index.d.ts 18 KB

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  1. declare module 'babylonjs/arcRotateCamera' {
  2. class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> {
  3. camera: ArcRotateCamera;
  4. private _keys;
  5. keysUp: number[];
  6. keysDown: number[];
  7. keysLeft: number[];
  8. keysRight: number[];
  9. keysReset: number[];
  10. panningSensibility: number;
  11. zoomingSensibility: number;
  12. useAltToZoom: boolean;
  13. private _ctrlPressed;
  14. private _altPressed;
  15. private _onCanvasBlurObserver;
  16. private _onKeyboardObserver;
  17. private _engine;
  18. private _scene;
  19. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  20. detachControl(element: Nullable<HTMLElement>): void;
  21. checkInputs(): void;
  22. getClassName(): string;
  23. getSimpleName(): string;
  24. }
  25. }
  26. declare module 'babylonjs/arcRotateCamera' {
  27. class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> {
  28. camera: ArcRotateCamera;
  29. private _wheel;
  30. private _observer;
  31. wheelPrecision: number;
  32. /**
  33. * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.
  34. * It defines the percentage of current camera.radius to use as delta when wheel is used.
  35. */
  36. wheelDeltaPercentage: number;
  37. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  38. detachControl(element: Nullable<HTMLElement>): void;
  39. getClassName(): string;
  40. getSimpleName(): string;
  41. }
  42. }
  43. declare module 'babylonjs/arcRotateCamera' {
  44. class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  45. camera: ArcRotateCamera;
  46. buttons: number[];
  47. angularSensibilityX: number;
  48. angularSensibilityY: number;
  49. pinchPrecision: number;
  50. /**
  51. * pinchDeltaPercentage will be used instead of pinchPrecision if different from 0.
  52. * It defines the percentage of current camera.radius to use as delta when pinch zoom is used.
  53. */
  54. pinchDeltaPercentage: number;
  55. panningSensibility: number;
  56. multiTouchPanning: boolean;
  57. multiTouchPanAndZoom: boolean;
  58. private _isPanClick;
  59. pinchInwards: boolean;
  60. private _pointerInput;
  61. private _observer;
  62. private _onMouseMove;
  63. private _onGestureStart;
  64. private _onGesture;
  65. private _MSGestureHandler;
  66. private _onLostFocus;
  67. private _onContextMenu;
  68. attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  69. detachControl(element: Nullable<HTMLElement>): void;
  70. getClassName(): string;
  71. getSimpleName(): string;
  72. }
  73. }
  74. declare module 'babylonjs/arcRotateCamera' {
  75. class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> {
  76. constructor(camera: ArcRotateCamera);
  77. addMouseWheel(): ArcRotateCameraInputsManager;
  78. addPointers(): ArcRotateCameraInputsManager;
  79. addKeyboard(): ArcRotateCameraInputsManager;
  80. addGamepad(): ArcRotateCameraInputsManager;
  81. addVRDeviceOrientation(): ArcRotateCameraInputsManager;
  82. }
  83. }
  84. declare module 'babylonjs/arcRotateCamera' {
  85. class ArcRotateCamera extends TargetCamera {
  86. alpha: number;
  87. beta: number;
  88. radius: number;
  89. protected _target: Vector3;
  90. protected _targetHost: Nullable<AbstractMesh>;
  91. target: Vector3;
  92. inertialAlphaOffset: number;
  93. inertialBetaOffset: number;
  94. inertialRadiusOffset: number;
  95. lowerAlphaLimit: Nullable<number>;
  96. upperAlphaLimit: Nullable<number>;
  97. lowerBetaLimit: number;
  98. upperBetaLimit: number;
  99. lowerRadiusLimit: Nullable<number>;
  100. upperRadiusLimit: Nullable<number>;
  101. inertialPanningX: number;
  102. inertialPanningY: number;
  103. pinchToPanMaxDistance: number;
  104. panningDistanceLimit: Nullable<number>;
  105. panningOriginTarget: Vector3;
  106. panningInertia: number;
  107. angularSensibilityX: number;
  108. angularSensibilityY: number;
  109. pinchPrecision: number;
  110. pinchDeltaPercentage: number;
  111. panningSensibility: number;
  112. keysUp: number[];
  113. keysDown: number[];
  114. keysLeft: number[];
  115. keysRight: number[];
  116. wheelPrecision: number;
  117. wheelDeltaPercentage: number;
  118. zoomOnFactor: number;
  119. targetScreenOffset: Vector2;
  120. allowUpsideDown: boolean;
  121. _viewMatrix: Matrix;
  122. _useCtrlForPanning: boolean;
  123. _panningMouseButton: number;
  124. inputs: ArcRotateCameraInputsManager;
  125. _reset: () => void;
  126. panningAxis: Vector3;
  127. protected _localDirection: Vector3;
  128. protected _transformedDirection: Vector3;
  129. private _bouncingBehavior;
  130. readonly bouncingBehavior: Nullable<BouncingBehavior>;
  131. useBouncingBehavior: boolean;
  132. private _framingBehavior;
  133. readonly framingBehavior: Nullable<FramingBehavior>;
  134. useFramingBehavior: boolean;
  135. private _autoRotationBehavior;
  136. readonly autoRotationBehavior: Nullable<AutoRotationBehavior>;
  137. useAutoRotationBehavior: boolean;
  138. onMeshTargetChangedObservable: Observable<Nullable<AbstractMesh>>;
  139. onCollide: (collidedMesh: AbstractMesh) => void;
  140. checkCollisions: boolean;
  141. collisionRadius: Vector3;
  142. protected _collider: Collider;
  143. protected _previousPosition: Vector3;
  144. protected _collisionVelocity: Vector3;
  145. protected _newPosition: Vector3;
  146. protected _previousAlpha: number;
  147. protected _previousBeta: number;
  148. protected _previousRadius: number;
  149. protected _collisionTriggered: boolean;
  150. protected _targetBoundingCenter: Nullable<Vector3>;
  151. constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene);
