index.d.ts 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219
  1. declare module 'babylonjs/debug' {
  2. class Debug {
  3. static AxesViewer: {
  4. new (scene: Scene, scaleLines?: number): {
  5. _xline: Vector3[];
  6. _yline: Vector3[];
  7. _zline: Vector3[];
  8. _xmesh: Nullable<LinesMesh>;
  9. _ymesh: Nullable<LinesMesh>;
  10. _zmesh: Nullable<LinesMesh>;
  11. scene: Nullable<Scene>;
  12. scaleLines: number;
  13. update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
  14. dispose(): void;
  15. };
  16. };
  17. static BoneAxesViewer: {
  18. new (scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number): {
  19. mesh: Nullable<Mesh>;
  20. bone: Nullable<Bone>;
  21. pos: Vector3;
  22. xaxis: Vector3;
  23. yaxis: Vector3;
  24. zaxis: Vector3;
  25. update(): void;
  26. dispose(): void;
  27. _xline: Vector3[];
  28. _yline: Vector3[];
  29. _zline: Vector3[];
  30. _xmesh: Nullable<LinesMesh>;
  31. _ymesh: Nullable<LinesMesh>;
  32. _zmesh: Nullable<LinesMesh>;
  33. scene: Nullable<Scene>;
  34. scaleLines: number;
  35. };
  36. };
  37. static PhysicsViewer: {
  38. new (scene: Scene): {
  39. _impostors: Nullable<PhysicsImpostor>[];
  40. _meshes: Nullable<AbstractMesh>[];
  41. _scene: Nullable<Scene>;
  42. _numMeshes: number;
  43. _physicsEnginePlugin: Nullable<IPhysicsEnginePlugin>;
  44. _renderFunction: () => void;
  45. _debugBoxMesh: Mesh;
  46. _debugSphereMesh: Mesh;
  47. _debugMaterial: StandardMaterial;
  48. _updateDebugMeshes(): void;
  49. showImpostor(impostor: PhysicsImpostor): void;
  50. hideImpostor(impostor: Nullable<PhysicsImpostor>): void;
  51. _getDebugMaterial(scene: Scene): Material;
  52. _getDebugBoxMesh(scene: Scene): AbstractMesh;
  53. _getDebugSphereMesh(scene: Scene): AbstractMesh;
  54. _getDebugMesh(impostor: PhysicsImpostor, scene: Scene): Nullable<AbstractMesh>;
  55. dispose(): void;
  56. };
  57. };
  58. static SkeletonViewer: {
  59. new (skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number): {
  60. color: Color3;
  61. _scene: Scene;
  62. _debugLines: Vector3[][];
  63. _debugMesh: Nullable<LinesMesh>;
  64. _isEnabled: boolean;
  65. _renderFunction: () => void;
  66. skeleton: Skeleton;
  67. mesh: AbstractMesh;
  68. autoUpdateBonesMatrices: boolean;
  69. renderingGroupId: number;
  70. isEnabled: boolean;
  71. _getBonePosition(position: Vector3, bone: Bone, meshMat: Matrix, x?: number, y?: number, z?: number): void;
  72. _getLinesForBonesWithLength(bones: Bone[], meshMat: Matrix): void;
  73. _getLinesForBonesNoLength(bones: Bone[], meshMat: Matrix): void;
  74. update(): void;
  75. dispose(): void;
  76. };
  77. };
  78. }
  79. }
  80. declare module 'babylonjs/debug' {
  81. class RayHelper {
  82. ray: Nullable<Ray>;
  83. private _renderPoints;
  84. private _renderLine;
  85. private _renderFunction;
  86. private _scene;
  87. private _updateToMeshFunction;
  88. private _attachedToMesh;
  89. private _meshSpaceDirection;
  90. private _meshSpaceOrigin;
  91. static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
  92. constructor(ray: Ray);
  93. show(scene: Scene, color: Color3): void;
  94. hide(): void;
  95. private _render();
  96. attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
  97. detachFromMesh(): void;
  98. private _updateToMesh();
  99. dispose(): void;
  100. }
  101. }
  102. declare module 'babylonjs/debug' {
  103. class DebugLayer {
  104. private _scene;
  105. static InspectorURL: string;
  106. private _inspector;
  107. private BJSINSPECTOR;
  108. constructor(scene: Scene);
  109. /** Creates the inspector window. */
  110. private _createInspector(config?);
  111. isVisible(): boolean;
  112. hide(): void;
  113. show(config?: {
  114. popup?: boolean;
  115. initialTab?: number;
  116. parentElement?: HTMLElement;
  117. newColors?: {
  118. backgroundColor?: string;
  119. backgroundColorLighter?: string;
  120. backgroundColorLighter2?: string;
  121. backgroundColorLighter3?: string;
  122. color?: string;
  123. colorTop?: string;
  124. colorBot?: string;
  125. };
  126. }): void;
  127. }
  128. }
  129. declare module 'babylonjs/debug' {
  130. class BoundingBoxRenderer {
  131. frontColor: Color3;
  132. backColor: Color3;
  133. showBackLines: boolean;
  134. renderList: SmartArray<BoundingBox>;
  135. private _scene;
  136. private _colorShader;
  137. private _vertexBuffers;
  138. private _indexBuffer;
  139. constructor(scene: Scene);
  140. private _prepareRessources();
  141. private _createIndexBuffer();
  142. _rebuild(): void;
  143. reset(): void;
  144. render(): void;
  145. renderOcclusionBoundingBox(mesh: AbstractMesh): void;
  146. dispose(): void;
  147. }
  148. }
  149. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  150. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  151. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  152. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  153. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  154. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  155. import {TextureTools} from 'babylonjs/textureTools';
  156. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  157. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  158. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  159. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  160. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  161. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  162. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  163. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  164. import {MeshBuilder} from 'babylonjs/meshBuilder';
  165. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  166. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  167. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  168. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  169. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  170. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  171. import {DirectionalLight} from 'babylonjs/directionalLight';
  172. import {SpotLight} from 'babylonjs/spotLight';
  173. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  174. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  175. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  176. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  177. import {StringDictionary} from 'babylonjs/stringDictionary';
  178. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  179. import {FresnelParameters} from 'babylonjs/fresnel';
  180. import {MultiMaterial} from 'babylonjs/multiMaterial';
  181. import {Database} from 'babylonjs/offline';
  182. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  183. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  184. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  185. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  186. import {DepthRenderer} from 'babylonjs/depthRenderer';
  187. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  188. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  189. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  190. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  191. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  192. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  193. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  194. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  195. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  196. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  197. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  198. import {CSG} from 'babylonjs/csg';
  199. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  200. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  201. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  202. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  203. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  204. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  205. import {SIMDHelper} from 'babylonjs/simd';
  206. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  207. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  208. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  209. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  210. import {SceneSerializer} from 'babylonjs/serialization';
  211. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  212. import {ReflectionProbe} from 'babylonjs/probes';
  213. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  214. import {Layer} from 'babylonjs/layer';
  215. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';