index.d.ts 15 KB

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  1. declare module 'babylonjs/textureFormats' {
  2. class TGATools {
  3. private static _TYPE_INDEXED;
  4. private static _TYPE_RGB;
  5. private static _TYPE_GREY;
  6. private static _TYPE_RLE_INDEXED;
  7. private static _TYPE_RLE_RGB;
  8. private static _TYPE_RLE_GREY;
  9. private static _ORIGIN_MASK;
  10. private static _ORIGIN_SHIFT;
  11. private static _ORIGIN_BL;
  12. private static _ORIGIN_BR;
  13. private static _ORIGIN_UL;
  14. private static _ORIGIN_UR;
  15. static GetTGAHeader(data: Uint8Array): any;
  16. static UploadContent(gl: WebGLRenderingContext, data: Uint8Array): void;
  17. static _getImageData8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  18. static _getImageData16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  19. static _getImageData24bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  20. static _getImageData32bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  21. static _getImageDataGrey8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  22. static _getImageDataGrey16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  23. }
  24. }
  25. declare module 'babylonjs/textureFormats' {
  26. interface DDSInfo {
  27. width: number;
  28. height: number;
  29. mipmapCount: number;
  30. isFourCC: boolean;
  31. isRGB: boolean;
  32. isLuminance: boolean;
  33. isCube: boolean;
  34. isCompressed: boolean;
  35. dxgiFormat: number;
  36. textureType: number;
  37. }
  38. class DDSTools {
  39. static StoreLODInAlphaChannel: boolean;
  40. static GetDDSInfo(arrayBuffer: any): DDSInfo;
  41. private static _FloatView;
  42. private static _Int32View;
  43. private static _ToHalfFloat(value);
  44. private static _FromHalfFloat(value);
  45. private static _GetHalfFloatAsFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod);
  46. private static _GetHalfFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod);
  47. private static _GetFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod);
  48. private static _GetFloatAsUIntRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod);
  49. private static _GetHalfFloatAsUIntRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod);
  50. private static _GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  51. private static _GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  52. private static _GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  53. static UploadDDSLevels(engine: Engine, gl: WebGLRenderingContext, arrayBuffer: any, info: DDSInfo, loadMipmaps: boolean, faces: number, lodIndex?: number, currentFace?: number): void;
  54. }
  55. }
  56. declare module 'babylonjs/textureFormats' {
  57. /**
  58. * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
  59. * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
  60. */
  61. class KhronosTextureContainer {
  62. arrayBuffer: any;
  63. static HEADER_LEN: number;
  64. static COMPRESSED_2D: number;
  65. static COMPRESSED_3D: number;
  66. static TEX_2D: number;
  67. static TEX_3D: number;
  68. glType: number;
  69. glTypeSize: number;
  70. glFormat: number;
  71. glInternalFormat: number;
  72. glBaseInternalFormat: number;
  73. pixelWidth: number;
  74. pixelHeight: number;
  75. pixelDepth: number;
  76. numberOfArrayElements: number;
  77. numberOfFaces: number;
  78. numberOfMipmapLevels: number;
  79. bytesOfKeyValueData: number;
  80. loadType: number;
  81. /**
  82. * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
  83. * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
  84. * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
  85. * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
  86. */
  87. constructor(arrayBuffer: any, facesExpected: number, threeDExpected?: boolean, textureArrayExpected?: boolean);
  88. switchEndainness(val: number): number;
  89. /**
  90. * It is assumed that the texture has already been created & is currently bound
  91. */
  92. uploadLevels(gl: WebGLRenderingContext, loadMipmaps: boolean): void;
  93. private _upload2DCompressedLevels(gl, loadMipmaps);
  94. }
  95. }
  96. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  97. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  98. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  99. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  100. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  101. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  102. import {TextureTools} from 'babylonjs/textureTools';
  103. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  104. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  105. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  106. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  107. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  108. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  109. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  110. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  111. import {MeshBuilder} from 'babylonjs/meshBuilder';
  112. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  113. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  114. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  115. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  116. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  117. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  118. import {DirectionalLight} from 'babylonjs/directionalLight';
  119. import {SpotLight} from 'babylonjs/spotLight';
  120. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  121. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  122. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  123. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  124. import {StringDictionary} from 'babylonjs/stringDictionary';
  125. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  126. import {FresnelParameters} from 'babylonjs/fresnel';
  127. import {MultiMaterial} from 'babylonjs/multiMaterial';
  128. import {Database} from 'babylonjs/offline';
  129. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  130. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  131. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  132. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  133. import {DepthRenderer} from 'babylonjs/depthRenderer';
  134. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  135. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  136. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  137. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  138. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  139. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  140. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  141. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  142. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  143. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  144. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  145. import {CSG} from 'babylonjs/csg';
  146. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  147. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  148. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  149. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  150. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  151. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  152. import {SIMDHelper} from 'babylonjs/simd';
  153. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  154. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  155. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  156. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  157. import {SceneSerializer} from 'babylonjs/serialization';
  158. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  159. import {ReflectionProbe} from 'babylonjs/probes';
  160. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  161. import {Layer} from 'babylonjs/layer';
  162. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';