123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525 |
- declare module 'babylonjs/vr' {
- class VRDistortionCorrectionPostProcess extends PostProcess {
- aspectRatio: number;
- private _isRightEye;
- private _distortionFactors;
- private _postProcessScaleFactor;
- private _lensCenterOffset;
- private _scaleIn;
- private _scaleFactor;
- private _lensCenter;
- constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics);
- }
- }
- declare module 'babylonjs/vr' {
- class AnaglyphPostProcess extends PostProcess {
- private _passedProcess;
- constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module 'babylonjs/vr' {
- class StereoscopicInterlacePostProcess extends PostProcess {
- private _stepSize;
- private _passedProcess;
- constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module 'babylonjs/vr' {
- class FreeCameraDeviceOrientationInput implements ICameraInput<FreeCamera> {
- private _camera;
- private _screenOrientationAngle;
- private _constantTranform;
- private _screenQuaternion;
- private _alpha;
- private _beta;
- private _gamma;
- constructor();
- camera: FreeCamera;
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- private _orientationChanged;
- private _deviceOrientation;
- detachControl(element: Nullable<HTMLElement>): void;
- checkInputs(): void;
- getClassName(): string;
- getSimpleName(): string;
- }
- }
- declare module 'babylonjs/vr' {
- class ArcRotateCameraVRDeviceOrientationInput implements ICameraInput<ArcRotateCamera> {
- camera: ArcRotateCamera;
- alphaCorrection: number;
- betaCorrection: number;
- gammaCorrection: number;
- private _alpha;
- private _gamma;
- private _dirty;
- private _deviceOrientationHandler;
- constructor();
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- _onOrientationEvent(evt: DeviceOrientationEvent): void;
- checkInputs(): void;
- detachControl(element: Nullable<HTMLElement>): void;
- getClassName(): string;
- getSimpleName(): string;
- }
- }
- declare module 'babylonjs/vr' {
- class VRCameraMetrics {
- hResolution: number;
- vResolution: number;
- hScreenSize: number;
- vScreenSize: number;
- vScreenCenter: number;
- eyeToScreenDistance: number;
- lensSeparationDistance: number;
- interpupillaryDistance: number;
- distortionK: number[];
- chromaAbCorrection: number[];
- postProcessScaleFactor: number;
- lensCenterOffset: number;
- compensateDistortion: boolean;
- readonly aspectRatio: number;
- readonly aspectRatioFov: number;
- readonly leftHMatrix: Matrix;
- readonly rightHMatrix: Matrix;
- readonly leftPreViewMatrix: Matrix;
- readonly rightPreViewMatrix: Matrix;
- static GetDefault(): VRCameraMetrics;
- }
- }
- declare var HMDVRDevice: any;
- declare var VRDisplay: any;
- declare var VRFrameData: any;
- declare module 'babylonjs/vr' {
- /**
- * This is a copy of VRPose.
- * IMPORTANT!! The data is right-hand data.
