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- declare module 'babylonjs/particles' {
- class Particle {
- private particleSystem;
- position: Vector3;
- direction: Vector3;
- color: Color4;
- colorStep: Color4;
- lifeTime: number;
- age: number;
- size: number;
- angle: number;
- angularSpeed: number;
- private _currentFrameCounter;
- cellIndex: number;
- constructor(particleSystem: ParticleSystem);
- updateCellIndex: (scaledUpdateSpeed: number) => void;
- private updateCellIndexWithSpeedCalculated(scaledUpdateSpeed);
- private updateCellIndexWithCustomSpeed();
- copyTo(other: Particle): void;
- }
- }
- declare module 'babylonjs/particles' {
- interface IParticleSystem {
- id: string;
- name: string;
- emitter: Nullable<AbstractMesh | Vector3>;
- renderingGroupId: number;
- layerMask: number;
- isStarted(): boolean;
- animate(): void;
- render(): number;
- dispose(): void;
- clone(name: string, newEmitter: any): Nullable<IParticleSystem>;
- serialize(): any;
- rebuild(): void;
- }
- class ParticleSystem implements IDisposable, IAnimatable, IParticleSystem {
- name: string;
- private _isAnimationSheetEnabled;
- static BLENDMODE_ONEONE: number;
- static BLENDMODE_STANDARD: number;
- animations: Animation[];
- id: string;
- renderingGroupId: number;
- emitter: Nullable<AbstractMesh | Vector3>;
- emitRate: number;
- manualEmitCount: number;
- updateSpeed: number;
- targetStopDuration: number;
- disposeOnStop: boolean;
- minEmitPower: number;
- maxEmitPower: number;
- minLifeTime: number;
- maxLifeTime: number;
- minSize: number;
- maxSize: number;
- minAngularSpeed: number;
- maxAngularSpeed: number;
- particleTexture: Nullable<Texture>;
- layerMask: number;
- customShader: any;
- preventAutoStart: boolean;
- private _epsilon;
- /**
- * An event triggered when the system is disposed.
- * @type {BABYLON.Observable}
- */
- onDisposeObservable: Observable<ParticleSystem>;
- private _onDisposeObserver;
- onDispose: () => void;
- updateFunction: (particles: Particle[]) => void;
- onAnimationEnd: Nullable<() => void>;
- blendMode: number;
- forceDepthWrite: boolean;
- gravity: Vector3;
- direction1: Vector3;
- direction2: Vector3;
- minEmitBox: Vector3;
- maxEmitBox: Vector3;
- color1: Color4;
- color2: Color4;
- colorDead: Color4;
- textureMask: Color4;
- particleEmitterType: IParticleEmitterType;
- startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle) => void;
- startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle) => void;
- private particles;
- private _capacity;
- private _scene;
- private _stockParticles;
- private _newPartsExcess;
- private _vertexData;
- private _vertexBuffer;
- private _vertexBuffers;
- private _indexBuffer;
- private _effect;
- private _customEffect;
- private _cachedDefines;
- private _scaledColorStep;
- private _colorDiff;
- private _scaledDirection;
- private _scaledGravity;
- private _currentRenderId;
- private _alive;
- private _started;
- private _stopped;
- private _actualFrame;
- private _scaledUpdateSpeed;
- startSpriteCellID: number;
- endSpriteCellID: number;
- spriteCellLoop: boolean;
- spriteCellChangeSpeed: number;
- spriteCellWidth: number;
- spriteCellHeight: number;
- private _vertexBufferSize;
- readonly isAnimationSheetEnabled: Boolean;
- constructor(name: string, capacity: number, scene: Scene, customEffect?: Nullable<Effect>, _isAnimationSheetEnabled?: boolean, epsilon?: number);
- private _createIndexBuffer();
- recycleParticle(particle: Particle): void;
- getCapacity(): number;
- isAlive(): boolean;
- isStarted(): boolean;
- start(): void;
- stop(): void;
- _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
- _appendParticleVertexWithAnimation(index: number, particle: Particle, offsetX: number, offsetY: number): void;
- private _update(newParticles);
- private _getEffect();
- animate(): void;
- appendParticleVertexes: Nullable<(offset: number, particle: Particle) => void>;
- private appenedParticleVertexesWithSheet(offset, particle);
- private appenedParticleVertexesNoSheet(offset, particle);
- rebuild(): void;
- render(): number;
- dispose(): void;
- createSphereEmitter(radius?: number): SphereParticleEmitter;
- createDirectedSphereEmitter(radius?: number, direction1?: Vector3, direction2?: Vector3): SphereDirectedParticleEmitter;
- createConeEmitter(radius?: number, angle?: number): ConeParticleEmitter;
- createBoxEmitter(direction1: Vector3, direction2: Vector3, minEmitBox: Vector3, maxEmitBox: Vector3): BoxParticleEmitter;
- static randomNumber(min: number, max: number): number;
- clone(name: string, newEmitter: any): ParticleSystem;
- serialize(): any;
- static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string): ParticleSystem;
- }
- }
- declare module 'babylonjs/particles' {
- class BoxParticleEmitter implements IParticleEmitterType {
- private _particleSystem;
- direction1: Vector3;
- direction2: Vector3;
- minEmitBox: Vector3;
- maxEmitBox: Vector3;
- constructor(_particleSystem: ParticleSystem);
- startDirectionFunction(emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void;
- startPositionFunction(worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle): void;
- }
- }
- declare module 'babylonjs/particles' {
- class ConeParticleEmitter implements IParticleEmitterType {
