index.d.ts 24 KB

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  1. declare module 'babylonjs/gamepad' {
  2. class FreeCameraGamepadInput implements ICameraInput<FreeCamera> {
  3. camera: FreeCamera;
  4. gamepad: Nullable<Gamepad>;
  5. private _onGamepadConnectedObserver;
  6. private _onGamepadDisconnectedObserver;
  7. gamepadAngularSensibility: number;
  8. gamepadMoveSensibility: number;
  9. private _cameraTransform;
  10. private _deltaTransform;
  11. private _vector3;
  12. private _vector2;
  13. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  14. detachControl(element: Nullable<HTMLElement>): void;
  15. checkInputs(): void;
  16. getClassName(): string;
  17. getSimpleName(): string;
  18. }
  19. }
  20. declare module 'babylonjs/gamepad' {
  21. class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
  22. camera: ArcRotateCamera;
  23. gamepad: Nullable<Gamepad>;
  24. private _onGamepadConnectedObserver;
  25. private _onGamepadDisconnectedObserver;
  26. gamepadRotationSensibility: number;
  27. gamepadMoveSensibility: number;
  28. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  29. detachControl(element: Nullable<HTMLElement>): void;
  30. checkInputs(): void;
  31. getClassName(): string;
  32. getSimpleName(): string;
  33. }
  34. }
  35. declare module 'babylonjs/gamepad' {
  36. class GamepadManager {
  37. private _scene;
  38. private _babylonGamepads;
  39. private _oneGamepadConnected;
  40. _isMonitoring: boolean;
  41. private _gamepadEventSupported;
  42. private _gamepadSupport;
  43. onGamepadConnectedObservable: Observable<Gamepad>;
  44. onGamepadDisconnectedObservable: Observable<Gamepad>;
  45. private _onGamepadConnectedEvent;
  46. private _onGamepadDisconnectedEvent;
  47. constructor(_scene?: Scene | undefined);
  48. readonly gamepads: Gamepad[];
  49. getGamepadByType(type?: number): Nullable<Gamepad>;
  50. dispose(): void;
  51. private _addNewGamepad(gamepad);
  52. private _startMonitoringGamepads();
  53. private _stopMonitoringGamepads();
  54. _checkGamepadsStatus(): void;
  55. private _updateGamepadObjects();
  56. }
  57. }
  58. declare module 'babylonjs/gamepad' {
  59. class StickValues {
  60. x: number;
  61. y: number;
  62. constructor(x: number, y: number);
  63. }
  64. interface GamepadButtonChanges {
  65. changed: boolean;
  66. pressChanged: boolean;
  67. touchChanged: boolean;
  68. valueChanged: boolean;
  69. }
  70. class Gamepad {
  71. id: string;
  72. index: number;
  73. browserGamepad: any;
  74. type: number;
  75. private _leftStick;
  76. private _rightStick;
  77. _isConnected: boolean;
  78. private _leftStickAxisX;
  79. private _leftStickAxisY;
  80. private _rightStickAxisX;
  81. private _rightStickAxisY;
  82. private _onleftstickchanged;
  83. private _onrightstickchanged;
  84. static GAMEPAD: number;
  85. static GENERIC: number;
  86. static XBOX: number;
  87. static POSE_ENABLED: number;
  88. protected _invertLeftStickY: boolean;
  89. readonly isConnected: boolean;
  90. constructor(id: string, index: number, browserGamepad: any, leftStickX?: number, leftStickY?: number, rightStickX?: number, rightStickY?: number);
  91. onleftstickchanged(callback: (values: StickValues) => void): void;
  92. onrightstickchanged(callback: (values: StickValues) => void): void;
  93. leftStick: StickValues;
  94. rightStick: StickValues;
  95. update(): void;
  96. dispose(): void;
  97. }
  98. class GenericPad extends Gamepad {
  99. private _buttons;
  100. private _onbuttondown;
  101. private _onbuttonup;
  102. onButtonDownObservable: Observable<number>;
  103. onButtonUpObservable: Observable<number>;
  104. onbuttondown(callback: (buttonPressed: number) => void): void;
  105. onbuttonup(callback: (buttonReleased: number) => void): void;
  106. constructor(id: string, index: number, browserGamepad: any);
  107. private _setButtonValue(newValue, currentValue, buttonIndex);
  108. update(): void;
  109. dispose(): void;
  110. }
  111. }
  112. declare module 'babylonjs/gamepad' {
  113. enum Xbox360Button {
  114. A = 0,
  115. B = 1,
  116. X = 2,
  117. Y = 3,
  118. Start = 4,
  119. Back = 5,
  120. LB = 6,
  121. RB = 7,
  122. LeftStick = 8,
  123. RightStick = 9,
  124. }