- * @export
- * @interface DevicePose
- */
- interface DevicePose {
- readonly position?: Float32Array;
- readonly linearVelocity?: Float32Array;
- readonly linearAcceleration?: Float32Array;
- readonly orientation?: Float32Array;
- readonly angularVelocity?: Float32Array;
- readonly angularAcceleration?: Float32Array;
- }
- interface PoseControlled {
- position: Vector3;
- rotationQuaternion: Quaternion;
- devicePosition?: Vector3;
- deviceRotationQuaternion: Quaternion;
- rawPose: Nullable<DevicePose>;
- deviceScaleFactor: number;
- updateFromDevice(poseData: DevicePose): void;
- }
- interface WebVROptions {
- trackPosition?: boolean;
- positionScale?: number;
- displayName?: string;
- controllerMeshes?: boolean;
- defaultLightingOnControllers?: boolean;
- useCustomVRButton?: boolean;
- customVRButton?: HTMLButtonElement;
- rayLength?: number;
- defaultHeight?: number;
- }
- class WebVRFreeCamera extends FreeCamera implements PoseControlled {
- private webVROptions;
- _vrDevice: any;
- rawPose: Nullable<DevicePose>;
- private _onVREnabled;
- private _specsVersion;
- private _attached;
- private _frameData;
- protected _descendants: Array<Node>;
- private _deviceRoomPosition;
- private _deviceRoomRotationQuaternion;
- private _standingMatrix;
- devicePosition: Vector3;
- deviceRotationQuaternion: Quaternion;
- deviceScaleFactor: number;
- private _deviceToWorld;
- private _worldToDevice;
- controllers: Array<WebVRController>;
- onControllersAttachedObservable: Observable<WebVRController[]>;
- onControllerMeshLoadedObservable: Observable<WebVRController>;
- rigParenting: boolean;
- private _lightOnControllers;
- private _defaultHeight;
- constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
- deviceDistanceToRoomGround: () => number;
- useStandingMatrix: (callback?: (bool: boolean) => void) => void;
- dispose(): void;
- getControllerByName(name: string): Nullable<WebVRController>;
- private _leftController;
- readonly leftController: Nullable<WebVRController>;
- private _rightController;
- readonly rightController: Nullable<WebVRController>;
- getForwardRay(length?: number): Ray;
- _checkInputs(): void;
- updateFromDevice(poseData: DevicePose): void;
- /**
- * WebVR's attach control will start broadcasting frames to the device.
- * Note that in certain browsers (chrome for example) this function must be called
- * within a user-interaction callback. Example:
- * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
- *
- * @param {HTMLElement} element
- * @param {boolean} [noPreventDefault]
- *
- * @memberOf WebVRFreeCamera
- */
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- detachControl(element: HTMLElement): void;
- getClassName(): string;
- resetToCurrentRotation(): void;
- _updateRigCameras(): void;
- private _workingVector;
- private _oneVector;
- private _workingMatrix;
- private updateCacheCalled;
- _updateCache(ignoreParentClass?: boolean): void;
- update(): void;
- _getViewMatrix(): Matrix;
- /**
- * This function is called by the two RIG cameras.
- * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
- */
- protected _getWebVRViewMatrix(): Matrix;
- protected _getWebVRProjectionMatrix(): Matrix;
- private _onGamepadConnectedObserver;
- private _onGamepadDisconnectedObserver;
- initControllers(): void;
- }
- }
- declare module 'babylonjs/vr' {
- class DeviceOrientationCamera extends FreeCamera {
- private _initialQuaternion;
- private _quaternionCache;
- constructor(name: string, position: Vector3, scene: Scene);
- getClassName(): string;
- _checkInputs(): void;
- resetToCurrentRotation(axis?: Axis): void;
- }
- }
- declare module 'babylonjs/vr' {
- class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
- getClassName(): string;
- }
- class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
- getClassName(): string;
- }
- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
- getClassName(): string;
- }
- }
- declare module 'babylonjs/vr' {
- class AnaglyphFreeCamera extends FreeCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
- getClassName(): string;
- }
- class AnaglyphArcRotateCamera extends ArcRotateCamera {
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, scene: Scene);
- getClassName(): string;
- }
- class AnaglyphGamepadCamera extends GamepadCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
- getClassName(): string;
- }
- class AnaglyphUniversalCamera extends UniversalCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
- getClassName(): string;
- }
- class StereoscopicFreeCamera extends FreeCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
- getClassName(): string;
- }
- class StereoscopicArcRotateCamera extends ArcRotateCamera {
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
- getClassName(): string;
- }
- class StereoscopicGamepadCamera extends GamepadCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
- getClassName(): string;
- }
- class StereoscopicUniversalCamera extends UniversalCamera {
- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
- getClassName(): string;
- }
- }
- declare module 'babylonjs/vr' {
- interface VRTeleportationOptions {
- floorMeshName?: string;
- floorMeshes?: Mesh[];
- }
- interface VRExperienceHelperOptions extends WebVROptions {
- createDeviceOrientationCamera?: boolean;
- createFallbackVRDeviceOrientationFreeCamera?: boolean;
- }
- class VRExperienceHelper {
- webVROptions: VRExperienceHelperOptions;
- private _scene;
- private _position;
- private _btnVR;
- private _btnVRDisplayed;
- private _webVRsupported;
- private _webVRready;
- private _webVRrequesting;
- private _webVRpresenting;
- private _fullscreenVRpresenting;
- private _canvas;
- private _webVRCamera;
- private _vrDeviceOrientationCamera;
- private _deviceOrientationCamera;
- private _existingCamera;
- private _onKeyDown;
- private _onVrDisplayPresentChange;
- private _onVRDisplayChanged;
- private _onVRRequestPresentStart;
- private _onVRRequestPresentComplete;
- /**
- * Observable raised when entering VR.