  152. _initCache(): void;
  153. _updateCache(ignoreParentClass?: boolean): void;
  154. protected _getTargetPosition(): Vector3;
  155. /**
  156. * Store current camera state (fov, position, etc..)
  157. */
  158. private _storedAlpha;
  159. private _storedBeta;
  160. private _storedRadius;
  161. private _storedTarget;
  162. storeState(): Camera;
  163. /**
  164. * Restored camera state. You must call storeState() first
  165. */
  166. _restoreStateValues(): boolean;
  167. _isSynchronizedViewMatrix(): boolean;
  168. attachControl(element: HTMLElement, noPreventDefault?: boolean, useCtrlForPanning?: boolean, panningMouseButton?: number): void;
  169. detachControl(element: HTMLElement): void;
  170. _checkInputs(): void;
  171. protected _checkLimits(): void;
  172. rebuildAnglesAndRadius(): void;
  173. setPosition(position: Vector3): void;
  174. setTarget(target: AbstractMesh | Vector3, toBoundingCenter?: boolean, allowSamePosition?: boolean): void;
  175. _getViewMatrix(): Matrix;
  176. protected _onCollisionPositionChange: (collisionId: number, newPosition: Vector3, collidedMesh?: Nullable<AbstractMesh>) => void;
  177. zoomOn(meshes?: AbstractMesh[], doNotUpdateMaxZ?: boolean): void;
  178. focusOn(meshesOrMinMaxVectorAndDistance: AbstractMesh[] | {
  179. min: Vector3;
  180. max: Vector3;
  181. distance: number;
  182. }, doNotUpdateMaxZ?: boolean): void;
  183. /**
  184. * @override
  185. * Override Camera.createRigCamera
  186. */
  187. createRigCamera(name: string, cameraIndex: number): Camera;
  188. /**
  189. * @override
  190. * Override Camera._updateRigCameras
  191. */
  192. _updateRigCameras(): void;
  193. dispose(): void;
  194. getClassName(): string;
  195. }
  196. }
  197. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  198. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  199. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  200. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  201. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  202. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  203. import {TextureTools} from 'babylonjs/textureTools';
  204. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  205. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  206. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  207. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  208. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  209. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  210. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  211. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  212. import {MeshBuilder} from 'babylonjs/meshBuilder';
  213. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  214. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  215. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  216. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  217. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  218. import {DirectionalLight} from 'babylonjs/directionalLight';
  219. import {SpotLight} from 'babylonjs/spotLight';
  220. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  221. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  222. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  223. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  224. import {StringDictionary} from 'babylonjs/stringDictionary';
  225. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  226. import {FresnelParameters} from 'babylonjs/fresnel';
  227. import {MultiMaterial} from 'babylonjs/multiMaterial';
  228. import {Database} from 'babylonjs/offline';
  229. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  230. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  231. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  232. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  233. import {DepthRenderer} from 'babylonjs/depthRenderer';
  234. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  235. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  236. import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
  237. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  238. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  239. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  240. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  241. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  242. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  243. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  244. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  245. import {CSG} from 'babylonjs/csg';
  246. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  247. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  248. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  249. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  250. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  251. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  252. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  253. import {SIMDHelper} from 'babylonjs/simd';
  254. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  255. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  256. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  257. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  258. import {SceneSerializer} from 'babylonjs/serialization';
  259. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  260. import {ReflectionProbe} from 'babylonjs/probes';
  261. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  262. import {Layer} from 'babylonjs/layer';
  263. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';