  125. enum Xbox360Dpad {
  126. Up = 0,
  127. Down = 1,
  128. Left = 2,
  129. Right = 3,
  130. }
  131. class Xbox360Pad extends Gamepad {
  132. private _leftTrigger;
  133. private _rightTrigger;
  134. private _onlefttriggerchanged;
  135. private _onrighttriggerchanged;
  136. private _onbuttondown;
  137. private _onbuttonup;
  138. private _ondpaddown;
  139. private _ondpadup;
  140. onButtonDownObservable: Observable<Xbox360Button>;
  141. onButtonUpObservable: Observable<Xbox360Button>;
  142. onPadDownObservable: Observable<Xbox360Dpad>;
  143. onPadUpObservable: Observable<Xbox360Dpad>;
  144. private _buttonA;
  145. private _buttonB;
  146. private _buttonX;
  147. private _buttonY;
  148. private _buttonBack;
  149. private _buttonStart;
  150. private _buttonLB;
  151. private _buttonRB;
  152. private _buttonLeftStick;
  153. private _buttonRightStick;
  154. private _dPadUp;
  155. private _dPadDown;
  156. private _dPadLeft;
  157. private _dPadRight;
  158. private _isXboxOnePad;
  159. constructor(id: string, index: number, gamepad: any, xboxOne?: boolean);
  160. onlefttriggerchanged(callback: (value: number) => void): void;
  161. onrighttriggerchanged(callback: (value: number) => void): void;
  162. leftTrigger: number;
  163. rightTrigger: number;
  164. onbuttondown(callback: (buttonPressed: Xbox360Button) => void): void;
  165. onbuttonup(callback: (buttonReleased: Xbox360Button) => void): void;
  166. ondpaddown(callback: (dPadPressed: Xbox360Dpad) => void): void;
  167. ondpadup(callback: (dPadReleased: Xbox360Dpad) => void): void;
  168. private _setButtonValue(newValue, currentValue, buttonType);
  169. private _setDPadValue(newValue, currentValue, buttonType);
  170. buttonA: number;
  171. buttonB: number;
  172. buttonX: number;
  173. buttonY: number;
  174. buttonStart: number;
  175. buttonBack: number;
  176. buttonLB: number;
  177. buttonRB: number;
  178. buttonLeftStick: number;
  179. buttonRightStick: number;
  180. dPadUp: number;
  181. dPadDown: number;
  182. dPadLeft: number;
  183. dPadRight: number;
  184. update(): void;
  185. dispose(): void;
  186. }
  187. }
  188. declare module 'babylonjs/gamepad' {
  189. enum PoseEnabledControllerType {
  190. VIVE = 0,
  191. OCULUS = 1,
  192. WINDOWS = 2,
  193. GENERIC = 3,
  194. }
  195. interface MutableGamepadButton {
  196. value: number;
  197. touched: boolean;
  198. pressed: boolean;
  199. }
  200. interface ExtendedGamepadButton extends GamepadButton {
  201. readonly pressed: boolean;
  202. readonly touched: boolean;
  203. readonly value: number;
  204. }
  205. class PoseEnabledControllerHelper {
  206. static InitiateController(vrGamepad: any): OculusTouchController | WindowsMotionController | ViveController | GenericController;
  207. }
  208. class PoseEnabledController extends Gamepad implements PoseControlled {
  209. private _deviceRoomPosition;
  210. private _deviceRoomRotationQuaternion;
  211. devicePosition: Vector3;
  212. deviceRotationQuaternion: Quaternion;
  213. deviceScaleFactor: number;
  214. position: Vector3;
  215. rotationQuaternion: Quaternion;
  216. controllerType: PoseEnabledControllerType;
  217. private _calculatedPosition;
  218. private _calculatedRotation;
  219. rawPose: DevicePose;
  220. _mesh: Nullable<AbstractMesh>;
  221. private _poseControlledCamera;
  222. private _leftHandSystemQuaternion;
  223. _deviceToWorld: Matrix;
  224. constructor(browserGamepad: any);
  225. private _workingMatrix;
  226. update(): void;
  227. updateFromDevice(poseData: DevicePose): void;
  228. attachToMesh(mesh: AbstractMesh): void;
  229. attachToPoseControlledCamera(camera: TargetCamera): void;
  230. dispose(): void;
  231. readonly mesh: Nullable<AbstractMesh>;
  232. getForwardRay(length?: number): Ray;
  233. }
  234. }
  235. declare module 'babylonjs/gamepad' {
  236. abstract class WebVRController extends PoseEnabledController {
  237. protected _defaultModel: AbstractMesh;
  238. onTriggerStateChangedObservable: Observable<ExtendedGamepadButton>;
  239. onMainButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  240. onSecondaryButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  241. onPadStateChangedObservable: Observable<ExtendedGamepadButton>;
