
- */
- readonly physicsTimeCounter: PerfCounter;
- /**
- * Gets the physics time capture status
- */
- /**
- * Enable or disable the physics time capture
- */
- capturePhysicsTime: boolean;
- /**
- * Gets the perf counter used for animations time
- */
- readonly animationsTimeCounter: PerfCounter;
- /**
- * Gets the animations time capture status
- */
- /**
- * Enable or disable the animations time capture
- */
- captureAnimationsTime: boolean;
- /**
- * Gets the perf counter used for frame time capture
- */
- readonly frameTimeCounter: PerfCounter;
- /**
- * Gets the frame time capture status
- */
- /**
- * Enable or disable the frame time capture
- */
- captureFrameTime: boolean;
- /**
- * Gets the perf counter used for inter-frames time capture
- */
- readonly interFrameTimeCounter: PerfCounter;
- /**
- * Gets the inter-frames time capture status
- */
- /**
- * Enable or disable the inter-frames time capture
- */
- captureInterFrameTime: boolean;
- /**
- * Gets the perf counter used for render time capture
- */
- readonly renderTimeCounter: PerfCounter;
- /**
- * Gets the render time capture status
- */
- /**
- * Enable or disable the render time capture
- */
- captureRenderTime: boolean;
- /**
- * Gets the perf counter used for draw calls
- */
- readonly drawCallsCounter: PerfCounter;
- /**
- * Gets the perf counter used for texture collisions
- */
- readonly textureCollisionsCounter: PerfCounter;
- constructor(scene: Scene);
- dispose(): void;
- }
- }
- declare module 'babylonjs/instrumentation' {
- class _TimeToken {
- _startTimeQuery: Nullable<WebGLQuery>;
- _endTimeQuery: Nullable<WebGLQuery>;
- _timeElapsedQuery: Nullable<WebGLQuery>;
- _timeElapsedQueryEnded: boolean;
- }
- }
- import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
- import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
- import {GPUParticleSystem} from 'babylonjs/gpuParticles';
- import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
- import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
- import {TextureTools} from 'babylonjs/textureTools';
- import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
- import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
- import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
- import {SpriteManager,Sprite} from 'babylonjs/sprites';
- import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
- import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
- import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
- import {ShaderMaterial} from 'babylonjs/shaderMaterial';
- import {MeshBuilder} from 'babylonjs/meshBuilder';
- import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
- import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
- import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
- import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
- import {HemisphericLight} from 'babylonjs/hemisphericLight';
- import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
- import {DirectionalLight} from 'babylonjs/directionalLight';
- import {SpotLight} from 'babylonjs/spotLight';
- import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
- import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
- import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
- import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
- import {StringDictionary} from 'babylonjs/stringDictionary';
- import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
- import {FresnelParameters} from 'babylonjs/fresnel';
- import {MultiMaterial} from 'babylonjs/multiMaterial';
- import {Database} from 'babylonjs/offline';
- import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
- import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
- import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
- import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
- import {DepthRenderer} from 'babylonjs/depthRenderer';
- import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
- import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
- import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
- import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
- import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
- import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
- import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
- import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
- import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
- import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
- import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
- import {CSG} from 'babylonjs/csg';
- import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
- import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
- import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
- import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
- import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
- import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
- import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
- import {SIMDHelper} from 'babylonjs/simd';
- import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
- import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
- import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
- import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
- import {SceneSerializer} from 'babylonjs/serialization';
- import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
- import {ReflectionProbe} from 'babylonjs/probes';
- import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
- import {Layer} from 'babylonjs/layer';
- import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';
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