index.d.ts 13 KB

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  1. declare module 'babylonjs/procedural' {
  2. class ProceduralTexture extends Texture {
  3. isCube: boolean;
  4. private _size;
  5. _generateMipMaps: boolean;
  6. isEnabled: boolean;
  7. private _currentRefreshId;
  8. private _refreshRate;
  9. onGenerated: () => void;
  10. private _vertexBuffers;
  11. private _indexBuffer;
  12. private _effect;
  13. private _uniforms;
  14. private _samplers;
  15. private _fragment;
  16. _textures: {
  17. [key: string]: Texture;
  18. };
  19. private _floats;
  20. private _floatsArrays;
  21. private _colors3;
  22. private _colors4;
  23. private _vectors2;
  24. private _vectors3;
  25. private _matrices;
  26. private _fallbackTexture;
  27. private _fallbackTextureUsed;
  28. private _engine;
  29. constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Nullable<Texture>, generateMipMaps?: boolean, isCube?: boolean);
  30. private _createIndexBuffer();
  31. _rebuild(): void;
  32. reset(): void;
  33. isReady(): boolean;
  34. resetRefreshCounter(): void;
  35. setFragment(fragment: any): void;
  36. refreshRate: number;
  37. _shouldRender(): boolean;
  38. getRenderSize(): number;
  39. resize(size: number, generateMipMaps: boolean): void;
  40. private _checkUniform(uniformName);
  41. setTexture(name: string, texture: Texture): ProceduralTexture;
  42. setFloat(name: string, value: number): ProceduralTexture;
  43. setFloats(name: string, value: number[]): ProceduralTexture;
  44. setColor3(name: string, value: Color3): ProceduralTexture;
  45. setColor4(name: string, value: Color4): ProceduralTexture;
  46. setVector2(name: string, value: Vector2): ProceduralTexture;
  47. setVector3(name: string, value: Vector3): ProceduralTexture;
  48. setMatrix(name: string, value: Matrix): ProceduralTexture;
  49. render(useCameraPostProcess?: boolean): void;
  50. clone(): ProceduralTexture;
  51. dispose(): void;
  52. }
  53. }
  54. declare module 'babylonjs/procedural' {
  55. class CustomProceduralTexture extends ProceduralTexture {
  56. private _animate;
  57. private _time;
  58. private _config;
  59. private _texturePath;
  60. constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  61. private loadJson(jsonUrl);
  62. isReady(): boolean;
  63. render(useCameraPostProcess?: boolean): void;
  64. updateTextures(): void;
  65. updateShaderUniforms(): void;
  66. animate: boolean;
  67. }
  68. }
  69. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  70. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  71. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  72. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  73. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  74. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  75. import {TextureTools} from 'babylonjs/textureTools';
  76. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  77. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  78. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  79. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  80. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  81. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  82. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  83. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  84. import {MeshBuilder} from 'babylonjs/meshBuilder';
  85. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  86. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  87. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  88. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  89. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  90. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  91. import {DirectionalLight} from 'babylonjs/directionalLight';
  92. import {SpotLight} from 'babylonjs/spotLight';
  93. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  94. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  95. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  96. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  97. import {StringDictionary} from 'babylonjs/stringDictionary';
  98. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  99. import {FresnelParameters} from 'babylonjs/fresnel';
  100. import {MultiMaterial} from 'babylonjs/multiMaterial';
  101. import {Database} from 'babylonjs/offline';
  102. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  103. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  104. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  105. import {DepthRenderer} from 'babylonjs/depthRenderer';
  106. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  107. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  108. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  109. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  110. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  111. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  112. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  113. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  114. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  115. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  116. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  117. import {CSG} from 'babylonjs/csg';
  118. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  119. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  120. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  121. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  122. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  123. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  124. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  125. import {SIMDHelper} from 'babylonjs/simd';
  126. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  127. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  128. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  129. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  130. import {SceneSerializer} from 'babylonjs/serialization';
  131. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  132. import {ReflectionProbe} from 'babylonjs/probes';
  133. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  134. import {Layer} from 'babylonjs/layer';
  135. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';