- */
- onEnteringVRObservable: Observable<VRExperienceHelper>;
- /**
- * Observable raised when exiting VR.
- */
- onExitingVRObservable: Observable<VRExperienceHelper>;
- /**
- * Observable raised when controller mesh is loaded.
- */
- onControllerMeshLoadedObservable: Observable<WebVRController>;
- /** Return this.onEnteringVRObservable
- * Note: This one is for backward compatibility. Please use onEnteringVRObservable directly
- */
- readonly onEnteringVR: Observable<VRExperienceHelper>;
- /** Return this.onExitingVRObservable
- * Note: This one is for backward compatibility. Please use onExitingVRObservable directly
- */
- readonly onExitingVR: Observable<VRExperienceHelper>;
- /** Return this.onControllerMeshLoadedObservable
- * Note: This one is for backward compatibility. Please use onControllerMeshLoadedObservable directly
- */
- readonly onControllerMeshLoaded: Observable<WebVRController>;
- private _rayLength;
- private _useCustomVRButton;
- private _teleportationRequested;
- private _teleportationEnabledOnLeftController;
- private _teleportationEnabledOnRightController;
- private _interactionsEnabledOnLeftController;
- private _interactionsEnabledOnRightController;
- private _leftControllerReady;
- private _rightControllerReady;
- private _floorMeshName;
- private _floorMeshesCollection;
- private _teleportationAllowed;
- private _rotationAllowed;
- private _teleportationRequestInitiated;
- private _teleportationBackRequestInitiated;
- private teleportBackwardsVector;
- private _rotationRightAsked;
- private _rotationLeftAsked;
- private _teleportationTarget;
- private _isDefaultTeleportationTarget;
- private _postProcessMove;
- private _passProcessMove;
- private _teleportationFillColor;
- private _teleportationBorderColor;
- private _rotationAngle;
- private _haloCenter;
- private _gazeTracker;
- private _padSensibilityUp;
- private _padSensibilityDown;
- private _leftLaserPointer;
- private _rightLaserPointer;
- private _currentMeshSelected;
- /**
- * Observable raised when a new mesh is selected based on meshSelectionPredicate
- */
- onNewMeshSelected: Observable<AbstractMesh>;
- /**
- * Observable raised when a new mesh is picked based on meshSelectionPredicate
- */
- onNewMeshPicked: Observable<PickingInfo>;
- private _circleEase;
- /**
- * Observable raised before camera teleportation
- */
- onBeforeCameraTeleport: Observable<Vector3>;
- /**
- * Observable raised after camera teleportation
- */
- onAfterCameraTeleport: Observable<Vector3>;
- /**
- * Observable raised when current selected mesh gets unselected
- */
- onSelectedMeshUnselected: Observable<AbstractMesh>;
- private _raySelectionPredicate;
- /**
- * To be optionaly changed by user to define custom ray selection
- */
- raySelectionPredicate: (mesh: AbstractMesh) => boolean;
- /**
- * To be optionaly changed by user to define custom selection logic (after ray selection)
- */
- meshSelectionPredicate: (mesh: AbstractMesh) => boolean;
- /**
- * Set teleportation enabled. If set to false camera teleportation will be disabled but camera rotation will be kept.
