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- declare module 'babylonjs/assetsManager' {
- enum AssetTaskState {
- INIT = 0,
- RUNNING = 1,
- DONE = 2,
- ERROR = 3,
- }
- abstract class AbstractAssetTask {
- name: string;
- onSuccess: (task: any) => void;
- onError: (task: any, message?: string, exception?: any) => void;
- constructor(name: string);
- isCompleted: boolean;
- taskState: AssetTaskState;
- errorObject: {
- message?: string;
- exception?: any;
- };
- run(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- private onErrorCallback(onError, message?, exception?);
- private onDoneCallback(onSuccess, onError);
- }
- interface IAssetsProgressEvent {
- remainingCount: number;
- totalCount: number;
- task: AbstractAssetTask;
- }
- class AssetsProgressEvent implements IAssetsProgressEvent {
- remainingCount: number;
- totalCount: number;
- task: AbstractAssetTask;
- constructor(remainingCount: number, totalCount: number, task: AbstractAssetTask);
- }
- class MeshAssetTask extends AbstractAssetTask {
- name: string;
- meshesNames: any;
- rootUrl: string;
- sceneFilename: string;
- loadedMeshes: Array<AbstractMesh>;
- loadedParticleSystems: Array<ParticleSystem>;
- loadedSkeletons: Array<Skeleton>;
- onSuccess: (task: MeshAssetTask) => void;
- onError: (task: MeshAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class TextFileAssetTask extends AbstractAssetTask {
- name: string;
- url: string;
- text: string;
- onSuccess: (task: TextFileAssetTask) => void;
- onError: (task: TextFileAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class BinaryFileAssetTask extends AbstractAssetTask {
- name: string;
- url: string;
- data: ArrayBuffer;
- onSuccess: (task: BinaryFileAssetTask) => void;
- onError: (task: BinaryFileAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class ImageAssetTask extends AbstractAssetTask {
- name: string;
- url: string;
- image: HTMLImageElement;
- onSuccess: (task: ImageAssetTask) => void;
- onError: (task: ImageAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- interface ITextureAssetTask<TEX extends BaseTexture> {
- texture: TEX;
- }
- class TextureAssetTask extends AbstractAssetTask implements ITextureAssetTask<Texture> {
- name: string;
- url: string;
- noMipmap: boolean | undefined;
- invertY: boolean | undefined;
- samplingMode: number;
- texture: Texture;
- onSuccess: (task: TextureAssetTask) => void;
- onError: (task: TextureAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string, noMipmap?: boolean | undefined, invertY?: boolean | undefined, samplingMode?: number);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class CubeTextureAssetTask extends AbstractAssetTask implements ITextureAssetTask<CubeTexture> {
- name: string;
- url: string;
- extensions: string[] | undefined;
- noMipmap: boolean | undefined;
- files: string[] | undefined;
- texture: CubeTexture;
- onSuccess: (task: CubeTextureAssetTask) => void;
- onError: (task: CubeTextureAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string, extensions?: string[] | undefined, noMipmap?: boolean | undefined, files?: string[] | undefined);
- runTask(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class HDRCubeTextureAssetTask extends AbstractAssetTask implements ITextureAssetTask<HDRCubeTexture> {
- name: string;
- url: string;
- size: number | undefined;
- noMipmap: boolean;
- generateHarmonics: boolean;
- useInGammaSpace: boolean;
- usePMREMGenerator: boolean;
- texture: HDRCubeTexture;
- onSuccess: (task: HDRCubeTextureAssetTask) => void;
- onError: (task: HDRCubeTextureAssetTask, message?: string, exception?: any) => void;
- constructor(name: string, url: string, size?: number | undefined, noMipmap?: boolean, generateHarmonics?: boolean, useInGammaSpace?: boolean, usePMREMGenerator?: boolean);
- run(scene: Scene, onSuccess: () => void, onError: (message?: string, exception?: any) => void): void;
- }
- class AssetsManager {
- private _scene;
- private _isLoading;
- protected tasks: AbstractAssetTask[];
- protected waitingTasksCount: number;
- onFinish: (tasks: AbstractAssetTask[]) => void;
- onTaskSuccess: (task: AbstractAssetTask) => void;
- onTaskError: (task: AbstractAssetTask) => void;
- onProgress: (remainingCount: number, totalCount: number, task: AbstractAssetTask) => void;
- onTaskSuccessObservable: Observable<AbstractAssetTask>;
- onTaskErrorObservable: Observable<AbstractAssetTask>;
- onTasksDoneObservable: Observable<AbstractAssetTask[]>;
- onProgressObservable: Observable<IAssetsProgressEvent>;
- useDefaultLoadingScreen: boolean;
- constructor(scene: Scene);
- addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): MeshAssetTask;
- addTextFileTask(taskName: string, url: string): TextFileAssetTask;
- addBinaryFileTask(taskName: string, url: string): BinaryFileAssetTask;
- addImageTask(taskName: string, url: string): ImageAssetTask;
- addTextureTask(taskName: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number): TextureAssetTask;
- addCubeTextureTask(name: string, url: string, extensions?: string[], noMipmap?: boolean, files?: string[]): CubeTextureAssetTask;
- addHDRCubeTextureTask(name: string, url: string, size?: number, noMipmap?: boolean, generateHarmonics?: boolean, useInGammaSpace?: boolean, usePMREMGenerator?: boolean): HDRCubeTextureAssetTask;
- private _decreaseWaitingTasksCount(task);
- private _runTask(task);
- reset(): AssetsManager;
- load(): AssetsManager;
- }
- }
- import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
- import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
- import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
- import {GPUParticleSystem} from 'babylonjs/gpuParticles';
- import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
- import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
- import {TextureTools} from 'babylonjs/textureTools';
- import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
- import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
- import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
- import {SpriteManager,Sprite} from 'babylonjs/sprites';
- import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
- import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
- import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
- import {ShaderMaterial} from 'babylonjs/shaderMaterial';
- import {MeshBuilder} from 'babylonjs/meshBuilder';
- import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
- import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
- import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
- import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
- import {HemisphericLight} from 'babylonjs/hemisphericLight';
- import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
- import {DirectionalLight} from 'babylonjs/directionalLight';
- import {SpotLight} from 'babylonjs/spotLight';
- import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
- import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
- import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
- import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
- import {StringDictionary} from 'babylonjs/stringDictionary';
- import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
- import {FresnelParameters} from 'babylonjs/fresnel';
- import {MultiMaterial} from 'babylonjs/multiMaterial';
- import {Database} from 'babylonjs/offline';
- import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
- import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
- import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
- import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
- import {DepthRenderer} from 'babylonjs/depthRenderer';
- import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
- import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
- import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
- import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
- import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
- import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
- import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
- import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
- import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
- import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
- import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
- import {CSG} from 'babylonjs/csg';
- import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
- import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
- import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
- import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
- import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
- import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
- import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
- import {SIMDHelper} from 'babylonjs/simd';
- import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
- import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
- import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
- import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
- import {SceneSerializer} from 'babylonjs/serialization';
- import {ReflectionProbe} from 'babylonjs/probes';
- import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
- import {Layer} from 'babylonjs/layer';
- import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';
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