index.d.ts 17 KB

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  1. declare module 'babylonjs/collisions' {
  2. class Collider {
  3. /** Define if a collision was found */
  4. collisionFound: boolean;
  5. /**
  6. * Define last intersection point in local space
  7. */
  8. intersectionPoint: Vector3;
  9. /**
  10. * Define last collided mesh
  11. */
  12. collidedMesh: Nullable<AbstractMesh>;
  13. private _collisionPoint;
  14. private _planeIntersectionPoint;
  15. private _tempVector;
  16. private _tempVector2;
  17. private _tempVector3;
  18. private _tempVector4;
  19. private _edge;
  20. private _baseToVertex;
  21. private _destinationPoint;
  22. private _slidePlaneNormal;
  23. private _displacementVector;
  24. _radius: Vector3;
  25. _retry: number;
  26. private _velocity;
  27. private _basePoint;
  28. private _epsilon;
  29. _velocityWorldLength: number;
  30. _basePointWorld: Vector3;
  31. private _velocityWorld;
  32. private _normalizedVelocity;
  33. _initialVelocity: Vector3;
  34. _initialPosition: Vector3;
  35. private _nearestDistance;
  36. private _collisionMask;
  37. collisionMask: number;
  38. /**
  39. * Gets the plane normal used to compute the sliding response (in local space)
  40. */
  41. readonly slidePlaneNormal: Vector3;
  42. _initialize(source: Vector3, dir: Vector3, e: number): void;
  43. _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
  44. _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
  45. _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
  46. _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
  47. _getResponse(pos: Vector3, vel: Vector3): void;
  48. }
  49. }
  50. declare module 'babylonjs/collisions' {
  51. var CollisionWorker: string;
  52. interface ICollisionCoordinator {
  53. getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: Nullable<AbstractMesh>, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh: Nullable<AbstractMesh>) => void, collisionIndex: number): void;
  54. init(scene: Scene): void;
  55. destroy(): void;
  56. onMeshAdded(mesh: AbstractMesh): void;
  57. onMeshUpdated(mesh: AbstractMesh): void;
  58. onMeshRemoved(mesh: AbstractMesh): void;
  59. onGeometryAdded(geometry: Geometry): void;
  60. onGeometryUpdated(geometry: Geometry): void;
  61. onGeometryDeleted(geometry: Geometry): void;
  62. }
  63. interface SerializedMesh {
  64. id: string;
  65. name: string;
  66. uniqueId: number;
  67. geometryId: Nullable<string>;
  68. sphereCenter: Array<number>;
  69. sphereRadius: number;
  70. boxMinimum: Array<number>;
  71. boxMaximum: Array<number>;
  72. worldMatrixFromCache: any;
  73. subMeshes: Array<SerializedSubMesh>;
  74. checkCollisions: boolean;
  75. }
  76. interface SerializedSubMesh {
  77. position: number;
  78. verticesStart: number;
  79. verticesCount: number;
  80. indexStart: number;
  81. indexCount: number;
  82. hasMaterial: boolean;
  83. sphereCenter: Array<number>;
  84. sphereRadius: number;
  85. boxMinimum: Array<number>;
  86. boxMaximum: Array<number>;
  87. }
  88. interface SerializedGeometry {
  89. id: string;
  90. positions: Float32Array;
  91. indices: Uint32Array;
  92. normals: Float32Array;
  93. }
  94. interface BabylonMessage {
  95. taskType: WorkerTaskType;
  96. payload: InitPayload | CollidePayload | UpdatePayload;
  97. }
  98. interface SerializedColliderToWorker {
  99. position: Array<number>;
  100. velocity: Array<number>;
  101. radius: Array<number>;
  102. }
  103. enum WorkerTaskType {
  104. INIT = 0,
  105. UPDATE = 1,
  106. COLLIDE = 2,
  107. }
  108. interface WorkerReply {
  109. error: WorkerReplyType;
  110. taskType: WorkerTaskType;
  111. payload?: any;
  112. }
  113. interface CollisionReplyPayload {
  114. newPosition: Array<number>;
  115. collisionId: number;
  116. collidedMeshUniqueId: number;
  117. }
  118. interface InitPayload {
  119. }
  120. interface CollidePayload {
  121. collisionId: number;
  122. collider: SerializedColliderToWorker;
  123. maximumRetry: number;
  124. excludedMeshUniqueId: Nullable<number>;
  125. }
  126. interface UpdatePayload {
  127. updatedMeshes: {
  128. [n: number]: SerializedMesh;
  129. };
  130. updatedGeometries: {
  131. [s: string]: SerializedGeometry;
  132. };
  133. removedMeshes: Array<number>;
  134. removedGeometries: Array<string>;
  135. }
  136. enum WorkerReplyType {
  137. SUCCESS = 0,
  138. UNKNOWN_ERROR = 1,
  139. }
  140. class CollisionCoordinatorWorker implements ICollisionCoordinator {
  141. private _scene;
  142. private _scaledPosition;
  143. private _scaledVelocity;
  144. private _collisionsCallbackArray;
  145. private _init;
  146. private _runningUpdated;
  147. private _worker;
  148. private _addUpdateMeshesList;
  149. private _addUpdateGeometriesList;
  150. private _toRemoveMeshesArray;
  151. private _toRemoveGeometryArray;
  152. constructor();
  153. static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
  154. static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
  155. getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh: Nullable<AbstractMesh>) => void, collisionIndex: number): void;