- */
- teleportationEnabled: boolean;
- private _currentHit;
- private _pointerDownOnMeshAsked;
- private _isActionableMesh;
- private _defaultHeight;
- private _teleportationInitialized;
- private _interactionsEnabled;
- private _interactionsRequested;
- private _displayGaze;
- private _displayLaserPointer;
- private _dpadPressed;
- teleportationTarget: Mesh;
- displayGaze: boolean;
- displayLaserPointer: boolean;
- readonly deviceOrientationCamera: Nullable<DeviceOrientationCamera>;
- readonly currentVRCamera: Nullable<Camera>;
- readonly webVRCamera: WebVRFreeCamera;
- readonly vrDeviceOrientationCamera: Nullable<VRDeviceOrientationFreeCamera>;
- constructor(scene: Scene, webVROptions?: VRExperienceHelperOptions);
- private _onDefaultMeshLoaded(webVRController);
- private _onResize;
- private _onFullscreenChange;
- /**
- * Gets a value indicating if we are currently in VR mode.
- */
- readonly isInVRMode: boolean;
- private onVrDisplayPresentChange();
- private onVRDisplayChanged(eventArgs);
- private moveButtonToBottomRight();
- private displayVRButton();
- private updateButtonVisibility();
- /**
- * Attempt to enter VR. If a headset is connected and ready, will request present on that.
- * Otherwise, will use the fullscreen API.
- */
- enterVR(): void;
- /**
- * Attempt to exit VR, or fullscreen.
- */
- exitVR(): void;
- position: Vector3;
- enableInteractions(): void;
- private beforeRender;
- private _isTeleportationFloor(mesh);
- addFloorMesh(floorMesh: Mesh): void;
- removeFloorMesh(floorMesh: Mesh): void;
- enableTeleportation(vrTeleportationOptions?: VRTeleportationOptions): void;
- private _onNewGamepadConnected;
- private _tryEnableInteractionOnController;
- private _onNewGamepadDisconnected;
- private _enableInteractionOnController(webVRController);
- private _checkTeleportWithRay(stateObject, webVRController?);
- private _selectionPointerDown();
- private _selectionPointerUp();
- private _checkRotate(stateObject);
- private _checkTeleportBackwards(stateObject);
- private _enableTeleportationOnController(webVRController);
- private _createGazeTracker();
- private _createTeleportationCircles();
- private _displayTeleportationTarget();
- private _hideTeleportationTarget();
- private _rotateCamera(right);
- private _moveTeleportationSelectorTo(hit);
- private _workingVector;
- private _workingQuaternion;
- private _workingMatrix;
- private _teleportCamera(location?);
- private _castRayAndSelectObject();
- changeLaserColor(color: Color3): void;
- changeGazeColor(color: Color3): void;
- dispose(): void;
- getClassName(): string;
- }
- }
- import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
- import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
- import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
- import {GPUParticleSystem} from 'babylonjs/gpuParticles';
- import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
- import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
- import {TextureTools} from 'babylonjs/textureTools';
- import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
- import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
- import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
- import {SpriteManager,Sprite} from 'babylonjs/sprites';
- import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
- import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
- import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
- import {ShaderMaterial} from 'babylonjs/shaderMaterial';
- import {MeshBuilder} from 'babylonjs/meshBuilder';
- import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
- import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
- import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
- import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
- import {HemisphericLight} from 'babylonjs/hemisphericLight';
- import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
- import {DirectionalLight} from 'babylonjs/directionalLight';
- import {SpotLight} from 'babylonjs/spotLight';
- import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
- import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
- import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
- import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
- import {StringDictionary} from 'babylonjs/stringDictionary';
- import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
- import {FresnelParameters} from 'babylonjs/fresnel';
- import {MultiMaterial} from 'babylonjs/multiMaterial';
- import {Database} from 'babylonjs/offline';
- import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
- import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
- import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
- import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
- import {DepthRenderer} from 'babylonjs/depthRenderer';
- import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
- import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
- import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
- import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
- import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
- import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
- import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
- import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
- import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
- import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
- import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
- import {CSG} from 'babylonjs/csg';
- import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
- import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
- import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
- import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
- import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
- import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
- import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
- import {SIMDHelper} from 'babylonjs/simd';
- import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
- import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
- import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
- import {SceneSerializer} from 'babylonjs/serialization';
- import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
- import {ReflectionProbe} from 'babylonjs/probes';
- import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
- import {Layer} from 'babylonjs/layer';
- import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';
|