  242. onPadValuesChangedObservable: Observable<StickValues>;
  243. protected _buttons: Array<MutableGamepadButton>;
  244. private _onButtonStateChange;
  245. onButtonStateChange(callback: (controlledIndex: number, buttonIndex: number, state: ExtendedGamepadButton) => void): void;
  246. pad: StickValues;
  247. hand: string;
  248. readonly defaultModel: AbstractMesh;
  249. constructor(vrGamepad: any);
  250. update(): void;
  251. protected abstract handleButtonChange(buttonIdx: number, value: ExtendedGamepadButton, changes: GamepadButtonChanges): void;
  252. abstract initControllerMesh(scene: Scene, meshLoaded?: (mesh: AbstractMesh) => void): void;
  253. private _setButtonValue(newState, currentState, buttonIndex);
  254. private _changes;
  255. private _checkChanges(newState, currentState);
  256. dispose(): void;
  257. }
  258. }
  259. declare module 'babylonjs/gamepad' {
  260. class OculusTouchController extends WebVRController {
  261. static MODEL_BASE_URL: string;
  262. static MODEL_LEFT_FILENAME: string;
  263. static MODEL_RIGHT_FILENAME: string;
  264. onSecondaryTriggerStateChangedObservable: Observable<ExtendedGamepadButton>;
  265. onThumbRestChangedObservable: Observable<ExtendedGamepadButton>;
  266. constructor(vrGamepad: any);
  267. initControllerMesh(scene: Scene, meshLoaded?: (mesh: AbstractMesh) => void): void;
  268. readonly onAButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  269. readonly onBButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  270. readonly onXButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  271. readonly onYButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  272. protected handleButtonChange(buttonIdx: number, state: ExtendedGamepadButton, changes: GamepadButtonChanges): void;
  273. }
  274. }
  275. declare module 'babylonjs/gamepad' {
  276. class ViveController extends WebVRController {
  277. static MODEL_BASE_URL: string;
  278. static MODEL_FILENAME: string;
  279. constructor(vrGamepad: any);
  280. initControllerMesh(scene: Scene, meshLoaded?: (mesh: AbstractMesh) => void): void;
  281. readonly onLeftButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  282. readonly onRightButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  283. readonly onMenuButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  284. /**
  285. * Vive mapping:
  286. * 0: touchpad
  287. * 1: trigger
  288. * 2: left AND right buttons
  289. * 3: menu button
  290. */
  291. protected handleButtonChange(buttonIdx: number, state: ExtendedGamepadButton, changes: GamepadButtonChanges): void;
  292. }
  293. }
  294. declare module 'babylonjs/gamepad' {
  295. class GenericController extends WebVRController {
  296. static readonly MODEL_BASE_URL: string;
  297. static readonly MODEL_FILENAME: string;
  298. constructor(vrGamepad: any);
  299. initControllerMesh(scene: Scene, meshLoaded?: (mesh: AbstractMesh) => void): void;
  300. protected handleButtonChange(buttonIdx: number, state: ExtendedGamepadButton, changes: GamepadButtonChanges): void;
  301. }
  302. }
  303. declare module 'babylonjs/gamepad' {
  304. class WindowsMotionController extends WebVRController {
  305. static MODEL_BASE_URL: string;
  306. static MODEL_LEFT_FILENAME: string;
  307. static MODEL_RIGHT_FILENAME: string;
  308. static readonly GAMEPAD_ID_PREFIX: string;
  309. private static readonly GAMEPAD_ID_PATTERN;
  310. private _loadedMeshInfo;
  311. private readonly _mapping;
  312. onTrackpadChangedObservable: Observable<ExtendedGamepadButton>;
  313. onTrackpadValuesChangedObservable: Observable<StickValues>;
  314. trackpad: StickValues;
  315. constructor(vrGamepad: any);
  316. readonly onTriggerButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  317. readonly onMenuButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  318. readonly onGripButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  319. readonly onThumbstickButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  320. readonly onTouchpadButtonStateChangedObservable: Observable<ExtendedGamepadButton>;
  321. readonly onTouchpadValuesChangedObservable: Observable<StickValues>;
  322. /**
  323. * Called once per frame by the engine.