  156. init(scene: Scene): void;
  157. destroy(): void;
  158. onMeshAdded(mesh: AbstractMesh): void;
  159. onMeshUpdated: (transformNode: TransformNode) => void;
  160. onMeshRemoved(mesh: AbstractMesh): void;
  161. onGeometryAdded(geometry: Geometry): void;
  162. onGeometryUpdated: (geometry: Geometry) => void;
  163. onGeometryDeleted(geometry: Geometry): void;
  164. private _afterRender;
  165. private _onMessageFromWorker;
  166. }
  167. class CollisionCoordinatorLegacy implements ICollisionCoordinator {
  168. private _scene;
  169. private _scaledPosition;
  170. private _scaledVelocity;
  171. private _finalPosition;
  172. getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh: Nullable<AbstractMesh>) => void, collisionIndex: number): void;
  173. init(scene: Scene): void;
  174. destroy(): void;
  175. onMeshAdded(mesh: AbstractMesh): void;
  176. onMeshUpdated(mesh: AbstractMesh): void;
  177. onMeshRemoved(mesh: AbstractMesh): void;
  178. onGeometryAdded(geometry: Geometry): void;
  179. onGeometryUpdated(geometry: Geometry): void;
  180. onGeometryDeleted(geometry: Geometry): void;
  181. private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
  182. }
  183. }
  184. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  185. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  186. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  187. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  188. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  189. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  190. import {TextureTools} from 'babylonjs/textureTools';
  191. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  192. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  193. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  194. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  195. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  196. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  197. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  198. import {MeshBuilder} from 'babylonjs/meshBuilder';
  199. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  200. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  201. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  202. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  203. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  204. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  205. import {DirectionalLight} from 'babylonjs/directionalLight';
  206. import {SpotLight} from 'babylonjs/spotLight';
  207. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  208. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  209. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  210. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  211. import {StringDictionary} from 'babylonjs/stringDictionary';
  212. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  213. import {FresnelParameters} from 'babylonjs/fresnel';
  214. import {MultiMaterial} from 'babylonjs/multiMaterial';
  215. import {Database} from 'babylonjs/offline';
  216. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  217. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  218. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  219. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  220. import {DepthRenderer} from 'babylonjs/depthRenderer';
  221. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  222. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  223. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  224. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  225. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  226. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  227. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  228. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  229. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  230. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  231. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  232. import {CSG} from 'babylonjs/csg';
  233. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  234. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  235. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  236. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  237. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  238. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  239. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  240. import {SIMDHelper} from 'babylonjs/simd';
  241. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  242. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  243. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  244. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  245. import {SceneSerializer} from 'babylonjs/serialization';
  246. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  247. import {ReflectionProbe} from 'babylonjs/probes';
  248. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  249. import {Layer} from 'babylonjs/layer';
  250. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';