- radius: number;
- angle: number;
- constructor(radius: number, angle: number);
- startDirectionFunction(emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void;
- startPositionFunction(worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle): void;
- }
- }
- declare module 'babylonjs/particles' {
- class SphereParticleEmitter implements IParticleEmitterType {
- radius: number;
- constructor(radius: number);
- startDirectionFunction(emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void;
- startPositionFunction(worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle): void;
- }
- class SphereDirectedParticleEmitter extends SphereParticleEmitter {
- direction1: Vector3;
- direction2: Vector3;
- constructor(radius: number, direction1: Vector3, direction2: Vector3);
- startDirectionFunction(emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void;
- }
- }
- declare module 'babylonjs/particles' {
- interface IParticleEmitterType {
- startDirectionFunction(emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void;
- startPositionFunction(worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle): void;
- }
- }
- import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
- import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
- import {GPUParticleSystem} from 'babylonjs/gpuParticles';
- import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
- import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
- import {TextureTools} from 'babylonjs/textureTools';
- import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
- import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
- import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
- import {SpriteManager,Sprite} from 'babylonjs/sprites';
- import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
- import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
- import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
- import {ShaderMaterial} from 'babylonjs/shaderMaterial';
- import {MeshBuilder} from 'babylonjs/meshBuilder';
- import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
- import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
- import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
- import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
- import {HemisphericLight} from 'babylonjs/hemisphericLight';
- import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
- import {DirectionalLight} from 'babylonjs/directionalLight';
- import {SpotLight} from 'babylonjs/spotLight';
- import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
- import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
- import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
- import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
- import {StringDictionary} from 'babylonjs/stringDictionary';
- import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
- import {FresnelParameters} from 'babylonjs/fresnel';
- import {MultiMaterial} from 'babylonjs/multiMaterial';
- import {Database} from 'babylonjs/offline';
- import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
- import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
- import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
- import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
- import {DepthRenderer} from 'babylonjs/depthRenderer';
- import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
- import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
- import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
- import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
- import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
- import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
- import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
- import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
- import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
- import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
- import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
- import {CSG} from 'babylonjs/csg';
- import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
- import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
- import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
- import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
- import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
- import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
- import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
- import {SIMDHelper} from 'babylonjs/simd';
- import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
- import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
- import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
- import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
- import {SceneSerializer} from 'babylonjs/serialization';
- import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
- import {ReflectionProbe} from 'babylonjs/probes';
- import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
- import {Layer} from 'babylonjs/layer';
- import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';
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