  324. */
  325. update(): void;
  326. /**
  327. * Called once for each button that changed state since the last frame
  328. * @param buttonIdx Which button index changed
  329. * @param state New state of the button
  330. * @param changes Which properties on the state changed since last frame
  331. */
  332. protected handleButtonChange(buttonIdx: number, state: ExtendedGamepadButton, changes: GamepadButtonChanges): void;
  333. protected lerpButtonTransform(buttonName: string, buttonValue: number): void;
  334. protected lerpAxisTransform(axis: number, axisValue: number): void;
  335. /**
  336. * Implements abstract method on WebVRController class, loading controller meshes and calling this.attachToMesh if successful.
  337. * @param scene scene in which to add meshes
  338. * @param meshLoaded optional callback function that will be called if the mesh loads successfully.
  339. */
  340. initControllerMesh(scene: Scene, meshLoaded?: (mesh: AbstractMesh) => void, forceDefault?: boolean): void;
  341. /**
  342. * Takes a list of meshes (as loaded from the glTF file) and finds the root node, as well as nodes that
  343. * can be transformed by button presses and axes values, based on this._mapping.
  344. *
  345. * @param scene scene in which the meshes exist
  346. * @param meshes list of meshes that make up the controller model to process
  347. * @return structured view of the given meshes, with mapping of buttons and axes to meshes that can be transformed.
  348. */
  349. private processModel(scene, meshes);
  350. private createMeshInfo(rootNode);
  351. getForwardRay(length?: number): Ray;
  352. dispose(): void;
  353. }
  354. }
  355. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  356. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  357. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  358. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  359. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  360. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  361. import {TextureTools} from 'babylonjs/textureTools';
  362. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  363. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  364. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  365. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  366. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  367. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  368. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  369. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  370. import {MeshBuilder} from 'babylonjs/meshBuilder';
  371. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  372. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  373. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  374. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  375. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  376. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  377. import {DirectionalLight} from 'babylonjs/directionalLight';
  378. import {SpotLight} from 'babylonjs/spotLight';
  379. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  380. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  381. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  382. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  383. import {StringDictionary} from 'babylonjs/stringDictionary';
  384. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  385. import {FresnelParameters} from 'babylonjs/fresnel';
  386. import {MultiMaterial} from 'babylonjs/multiMaterial';
  387. import {Database} from 'babylonjs/offline';
  388. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  389. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  390. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  391. import {DepthRenderer} from 'babylonjs/depthRenderer';
  392. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  393. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  394. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  395. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  396. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  397. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  398. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  399. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  400. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  401. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  402. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  403. import {CSG} from 'babylonjs/csg';
  404. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  405. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  406. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  407. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  408. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  409. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  410. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  411. import {SIMDHelper} from 'babylonjs/simd';
  412. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  413. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  414. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  415. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  416. import {SceneSerializer} from 'babylonjs/serialization';
  417. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  418. import {ReflectionProbe} from 'babylonjs/probes';
  419. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  420. import {Layer} from 'babylonjs/layer';
  421. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';